diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf index 9a89b03d5b..80d87d28f8 100644 --- a/conf/battle/guild.conf +++ b/conf/battle/guild.conf @@ -20,9 +20,6 @@ guild_max_castles: 0 // Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay. guild_skill_relog_delay: 300000 -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - // Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) gvg_short_attack_damage_rate: 80 diff --git a/src/map/battle.cpp b/src/map/battle.cpp index c9839c9e17..02e2c26651 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -640,7 +640,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( sd && !(nk&NK_NO_CARDFIX_ATK) ) { cardfix = cardfix * (100 + sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL] + sd->magic_addrace2[t_race2]) / 100; if( !(nk&NK_NO_ELEFIX) ) { // Affected by Element modifier bonuses - cardfix = cardfix * (100 + sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL] + + cardfix = cardfix * (100 + sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL] + sd->magic_addele_script[tstatus->def_ele] + sd->magic_addele_script[ELE_ALL]) / 100; cardfix = cardfix * (100 + sd->magic_atk_ele[rh_ele] + sd->magic_atk_ele[ELE_ALL]) / 100; } @@ -1709,10 +1709,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 if (skill_get_inf2(skill_id)&INF2_NO_GVG_DMG) //Skills with no gvg damage reduction. return damage; - /* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka] - if (md && md->guardian_data) - damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; - */ + if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) damage = damage * battle_config.gvg_weapon_damage_rate / 100; @@ -6576,7 +6573,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * struct Damage atk = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0); struct Damage matk = battle_calc_magic_attack(src, target, skill_id, skill_lv, 0); md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 ); - + // AD benefits from endow/element but damage is forced back to neutral md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); } @@ -8207,7 +8204,6 @@ static const struct _battle_data { { "skill_removetrap_type", &battle_config.skill_removetrap_type, 0, 0, 1, }, { "disp_experience", &battle_config.disp_experience, 0, 0, 1, }, { "disp_zeny", &battle_config.disp_zeny, 0, 0, 1, }, - { "castle_defense_rate", &battle_config.castle_defense_rate, 100, 0, 100, }, { "bone_drop", &battle_config.bone_drop, 0, 0, 2, }, { "buyer_name", &battle_config.buyer_name, 1, 0, 1, }, { "skill_wall_check", &battle_config.skill_wall_check, 1, 0, 1, }, diff --git a/src/map/battle.hpp b/src/map/battle.hpp index 996614d90c..55abefaa55 100644 --- a/src/map/battle.hpp +++ b/src/map/battle.hpp @@ -368,7 +368,6 @@ struct Battle_Config int skill_removetrap_type; int disp_experience; int disp_zeny; - int castle_defense_rate; int backstab_bow_penalty; int hp_rate; int sp_rate;