- Removed trailing tabs, and fixed some spacing.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15524 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2012-01-30 16:02:55 +00:00
parent 994f4da391
commit 3aede46965
72 changed files with 462 additions and 462 deletions

View File

@ -6412,7 +6412,7 @@ Example:
---------------------------------------
*compare (<string>,<substring>)
*compare(<string>,<substring>)
This command returns 1 or 0 when the substring is in the main string (1) or not (0).
This command is not case sensitive.

View File

@ -95,7 +95,7 @@ OnTimer45000:
enablenpc "#AirshipWarp-1";
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
mapannounce "airplane","Welcome to Hugel. Have a safe trip.",bc_map,0xBA55D3;
end;
OnTimer55000:
@ -469,7 +469,7 @@ OnTimer45000:
enablenpc "#AirshipWarp-3";
enablenpc "#AirshipWarp-4";
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,0x00FF00;
end;
OnTimer55000:

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@ -67,7 +67,7 @@ alberta,131,139,2 script Drunken Old Man 54,{
mes "^666666*Hiccup*^000000";
mes "Wh-what are you";
mes "staring at? Get lost!!";
next;
next;
switch(select("Say nothing.","Leave him alone.")) {
case 1:
mes "[Deagle]";

View File

@ -347,7 +347,7 @@ OnTouch:
}
set .@Main_gauche_hap,.@input * 9400;
if (Zeny < .@Main_gauche_hap) {
mes "[Suspicious Guy]";
mes "[Suspicious Guy]";
mes "Short on zeny?";
mes "When the greatest deal in your life is right before your eyes?! Tragic, truly tragic...";
close;

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@ -186,7 +186,7 @@ switch (xmas_npc) {
mes "and hurry up.";
mes "Come back quickly~";
set xmas_npc,6;
close;
close;
case 6:
mes "[Thachentze]";
mes "Hohohoho~";

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@ -125,7 +125,7 @@ L_Reset:
deletearray $sday[0],200;
deletearray $eday[0],200;
deletearray $woetime[0],200;
deletearray $woetime2[0],200;
deletearray $woetime2[0],200;
mes "[Woe Setter]";
mes "They are all gone now, please remember to set new ones";
close;

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@ -368,7 +368,7 @@ prontera,155,188,3 script Zacariath Madhat 872,{
mes "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯";
if (@totalzeny > @zenyamount || @totalzeny < 0) {
mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
mes "Zeny Left: "+(@zenyamount-@totalzeny);
mes "Zeny Left: "+(@zenyamount-@totalzeny);
goto L_Overzeny;
}
mes "TOTAL: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";

View File

@ -193,7 +193,7 @@ function script GF_getJobId {
}
if (@classId >= Job_Taekwon && @classId <= Job_Soul_Linker) {
//Currently has no alternates.
return @classId;
return @classId;
}
if (@classId >= Job_Novice_High && @classId <= Job_Paladin2)
set @classId, @classId -Job_Novice_High;

View File

@ -58,7 +58,7 @@ function script F_keBank {
}
switch (@kmenu) {
case 2: //Deposit
input @amount;
input @amount;
if (@amount < $@kebk_minTransact) {
callfunc "F_keIntro", -1, "Sorry, the minimum transaction value is "+$@kebk_minTransact+"z.";
break;

View File

@ -144,7 +144,7 @@ function SF_to1stJob {
function SF_to2ndJob {
do {
set @newjob, -1;
set @newjob, -1;
if (@type == EAJL_UPPER && $@kejc_upperPolicy && kej_class2) {
set @newjob, eaclass(kej_class2);
set @newjob, (@newjob&EAJ_UPPERMASK)|@type;
@ -202,7 +202,7 @@ function SF_testChangeJob {
if (BaseLevel < getarg(1))
set @fail, @fail|2;
if (JobLevel < getarg(2))
set @fail, @fail|4;
set @fail, @fail|4;
if (@fail > 0) {
if (@fail&1)
mes "You need "+getarg(0)+"z for the conversion process.";
@ -334,10 +334,10 @@ function SF_changeJob {
if ($@kejc_announce)
announce strcharinfo(0)+" has been promoted to "+@jobStr$+"!",8;
set Zeny,Zeny-@cost;
emotion e_grat;
emotion e_grat;
return 1;
default: //Cancel...
return 0;
return 0;
}
}

View File

@ -324,7 +324,7 @@ function SF_swapJob {
sc_end -1;
callfunc "F_keCharge",getarg(1),$@kejs_swapDiscount,1;
emotion e_ok;
emotion e_ok;
return 1;
}

View File

@ -367,7 +367,7 @@ function script F_keCost {
if (@kafraPass) {
return getarg(0)*(100-getarg(1))/100;
}
return getarg(0);
return getarg(0);
}
//F_keCharge(int cost, int discount%, bool appliesKP)

View File

@ -937,7 +937,7 @@ function SF_hiddenTemple {
"- Entrance ("+@cost+"z/"+getmapusers("prt_maze01")+" "+$@ked_users$+")",
"- Level 2 ("+@cost2+"z/"+getmapusers("prt_maze02")+" "+$@ked_users$+")",
"- Level 3 ("+@cost3+"z/"+getmapusers("prt_maze03")+" "+$@ked_users$+")"
);
);
} else {
set @submenu, select(
"- Cancel warp to the Laberynth Forest",
@ -970,7 +970,7 @@ function SF_juperos {
"- Entrance ("+@cost+"z/"+getmapusers("juperos_01")+" "+$@ked_users$+")",
"- Level 2 ("+@cost2+"z/"+getmapusers("juperos_02")+" "+$@ked_users$+")",
"- Core ("+@cost3+"z/"+getmapusers("jupe_core")+" "+$@ked_users$+")"
);
);
} else {
set @submenu, select(
"- Cancel warp to Juperos",
@ -1031,7 +1031,7 @@ function SF_iceCave {
"- Entrance ("+@cost+"z/"+getmapusers("ice_dun01")+" "+$@ked_users$+")",
"- Level 2 ("+@cost2+"z/"+getmapusers("ice_dun02")+" "+$@ked_users$+")",
"- Level 3 ("+@cost3+"z/"+getmapusers("ice_dun03")+" "+$@ked_users$+")"
);
);
} else {
set @submenu, select(
"- Cancel warp to the Ice Cave",

View File

@ -744,7 +744,7 @@ function script QWS_MMarray {
set @Mmenuref[@Mj],@Mi;
set @Mj,@Mj+1;
}
set @Mi,@Mi+1;
set @Mi,@Mi+1;
//----------------Town-Warp
if ($QW_TW_OFF == 0) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
if ($QW_TW_OFF == 0) set @Mmenuref[@Mj],@Mi;

