diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index 6b609ee941..c556258c66 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -1417,27 +1417,27 @@ 24437:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Formless,100; bonus2 bIgnoreDefRaceRate,RC_Dragon,100; } } 24438:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Demon,100; bonus2 bIgnoreDefRaceRate,RC_Angel,100; } } 24440:24441:24442,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RK_SONICWAVE",.@r; } -24441:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24441:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24443:24444:24445,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RK_IGNITIONBREAK",.@r; } -24443:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24443:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24447:24446:24448,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-(.@r/2); } -24447:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",@r; } +24447:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r; } 24449:24450:24451,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r>=2) { bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; } } -24449:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bSkillAtk,"RK_DRAGONBREATH",@r; } +24449:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r; } 24452:24453:24454,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_CLUSTERBOMB",.@r; } -24452:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24452:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24455:24456:24457,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RA_AIMEDBOLT",.@r; } -24455:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24455:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24459:24458:24460,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_ARROWSTORM",.@r; } -24459:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24459:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24461:24462:24463,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCritAtkRate,.@r/2; } -24461:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24461:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24465:24464:24466,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@r; } -24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24467:24468:24469,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r; } -24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24471:24470:24472,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"NC_VULCANARM",.@r; } -24471:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; } +24471:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; } 24473:24474:24475,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r>=2) bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2; } 24473:24303,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r>=2) bonus2 bVariableCastrate,"NC_ARMSCANNON",.@r/2; } 25069:25070:25071,{ bonus bDelayrate,-2; }