From 3d5cd57c54d7d21fad9aba8a2ed327e844a074ca Mon Sep 17 00:00:00 2001 From: Atemo Date: Wed, 21 Dec 2022 00:47:23 +0100 Subject: [PATCH] Added new etc/equipment/enchant up to december 2022 (#7489) * Implemented new equipments and etc * Updated item_enchant.yml Thanks to @attackjom ! --- db/re/item_combos.yml | 863 +++++++++- db/re/item_db_equip.yml | 1414 ++++++++++++++- db/re/item_db_etc.yml | 25 +- db/re/item_enchant.yml | 3216 ++++++++++++++++++++++++++++++++--- db/re/laphine_synthesis.yml | 4 +- 5 files changed, 5247 insertions(+), 275 deletions(-) diff --git a/db/re/item_combos.yml b/db/re/item_combos.yml index 3ee65c4f12..ddad7c066d 100644 --- a/db/re/item_combos.yml +++ b/db/re/item_combos.yml @@ -23129,10 +23129,10 @@ Body: Script: | bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",7*(.@r_weapon/3); + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",15; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; } - Combos: - Combo: @@ -23473,12 +23473,12 @@ Body: bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus bPAtk,5; bonus bPow,5; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } - Combos: - Combo: @@ -30385,3 +30385,858 @@ Body: - S_Helmut_Card # 300310 Script: | bonus bLongAtkRate,5; + - Combos: + - Combo: + - GoodnEvil_Circlet_DK # 400374 + - Justice_Power # 312014 + - Luppiter_Spear # 630027 + Script: | + bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20; + bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_DK # 400374 + - Injustice_Power # 312021 + - Execution_Great_Sword # 600041 + Script: | + bonus2 bSkillAtk,"DK_STORMSLASH",20; + bonus2 bSkillAtk,"DK_HACKANDSLASHER",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_DK # 400374 + - Execution_Great_Sword # 600041 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r; + bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"DK_HACKANDSLASHER",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_DK # 400374 + - Luppiter_Spear # 630027 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r; + bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_IG # 400375 + - Justice_Power # 312014 + - Holy_Raise_Spear # 530045 + Script: | + bonus bShortAtkRate,20; + bonus2 bSkillAtk,"IG_OVERSLASH",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_IG # 400375 + - Injustice_Power # 312021 + - Devil_Guardian_Sword # 500072 + Script: | + bonus2 bMagicAtkEle,Ele_Holy,20; + bonus2 bSkillAtk,"IG_CROSS_RAIN",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_IG # 400375 + - Devil_Guardian_Sword # 500072 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bMagicAtkEle,Ele_Holy,5*.@r; + bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"IG_CROSS_RAIN",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_IG # 400375 + - Holy_Raise_Spear # 530045 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bShortAtkRate,5*.@r; + bonus2 bSkillAtk,"IG_OVERSLASH",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"IG_OVERSLASH",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_AG # 400376 + - Justice_Power # 312014 + - Destiny_Staff # 640037 + Script: | + bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20; + bonus2 bSkillAtk,"AG_FROZEN_SLASH",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_AG # 400376 + - Injustice_Power # 312021 + - Devil_Wing_Staff # 640036 + Script: | + bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20; + bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_AG # 400376 + - Devil_Wing_Staff # 640036 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r; + bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_AG # 400376 + - Destiny_Staff # 640037 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r; + bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_EM # 400377 + - Justice_Power # 312014 + - Blessed_Bible # 540060 + Script: | + bonus2 bSkillAtk,"EM_TERRA_DRIVE",20; + bonus2 bSkillAtk,"EM_DIAMOND_STORM",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_EM # 400377 + - Injustice_Power # 312021 + - Doom_Bible # 540059 + Script: | + bonus2 bSkillAtk,"EM_CONFLAGRATION",20; + bonus2 bSkillAtk,"EM_VENOM_SWAMP",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_EM # 400377 + - Doom_Bible # 540059 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r; + bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"EM_VENOM_SWAMP",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_EM # 400377 + - Blessed_Bible # 540060 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r; + bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_CD # 400378 + - Justice_Power # 312014 + - Saint_Bringer # 550088 + Script: | + bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20; + bonus2 bSkillAtk,"CD_FRAMEN",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_CD # 400378 + - Injustice_Power # 312021 + - Sealed_Bible # 540053 + Script: | + bonus bCritAtkRate,25; + bonus2 bSkillAtk,"CD_PETITIO",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_CD # 400378 + - Sealed_Bible # 540053 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bCritAtkRate,10*.