View File

@ -440,7 +440,7 @@ prt_church,106,99,3 script Happy Marry 67,{
if (getpartnerid() > 0) {
mes "["+@name$+"]";
mes "Isn't marriage beautiful?";
close;
close;
}
function SF_WedProgress;
@ -512,7 +512,7 @@ function SF_Register {
set $wed_progress,1;
mes "["+@name$+"]";
mes "You are now registered as the groom.";
mes "Tell your bride to register as soon as possible.";
mes "Tell your bride to register as soon as possible.";
emotion e_hmm;
initnpctimer;
close;
@ -523,7 +523,7 @@ function SF_Register {
mes "You are now registered as the bride.";
mes "Tell your groom to register as soon as possible.";
emotion e_hmm;
initnpctimer;
initnpctimer;
close;
default: //Cancel
mes "["+@name$+"]";
@ -633,7 +633,7 @@ function SF_WedProgress {
mes "The bride, "+$wed_bride$+", has yet to retrieve the ring.";
break;
case 4:
mes "The bride, "+$wed_bride$+", is waiting for the groom to retrieve the ring.";
mes "The bride, "+$wed_bride$+", is waiting for the groom to retrieve the ring.";
break;
case 5:
mes "We are just waiting for both "+$wed_groom$+" and "+$wed_bride$+" to be together to marry them.";

View File

@ -168,7 +168,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{
mes "[Mad Sago Lauds]";
mes "Don't panic!";
emotion 0;
close;
close;
}
else if(.@RandomMsg == 2) {
mes "[Mad Sago Lauds]";

View File

@ -44,7 +44,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
if (Sex) {
mes "Hey, boy! What comes to mind when";
}else{
mes "Hey, girl! What comes to mind when";
mes "Hey, girl! What comes to mind when";
}
mes "you think about Christmas?";
next;
@ -457,7 +457,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
if (Sex) {
mes "Ho ho ho! What a good boy!";
}else{
mes "Ho ho ho! What a good girl!";
mes "Ho ho ho! What a good girl!";
}
next;
mes "[Santa Claus]";
@ -690,7 +690,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
if (Sex) {
mes "Oh! Poor boy...";
}else{
mes "Oh! Poor girl...";
mes "Oh! Poor girl...";
}
next;
mes "[Santa Claus]";
@ -698,7 +698,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
if (Sex) {
mes "Oh! Poor boy...";
}else{
mes "Oh! Poor girl...";
mes "Oh! Poor girl...";
}
mes "...";
next;

View File

@ -19,7 +19,7 @@ prontera,146,92,3 script Cellerb 58,{
if((gettime(6)==10 && (gettime(5)==24 || gettime(5)==25))==0) {
mes "Congratulation! Celebrate Feast Day Of Ramadan Idul Fitri 1427 H.";
specialeffect EF_SANDMAN;
close;
close;
}
mes "Haii......^FF8800"+strcharinfo(0)+"^000000!!";
mes "First day of Idulfitri has arrived.";

View File

@ -392,7 +392,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{
mes "[Event Ring Maker]";
mes "Of course, you've got to get rings from others, that's the way you can participate in the voting, right?";
mes "Challenge yourself to become Valentine's Hottest!";
close;
close;
}
// Valentine Vote Manager (Registers votes)

View File

@ -58,7 +58,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
mes "Hey, haven't you realized? You're already a Mage, silly!";
mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
}else{
mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
}
close;
}else{

View File

@ -63,7 +63,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
close;
close;
}
if(Class != Job_Novice) {
if(Class == Job_Thief) {

View File

@ -163,7 +163,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "why we can't help";
mes "each other in this";
mes "little predicament...";
close;
close;
}
mes "[Cougar]";
mes "Great! Now, I wanted to";
@ -443,7 +443,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
mes "soon as you can. Then,";
mes "I can help you find";
mes "Red Leopard Joe.";
close;
close;
}
mes "[Suspicious Man]";
mes "Good, good. You've";

View File

@ -213,7 +213,7 @@ xmas,132,143,5 script Performance Manager#w 713,{
mes "May I talk with you?";
mes "In fact, I usually don't say these things to thers.";
mes "But I'm very depressed. Really, really depressed.";
next;
next;
while(1){
switch(select("I'm not interested.:What happened?:If you're not saying, why would you tell me that?")) {
case 1:
@ -271,7 +271,7 @@ L_wh2:
mes "[Stage Staff]";
mes "If we switch places, would you not be afraid?";
mes "I am the person in charge of performances! You know how many performances there will be, how many money there will be? Or how many people we will expect to face! Don't you think that I have a multiple burden?";
next;
next;
break;
case 2:
mes "[Stage Staff]";
@ -283,7 +283,7 @@ L_wh2:
next;
mes "[Stage Staff]";
mes "Do you know how many people will complain? This will be terrible...";
next;
next;
goto L_wh3;
case 3:
mes "[Stage Staff]";
@ -321,7 +321,7 @@ L_wh3:
next;
mes "[Stage Staff]";
mes "Hey! Find the minstrel Guitar Song!";
next;
next;
switch(select("Okay.:How can I find him!:Happy!")) {
case 1:
break;
@ -330,7 +330,7 @@ L_wh3:
mes "How do I know!?";
mes "Ah, no, no.";
mes "Since you're a dancer, you must be interested in it, right?";
mes "Don't you want to see the performance?";
mes "Don't you want to see the performance?";
next;
break;
case 3:
@ -378,7 +378,7 @@ L_wh3:
next;
mes "[Stage Staff]";
mes "Good! please take this headgear.";
mes "This item is not easy to get, so be careful and not lose it!";
mes "This item is not easy to get, so be careful and not lose it!";
close;
}
else {
@ -401,7 +401,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
mes "You can dance ~ ~";
mes "You can work ~ ~";
mes "You are the dancing queen ~ ~";
mes "Feel the beat from the tambourine ~ ~";
mes "Feel the beat from the tambourine ~ ~";
next;
mes "[Cheerless Minstrel]";
mes "Thank you ...";
@ -412,8 +412,8 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
mes "You can dance ~ ~";
mes "You can work ~ ~";
mes "You are the dancing queen ~ ~";
mes "Feel the King of the tambourines ~ ~";
next;
mes "Feel the King of the tambourines ~ ~";
next;
mes "- that guy seems to be Guitar Song -";
next;
if (select("Thats one Guitar Song's strange song.:Leave him alone.") == 2){
@ -459,7 +459,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
mes "Hey, didn't I said to not mention that?";
mes "I don't want to think about it. When I think about it, it makes me sad.";
next;
mes "- Guitar Song refused to talk it. He is the only one who knows about <Nuoli Ou>. What should I do? -";
mes "- Guitar Song refused to talk it. He is the only one who knows about <Nuoli Ou>. What should I do? -";
set job_wan,3;
close;
case 2:
@ -497,7 +497,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
mes "It should be very clear that people like how you sing, right?";
mes "Many people are looking forward for your support.";
mes "Don't you feel the shame to let people down without a good reason?";
next;
next;
break;
}
else {
@ -667,7 +667,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
else if (job_wan > 3 && job_wan < 8) {
mes "[Guitar Song]";
mes "Dancer Kim should be in town where monster race is held, right?";
mes "If you like monster race, you should know the location ...";
mes "If you like monster race, you should know the location ...";
close;
}
else if (job_wan == 8){
@ -680,14 +680,14 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
mes "I will truly take care of you ~ ~";
next;
mes "[Guitar Song]";
mes "Immediately, go to Lutie. We will gather as fast as we can.";
mes "Immediately, go to Lutie. We will gather as fast as we can.";
set job_wan,9;
close;
}
else if (job_wan == 9){
mes "[Guitar Song]";
mes "I'll go to Lutie as promised.";
close;
close;
}
else {
mes "[inability of the court musicians]";
@ -737,7 +737,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
next;
mes "[Vacant Looking Lady]";
mes "But...";
next;
next;
menu "What happened in the end... ?",-;
mes "[Vacant Looking Lady]";
mes "The next morning I get up to brush teeth and wash my face, but I realized that I had no make-up.";
@ -862,7 +862,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
mes "[Dancer Kim]";
mes "Come to the Lutie with Guitar Song!";
mes "I'll start immediately!";
close;
close;
}
mes "[Vacant Looking Lady]";
mes "Where is my partner...";
@ -881,7 +881,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
mes "[Dancer Kim]";
mes "The goal is 50 Yellow Novuses.";
mes "Are you Ready?";
next;
next;
if (select("No.:Yes.") == 1){
mes "[Dancer Kim]";
mes "Please prepare as fast as you can, before all of this will disappear from my interests!";
@ -914,7 +914,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
mes "I feel that my body is full of power.";
mes "I suddenly wanted to see my good partner Guitar Song.";
mes "I want to start dancing again.";
next;
next;
menu "How about dancing in Lutie?",-;
emotion e_gasp;
mes "[Dancer Kim]";
@ -1253,7 +1253,7 @@ if (job_wan == 9){
emotion e_lv,"Audience#xmas3";
emotion e_lv,"Audience#xmas4";
emotion e_lv,"Little Iraki#xm";
emotion e_lv,"Mimi#xmas";
emotion e_lv,"Mimi#xmas";
mes "[Audience]";
mes "Ah ah ah ah ah ~ ~ !!";
next;

