Fixed bugreport:5605 Spell Fist should now work properly. Also Added missing Elemental SC damage boosts

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15920 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2012-04-22 10:23:41 +00:00
parent caafbf2417
commit 3c00ee29ae

View File

@ -3202,17 +3202,67 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (battle_check_undead(tstatus->race,tstatus->def_ele)) if (battle_check_undead(tstatus->race,tstatus->def_ele))
skillratio += 5*skill_lv; skillratio += 5*skill_lv;
break; break;
case MG_FIREWALL: case MG_FIREWALL: {
skillratio -= 50; struct status_change *sc = status_get_sc(src);
skillratio -= 50;
if( sc && sc->data[SC_PYROTECHNIC_OPTION] )
skillratio += skillratio * sc->data[SC_PYROTECHNIC_OPTION]->val3 / 100;
}
break; break;
/** case MG_COLDBOLT: {
* in Renewal Thunder Storm boost is 100% (in pre-re, 80%) struct status_change *sc = status_get_sc(src);
**/ if ( sc && sc->count ) {
#ifndef RENEWAL if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) {
case MG_THUNDERSTORM: skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech]
skillratio -= 20; ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax]
ad.flag = BF_WEAPON|BF_SHORT;
ad.type = 0;
}
if( sc->data[SC_AQUAPLAY_OPTION] )
skillratio += skillratio * sc->data[SC_AQUAPLAY_OPTION]->val3 / 100;
}
}
break;
case MG_FIREBOLT: {
struct status_change *sc = status_get_sc(src);
if ( sc && sc->count ) {
if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) {
skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;
ad.div_ = 1;
ad.flag = BF_WEAPON|BF_SHORT;
ad.type = 0;
}
if( sc->data[SC_PYROTECHNIC_OPTION] )
skillratio += skillratio * sc->data[SC_PYROTECHNIC_OPTION]->val3 / 100;
}
}
break;
case MG_LIGHTNINGBOLT: {
struct status_change *sc = status_get_sc(src);
if ( sc && sc->count ) {
if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) {
skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;
ad.div_ = 1;
ad.flag = BF_WEAPON|BF_SHORT;
ad.type = 0;
}
if( sc->data[SC_GUST_OPTION] )
skillratio += skillratio * sc->data[SC_GUST_OPTION]->val2 / 100;
}
}
break;
case MG_THUNDERSTORM: {
struct status_change *sc = status_get_sc(src);
/**
* in Renewal Thunder Storm boost is 100% (in pre-re, 80%)
**/
#ifndef RENEWAL
skillratio -= 20;
#endif
if( sc && sc->data[SC_GUST_OPTION] )
skillratio += skillratio * sc->data[SC_GUST_OPTION]->val2 / 100;
}
break; break;
#endif
case MG_FROSTDIVER: case MG_FROSTDIVER:
skillratio += 10*skill_lv; skillratio += 10*skill_lv;
break; break;
@ -4285,11 +4335,17 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag); wd = battle_calc_attack(BF_WEAPON, src, target, 0, 0, flag);
if(sc) { if( sc && sc->count ) {
if (sc->data[SC_EXEEDBREAK]) { if (sc->data[SC_EXEEDBREAK]) {
wd.damage = wd.damage * sc->data[SC_EXEEDBREAK]->val1 / 100; wd.damage = wd.damage * sc->data[SC_EXEEDBREAK]->val1 / 100;
status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
} }
if( sc->data[SC_SPELLFIST] ) {
if( --(sc->data[SC_SPELLFIST]->val1) >= 0 )
wd = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag);
else
status_change_end(src,SC_SPELLFIST,-1);
}
if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rand()%100 < sc->data[SC_GIANTGROWTH]->val2 ) if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rand()%100 < sc->data[SC_GIANTGROWTH]->val2 )
wd.damage *= 3; // Triple Damage wd.damage *= 3; // Triple Damage
} }