@r; + bonus2 bSkillAtk,"CD_PETITIO",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"CD_PETITIO",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_CD # 400378 + - Saint_Bringer # 550088 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"CD_FRAMEN",4*.@r; + bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"CD_FRAMEN",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_IQ # 400379 + - Justice_Power # 312014 + - Punish_Hall # 590045 + Script: | + bonus2 bSkillAtk,"IQ_FIRST_BRAND",20; + bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_IQ # 400379 + - Injustice_Power # 312021 + - Demonic_Claw # 560036 + Script: | + bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20; + bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_IQ # 400379 + - Demonic_Claw # 560036 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r; + bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_IQ # 400379 + - Punish_Hall # 590045 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r; + bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_MT # 400380 + - Destruction_Axe # 1341 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bCritAtkRate,10*.@r; + bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_MT # 400380 + - Destruction_Axe # 1341 + - Injustice_Power # 312021 + Script: | + bonus bCritAtkRate,25; + bonus2 bSkillAtk,"MT_TRIPLE_LASER",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_MT # 400380 + - Justice_Power # 312014 + - Divine_Buster # 620022 + Script: | + bonus2 bSkillAtk,"MT_AXE_STOMP",20; + bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_MT # 400380 + - Divine_Buster # 620022 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r; + bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_BO # 400381 + - Justice_Power # 312014 + - Victory_Sword # 500066 + Script: | + bonus bShortAtkRate,20; + bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_BO # 400381 + - Injustice_Power # 312021 + - Blood_Rapier # 500065 + Script: | + bonus bCritAtkRate,25; + bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_BO # 400381 + - Blood_Rapier # 500065 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bCritAtkRate,10*.@r; + bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_BO # 400381 + - Victory_Sword # 500066 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bShortAtkRate,5*.@r; + bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SHC # 400382 + - Justice_Power # 312014 + - Shining_Light_Katar # 610045 + Script: | + bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15; + bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20; + - Combos: + - Combo: + - GoodnEvil_Circlet_SHC # 400382 + - Injustice_Power # 312021 + - The_Reaper # 610044 + Script: | + bonus bShortAtkRate,20; + bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SHC # 400382 + - The_Reaper # 610044 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bShortAtkRate,5*.@r; + bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SHC # 400382 + - Shining_Light_Katar # 610045 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r; + bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_ABC # 400383 + - Justice_Power # 312014 + - Holy_Light_Dagger # 510092 + Script: | + bonus2 bSkillAtk,"ABC_DEFT_STAB",20; + bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_ABC # 400383 + - Injustice_Power # 312021 + - Dark_Angel_Ray_Bow # 700066 + Script: | + bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20; + bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_ABC # 400383 + - Holy_Light_Dagger # 510092 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r; + bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_ABC # 400383 + - Dark_Angel_Ray_Bow # 700066 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r; + bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_WH # 400384 + - Justice_Power # 312014 + - Angel_Wing_Bow # 700065 + Script: | + bonus2 bSkillAtk,"WH_GALESTORM",20; + bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_WH # 400384 + - Injustice_Power # 312021 + - Underworld_Knife # 510091 + Script: | + bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20; + bonus2 bSkillAtk,"WH_SWIFTTRAP",20; + bonus2 bSkillAtk,"WH_SOLIDTRAP",15; + bonus2 bSkillAtk,"WH_FLAMETRAP",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_WH # 400384 + - Underworld_Knife # 510091 