- Mercenary Bonus Status (currently activated each mob kill for testing).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13182 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -12398,6 +12398,15 @@ void clif_mercenary_updatestatus(struct map_session_data *sd, int type)
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case SP_MAXSP:
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WFIFOL(fd,4) = md->battle_status.max_sp;
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break;
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case SP_MERCFLEE:
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WFIFOL(fd,4) = md->battle_status.flee;
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break;
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case SP_ATK1:
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WFIFOL(fd,4) = md->battle_status.rhw.atk + md->battle_status.rhw.atk2;
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break;
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case SP_HIT:
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WFIFOL(fd,4) = md->battle_status.hit;
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break;
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case SP_MERCKILLS:
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WFIFOL(fd,4) = md->mercenary.kill_count;
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break;
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@ -87,7 +87,7 @@ int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
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int mercenary_get_lifetime(struct mercenary_data *md)
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{
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const struct TimerData * td;
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if( md == NULL )
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if( md == NULL || md->contract_timer == INVALID_TIMER )
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return 0;
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td = get_timer(md->contract_timer);
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@ -331,6 +331,15 @@ int mercenary_dead(struct mercenary_data *md, struct block_list *src)
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return 0;
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}
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int mercenary_killbonus(struct mercenary_data *md)
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{
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const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
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int index = rand() % ARRAYLENGTH(scs);
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status_change_start(&md->bl, scs[index], 10000, rand()%5, 0, 0, 0, 600000, 0);
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return 0;
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}
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int mercenary_kills(struct mercenary_data *md)
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{
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md->mercenary.kill_count++;
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@ -342,6 +351,8 @@ int mercenary_kills(struct mercenary_data *md)
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if( md->master )
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clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
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mercenary_killbonus(md);
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return 0;
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}
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@ -1942,8 +1942,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
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}
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if( sd->md && (md->level > sd->status.base_level / 2) )
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mercenary_kills(sd->md);
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}
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// filter out entries not eligible for exp distribution
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@ -2324,8 +2322,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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{
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case BL_PET: sd = ((TBL_PET*)src)->msd; break;
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case BL_HOM: sd = ((TBL_HOM*)src)->master; break;
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case BL_MER: sd = ((TBL_MER*)src)->master; break;
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}
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if( sd && sd->md && src && src->type != BL_HOM )
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mercenary_kills(sd->md);
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if( md->npc_event[0] && !md->state.npc_killmonster )
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{
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if( sd && battle_config.mob_npc_event_type )
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@ -457,6 +457,12 @@ void initChangeTables(void)
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StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE;
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StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST;
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StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST;
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// Mercenary Bonus Effects
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StatusIconChangeTable[SC_MERC_FLEEUP] = SI_MERC_FLEEUP;
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StatusIconChangeTable[SC_MERC_ATKUP] = SI_MERC_ATKUP;
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StatusIconChangeTable[SC_MERC_HPUP] = SI_MERC_HPUP;
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StatusIconChangeTable[SC_MERC_SPUP] = SI_MERC_SPUP;
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StatusIconChangeTable[SC_MERC_HITUP] = SI_MERC_HITUP;
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//Other SC which are not necessarily associated to skills.
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StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
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@ -503,6 +509,12 @@ void initChangeTables(void)
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StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_PC;
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StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_PC;
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StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
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// Mercenary Bonus Effects
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StatusChangeFlagTable[SC_MERC_FLEEUP] |= SCB_FLEE;
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StatusChangeFlagTable[SC_MERC_ATKUP] |= SCB_WATK;
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StatusChangeFlagTable[SC_MERC_HPUP] |= SCB_MAXHP;
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StatusChangeFlagTable[SC_MERC_SPUP] |= SCB_MAXSP;
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StatusChangeFlagTable[SC_MERC_HITUP] |= SCB_HIT;
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if( !battle_config.display_hallucination ) //Disable Hallucination.