View File

@ -619,7 +619,7 @@ M_SET:
mes "You've protected your storage with a secret password.";
mes "Thank you for using "+getarg(1)+".";
emotion e_thx;
goto M_END;
goto M_END;
M_CLEAR:
mes getarg(0);
@ -645,7 +645,7 @@ M_CLEAR:
mes "Please, next time enter correct password.";
emotion e_sry;
}
goto M_END;
goto M_END;
L_ZENY:
mes "You don't have enough zeny.";

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@ -243,6 +243,6 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{
next;
mes "[Mr. Hugh]";
mes "My time is solely dedicated to our customers in the Merchant industry.";
close;
close;
}
}

View File

@ -61,7 +61,7 @@
mes "[Ice Cream Maker]";
mes "Dear customer, your wallet seems to be light.";
mes "Price is ^3355FF100 Zeny^000000 per ice cream.";
close;
close;
}
if(checkweight(536,.@input) == 0) {
mes "[Ice Cream Maker]";

View File

@ -717,7 +717,7 @@ function script refinemain {
next;
mes "["+getarg(0)+"]";
mes "I can't make it any clearer.";
mes "Once a weapon is destroyed,";
mes "Once a weapon is destroyed,";
mes "there's no getting it back.";
mes "You really have a chance to";
mes "^FF0000lose this weapon^000000 forever.";

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@ -36,7 +36,7 @@ force_1-1,99,20,4 script Heel and Toe#arena 124,{
end;
OnInit:
set $@mapcount50, 0;
set $@mapcount50, 0;
end;
Onstart:
@ -58,7 +58,7 @@ OnTimer5000:
end;
OnTimer60000:
set $@mapcount50, getmapusers ("force_1-1");
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
@ -66,7 +66,7 @@ OnTimer60000:
end;
OnTimer120000:
set $@mapcount50, getmapusers ("force_1-1");
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
@ -74,14 +74,14 @@ OnTimer120000:
end;
OnTimer180000:
set $@mapcount50, getmapusers ("force_1-1");
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
mapannounce "force_1-1","Remaining Time : 2 minutes ",0;
end;
OnTimer240000:
set $@mapcount50, getmapusers ("force_1-1");
set $@mapcount50, getmapusers ("force_1-1");
if ($@mapcount50 == 0) {
donpcevent "Heel and Toe#arena::Onfailclearstage";
}
@ -619,7 +619,7 @@ Onreset:
end;
Onsummonmob_05:
set $@randmonster50,rand(1,2);
set $@randmonster50,rand(1,2);
switch($@randmonster50) {
case 1:
monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMobEx";
@ -856,20 +856,20 @@ OnMobDeath:
prt_are_in,129,188,3 script Staff#50-1 67,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
}
else set arena_point, arena_point + 1;
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
@ -905,48 +905,48 @@ prt_are_in,25,188,3 script Staff#50-2 67,{
}
}
set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
mes "Congratulations!";
mes "[Staff]";
mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
mes "[Staff]";
mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
mes "[Staff]";
mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
next;
if (@gap50 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
set arena_point, arena_point + 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
@ -960,44 +960,44 @@ prt_are_in,25,188,3 script Staff#50-2 67,{
else
{
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
set $top_50min, @record_min50;
set $top_50sec, @record_sec50;
set $arena_50topn$,strcharinfo(0);
set $arena_50topn$,strcharinfo(0);
donpcevent "Vendigos::Onlinerec_50";
next;
if (arena_point > 29950) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
set arena_point, arena_point + 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;