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r; + bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r; + bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r; + bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"WH_SOLIDTRAP",10; + bonus2 bSkillAtk,"WH_FLAMETRAP",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_WH # 400384 + - Angel_Wing_Bow # 700065 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r; + bonus2 bSkillAtk,"WH_GALESTORM",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Justice_Power # 312014 + - Light_Power_Harp # 570037 + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Justice_Power # 312014 + - Light_Power_Spark # 580038 + Script: | + bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; + bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Injustice_Power # 312021 + - Crime_Violine # 570036 + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Injustice_Power # 312021 + - Crime_Whip # 580037 + Script: | + bonus2 bSkillAtk,"TR_SOUNDBLEND",20; + bonus2 bSkillAtk,"TR_METALIC_FURY",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Crime_Violine # 570036 + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Crime_Whip # 580037 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r; + bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"TR_METALIC_FURY",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Light_Power_Harp # 570037 + - Combo: + - GoodnEvil_Circlet_TR # 400385 + - Light_Power_Spark # 580038 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r; + bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SS # 400386 + - Justice_Power # 312014 + - Humma_Brilliance # 650034 + Script: | + bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20; + bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SS # 400386 + - Injustice_Power # 312021 + - Devil_Claw # 650033 + Script: | + bonus2 bSkillAtk,"SS_SEKIENHOU",20; + bonus2 bSkillAtk,"SS_ANTENPOU",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SS # 400386 + - Devil_Claw # 650033 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r; + bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SS_ANTENPOU",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SS # 400386 + - Humma_Brilliance # 650034 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r; + bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SKE # 400387 + - Justice_Power # 312014 + - Orign_Of_Life # 540055 + Script: | + bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20; + bonus2 bSkillAtk,"SKE_NOON_BLAST",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SKE # 400387 + - Injustice_Power # 312021 + - Darkness_Tablet # 540054 + Script: | + bonus2 bSkillAtk,"SKE_DAWN_BREAK",20; + bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SKE # 400387 + - Darkness_Tablet # 540054 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r; + bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SKE # 400387 + - Orign_Of_Life # 540055 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r; + bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SKE_NOON_BLAST",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SOA # 400388 + - Justice_Power # 312014 + - Soul_Liberator # 550094 + Script: | + bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20; + bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SOA # 400388 + - Injustice_Power # 312021 + - Soul_Harvest # 550093 + Script: | + bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",20; + bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SOA # 400388 + - Soul_Harvest # 550093 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r; + bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SOA # 400388 + - Soul_Liberator # 550094 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r; + bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_HN # 400389 + - Justice_Power # 312014 + - Guardian_Saber # 500063 + Script: | + bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20; + bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_HN # 400389 + - Injustice_Power # 312021 + - Devil_Cursed_Sword # 500062 + Script: | + bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20; + bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_HN # 400389 + - Devil_Cursed_Sword # 500062 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r; + bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_HN # 400389 + - Guardian_Saber # 500063 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r; + bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SH # 400390 + - Justice_Power # 312014 + - Lightforce_Foxtail_Wand # 550116 + Script: | + bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20; + bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SH # 400390 + - Injustice_Power # 312021 + - Darkness_Foxtail_Model # 550115 + Script: | + bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20; + bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_SH # 400390 + - Darkness_Foxtail_Model # 550115 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r; + bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_SH # 400390 + - Lightforce_Foxtail_Wand # 550116 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r; + bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW # 400391 + - Justice_Power # 312014 + - Justice_Bomber # 840021 + Script: | + bonus bLongAtkRate,20; + bonus2 bSkillAtk,"NW_WILD_FIRE",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW # 400391 + - Injustice_Power # 312021 + - Devil_L_Launcher # 840020 + Script: | + bonus bLongAtkRate,20; + bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW # 400391 + - Devil_L_Launcher # 840020 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bLongAtkRate,5*.@r; + bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW # 400391 + - Justice_Bomber # 840021 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bLongAtkRate,5*.@r; + bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_WILD_FIRE",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW2 # 400392 + - Justice_Power # 312014 + - Devil_Hunter # 800027 + Script: | + bonus bCritAtkRate,25; + bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW2 # 400392 + - Injustice_Power # 312021 + - Devils_Bullet # 800026 + Script: | + bonus bLongAtkRate,20; + bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW2 # 400392 + - Devils_Bullet # 800026 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bLongAtkRate,5*.@r; + bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW2 # 400392 + - Devil_Hunter # 800027 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bCritAtkRate,10*.@r; + bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW3 # 400393 + - Justice_Power # 312014 + - Lighting_Splatter # 830026 + Script: | + bonus bLongAtkRate,20; + bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW3 # 400393 + - Injustice_Power # 312021 + - RG_5649 # 830025 + Script: | + bonus bLongAtkRate,20; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW3 # 400393 + - RG_5649 # 830025 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bLongAtkRate,5*.@r; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW3 # 400393 + - Lighting_Splatter # 830026 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bLongAtkRate,5*.@r; + bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW4 # 400394 + - Justice_Power # 312014 + - Road_Of_Glory # 820021 + Script: | + bonus bLongAtkRate,20; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW4 # 400394 + - Injustice_Power # 312021 + - Outlaw_Cursed_Shotgun # 820020 + Script: | + bonus bLongAtkRate,20; + bonus2 bSkillAtk,"NW_WILD_FIRE",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW4 # 400394 + - Outlaw_Cursed_Shotgun # 820020 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bLongAtkRate,5*.@r; + bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_WILD_FIRE",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW4 # 400394 + - Road_Of_Glory # 820021 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus bLongAtkRate,5*.@r; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW5 # 400395 + - Justice_Power # 312014 + - Last_Dawn # 810027 + Script: | + bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20; + bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW5 # 400395 + - Injustice_Power # 312021 + - Screaming_Rifle # 810026 + Script: | + bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20; + bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15; + - Combos: + - Combo: + - GoodnEvil_Circlet_NW5 # 400395 + - Screaming_Rifle # 810026 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r; + bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; + } + - Combos: + - Combo: + - GoodnEvil_Circlet_NW5 # 400395 + - Last_Dawn # 810027 + Script: | + .@r = getequiprefinerycnt(EQI_HAND_R)/3; + bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r; + bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r; + if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { + bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; + } diff --git a/db/re/item_db_equip.yml b/db/re/item_db_equip.yml index 52aa61d416..da6a63757c 100644 --- a/db/re/item_db_equip.yml +++ b/db/re/item_db_equip.yml @@ -6197,7 +6197,7 @@ Body: Script: | bonus2 bSkillAtk,"MC_MAMMONITE",30; - Id: 1341 - AegisName: aegis_1341 + AegisName: Destruction_Axe Name: Destruction axe # !todo check english name Type: Weapon SubType: 1hAxe @@ -56270,6 +56270,17 @@ Body: AegisName: Eddga_Egg2 Name: Eddga Egg Type: PetEgg + - Id: 9144 + AegisName: Larva_Violet_Egg + Name: Violet Egg + Type: PetEgg + Trade: + NoDrop: true + NoTrade: true + NoCart: true + NoGuildStorage: true + NoMail: true + NoAuction: true - Id: 10001 AegisName: Skull_Helm Name: Skull Helm @@ -143775,6 +143786,1243 @@ Body: ArmorLevel: 2 Refineable: true View: 16 + - Id: 400365 + AegisName: C_Larva_Red + Name: "Costume: Larva (Red)" + Type: Armor + Locations: + Costume_Head_Top: true + ArmorLevel: 1 + View: 2319 + Trade: + NoDrop: true + NoTrade: true + NoCart: true + NoGuildStorage: true + NoMail: true + NoAuction: true + - Id: 400373 + AegisName: aegis_400373 + Name: Costume Frozen Laurel Wreath # !todo check english name + Type: Armor + Locations: + Costume_Head_Top: true + ArmorLevel: 1 + View: 933 + - Id: 400374 + AegisName: GoodnEvil_Circlet_DK + Name: Crown of Good and Evil (Dragon Knight) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Knight: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bAspdRate,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400375 + AegisName: GoodnEvil_Circlet_IG + Name: Crown of Good and Evil (Imperial Guard) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Crusader: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus bShortAtkRate,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Holy,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bAspdRate,5; + bonus bVariableCastrate,-5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400376 + AegisName: GoodnEvil_Circlet_AG + Name: Crown of Good and Evil (Arch Mage) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Wizard: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAtkEle,Ele_Water,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Dark,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bVariableCastrate,-10; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400377 + AegisName: GoodnEvil_Circlet_EM + Name: Crown of Good and Evil (Elemental Master) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Sage: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAtkEle,Ele_Earth,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Fire,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Water,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Poison,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bVariableCastrate,-10; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400378 + AegisName: GoodnEvil_Circlet_CD + Name: Crown of Good and Evil (Cardinal) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Priest: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus bShortAtkRate,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Holy,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bCritical,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400379 + AegisName: GoodnEvil_Circlet_IQ + Name: Crown of Good and Evil (Inquisitor) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Monk: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bCritical,10; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400380 + AegisName: GoodnEvil_Circlet_MT + Name: Crown of Good and Evil (Meister) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Blacksmith: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bAspdRate,5; + bonus bCritical,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400381 + AegisName: GoodnEvil_Circlet_BO + Name: Crown of Good and Evil (Biolo) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Alchemist: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bAspdRate,5; + bonus bCritical,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400382 + AegisName: GoodnEvil_Circlet_SHC + Name: Crown of Good and Evil (Shadow Cross) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Assassin: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bAspdRate,10; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400383 + AegisName: GoodnEvil_Circlet_ABC + Name: Crown of Good and Evil (Abyss Chaser) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Rogue: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bAspdRate,5; + bonus bCritical,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bSpl,2; + bonus bCon,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400384 + AegisName: GoodnEvil_Circlet_WH + Name: Crown of Good and Evil (Windhawk) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Hunter: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bVariableCastrate,-5; + bonus bCritical,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bSpl,2; + bonus bCon,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400385 + AegisName: GoodnEvil_Circlet_TR + Name: Crown of Good and Evil (Trouvere & Troubadour) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + BardDancer: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_All,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bVariableCastrate,-10; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bSpl,2; + bonus