Threshold for blacksmith refine fame points (#4409)

* Made refine threshold for giving Blacksmith ranking point configurable. Fixes #4408
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Jittapan Pluemsumran 2019-12-21 16:45:00 +07:00 committed by GitHub
parent bcf1ff19fe
commit 3a7b832906
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4 changed files with 5 additions and 1 deletions

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@ -247,6 +247,8 @@ fame_refine_lv2: 25
fame_refine_lv3: 1000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Refine threshold for giving point for refining forged weapon to +10
blacksmith_fame_refine_threshold: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3

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@ -8561,6 +8561,7 @@ static const struct _battle_data {
{ "min_shop_sell", &battle_config.min_shop_sell, 0, 0, INT_MAX, },
{ "feature.equipswitch", &battle_config.feature_equipswitch, 1, 0, 1, },
{ "pet_walk_speed", &battle_config.pet_walk_speed, 1, 1, 3, },
{ "blacksmith_fame_refine_threshold", &battle_config.blacksmith_fame_refine_threshold,10, 1, MAX_REFINE, },
#include "../custom/battle_config_init.inc"
};

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@ -658,6 +658,7 @@ struct Battle_Config
int min_shop_sell;
int feature_equipswitch;
int pet_walk_speed;
int blacksmith_fame_refine_threshold;
#include "../custom/battle_config_struct.inc"
};

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@ -9085,7 +9085,7 @@ BUILDIN_FUNC(successrefitem) {
pc_equipitem(sd,i,ep);
clif_misceffect(&sd->bl,3);
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
if (sd->inventory.u.items_inventory[i].refine == MAX_REFINE &&
if (sd->inventory.u.items_inventory[i].refine == battle_config.blacksmith_fame_refine_threshold &&
sd->inventory.u.items_inventory[i].card[0] == CARD0_FORGE &&
sd->status.char_id == (int)MakeDWord(sd->inventory.u.items_inventory[i].card[2],sd->inventory.u.items_inventory[i].card[3]))
{ // Fame point system [DracoRPG]