View File

@ -49,7 +49,7 @@ OnTouch:
force_2-1,99,20,4 script Minilover#arena 124,{
OnInit:
set $@mapcount60, 0;
set $@mapcount60, 0;
end;
Onstart:
@ -103,7 +103,7 @@ OnTimer240000:
end;
OnTimer300000:
set $@mapcount60, getmapusers ("force_2-1");
set $@mapcount60, getmapusers ("force_2-1");
if ($@mapcount60 == 0) {
donpcevent "Minilover#arena::Onfailclearstage";
}
@ -708,7 +708,7 @@ Onon:
end;
Onsubon:
set $@randmonster60,rand(1,3);
set $@randmonster60,rand(1,3);
switch($@randmonster60) {
case 1:
monster "force_2-1",rand(170,177),rand(70,120),"Sidewinder",1424,1,"force_06ex#60::OnMobEx";
@ -742,7 +742,7 @@ Onon:
OnMobDeath:
set $force_06_60,$force_06_60 -1;
if ($force_06_60 < 1) {
set door, 1;
set door, 1;
donpcevent "Minilover#arena::On06_end";
donpcevent "arena#60::Onreset_06";
}
@ -866,20 +866,20 @@ OnMobDeath:
prt_are_in,129,135,3 script Staff#60-1 67,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
}
else set arena_point, arena_point + 1;
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
@ -915,48 +915,48 @@ prt_are_in,25,135,3 script Staff#60-2 67,{
}
}
set @gap60,(60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min60+"minutes "+@record_sec60+"seconds.";
mes "Congratulations!";
mes "[Staff]";
mes "is "+@record_min60+"minutes "+@record_sec60+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared lvl 60s arena time force battle is ^3131FF"+$arena_60topn$+"^000000.";
mes "[Staff]";
mes "The fastest player among people who cleared lvl 60s arena time force battle is ^3131FF"+$arena_60topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds.";
mes "[Staff]";
mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds.";
next;
if (@gap60 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
set arena_point, arena_point + 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
@ -970,44 +970,44 @@ prt_are_in,25,135,3 script Staff#60-2 67,{
else
{
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
set $top_60min, @record_min60;
set $top_60sec, @record_sec60;
set $arena_60topn$,strcharinfo(0);
set $arena_60topn$,strcharinfo(0);
donpcevent "Vendigos::Onlinerec_60";
next;
if (arena_point > 29950) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
set arena_point, arena_point + 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;

View File

@ -36,7 +36,7 @@ force_3-1,99,20,4 script Cadillac#arena 124,{
end;
OnInit:
set $@mapcount70, 0;
set $@mapcount70, 0;
end;
Onstart:
@ -58,7 +58,7 @@ OnTimer7000:
end;
OnTimer60000:
set $@mapcount70, getmapusers ("force_3-1");
set $@mapcount70, getmapusers ("force_3-1");
if ($@mapcount70 == 0) {
donpcevent "Cadillac#arena::Onfailclearstage";
}
@ -66,7 +66,7 @@ OnTimer60000:
end;
OnTimer120000:
set $@mapcount70, getmapusers ("force_3-1");
set $@mapcount70, getmapusers ("force_3-1");
if ($@mapcount70 == 0) {
donpcevent "Cadillac#arena::Onfailclearstage";
}
@ -74,14 +74,14 @@ OnTimer120000:
end;
OnTimer180000:
set $@mapcount70, getmapusers ("force_3-1");
set $@mapcount70, getmapusers ("force_3-1");
if ($@mapcount70 == 0) {
donpcevent "Cadillac#arena::Onfailclearstage";
}
mapannounce "force_3-1","Remaining Time : 4 minutes ",0;
end;
OnTimer240000:
set $@mapcount70, getmapusers ("force_3-1");
set $@mapcount70, getmapusers ("force_3-1");
if ($@mapcount70 == 0) {
donpcevent "Cadillac#arena::Onfailclearstage";
}
@ -89,7 +89,7 @@ OnTimer240000:
end;
OnTimer300000:
set $@mapcount70, getmapusers ("force_3-1");
set $@mapcount70, getmapusers ("force_3-1");
if ($@mapcount70 == 0) {
donpcevent "Cadillac#arena::Onfailclearstage";
}
@ -97,7 +97,7 @@ OnTimer300000:
end;
OnTimer360000:
set $@mapcount70, getmapusers ("force_3-1");
set $@mapcount70, getmapusers ("force_3-1");
if ($@mapcount70 == 0) {
donpcevent "Cadillac#arena::Onfailclearstage";
}
@ -606,7 +606,7 @@ Onreset:
end;
Onsummonmob_05:
set $@randmonster70,rand(1,2);
set $@randmonster70,rand(1,2);
switch($@randmonster70) {
case 1:
monster "force_3-1",174,174,"Ride Word",1478,1,"force_05ex#70::OnMobEx";
@ -833,22 +833,22 @@ OnMobDeath:
prt_are_in,129,83,3 script Staff#70-1 67,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
}
else set arena_point, arena_point + 1;
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
@ -882,48 +882,48 @@ prt_are_in,25,84,3 script Staff#70-2 67,{
}
}
set @gap70,(60 * $top_70min + $top_70sec) - (60 * @record_min70 + @record_sec70);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min70+"minutes "+@record_sec70+"seconds.";
mes "Congratulations!";
mes "[Staff]";
mes "is "+@record_min70+"minutes "+@record_sec70+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared lvl 70s arena time force battle is ^3131FF"+$arena_70topn$+"^000000.";
mes "[Staff]";
mes "The fastest player among people who cleared lvl 70s arena time force battle is ^3131FF"+$arena_70topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_70topn$+"^000000's running time was ^3131FF"+$top_70min+"^000000minutes ^3131FF"+$top_70sec+"^000000seconds.";
mes "[Staff]";
mes "^3131FF"+$arena_70topn$+"^000000's running time was ^3131FF"+$top_70min+"^000000minutes ^3131FF"+$top_70sec+"^000000seconds.";
next;
if (@gap70 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
set arena_point, arena_point + 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
@ -937,44 +937,44 @@ prt_are_in,25,84,3 script Staff#70-2 67,{
else
{
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
set $top_70min, @record_min70;
set $top_70sec, @record_sec70;
set $arena_70topn$,strcharinfo(0);
set $arena_70topn$,strcharinfo(0);
donpcevent "Vendigos::Onlinerec_70";
next;
if (arena_point > 29970) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
set arena_point, arena_point + 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;

