Implemented Blocking Play feature

* Adds the SC_BLOCKING_PLAY status that keeps players from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
* Disables the ability for players to pre-cast skills when changing maps to avoid cast times.
Thanks to @mrjnumber1!
This commit is contained in:
aleos89 2018-10-30 14:14:19 -04:00
parent 98ba549022
commit 3b1824fef5
9 changed files with 47 additions and 11 deletions

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@ -180,3 +180,8 @@ mail_delay: 1000
// Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
hide_fav_sell: no
// Block the player from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
// Disables the ability for players to pre-cast skills when changing maps to avoid cast times.
// Duration is in milliseconds. Set to 0 to disable.
blocking_play_delay: 20000

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@ -2687,10 +2687,6 @@ SC_GVG_BLIND (EFST_GVG_BLIND)
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_EXTREMITYFIST2 ()
desc:
val1:
SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
val1: +% Damage
@ -2710,3 +2706,11 @@ SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
desc: Increases and reduces damage against MVPs of Biolab 5.
val1: +% Damage
val2: +% Defense
SC_BLOCKING_PLAY (EFST_BLOCKING_PLAY)
desc: Keeps players from moving, using/picking/dropping items, using skills, chatting, and swapping equipment while changing maps.
val1: N/A
SC_EXTREMITYFIST2 ()
desc:
val1:

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@ -8509,6 +8509,7 @@ static const struct _battle_data {
{ "feature.attendance", &battle_config.feature_attendance, 1, 0, 1, },
{ "feature.privateairship", &battle_config.feature_privateairship, 1, 0, 1, },
{ "rental_transaction", &battle_config.rental_transaction, 1, 0, 1, },
{ "blocking_play_delay", &battle_config.blocking_play_delay, 20000, 0, INT_MAX, },
#include "../custom/battle_config_init.inc"
};

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@ -649,6 +649,7 @@ struct Battle_Config
int feature_attendance;
int feature_privateairship;
int rental_transaction;
int blocking_play_delay;
#include "../custom/battle_config_struct.inc"
};

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@ -18590,11 +18590,10 @@ void clif_parse_reqworldinfo(int fd,struct map_session_data *sd) {
clif_ackworldinfo(sd);
}
/// unknown usage (CZ_BLOCKING_PLAY_CANCEL)
/// 0447
/// Enable playing abilities of a player if map is done loading.
/// 0447 (CZ_BLOCKING_PLAY_CANCEL)
void clif_parse_blocking_playcancel(int fd,struct map_session_data *sd) {
//if(sd)
;
status_change_end(&sd->bl, SC_BLOCKING_PLAY, INVALID_TIMER);
}
/// req world info (CZ_CLIENT_VERSION)

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@ -5513,6 +5513,10 @@ enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, in
}
sd->state.pmap = sd->bl.m;
if (battle_config.blocking_play_delay)
sc_start(&sd->bl, &sd->bl, SC_BLOCKING_PLAY, 100, 0, 0);
if (sd->sc.count) { // Cancel some map related stuff.
if (sd->sc.data[SC_JAILED])
return SETPOS_MAPINDEX; //You may not get out!
@ -9837,7 +9841,8 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos)
return false;
}
if( sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
sd->sc.data[SC_KYOUGAKU] || (sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON)) ) {
sd->sc.data[SC_KYOUGAKU] || (sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON)) ||
sd->sc.data[SC_BLOCKING_PLAY]) {
clif_equipitemack(sd,n,0,ITEM_EQUIP_ACK_FAIL); //Fail
return false;
}
@ -10107,8 +10112,8 @@ bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
sd->sc.data[SC__BLOODYLUST] ||
sd->sc.data[SC_KYOUGAKU] ||
(sd->sc.data[SC_PYROCLASTIC] &&
sd->inventory_data[n]->type == IT_WEAPON))) // can't switch weapon
(sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON) ||
sd->sc.data[SC_BLOCKING_PLAY])) // can't switch weapon
{
clif_unequipitemack(sd,n,0,0);
return false;

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@ -1520,6 +1520,7 @@
export_constant(SC_LHZ_DUN_N3);
export_constant(SC_LHZ_DUN_N4);
export_constant(SC_ANCILLA);
export_constant(SC_BLOCKING_PLAY);
#ifdef RENEWAL
export_constant(SC_EXTREMITYFIST2);
#endif

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@ -1924,6 +1924,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SC_WEDDING: case SC_XMAS: case SC_SUMMER:
case SC_DRESSUP: case SC_HANBOK: case SC_OKTOBERFEST:
case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
case SC_BLOCKING_PLAY:
continue;
case SC_WHISTLE: case SC_ASSNCROS: case SC_POEMBRAGI:
case SC_APPLEIDUN: case SC_HUMMING: case SC_DONTFORGETME:
@ -7998,6 +7999,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SC_WEDDING: case SC_XMAS: case SC_SUMMER:
case SC_DRESSUP: case SC_HANBOK: case SC_OKTOBERFEST:
case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
case SC_BLOCKING_PLAY:
continue;
case SC_WHISTLE:
case SC_ASSNCROS:
@ -9452,6 +9454,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SC_WEDDING: case SC_XMAS: case SC_SUMMER:
case SC_DRESSUP: case SC_HANBOK: case SC_OKTOBERFEST:
case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
case SC_BLOCKING_PLAY:
continue;
case SC_ASSUMPTIO:
if( bl->type == BL_MOB )

