Fixed Divine Protection working against players (bugreport:410)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11735 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-11-15 01:49:11 +00:00
parent 5f7d7bb1f0
commit 3c4c7617e1
2 changed files with 3 additions and 1 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/16
* Fixed Divine Protection working against players (bugreport:410)
2007/11/15
* Fixed some homunculus skill offset calculation mistakes (bugreport:363)
2007/11/14

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@ -1703,7 +1703,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
vit_def = def2/2 + (vit_def>0?rand()%vit_def:0);
if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) &&
(skill=pc_checkskill(tsd,AL_DP)) >0)
src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0)
vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
} else { //Mob-Pet vit-eq
//VIT + rnd(0,[VIT/20]^2-1)