View File

@ -36,7 +36,7 @@ force_4-1,99,20,4 script Octus#arena 124,{
end;
OnInit:
set $@mapcount80, 0;
set $@mapcount80, 0;
end;
Onstart:
@ -58,7 +58,7 @@ OnTimer8000:
end;
OnTimer60000:
set $@mapcount80, getmapusers ("force_4-1");
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
@ -66,7 +66,7 @@ OnTimer60000:
end;
OnTimer120000:
set $@mapcount80, getmapusers ("force_4-1");
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
@ -74,14 +74,14 @@ OnTimer120000:
end;
OnTimer180000:
set $@mapcount80, getmapusers ("force_4-1");
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 5 minutes ",0;
end;
OnTimer240000:
set $@mapcount80, getmapusers ("force_4-1");
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
@ -89,7 +89,7 @@ OnTimer240000:
end;
OnTimer300000:
set $@mapcount80, getmapusers ("force_4-1");
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
@ -97,7 +97,7 @@ OnTimer300000:
end;
OnTimer360000:
set $@mapcount80, getmapusers ("force_4-1");
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
@ -105,7 +105,7 @@ OnTimer360000:
end;
OnTimer420000:
set $@mapcount80, getmapusers ("force_4-1");
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
@ -806,20 +806,20 @@ OnMobDeath:
prt_are_in,181,188,3 script Staff#80-1 67,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
}
else set arena_point, arena_point + 1;
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
@ -855,48 +855,48 @@ prt_are_in,77,187,3 script Staff#80-2 67,{
}
}
set @gap80,(60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
mes "Congratulations!";
mes "[Staff]";
mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared lvl 80s arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
mes "[Staff]";
mes "The fastest player among people who cleared lvl 80s arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
mes "[Staff]";
mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
next;
if (@gap80 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
set arena_point, arena_point + 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
@ -910,44 +910,44 @@ prt_are_in,77,187,3 script Staff#80-2 67,{
else
{
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
set $top_80min, @record_min80;
set $top_80sec, @record_sec80;
set $arena_80topn$,strcharinfo(0);
set $arena_80topn$,strcharinfo(0);
donpcevent "Vendigos::Onlinerec_80";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
set arena_point, arena_point + 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;

View File

@ -1136,20 +1136,20 @@ OnReset:
prt_are_in,181,135,3 script Staff#party-1 67,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
}
else set arena_point, arena_point + 1;
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_HIT5;
warp "arena_room",100,75;
@ -1185,49 +1185,49 @@ prt_are_in,77,135,3 script Staff#party-2 67,{
}
}
set @gappt,(60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds.";
mes "Congratulations!";
mes "[Staff]";
mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000.";
mes "[Staff]";
mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds.";
mes "[Staff]";
mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds.";
next;
set .arn_party,getcharid(1);
if (@gappt < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
set arena_point, arena_point + 40;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
if(getpartyleader(.arn_party,2) == getcharid(0))
@ -1244,9 +1244,9 @@ prt_are_in,77,135,3 script Staff#party-2 67,{
else
{
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
if(getpartyleader(.arn_party,2) == getcharid(0))
{
@ -1269,7 +1269,7 @@ prt_are_in,77,135,3 script Staff#party-2 67,{
case 1:
set $top_ptmin, @record_minpt;
set $top_ptsec, @record_secpt;
set $arena_pttopn$,.@arnparty$;
set $arena_pttopn$,.@arnparty$;
donpcevent "Vendigos::Onlinerec_pt";
mes "[Staff]";
mes "Your record has been entered.";
@ -1294,32 +1294,32 @@ prt_are_in,77,135,3 script Staff#party-2 67,{
}
if (arena_point > 29900) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
set arena_point, arena_point + 100;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
if(getpartyleader(.arn_party,2) == getcharid(0))

View File

@ -450,7 +450,7 @@ OnInit:
disablenpc "12a#bingo";
disablenpc "13a#bingo";
disablenpc "14a#bingo";
disablenpc "15a#bingo";
disablenpc "15a#bingo";
disablenpc "16a#bingo";
disablenpc "17a#bingo";
disablenpc "18a#bingo";
@ -475,7 +475,7 @@ OnInit:
disablenpc "12b#bingo";
disablenpc "13b#bingo";
disablenpc "14b#bingo";
disablenpc "15b#bingo";
disablenpc "15b#bingo";
disablenpc "16b#bingo";
disablenpc "17b#bingo";
disablenpc "18b#bingo";
@ -500,7 +500,7 @@ OnInit:
disablenpc "12c#bingo";
disablenpc "13c#bingo";
disablenpc "14c#bingo";
disablenpc "15c#bingo";
disablenpc "15c#bingo";
disablenpc "16c#bingo";
disablenpc "17c#bingo";
disablenpc "18c#bingo";
@ -525,7 +525,7 @@ OnInit:
disablenpc "12d#bingo";
disablenpc "13d#bingo";
disablenpc "14d#bingo";
disablenpc "15d#bingo";
disablenpc "15d#bingo";
disablenpc "16d#bingo";
disablenpc "17d#bingo";
disablenpc "18d#bingo";
@ -550,7 +550,7 @@ OnInit:
disablenpc "12e#bingo";
disablenpc "13e#bingo";
disablenpc "14e#bingo";
disablenpc "15e#bingo";
disablenpc "15e#bingo";
disablenpc "16e#bingo";
disablenpc "17e#bingo";
disablenpc "18e#bingo";
@ -991,7 +991,7 @@ function script Func_Bingo {
if(@bingoplate[17] < 10) set @bingo_d2$,"0"+@bingoplate[17]+""; else set @bingo_d2$,@bingoplate[17];
if(@bingoplate[18] < 10) set @bingo_d3$,"0"+@bingoplate[18]+""; else set @bingo_d3$,@bingoplate[18];
if(@bingoplate[19] < 10) set @bingo_d4$,"0"+@bingoplate[19]+""; else set @bingo_d4$,@bingoplate[19];
if(@bingoplate[20] < 10) set @bingo_d5$,"0"+@bingoplate[20]+""; else set @bingo_d5$,@bingoplate[20];
if(@bingoplate[20] < 10) set @bingo_d5$,"0"+@bingoplate[20]+""; else set @bingo_d5$,@bingoplate[20];
if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]";
else
@ -1057,7 +1057,7 @@ que_bingo,49,31,4 script Arcade Helper#1 47,{
mes "If you'd like to play";
mes "a game of bingo, then";
mes "please proceed this way.";
close;
close;
}
que_bingo,42,31,4 script Arcade Helper#2 66,{

View File

@ -1484,5 +1484,5 @@ OnTouch:
warp "turbo_e_16",218,228;
else if (.@bing1 == 6)
warp "turbo_e_16",220,195;
end;
end;
}

View File

@ -1402,5 +1402,5 @@ OnTouch:
warp "turbo_e_4",218,228;
else if (.@bing1 == 6)
warp "turbo_e_4",220,195;
end;
end;
}

View File

@ -1406,5 +1406,5 @@ OnTouch:
warp "turbo_e_8",218,228;
else if (.@bing1 == 6)
warp "turbo_e_8",220,195;
end;
end;
}

View File

@ -1486,5 +1486,5 @@ OnTouch:
warp "turbo_n_16",218,228;
else if (.@bing1 == 6)
warp "turbo_n_16",220,195;
end;
end;
}

View File

@ -1402,5 +1402,5 @@ OnTouch:
warp "turbo_n_4",218,228;
else if (.@bing1 == 6)
warp "turbo_n_4",220,195;
end;
end;
}

View File

@ -1407,5 +1407,5 @@ OnTouch:
warp "turbo_n_8",218,228;
else if (.@bing1 == 6)
warp "turbo_n_8",220,195;
end;
end;
}

