From 3c6cf65bdfb5f99a57cd5265a1cfe35e892bd3cc Mon Sep 17 00:00:00 2001 From: epoque11 Date: Thu, 8 Mar 2012 13:23:50 +0000 Subject: [PATCH] - Fixed skillratio bonus only ever being multiplied by a factor of 1 (follow-up to r15666) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15667 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/map/battle.c b/src/map/battle.c index f5200456de..e38fd8a378 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1996,12 +1996,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case RA_ARROWSTORM: skillratio += 900 + 80 * skill_lv; if( status_get_lv(src) > 100 ) - skillratio *= (status_get_lv(src) / 100); // Base level bonus. + skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus. break; case RA_AIMEDBOLT: skillratio += 400 + 50 * skill_lv; if( status_get_lv(src) > 100 ) - skillratio *= (status_get_lv(src) / 100); // Base level bonus. + skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus. if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) ) wd.div_ = tstatus->size + 2 + rnd()%2; break;