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@ -1176,6 +1176,8 @@ void initChangeTables(void)
StatusIconChangeTable[SC_ANCILLA] = EFST_ANCILLA;
StatusIconChangeTable[SC_BLOCKING_PLAY] = EFST_BLOCKING_PLAY;
/* Other SC which are not necessarily associated to skills */
StatusChangeFlagTable[SC_ASPDPOTION0] |= SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION1] |= SCB_ASPD;
@ -1343,6 +1345,8 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_EDP] |= SCB_WATK;
#endif
StatusChangeFlagTable[SC_BLOCKING_PLAY] |= SCB_NONE;
/* StatusDisplayType Table [Ind] */
StatusDisplayType[SC_ALL_RIDING] = BL_PC;
StatusDisplayType[SC_PUSH_CART] = BL_PC;
@ -1436,6 +1440,7 @@ void initChangeTables(void)
StatusChangeStateTable[SC_VACUUM_EXTREME] |= SCS_NOMOVE;
StatusChangeStateTable[SC_SUHIDE] |= SCS_NOMOVE;
StatusChangeStateTable[SC_SV_ROOTTWIST] |= SCS_NOMOVE;
StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOMOVE;
/* StatusChangeState (SCS_) NOPICKUPITEMS */
StatusChangeStateTable[SC_HIDING] |= SCS_NOPICKITEM;
@ -1446,11 +1451,13 @@ void initChangeTables(void)
StatusChangeStateTable[SC__FEINTBOMB] |= SCS_NOPICKITEM;
StatusChangeStateTable[SC_NOCHAT] |= SCS_NOPICKITEM|SCS_NOPICKITEMCOND;
StatusChangeStateTable[SC_SUHIDE] |= SCS_NOPICKITEM;
StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOPICKITEM;
/* StatusChangeState (SCS_) NODROPITEMS */
StatusChangeStateTable[SC_AUTOCOUNTER] |= SCS_NODROPITEM;
StatusChangeStateTable[SC_BLADESTOP] |= SCS_NODROPITEM;
StatusChangeStateTable[SC_NOCHAT] |= SCS_NODROPITEM|SCS_NODROPITEMCOND;
StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NODROPITEM;
/* StatusChangeState (SCS_) NOCAST (skills) */
StatusChangeStateTable[SC_SILENCE] |= SCS_NOCAST;
@ -1469,12 +1476,14 @@ void initChangeTables(void)
StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCAST;
StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOCAST;
StatusChangeStateTable[SC_KINGS_GRACE] |= SCS_NOCAST;
StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOCAST;
/* StatusChangeState (SCS_) NOCHAT (skills) */
StatusChangeStateTable[SC_BERSERK] |= SCS_NOCHAT;
StatusChangeStateTable[SC_SATURDAYNIGHTFEVER] |= SCS_NOCHAT;
StatusChangeStateTable[SC_DEEPSLEEP] |= SCS_NOCHAT;
StatusChangeStateTable[SC_NOCHAT] |= SCS_NOCHAT|SCS_NOCHATCOND;
StatusChangeStateTable[SC_BLOCKING_PLAY] |= SCS_NOCHAT;
}
static void initDummyData(void)
@ -9427,6 +9436,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_REUSE_LIMIT_ASPD_POTION:
case SC_DORAM_BUF_01:
case SC_DORAM_BUF_02:
case SC_BLOCKING_PLAY:
return 0;
case SC_PUSH_CART:
case SC_COMBO:
@ -9765,6 +9775,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
}
break;
case SC_BLOCKING_PLAY:
tick = battle_config.blocking_play_delay;
break;
case SC_STONE:
val3 = max(val3, 100); // Incubation time
val4 = max(tick-val3, 100); // Petrify time
@ -11946,6 +11960,7 @@ int status_change_clear(struct block_list* bl, int type)
case SC_LHZ_DUN_N2:
case SC_LHZ_DUN_N3:
case SC_LHZ_DUN_N4:
case SC_BLOCKING_PLAY:
// Costumes
case SC_MOONSTAR:
case SC_SUPER_STAR:
@ -11980,6 +11995,7 @@ int status_change_clear(struct block_list* bl, int type)
case SC_PUSH_CART:
case SC_ALL_RIDING:
case SC_STYLE_CHANGE:
case SC_BLOCKING_PLAY:
// Costumes
case SC_MOONSTAR:
case SC_SUPER_STAR:
@ -13976,6 +13992,7 @@ void status_change_clear_buffs(struct block_list* bl, uint8 type)
case SC_LHZ_DUN_N2:
case SC_LHZ_DUN_N3:
case SC_LHZ_DUN_N4:
case SC_BLOCKING_PLAY:
// Clans
case SC_CLAN_INFO:
case SC_SWORDCLAN: