Added status_get_sc_def for calculating resistance against status abnormalities
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@997 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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01/26
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* Added status_get_sc_def for calculating resistance against status
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abnormalities [celest]
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* Added status.c and status.h of jA 1091 update and moved some functions into
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the new source files:
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-- skill_status_change_ -> status_change_
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@ -4327,8 +4327,7 @@ int buildin_sc_end(struct script_state *st)
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int buildin_getscrate(struct script_state *st)
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{
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struct block_list *bl;
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int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;
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int type,rate,luk;
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int sc_def,type,rate;
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type=conv_num(st,& (st->stack->stack_data[st->start+2]));
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rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
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@ -4337,22 +4336,9 @@ int buildin_getscrate(struct script_state *st)
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else
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bl = map_id2bl(st->rid);
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luk = status_get_luk(bl);
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sc_def_mdef2=100 - (3 + status_get_mdef(bl) + luk/3);
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sc_def_vit2=100 - (3 + status_get_vit(bl) + luk/3);
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sc_def_int2=100 - (3 + status_get_int(bl) + luk/3);
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sc_def_luk2=100 - (3 + luk);
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sc_def = status_get_sc_def(bl,type);
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if(type==SC_STONE || type==SC_FREEZE)
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sc_def=sc_def_mdef2;
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else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE)
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sc_def=sc_def_vit2;
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else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND)
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sc_def=sc_def_int2;
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else if(type==SC_CURSE)
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sc_def=sc_def_luk2;
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rate=rate*sc_def/100;
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rate = rate * sc_def / 100;
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push_val(st->stack,C_INT,rate);
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return 0;
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@ -1045,7 +1045,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
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struct pet_data *pd=NULL;
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int skill,skill2;
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int rate,luk;
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int rate;
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int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk;
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int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;
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@ -1064,44 +1064,23 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
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nullpo_retr(0, pd = (struct pet_data *)src); // [Valaris]
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}
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if(bl->type == BL_PC) {
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nullpo_retr(0, dstsd=(struct map_session_data *)bl);
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} else if(bl->type == BL_MOB) {
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nullpo_retr(0, dstmd=(struct mob_data *)bl); //–¢Žg—p<E28094>H
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}
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//?象の耐性
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luk = status_get_luk(bl);
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sc_def_mdef=100 - (3 + status_get_mdef(bl) + luk/3);
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sc_def_vit=100 - (3 + status_get_vit(bl) + luk/3);
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sc_def_int=100 - (3 + status_get_int(bl) + luk/3);
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sc_def_luk=100 - (3 + luk);
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sc_def_mdef = status_get_sc_def_mdef(bl);
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sc_def_vit = status_get_sc_def_vit(bl);
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sc_def_int = status_get_sc_def_int(bl);
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sc_def_luk = status_get_sc_def_luk(bl);
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//自分の耐性
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luk = status_get_luk(src);
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sc_def_mdef2=100 - (3 + status_get_mdef(src) + luk/3);
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sc_def_vit2=100 - (3 + status_get_vit(src) + luk/3);
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sc_def_int2=100 - (3 + status_get_int(src) + luk/3);
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sc_def_luk2=100 - (3 + luk);
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if(bl->type==BL_PC)
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dstsd=(struct map_session_data *)bl;
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else if(bl->type==BL_MOB){
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dstmd=(struct mob_data *)bl; //–¢Žg—p<E28094>H
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if(sc_def_mdef<50)
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sc_def_mdef=50;
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if(sc_def_vit<50)
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sc_def_vit=50;
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if(sc_def_int<50)
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sc_def_int=50;
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if(sc_def_luk<50)
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sc_def_luk=50;
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}
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if (dstsd && dstsd->sc_count && dstsd->sc_data[SC_GOSPEL].timer != -1 &&
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dstsd->sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
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dstsd->sc_data[SC_GOSPEL].val3 == 3) {
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sc_def_mdef -= 25;
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sc_def_vit -= 25;
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sc_def_int -= 25;
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}
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if(sc_def_mdef<0)
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sc_def_mdef=0;
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if(sc_def_vit<0)
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sc_def_vit=0;
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if(sc_def_int<0)
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sc_def_int=0;
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sc_def_mdef2 = status_get_sc_def_mdef(src);
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sc_def_vit2 = status_get_sc_def_vit(src);
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sc_def_int2 = status_get_sc_def_int(src);
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sc_def_luk2 = status_get_sc_def_luk(src);
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switch(skillid){
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case 0: /* 通常攻? */
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@ -2674,7 +2653,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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{
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struct status_change *sc_data = status_get_sc_data(bl);
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int sc_def_mdef, rate, damage;