View File

@ -630,7 +630,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "in advance~";
set gef_bard_q,24;
}
goto L_End;
goto L_End;
} else if (@inputstr$ == "Gunther") {
mes "[Errende]";
@ -1719,7 +1719,7 @@ morocc,134,111,3 script Bard#3 741,{
mes "[Kino Kitty]";
mes "Hmm...?";
mes "I wish everyone in the world were as kind and honest as you. If that were the case, there'd be no selfish fights. Hahahahaha~";
close;
close;
}
} else if (gef_bard_q > 12 && gef_bard_q < 16) {
@ -1799,7 +1799,7 @@ morocc,134,111,3 script Bard#3 741,{
mes "Hmmm...?";
mes "There's no reason to be scared.";
mes "I mean, I won't bite or anything.";
close;
close;
}
} else if (gef_bard_q == 10) {

View File

@ -1162,7 +1162,7 @@ um_in,156,77,5 script Tabezthan#lv4 788,{
if ((countitem(7290) > 29) && (countitem(7289) > 29) && (countitem(7293) > 29)) {
mes "[Tabezthan]";
mes "Ah, you've brought all three. However, we can only use one kind of ore at a time, so please choose just one.";
next;
next;
switch(select("Phlogopite:Peridot:Rose Quartz")) {
case 1:
set .@itemreq,7290; //Phlogopite

View File

@ -53,7 +53,7 @@
setarray .@tame_amount[0],2,2,2,2,2,2,2,2,2,2,2,2;
setarray .@hunt_id[0],938,935,925,7033,945,942,931,901,1094,1021,936,1035;
setarray .@hunt_amount[0],500,600,500,300,500,500,500,500,500,500,500,500;
setarray .@hunt_item_count[0],1,1,1,1,1,1,1,1,1;
setarray .@hunt_item_count[0],1,1,1,1,1,1,1,1,1;
setarray .@mob_id[0],1031,1042,1019,1077,1056,1057,1023,1026,1188,1110,1029;
set .@tame_gets, 2;

View File

@ -1518,7 +1518,7 @@ prt_monk,153,210,3 script Cleope Verce 95,{
break;
}
next;
mes "[Cleope Verce]";
mes "[Cleope Verce]";
mes "^333333*Sigh*^000000";
mes "Ah, memories~";
mes "Of course, if I had";

View File

@ -381,7 +381,7 @@ SubGarrison_:
case 3:
mes "[Garrison]";
mes "I'll see you when I see you~";
close;
close;
}
}

View File

@ -100,7 +100,7 @@ alberta,117,135,0 script Elin 96,{
next;
mes "[Elin]";
if (Sex == 1) {
mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~";
mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~";
} else {
mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~";
}

View File

@ -6330,7 +6330,7 @@ ein_in01,200,101,5 script Klitzer#ein 854,{
mes "time, why don't you talk";
mes "to my mother? She always";
mes "likes meeting my friends.";
close;
close;
}
else {
mes "[Klitzer]";

View File

@ -434,7 +434,7 @@ yuno_in04,190,125,4 script Scholar 700,{
}
case 6:
mes "[Fayruz]";
mes "[Fayruz]";
mes "Oh, "+strcharinfo(0)+"!";
mes "The Transparent Plate";
mes "that you brought for me";

View File

@ -6529,7 +6529,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{
mes "......";
mes "..........";
mes "...............";
next;
next;
mes "[Ghalstein]";
mes "Alright. Yes, it's";
mes "true that I did meet";

View File

@ -1600,7 +1600,7 @@ if(quiz_rvl == 18) {
mes "For those of who ";
mes "got all right need no assignment";
mes " ";
next;
next;
mes "^800000[Radeng]^000000";
mes "" + strcharinfo(0)+ "";
mes "Have passed all tests.";

View File

@ -3682,7 +3682,7 @@ xmas,38,105,0 script #brisindwarf1 111,3,3,{
mes "be just some regular";
mes "puzzle cube that someone";
mes "just dropped in the snow!";
close;
close;
case 3:
mes "^3355FFYou use your finger to poke the pile of snow. However, you hurt your finger a little bit after hitting something really solid.^000000";
emotion e_ag,1;

View File

@ -2356,7 +2356,7 @@ OnTouch:
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close;
close;
}
thana_boss,202,75,0 script Crest#2 111,3,3,{
@ -2485,7 +2485,7 @@ OnTouch:
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close;
close;
}
thana_boss,141,218,0 script Crest#5 111,3,3,{

View File

@ -1,13 +1,13 @@
// --------------------------------------------------------------
// - IMPORTANT -
// - IMPORTANT -
// --------------------------------------------------------------
// - File is only loaded in REMODE (renewal) servers -
// - File is only loaded in REMODE (renewal) servers -
// --------------------------------------------------------------
// - Info -
// --------------------------------------------------------------
// - This file is meant solely for Renewal stuff that may -
// - conflict in pre-re mode, for example for RE monster spawns -
// - that require renewal mobs non-existent in pre-re -
// - This file is meant solely for Renewal stuff that may -
// - conflict in pre-re mode, for example for RE monster spawns -
// - that require renewal mobs non-existent in pre-re -
// --------------------------------------------------------------
//Dungeons

View File

@ -1030,7 +1030,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything
{
ShowError("Requested non-existant character id: %d!\n", char_id);
SqlStmt_Free(stmt);
return 0;
return 0;
}
p->last_point.map = mapindex_name2id(last_map);
p->save_point.map = mapindex_name2id(save_map);
@ -4175,7 +4175,7 @@ int char_lan_config_read(const char *lancfgName)
if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) {
ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);
ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);
continue;
}

View File

@ -47,7 +47,7 @@ typedef struct _Plugin {
char state;
char* filename;
struct _Plugin_Info* info;
struct _Plugin* next;
struct _Plugin* next;
} Plugin;
/////////////////////////////////////////////

View File

@ -243,7 +243,7 @@ int VFPRINTF(HANDLE handle, const char *fmt, va_list argptr)
memset(numbers,0,sizeof(numbers));
// skip escape and bracket
q=q+2;
q=q+2;
for(;;)
{
if( ISDIGIT(*q) )
@ -358,11 +358,11 @@ int VFPRINTF(HANDLE handle, const char *fmt, va_list argptr)
COORD origin = {0,0};
if(num==1)
{ // chars from start up to and including cursor
cnt = info.dwSize.X * info.dwCursorPosition.Y + info.dwCursorPosition.X + 1;
cnt = info.dwSize.X * info.dwCursorPosition.Y + info.dwCursorPosition.X + 1;
}
else if(num==2)
{ // Number of chars on screen.
cnt = info.dwSize.X * info.dwSize.Y;
cnt = info.dwSize.X * info.dwSize.Y;
SetConsoleCursorPosition(handle, origin);
}
else// 0 and default
@ -565,7 +565,7 @@ int VFPRINTF(FILE *file, const char *fmt, va_list argptr)
// assuming regular text is starting there
// skip escape and bracket
q=q+2;
q=q+2;
while(1)
{
if( ISDIGIT(*q) )

