- Small adjustment on the mob_ai code which could fix mobs not chasing you if you hit them from the maximum possible diagonal distance.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8490 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/26
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* Small adjustment on the mob_ai code which could fix mobs not chasing you
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if you hit them from the maximum possible diagonal distance. [Skotlex]
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2006/08/25
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2006/08/25
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* Cleaned some the skill unit removal added flag so that it signals whether
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* Cleaned some the skill unit removal added flag so that it signals whether
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the skill is being force-removed, or it has "naturally expired". [Skotlex]
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the skill is being force-removed, or it has "naturally expired". [Skotlex]
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@ -48,7 +48,7 @@
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#define MAX_VENDING 12
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#define MAX_VENDING 12
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#define MOBID_EMPERIUM 1288
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#define MOBID_EMPERIUM 1288
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#define MAX_PC_BONUS 10
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#define MAX_PC_BONUS 15
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//Designed for search functions, species max number of matches to display.
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//Designed for search functions, species max number of matches to display.
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#define MAX_SEARCH 5
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#define MAX_SEARCH 5
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#define MAX_DUEL 1024
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#define MAX_DUEL 1024
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@ -1116,7 +1116,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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(dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE ||
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(dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE ||
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battle_check_target(bl, abl, BCT_ENEMY) <= 0 ||
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battle_check_target(bl, abl, BCT_ENEMY) <= 0 ||
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(battle_config.mob_ai&2 && !status_check_skilluse(bl, abl, 0, 0)) ||
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(battle_config.mob_ai&2 && !status_check_skilluse(bl, abl, 0, 0)) ||
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!mob_can_reach(md, abl, dist+2, MSS_RUSH) ||
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!mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) ||
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( //Gangster Paradise check
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( //Gangster Paradise check
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abl->type == BL_PC && !(mode&MD_BOSS) &&
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abl->type == BL_PC && !(mode&MD_BOSS) &&
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((TBL_PC*)abl)->state.gangsterparadise
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((TBL_PC*)abl)->state.gangsterparadise
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