- Small adjustment on the mob_ai code which could fix mobs not chasing you if you hit them from the maximum possible diagonal distance.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8490 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-26 15:02:52 +00:00
parent 907f84ec2d
commit 3a1128726c
3 changed files with 5 additions and 2 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/26
* Small adjustment on the mob_ai code which could fix mobs not chasing you
if you hit them from the maximum possible diagonal distance. [Skotlex]
2006/08/25
* Cleaned some the skill unit removal added flag so that it signals whether
the skill is being force-removed, or it has "naturally expired". [Skotlex]

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@ -48,7 +48,7 @@
#define MAX_VENDING 12
#define MOBID_EMPERIUM 1288
#define MAX_PC_BONUS 10
#define MAX_PC_BONUS 15
//Designed for search functions, species max number of matches to display.
#define MAX_SEARCH 5
#define MAX_DUEL 1024

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@ -1116,7 +1116,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
(dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE ||
battle_check_target(bl, abl, BCT_ENEMY) <= 0 ||
(battle_config.mob_ai&2 && !status_check_skilluse(bl, abl, 0, 0)) ||
!mob_can_reach(md, abl, dist+2, MSS_RUSH) ||
!mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) ||
( //Gangster Paradise check
abl->type == BL_PC && !(mode&MD_BOSS) &&
((TBL_PC*)abl)->state.gangsterparadise