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@ -130,7 +130,7 @@ static void rdtsc_calibrate(){
}
RDTSC_CLOCK /= 5;
RDTSC_BEGINTICK = _rdtsc();
RDTSC_BEGINTICK = _rdtsc();
ShowMessage(" done. (Frequency: %u Mhz)\n", (uint32)(RDTSC_CLOCK/1000) );
}

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@ -9177,7 +9177,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
//Displays as a normal message for Non-GMs
if( battle_config.atc_gmonly != 0 && pc_isGM(sd) == 0 )
return false;
return false;
}
while (*message == charcommand_symbol)
@ -9251,7 +9251,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
//Log atcommands
if( *atcmd_msg == atcommand_symbol )
log_atcommand(sd, info->level, atcmd_msg);
log_atcommand(sd, info->level, atcmd_msg);
//Log Charcommands
else if( *atcmd_msg == charcommand_symbol && ssd != NULL )
log_atcommand(sd, info->level2, message);

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@ -76,7 +76,7 @@ static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
bl_list[(*c)++] = bl;
return 1;
}
return 0;
return 0;
}
struct block_list* battle_gettargeted(struct block_list *target)
@ -127,7 +127,7 @@ static int battle_getenemy_sub(struct block_list *bl, va_list ap)
bl_list[(*c)++] = bl;
return 1;
}
return 0;
return 0;
}
// Picks a random enemy of the given type (BL_PC, BL_CHAR, etc) within the range given. [Skotlex]
@ -164,7 +164,7 @@ static int battle_getenemyarea_sub(struct block_list *bl, va_list ap)
bl_list[(*c)++] = bl;
return 1;
}
return 0;
return 0;
}
// Pick a random enemy
@ -1075,7 +1075,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
unsigned rh : 1; //Attack considers right hand (wd.damage)
unsigned lh : 1; //Attack considers left hand (wd.damage2)
unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
} flag;
} flag;
memset(&wd,0,sizeof(wd));
memset(&flag,0,sizeof(flag));
@ -3865,7 +3865,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)
tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill_get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag);
wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag);
if(sc && sc->data[SC_EXEEDBREAK])
{
@ -4801,7 +4801,7 @@ void battle_adjust_conf()
{
battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
battle_config.max_cart_weight *= 10;
if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex]

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@ -121,7 +121,7 @@ extern struct Battle_Config
int use_weapon_skill_range; //[Skotlex]
int pc_damage_delay_rate;
int defnotenemy;
int vs_traps_bctall;
int vs_traps_bctall;
int traps_setting;
int summon_flora; //[Skotlex]
int clear_unit_ondeath; //[Skotlex]

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@ -2931,7 +2931,7 @@ void clif_changelook(struct block_list *bl,int type,int val)
break;
case LOOK_HEAD_TOP:
vd->head_top = val;
break;
break;
case LOOK_HEAD_MID:
vd->head_mid = val;
break;
@ -7862,7 +7862,7 @@ void clif_manner_message(struct map_session_data* sd, uint32 type)
/// 1 = negative (mute)
void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type)
{
int fd;
int fd;
nullpo_retv(sd);
nullpo_retv(tsd);
@ -8584,7 +8584,7 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts
#endif
safestrncpy((char*)WBUFP(buf, 4), tsd->status.name, NAME_LENGTH);
WBUFW(buf,28) = tsd->status.class_;
WBUFW(buf,30) = tsd->vd.hair_style;
WBUFW(buf,30) = tsd->vd.hair_style;
WBUFW(buf,32) = tsd->vd.head_bottom;
WBUFW(buf,34) = tsd->vd.head_mid;
WBUFW(buf,36) = tsd->vd.head_top;
@ -8609,7 +8609,7 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts
// Add refine, identify flag, element, etc.
clif_item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], pc_equippoint(tsd, i));
// Add cards
clif_addcards(WBUFP(buf, n*s+55), &tsd->status.inventory[i]);
clif_addcards(WBUFP(buf, n*s+55), &tsd->status.inventory[i]);
// Expiration date stuff, if all of those are set to 0 then the client doesn't show anything related (6 bytes)
WBUFL(buf, n*s+63) = tsd->status.inventory[i].expire_time;
WBUFW(buf, n*s+67) = 0;
@ -11072,7 +11072,7 @@ void clif_parse_ResetChar(int fd, struct map_session_data *sd)
if( sd->mission_mobid ) { //bugreport:2200
sd->mission_mobid = 0;
sd->mission_count = 0;
pc_setglobalreg(sd,"TK_MISSION_ID", 0);
pc_setglobalreg(sd,"TK_MISSION_ID", 0);
}
}
log_atcommand(sd, get_atcommand_level("reset"), RFIFOW(fd,2) ? "/resetskill" : "/resetstate");
@ -12713,7 +12713,7 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd)
break;
case MAPID_SUPER_NOVICE:
sd->state.doridori=1;
break;
break;
}
}
@ -13017,7 +13017,7 @@ void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd)
memcpy(&sd->status.friends[j-1], &sd->status.friends[j], sizeof(sd->status.friends[0]));
memset(&sd->status.friends[MAX_FRIENDS-1], 0, sizeof(sd->status.friends[MAX_FRIENDS-1]));
clif_displaymessage(fd, "Friend removed");
clif_displaymessage(fd, "Friend removed");
WFIFOHEAD(fd,packet_len(0x20a));
WFIFOW(fd,0) = 0x20a;

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@ -27,7 +27,7 @@ void duel_savetime(struct map_session_data* sd)
time(&timer);
t = localtime(&timer);
pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min);
pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min);
return;
}

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@ -386,7 +386,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
//Block not in map, just update coordinates, but do naught else.
bl->x = x1;
bl->y = y1;
return 0;
return 0;
}
//TODO: Perhaps some outs of bounds checking should be placed here?
@ -2960,7 +2960,7 @@ int map_readallmaps (void)
ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name);
if (map[i].cell) {
aFree(map[i].cell);
map[i].cell = NULL;
map[i].cell = NULL;
}
map_delmapid(i);
maps_removed++;

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@ -137,7 +137,7 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str)
if (!mobdb_searchname_array_sub(mob, str)) {
if (count < size)
data[count] = mob;
count++;
count++;
}
}
return count;
@ -1995,7 +1995,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( src )
{ // Use Dead skill only if not killed by Script or Command
md->state.skillstate = MSS_DEAD;
md->state.skillstate = MSS_DEAD;
mobskill_use(md,tick,-1);
}
@ -2561,7 +2561,7 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
md->guardian_data->guardup_lv = guild_checkskill(g,GD_GUARDUP);
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
return 1;
return 1;
}
/*==========================================

