Added status_get_sc_def for calculating resistance against status abnormalities

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@997 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
(no author) 2005-01-26 11:20:38 +00:00
parent 0c541b77fb
commit 3ba32cce67
5 changed files with 90 additions and 67 deletions

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@ -1,6 +1,8 @@
Date Added Date Added
01/26 01/26
* Added status_get_sc_def for calculating resistance against status
abnormalities [celest]
* Added status.c and status.h of jA 1091 update and moved some functions into * Added status.c and status.h of jA 1091 update and moved some functions into
the new source files: the new source files:
-- skill_status_change_ -> status_change_ -- skill_status_change_ -> status_change_

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@ -4327,8 +4327,7 @@ int buildin_sc_end(struct script_state *st)
int buildin_getscrate(struct script_state *st) int buildin_getscrate(struct script_state *st)
{ {
struct block_list *bl; struct block_list *bl;
int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; int sc_def,type,rate;
int type,rate,luk;
type=conv_num(st,& (st->stack->stack_data[st->start+2])); type=conv_num(st,& (st->stack->stack_data[st->start+2]));
rate=conv_num(st,& (st->stack->stack_data[st->start+3])); rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
@ -4337,20 +4336,7 @@ int buildin_getscrate(struct script_state *st)
else else
bl = map_id2bl(st->rid); bl = map_id2bl(st->rid);
luk = status_get_luk(bl); sc_def = status_get_sc_def(bl,type);
sc_def_mdef2=100 - (3 + status_get_mdef(bl) + luk/3);
sc_def_vit2=100 - (3 + status_get_vit(bl) + luk/3);
sc_def_int2=100 - (3 + status_get_int(bl) + luk/3);
sc_def_luk2=100 - (3 + luk);
if(type==SC_STONE || type==SC_FREEZE)
sc_def=sc_def_mdef2;
else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE)
sc_def=sc_def_vit2;
else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND)
sc_def=sc_def_int2;
else if(type==SC_CURSE)
sc_def=sc_def_luk2;
rate = rate * sc_def / 100; rate = rate * sc_def / 100;
push_val(st->stack,C_INT,rate); push_val(st->stack,C_INT,rate);

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@ -1045,7 +1045,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
struct pet_data *pd=NULL; struct pet_data *pd=NULL;
int skill,skill2; int skill,skill2;
int rate,luk; int rate;
int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk; int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk;
int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;
@ -1064,44 +1064,23 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
nullpo_retr(0, pd = (struct pet_data *)src); // [Valaris] nullpo_retr(0, pd = (struct pet_data *)src); // [Valaris]
} }
if(bl->type == BL_PC) {
nullpo_retr(0, dstsd=(struct map_session_data *)bl);
} else if(bl->type == BL_MOB) {
nullpo_retr(0, dstmd=(struct mob_data *)bl); //¢Žg—p<E28094>H
}
//?象の耐性 //?象の耐性
luk = status_get_luk(bl); sc_def_mdef = status_get_sc_def_mdef(bl);
sc_def_mdef=100 - (3 + status_get_mdef(bl) + luk/3); sc_def_vit = status_get_sc_def_vit(bl);
sc_def_vit=100 - (3 + status_get_vit(bl) + luk/3); sc_def_int = status_get_sc_def_int(bl);
sc_def_int=100 - (3 + status_get_int(bl) + luk/3); sc_def_luk = status_get_sc_def_luk(bl);
sc_def_luk=100 - (3 + luk);
//自分の耐性 //自分の耐性
luk = status_get_luk(src); sc_def_mdef2 = status_get_sc_def_mdef(src);
sc_def_mdef2=100 - (3 + status_get_mdef(src) + luk/3); sc_def_vit2 = status_get_sc_def_vit(src);
sc_def_vit2=100 - (3 + status_get_vit(src) + luk/3); sc_def_int2 = status_get_sc_def_int(src);
sc_def_int2=100 - (3 + status_get_int(src) + luk/3); sc_def_luk2 = status_get_sc_def_luk(src);
sc_def_luk2=100 - (3 + luk);
if(bl->type==BL_PC)
dstsd=(struct map_session_data *)bl;
else if(bl->type==BL_MOB){
dstmd=(struct mob_data *)bl; //¢Žg—p<E28094>H
if(sc_def_mdef<50)
sc_def_mdef=50;
if(sc_def_vit<50)
sc_def_vit=50;
if(sc_def_int<50)
sc_def_int=50;
if(sc_def_luk<50)
sc_def_luk=50;
}
if (dstsd && dstsd->sc_count && dstsd->sc_data[SC_GOSPEL].timer != -1 &&
dstsd->sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
dstsd->sc_data[SC_GOSPEL].val3 == 3) {
sc_def_mdef -= 25;
sc_def_vit -= 25;
sc_def_int -= 25;
}
if(sc_def_mdef<0)
sc_def_mdef=0;
if(sc_def_vit<0)
sc_def_vit=0;
if(sc_def_int<0)
sc_def_int=0;
switch(skillid){ switch(skillid){
case 0: /* 通常攻? */ case 0: /* 通常攻? */
@ -2674,7 +2653,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
{ {
struct status_change *sc_data = status_get_sc_data(bl); struct status_change *sc_data = status_get_sc_data(bl);
int sc_def_mdef, rate, damage; int sc_def_mdef, rate, damage;
sc_def_mdef = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3); sc_def_mdef = status_get_sc_def_mdef(bl);
rate = (skilllv*3+35)*sc_def_mdef/100-(status_get_int(bl)+status_get_luk(bl))/15; rate = (skilllv*3+35)*sc_def_mdef/100-(status_get_int(bl)+status_get_luk(bl))/15;
rate = rate<=5?5:rate; rate = rate<=5?5:rate;
if (sc_data && sc_data[SC_FREEZE].timer != -1) { if (sc_data && sc_data[SC_FREEZE].timer != -1) {
@ -2957,23 +2936,14 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
sc_dex=status_get_mdef(bl); sc_dex=status_get_mdef(bl);
sc_luk=status_get_luk(bl); sc_luk=status_get_luk(bl);
sc_def_vit = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3); sc_def_vit = status_get_sc_def_vit(bl);
//sc_def_vit = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3); sc_def_mdef = status_get_sc_def_mdef (bl);
sc_def_mdef = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
if(bl->type==BL_PC){ if(bl->type==BL_PC){
nullpo_retr(1, dstsd=(struct map_session_data *)bl); nullpo_retr(1, dstsd=(struct map_session_data *)bl);
}else if(bl->type==BL_MOB){ }else if(bl->type==BL_MOB){
nullpo_retr(1, dstmd=(struct mob_data *)bl); nullpo_retr(1, dstmd=(struct mob_data *)bl);
if(sc_def_vit>50)
sc_def_vit=50;
if(sc_def_mdef>50)
sc_def_mdef=50;
} }
if(sc_def_vit < 0)
sc_def_vit=0;
if(sc_def_mdef < 0)
sc_def_mdef=0;
if(bl == NULL || bl->prev == NULL) if(bl == NULL || bl->prev == NULL)
return 1; return 1;