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StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK;
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@ -3443,6 +3455,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
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watk -= watk * 25/100;
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if(sc->data[SC_STRIPWEAPON])
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watk -= watk * sc->data[SC_STRIPWEAPON]->val2/100;
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if(sc->data[SC_MERC_ATKUP])
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watk += sc->data[SC_MERC_ATKUP]->val2;
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return (unsigned short)cap_value(watk,0,USHRT_MAX);
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}
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@ -3509,6 +3523,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
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hit -= 30;
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if(sc->data[SC_INCREASING])
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hit += 20; // RockmanEXE; changed based on updated [Reddozen]
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if(sc->data[SC_MERC_HITUP])
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hit += sc->data[SC_MERC_HITUP]->val2;
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return (short)cap_value(hit,1,SHRT_MAX);
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}
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@ -3549,6 +3565,8 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
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flee -= sc->data[SC_GATLINGFEVER]->val4;
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if(sc->data[SC_SPEED])
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flee += 10 + sc->data[SC_SPEED]->val1 * 10;
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if(sc->data[SC_MERC_FLEEUP])
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flee += sc->data[SC_MERC_FLEEUP]->val2;
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return (short)cap_value(flee,1,SHRT_MAX);
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}
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@ -3946,6 +3964,8 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
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maxhp += maxhp * sc->data[SC_DELUGE]->val2/100;
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if(sc->data[SC_BERSERK])
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maxhp += maxhp * 2;
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if(sc->data[SC_MERC_HPUP])
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maxhp += maxhp * sc->data[SC_MERC_HPUP]->val2/100;
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return cap_value(maxhp,1,UINT_MAX);
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}
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@ -3959,6 +3979,8 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang
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maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1/100;
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if(sc->data[SC_SERVICE4U])
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maxsp += maxsp * sc->data[SC_SERVICE4U]->val2/100;
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if(sc->data[SC_MERC_SPUP])
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maxsp += maxsp * sc->data[SC_MERC_SPUP]->val2/100;
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return cap_value(maxsp,1,UINT_MAX);
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}
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@ -4835,6 +4857,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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}
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if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
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break;
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case SC_MERC_FLEEUP:
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case SC_MERC_ATKUP:
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case SC_MERC_HPUP:
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case SC_MERC_SPUP:
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case SC_MERC_HITUP:
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if( bl->type != BL_MER )
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return 0; // Stats only for Mercenaries
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break;
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}
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//Check for BOSS resistances
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@ -4958,7 +4988,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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status_change_end(bl,SC_BLESSING,-1);
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status_change_end(bl,SC_INCREASEAGI,-1);
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break;
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}
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//Check for overlapping fails
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@ -4966,6 +4995,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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{
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switch( type )
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{
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case SC_MERC_FLEEUP:
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case SC_MERC_ATKUP:
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case SC_MERC_HPUP:
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case SC_MERC_SPUP:
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case SC_MERC_HITUP:
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if( sce->val1 > val1 )
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val1 = sce->val1;
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break;
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case SC_ADRENALINE:
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case SC_ADRENALINE2:
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case SC_WEAPONPERFECTION:
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@ -5933,6 +5970,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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//Place here SCs that have no SCB_* data, no skill associated, no ICON
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//associated, and yet are not wrong/unknown. [Skotlex]
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break;
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case SC_MERC_FLEEUP:
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case SC_MERC_ATKUP:
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case SC_MERC_HITUP:
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val2 = 15 * val1;
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break;
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case SC_MERC_HPUP:
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case SC_MERC_SPUP:
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val2 = 5 * val1;
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break;
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default:
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if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
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{ //Status change with no calc, no icon, and no skill associated...?
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@ -6139,7 +6187,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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calc_flag&=~SCB_DYE;
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}
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if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
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if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) ) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
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clif_status_change(bl,StatusIconChangeTable[type],1);
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else if( sd ) //Send packet to self otherwise (disguised player?)
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clif_status_load(bl,StatusIconChangeTable[type],1);
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@ -6170,21 +6218,45 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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if(sd && sd->pd)
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pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing
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if (type==SC_BERSERK) {
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switch( type )
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{
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case SC_BERSERK:
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sce->val2 = 5*status->max_hp/100;
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status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
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status_set_sp(bl, 0, 0); //Damage all SP
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} else if (type==SC_CHANGE) //Heal all HP/SP
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break;
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case SC_CHANGE:
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status_percent_heal(bl, 100, 100);
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if (type==SC_RUN) {
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break;
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case SC_RUN:
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{
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struct unit_data *ud = unit_bl2ud(bl);
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if( ud )
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ud->state.running = unit_run(bl);
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}
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break;
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case SC_BOSSMAPINFO:
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if( boss_md != NULL )
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clif_bossmapinfo(sd->fd, boss_md, 0); // First Message
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break;
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case SC_MERC_HPUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXHP);
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status_percent_heal(bl, 100, 0); // Recover Full HP
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break;
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case SC_MERC_SPUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXSP);
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status_percent_heal(bl, 0, 100); // Recover Full SP
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break;
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case SC_MERC_FLEEUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MERCFLEE);
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break;
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case SC_MERC_ATKUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_ATK1);
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break;
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case SC_MERC_HITUP:
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clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_HIT);
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break;
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}
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return 1;
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}
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@ -295,6 +295,14 @@ typedef enum sc_type {
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SC_DEF_RATE,
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SC_SPREGEN,
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SC_WALKSPEED,
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// Mercenary Only Bonus Effects
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SC_MERC_FLEEUP,
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SC_MERC_ATKUP,
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SC_MERC_HPUP,
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SC_MERC_SPUP,
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SC_MERC_HITUP,
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SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
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} sc_type;
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@ -457,6 +465,14 @@ enum si_type {
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//SI_FOODDEX = 274, //Same as 244
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//SI_FOODINT = 275, //Same as 245
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//SI_FOODLUK = 276, //Same as 246
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// Mercenary Only
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SI_MERC_FLEEUP = 277,
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SI_MERC_ATKUP = 278,
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SI_MERC_HPUP = 279,
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SI_MERC_SPUP = 280,
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SI_MERC_HITUP = 281,
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SI_SLOWCAST = 282,
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SI_CRITICALWOUND = 286,
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SI_DEF_RATE = 290,
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