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@ -511,7 +511,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
}
// These stuffs might need to be restored.
old_rid = nd->u.scr.rid;
old_rid = nd->u.scr.rid;
old_tick = nd->u.scr.timertick;
old_timer = nd->u.scr.timer;
@ -524,7 +524,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
te = nd->u.scr.timer_event + ted->next;
// Arrange for the next event
ted->next++;
ted->next++;
if( nd->u.scr.timeramount > ted->next )
{
next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
@ -547,7 +547,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
}
// Run the script
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
if( sd )

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@ -988,7 +988,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
if (c < 1)
return 0;
base_exp/=c;
base_exp/=c;
job_exp/=c;
zeny/=c;

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@ -343,7 +343,7 @@ void pc_addfame(struct map_session_data *sd,int count)
break;
case MAPID_TAEKWON: // Taekwon
clif_fame_taekwon(sd,count);
break;
break;
}
chrif_updatefamelist(sd);
}
@ -5199,7 +5199,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
struct status_data *status = status_get_status_data(src);
if (sd->expaddrace[status->race])
bonus += sd->expaddrace[status->race];
bonus += sd->expaddrace[status->race];
bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
if (battle_config.pk_mode &&

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@ -655,7 +655,7 @@ int pet_equipitem(struct map_session_data *sd,int index)
nullpo_retr(1, sd);
pd = sd->pd;
if (!pd) return 1;
if (!pd) return 1;
nameid = sd->status.inventory[index].nameid;
@ -1156,7 +1156,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
struct status_data *status;
short rate = 100;
short rate = 100;
if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
return 1;
@ -1355,7 +1355,7 @@ int do_init_pet(void)
add_timer_func_list(pet_hungry,"pet_hungry");
add_timer_func_list(pet_ai_hard,"pet_ai_hard");
add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]

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@ -9356,7 +9356,7 @@ BUILDIN_FUNC(globalmes)
/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
BUILDIN_FUNC(waitingroom)
{
struct npc_data* nd;
struct npc_data* nd;
int pub = 1;
const char* title = script_getstr(st, 2);
int limit = script_getnum(st, 3);
@ -9630,7 +9630,7 @@ BUILDIN_FUNC(setmapflagnosave)
x=script_getnum(st,4);
y=script_getnum(st,5);
m = map_mapname2mapid(str);
mapindex = mapindex_name2id(str2);
mapindex = mapindex_name2id(str2);
if(m >= 0 && mapindex) {
map[m].flag.nosave=1;
@ -14147,7 +14147,7 @@ int axtoi(const char *hexStg)
BUILDIN_FUNC(axtoi)
{
const char *hex = script_getstr(st,2);
script_pushint(st,axtoi(hex));
script_pushint(st,axtoi(hex));
return 0;
}
@ -14786,7 +14786,7 @@ BUILDIN_FUNC(mercenary_heal)
hp = script_getnum(st,2);
sp = script_getnum(st,3);
status_heal(&sd->md->bl, hp, sp, 0);
status_heal(&sd->md->bl, hp, sp, 0);
return 0;
}

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@ -1161,7 +1161,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
**/
case LG_SHIELDPRESS:
sc_start(bl, SC_STUN, 30 + 8 * skilllv, skilllv, skill_get_time(skillid,skilllv));
break;
break;
case LG_PINPOINTATTACK:
rate = 12 + (10 * skilllv + (sstatus->agi / 100) ) * 140 / 100;
switch( skilllv ) {

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@ -3438,7 +3438,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if(status->aspd_rate != 1000)
amotion = amotion*status->aspd_rate/1000;
status->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000);
status->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000);
temp = b_status->adelay*status->aspd_rate/1000;
status->adelay = cap_value(temp, battle_config.monster_max_aspd*2, 4000);
@ -4586,7 +4586,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
if( sc->data[SC_SWINGDANCE] )
aspd_rate -= aspd_rate * sc->data[SC_SWINGDANCE]->val2 / 100;
if( sc->data[SC_DANCEWITHWUG] )
aspd_rate -= aspd_rate * sc->data[SC_DANCEWITHWUG]->val3 / 100;
aspd_rate -= aspd_rate * sc->data[SC_DANCEWITHWUG]->val3 / 100;
if( sc->data[SC_GLOOMYDAY] )
aspd_rate += aspd_rate * sc->data[SC_GLOOMYDAY]->val3 / 100;
if( sc->data[SC_EARTHDRIVE] )
@ -7332,7 +7332,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
clif_changelook(bl,LOOK_SHIELD,0);
clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER);
clif_changelook(bl,LOOK_CLOTHES_COLOR,val4);
break;
break;
case SC_KAAHI:
val4 = INVALID_TIMER;
break;
@ -8838,7 +8838,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_OBLIVIONCURSE:
if( --(sce->val4) >= 0 )
{
clif_emotion(bl,1);
clif_emotion(bl,1);
sc_timer_next(3000 + tick, status_change_timer, bl->id, data );
return 0;
}
@ -9171,7 +9171,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
}
// default for all non-handled control paths is to end the status
return status_change_end( bl,type,tid );
return status_change_end( bl,type,tid );
#undef sc_timer_next
}

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@ -368,7 +368,7 @@ static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
set_mobstate(bl, ud->state.attack_continue);
}
}
return 0;
return 0;
}
// Chases a tbl. If the flag&1, use hard-path seek,
@ -1019,7 +1019,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
ud = unit_bl2ud(src);
if(ud == NULL) return 0;
sc = status_get_sc(src);
sc = status_get_sc(src);
if (sc && !sc->count)
sc = NULL; //Unneeded
@ -1214,7 +1214,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if( k > 2 ) k = 2; // ...but hard-limited to 300%.
casttime += casttime * k;
}
break;
break;
case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh]
if( sd && pc_checkskill(sd,TK_HIGHJUMP) )
casttime *= 2;
@ -1885,7 +1885,7 @@ static int unit_counttargeted_sub(struct block_list* bl, va_list ap)
if (ud && ud->target == id && ud->attacktimer != INVALID_TIMER && ud->attacktarget_lv >= target_lv)
return 1;
return 0;
return 0;
}
/*==========================================

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@ -103,7 +103,7 @@ void sig_dump(int sn)
char file[256];
int no = 0;
crash_flag = 1;
crash_flag = 1;
// search for a usable filename
do {
sprintf (file, "log/%s%04d.stackdump", server_name, ++no);
@ -158,7 +158,7 @@ void sig_dump(int sn)
int sig_final ()
{
time_t curtime;
char curtime2[24];
char curtime2[24];
FILE *fp;
long seconds = 0, day = 24*60*60, hour = 60*60,
minute = 60, days = 0, hours = 0, minutes = 0;