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@ -2559,6 +2559,65 @@ short *status_get_option(struct block_list *bl)
return 0; return 0;
} }
int status_get_sc_def(struct block_list *bl, int type)
{
int sc_def;
nullpo_retr(0, bl);
switch (type)
{
case SP_MDEF1: // mdef
sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
break;
case SP_MDEF2: // int
sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
break;
case SP_DEF1: // def
sc_def = 100 - (3 + status_get_def(bl) + status_get_luk(bl)/3);
break;
case SP_DEF2: // vit
sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
break;
case SP_LUK: // luck
sc_def = 100 - (3 + status_get_luk(bl));
break;
case SC_STONE:
case SC_FREEZE:
sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
break;
case SC_STAN:
case SC_POISON:
case SC_SILENCE:
sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
break;
case SC_SLEEP:
case SC_CONFUSION:
case SC_BLIND:
sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
break;
case SC_CURSE:
sc_def = 100 - (3 + status_get_luk(bl));
break;
default:
sc_def = 100;
break;
}
if(bl->type == BL_MOB && sc_def < 50)
sc_def = 50;
else if(bl->type == BL_PC) {
struct status_change* sc_data = status_get_sc_data(bl);
if (sc_data && sc_data[SC_GOSPEL].timer != -1 &&
sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
sc_data[SC_GOSPEL].val3 == 3)
sc_def -= 25;
}
return (sc_def < 0) ? 0 : sc_def;
}
/*========================================== /*==========================================
* *
*------------------------------------------ *------------------------------------------
@ -3077,7 +3136,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
break; break;
case SC_STAN: /* スタンval2にミリ秒セット */ case SC_STAN: /* スタンval2にミリ秒セット */
if(!(flag&2)) { if(!(flag&2)) {
int sc_def = 100 - (status_get_vit(bl) + status_get_luk(bl)/3); int sc_def = status_get_sc_def_vit(bl);
tick = tick * sc_def / 100; tick = tick * sc_def / 100;
} }
break; break;

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@ -54,6 +54,12 @@ int status_get_atk_(struct block_list *bl);
int status_get_atk_2(struct block_list *bl); int status_get_atk_2(struct block_list *bl);
int status_get_atk2(struct block_list *bl); int status_get_atk2(struct block_list *bl);
int status_get_sc_def(struct block_list *bl, int type);
#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1))
#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2))
#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2))
#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK))
// 状態異常関連 skill.c より移動 // 状態異常関連 skill.c より移動
int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
int status_change_end( struct block_list* bl , int type,int tid ); int status_change_end( struct block_list* bl , int type,int tid );