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sc_def_mdef = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
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sc_def_mdef = status_get_sc_def_mdef(bl);
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rate = (skilllv*3+35)*sc_def_mdef/100-(status_get_int(bl)+status_get_luk(bl))/15;
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rate = rate<=5?5:rate;
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if (sc_data && sc_data[SC_FREEZE].timer != -1) {
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@ -2957,23 +2936,14 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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sc_dex=status_get_mdef(bl);
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sc_luk=status_get_luk(bl);
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sc_def_vit = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
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//sc_def_vit = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
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sc_def_mdef = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
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sc_def_vit = status_get_sc_def_vit(bl);
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sc_def_mdef = status_get_sc_def_mdef (bl);
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if(bl->type==BL_PC){
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nullpo_retr(1, dstsd=(struct map_session_data *)bl);
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}else if(bl->type==BL_MOB){
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nullpo_retr(1, dstmd=(struct mob_data *)bl);
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if(sc_def_vit>50)
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sc_def_vit=50;
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if(sc_def_mdef>50)
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sc_def_mdef=50;
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}
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if(sc_def_vit < 0)
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sc_def_vit=0;
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if(sc_def_mdef < 0)
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sc_def_mdef=0;
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if(bl == NULL || bl->prev == NULL)
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return 1;
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@ -2559,6 +2559,65 @@ short *status_get_option(struct block_list *bl)
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return 0;
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}
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int status_get_sc_def(struct block_list *bl, int type)
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{
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int sc_def;
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nullpo_retr(0, bl);
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switch (type)
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{
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case SP_MDEF1: // mdef
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sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
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break;
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case SP_MDEF2: // int
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sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
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break;
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case SP_DEF1: // def
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sc_def = 100 - (3 + status_get_def(bl) + status_get_luk(bl)/3);
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break;
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case SP_DEF2: // vit
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sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
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break;
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case SP_LUK: // luck
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sc_def = 100 - (3 + status_get_luk(bl));
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break;
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case SC_STONE:
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case SC_FREEZE:
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sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
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break;
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case SC_STAN:
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case SC_POISON:
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case SC_SILENCE:
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sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
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break;
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case SC_SLEEP:
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case SC_CONFUSION:
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case SC_BLIND:
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sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
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break;
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case SC_CURSE:
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sc_def = 100 - (3 + status_get_luk(bl));
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break;
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default:
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sc_def = 100;
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break;
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}
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if(bl->type == BL_MOB && sc_def < 50)
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sc_def = 50;
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else if(bl->type == BL_PC) {
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struct status_change* sc_data = status_get_sc_data(bl);
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if (sc_data && sc_data[SC_GOSPEL].timer != -1 &&
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sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
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sc_data[SC_GOSPEL].val3 == 3)
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sc_def -= 25;
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}
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return (sc_def < 0) ? 0 : sc_def;
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}
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/*==========================================
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* ステータス異常開始
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*------------------------------------------
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@ -3077,7 +3136,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
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break;
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case SC_STAN: /* スタン(val2にミリ秒セット) */
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if(!(flag&2)) {
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int sc_def = 100 - (status_get_vit(bl) + status_get_luk(bl)/3);
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int sc_def = status_get_sc_def_vit(bl);
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tick = tick * sc_def / 100;
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}
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break;
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@ -54,6 +54,12 @@ int status_get_atk_(struct block_list *bl);
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int status_get_atk_2(struct block_list *bl);
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int status_get_atk2(struct block_list *bl);
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int status_get_sc_def(struct block_list *bl, int type);
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#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1))
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#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2))
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#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2))
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#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK))
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// 状態異常関連 skill.c より移動
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int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
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int status_change_end( struct block_list* bl , int type,int tid );
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