bCon,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400386 + AegisName: GoodnEvil_Circlet_SS + Name: Crown of Good and Evil (Shinkiro & Shiranui) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + KagerouOboro: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_All,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bVariableCastrate,-5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400387 + AegisName: GoodnEvil_Circlet_SKE + Name: Crown of Good and Evil (Sky Emperor) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + StarGladiator: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bShortAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bVariableCastrate,-5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400388 + AegisName: GoodnEvil_Circlet_SOA + Name: Crown of Good and Evil (Soul Ascetic) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + SoulLinker: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAtkEle,Ele_All,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bVariableCastrate,-10; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400389 + AegisName: GoodnEvil_Circlet_HN + Name: Crown of Good and Evil (Hyper Novice) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + SuperNovice: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bVariableCastrate,-5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400390 + AegisName: GoodnEvil_Circlet_SH + Name: Crown of Good and Evil (Spirit Handler) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Summoner: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus2 bMagicAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4); + bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bVariableCastrate,-5; + bonus bCritical,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bMatkRate,5; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400391 + AegisName: GoodnEvil_Circlet_NW + # Name: Crown of Good and Evil (Night Watch - Grenade Launcher) + Name: Crown of Good and Evil (Night Watch - GL) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Rebellion: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bAspdRate,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400392 + AegisName: GoodnEvil_Circlet_NW2 + Name: Crown of Good and Evil (Night Watch - Revolver) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Rebellion: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bAspdRate,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400393 + AegisName: GoodnEvil_Circlet_NW3 + Name: Crown of Good and Evil (Night Watch - Gatling Gun) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Rebellion: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bAspdRate,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400394 + AegisName: GoodnEvil_Circlet_NW4 + Name: Crown of Good and Evil (Night Watch - Shotgun) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Rebellion: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bAspdRate,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } + - Id: 400395 + AegisName: GoodnEvil_Circlet_NW5 + Name: Crown of Good and Evil (Night Watch - Rifle) + Type: Armor + Weight: 100 + Defense: 10 + Slots: 1 + Jobs: + Rebellion: true + Classes: + Fourth: true + Locations: + Head_Top: true + ArmorLevel: 2 + EquipLevelMin: 215 + Refineable: true + Gradable: true + View: 2332 + Script: | + .@g = getenchantgrade(); + .@r = getrefine(); + bonus2 bAddRace,RC_All,5*(.@r/3); + bonus bLongAtkRate,7*(.@r/4); + if (.@r>=7) { + bonus bRes,50; + if (.@r>=9) { + bonus bDelayrate,-5; + bonus bAspdRate,5; + if (.@r>=11) { + bonus bFixedCast,-300; + bonus bAtkRate,5; + } + } + } + if (.@g>=ENCHANTGRADE_D) { + bonus bMaxHPrate,5; + if (.@g>=ENCHANTGRADE_C) { + bonus bPAtk,3; + bonus bSMatk,3; + if (.@g>=ENCHANTGRADE_B) { + bonus bPAtk,2; + bonus bSMatk,2; + bonus bPow,2; + bonus bSpl,2; + if (.@g>=ENCHANTGRADE_A) { + bonus bMRes,50; + bonus bRes,50; + if (.@r>=12) { + bonus bFixedCast,-200; + } + } + } + } + } - Id: 410005 AegisName: C_Magic_Heir_TW Name: Costume Magic Heir @@ -144878,6 +146126,21 @@ Body: Head_Mid: true ArmorLevel: 2 View: 3 + - Id: 410214 + AegisName: C_Larva_Yellow_Mini + Name: "Costume: Larva Yellow Minimi" + Type: Armor + Locations: + Costume_Head_Mid: true + ArmorLevel: 1 + View: 2321 + Trade: + NoDrop: true + NoTrade: true + NoCart: true + NoGuildStorage: true + NoMail: true + NoAuction: true - Id: 410217 AegisName: aegis_410217 Name: Costume Magic Card # !todo check english name @@ -146003,6 +147266,22 @@ Body: Costume_Head_Mid: true ArmorLevel: 1 View: 2325 + - Id: 435000 + AegisName: C_Sausage + Name: Costume Sausage Princess # !todo check english name + Type: Armor + Locations: + Costume_Head_Top: true + Costume_Head_Low: true + ArmorLevel: 1 + View: 2320 + Trade: + NoDrop: true + NoTrade: true + NoCart: true + NoGuildStorage: true + NoMail: true + NoAuction: true - Id: 436000 AegisName: Tha_Maero_MaskK Name: Thanatos's Maeror Mask @@ -157267,6 +158546,21 @@ Body: Garment: true ArmorLevel: 2 Refineable: true + - Id: 480258 + AegisName: C_Rainbow_Shell + Name: Costume Rainbow Carapace # !todo check english name + Type: Armor + Locations: + Costume_Garment: true + ArmorLevel: 1 + View: 157 + Trade: + NoDrop: true + NoTrade: true + NoCart: true + NoGuildStorage: true + NoMail: true + NoAuction: true - Id: 490004 AegisName: Atker_Ring Name: Attacker Booster Ring @@ -162224,7 +163518,7 @@ Body: bonus bCritical,-5; bonus bHit,30; - Id: 500062 - AegisName: aegis_500062 + AegisName: Devil_Cursed_Sword Name: Devil Cursed Sword Type: Weapon SubType: 1hSword @@ -162280,7 +163574,7 @@ Body: } } - Id: 500063 - AegisName: aegis_500063 + AegisName: Guardian_Saber Name: Guardian Saber Type: Weapon SubType: 1hSword @@ -162333,7 +163627,7 @@ Body: } } - Id: 500065 - AegisName: aegis_500065 + AegisName: Blood_Rapier Name: Blood Rapier # !todo check english name Type: Weapon SubType: 1hSword @@ -162386,7 +163680,7 @@ Body: } } - Id: 500066 - AegisName: aegis_500066 + AegisName: Victory_Sword Name: Victory Sword # !todo check english name Type: Weapon SubType: 1hSword @@ -162579,7 +163873,7 @@ Body: WeaponLevel: 5 Refineable: true - Id: 500072 - AegisName: aegis_500072 + AegisName: Devil_Guardian_Sword Name: Devil Guardian Sword Type: Weapon SubType: 1hSword @@ -164578,7 +165872,7 @@ Body: EquipLevelMin: 200 Refineable: true - Id: 510091 - AegisName: aegis_510091 + AegisName: Underworld_Knife Name: Underworld Knife Type: Weapon SubType: Dagger @@ -164636,7 +165930,7 @@ Body: } } - Id: 510092 - AegisName: aegis_510092 + AegisName: Holy_Light_Dagger Name: Holy Light Dagger Type: Weapon SubType: Dagger @@ -166115,7 +167409,7 @@ Body: WeaponLevel: 5 Refineable: true - Id: 530045 - AegisName: aegis_530045 + AegisName: Holy_Raise_Spear Name: Holy Light Spear Type: Weapon SubType: 1hSpear @@ -167741,7 +169035,7 @@ Body: } } - Id: 540053 - AegisName: aegis_540053 + AegisName: Sealed_Bible Name: Sealed Bible Type: Weapon SubType: Book @@ -167795,7 +169089,7 @@ Body: } } - Id: 540054 - AegisName: aegis_540054 + AegisName: Darkness_Tablet Name: Darkness Tablet Type: Weapon SubType: Book @@ -167849,7 +169143,7 @@ Body: } } - Id: 540055 - AegisName: aegis_540055 + AegisName: Orign_Of_Life Name: Origin of Life Type: Weapon SubType: Book @@ -167955,7 +169249,7 @@ Body: bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25*.@r; bonus2 bSkillAtk,"WZ_EARTHSPIKE",25*.@r; - Id: 540059 - AegisName: aegis_540059 + AegisName: Doom_Bible Name: Doom Bible Type: Weapon SubType: Book @@ -168012,7 +169306,7 @@ Body: } } - Id: 540060 - AegisName: aegis_540060 + AegisName: Blessed_Bible Name: Blessed Bible Type: Weapon SubType: Book @@ -171018,7 +172312,7 @@ Body: bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3); - Id: 550088 - AegisName: aegis_550088 + AegisName: Saint_Bringer Name: Saint Bringer Type: Weapon SubType: Staff @@ -171125,7 +172419,7 @@ Body: Script: | bonus bUnbreakableWeapon; - Id: 550093 - AegisName: aegis_550093 + AegisName: Soul_Harvest Name: Soul Harvest Type: Weapon SubType: Staff @@ -171180,7 +172474,7 @@ Body: } } - Id: 550094 - AegisName: aegis_550094 + AegisName: Soul_Liberator Name: Soul Liberator Type: Weapon SubType: Staff @@ -171663,7 +172957,7 @@ Body: WeaponLevel: 5 Refineable: true - Id: 550115 - AegisName: aegis_550115 + AegisName: Darkness_Foxtail_Model Name: Darkness Foxtail Model Type: Weapon SubType: Staff @@ -171718,7 +173012,7 @@ Body: } } - Id: 550116 - AegisName: aegis_550116 + AegisName: Lightforce_Foxtail_Wand Name: Lightforce Foxtail Wand Type: Weapon SubType: Staff @@ -172731,7 +174025,7 @@ Body: } } - Id: 560036 - AegisName: aegis_560036 + AegisName: Demonic_Claw Name: Demonic Claw Type: Weapon SubType: Knuckle @@ -173831,7 +175125,7 @@ Body: bonus bDelayrate,-10; bonus bVariableCastrate,5; - Id: 570036 - AegisName: aegis_570036 + AegisName: Crime_Violine Name: Crime Violin Type: Weapon SubType: Musical @@ -173886,7 +175180,7 @@ Body: } } - Id: 570037 - AegisName: aegis_570037 + AegisName: Light_Power_Harp Name: Light Power Harp Type: Weapon SubType: Musical @@ -174930,7 +176224,7 @@ Body: bonus bDelayrate,-10; bonus bVariableCastrate,5; - Id: 580037 - AegisName: aegis_580037 + AegisName: Crime_Whip Name: Crime Whip Type: Weapon SubType: Whip @@ -174985,7 +176279,7 @@ Body: } } - Id: 580038 - AegisName: aegis_580038 + AegisName: Light_Power_Spark Name: Light Power Spark Type: Weapon SubType: Whip @@ -176314,7 +177608,7 @@ Body: } } - Id: 590045 - AegisName: aegis_590045 + AegisName: Punish_Hall Name: Punish Scepter Type: Weapon SubType: Mace @@ -177513,7 +178807,7 @@ Body: WeaponLevel: 5 Refineable: true - Id: 600041 - AegisName: aegis_600041 + AegisName: Execution_Great_Sword Name: Execution Great Sword Type: Weapon SubType: 2hSword @@ -178582,7 +179876,7 @@ Body: bonus bDelayrate,7; bonus bAspdRate,15; - Id: 610044 - AegisName: aegis_610044 + AegisName: The_Reaper Name: The Ripper Type: Weapon SubType: Katar @@ -178635,7 +179929,7 @@ Body: } } - Id: 610045 - AegisName: aegis_610045 + AegisName: Shining_Light_Katar Name: Shining Light Katar Type: Weapon SubType: Katar @@ -179301,7 +180595,7 @@ Body: bonus bAspdRate,-7; bonus bHit,50; - Id: 620022 - AegisName: aegis_620022 + AegisName: Divine_Buster Name: Divine Buster # !todo check english name Type: Weapon SubType: 2hAxe @@ -179982,7 +181276,7 @@ Body: WeaponLevel: 5 Refineable: true - Id: 630027 - AegisName: aegis_630027 + AegisName: Luppiter_Spear Name: Jupiter Spear Type: Weapon SubType: 2hSpear @@ -181101,7 +182395,7 @@ Body: Script: | bonus bUnbreakableWeapon; - Id: 640036 - AegisName: aegis_640036 + AegisName: Devil_Wing_Staff Name: Devil Wing Staff Type: Weapon SubType: 2hStaff @@ -181158,7 +182452,7 @@ Body: } } - Id: 640037 - AegisName: aegis_640037 + AegisName: Destiny_Staff Name: Destiny Staff Type: Weapon SubType: 2hStaff @@ -182040,7 +183334,7 @@ Body: bonus bDelayrate,7; bonus bHit,50; - Id: 650033 - AegisName: aegis_650033 + AegisName: Devil_Claw Name: Devil Claw # !todo check english name Type: Weapon SubType: Huuma @@ -182097,7 +183391,7 @@ Body: } } - Id: 650034 - AegisName: aegis_650034 + AegisName: Humma_Brilliance Name: Wind Magic Shuriken Radiance # !todo check english name Type: Weapon SubType: Huuma @@ -183919,7 +185213,7 @@ Body: bonus bVariableCastrate,7; bonus bHit,50; - Id: 700065 - AegisName: aegis_700065 + AegisName: Angel_Wing_Bow Name: Angel Wing Bow Type: Weapon SubType: Bow @@ -183972,7 +185266,7 @@ Body: } } - Id: 700066 - AegisName: aegis_700066 + AegisName: Dark_Angel_Ray_Bow Name: Dark Angel Ray Bow Type: Weapon SubType: Bow @@ -184660,7 +185954,7 @@ Body: bonus bAspdRate,15; bonus bVariableCastrate,7; - Id: 800026 - AegisName: aegis_800026 + AegisName: Devils_Bullet Name: Devil's Bullet Type: Weapon SubType: Revolver @@ -184713,7 +186007,7 @@ Body: } } - Id: 800027 - AegisName: aegis_800027 + AegisName: Devil_Hunter Name: Devil Hunter Type: Weapon SubType: Revolver @@ -185305,7 +186599,7 @@ Body: bonus bDelayrate,7; bonus bHit,50; - Id: 810026 - AegisName: aegis_810026 + AegisName: Screaming_Rifle Name: Screaming Rifle Type: Weapon SubType: Rifle @@ -185358,7 +186652,7 @@ Body: } } - Id: 810027 - AegisName: aegis_810027 + AegisName: Last_Dawn Name: Last Dawn Type: Weapon SubType: Rifle @@ -185647,13 +186941,13 @@ Body: Script: | .@g = getenchantgrade(); .@r = getrefine(); - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",7*(.@r/2); + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r/2); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } @@ -185847,7 +187141,7 @@ Body: bonus bVariableCastrate,-15; bonus bHit,-25; - Id: 820020 - AegisName: aegis_820020 + AegisName: Outlaw_Cursed_Shotgun Name: Outlaw Cursed Shotgun Type: Weapon SubType: Shotgun @@ -185901,7 +187195,7 @@ Body: } } - Id: 820021 - AegisName: aegis_820021 + AegisName: Road_Of_Glory Name: Lord of Glory Type: Weapon SubType: Shotgun @@ -185925,18 +187219,18 @@ Body: bonus bAtkRate,5; bonus bCon,2; bonus bSplashRange,1; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",5; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; if (.@r>=5) { - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,15; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",5; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; } } } @@ -186351,7 +187645,7 @@ Body: .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; bonus2 bSkillAtk,"RL_R_TRIP",3*(.@r/2); if (.@r>=7) { @@ -186364,15 +187658,15 @@ Body: } } if (.@g >= ENCHANTGRADE_D) { - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",5; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",3; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",3; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",5; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } @@ -186535,7 +187829,7 @@ Body: bonus bAspdRate,15; bonus bHit,-25; - Id: 830025 - AegisName: aegis_830025 + AegisName: RG_5649 Name: RG-5649 Type: Weapon SubType: Gatling @@ -186558,18 +187852,18 @@ Body: .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",5; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; if (.@r>=5) { - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; - bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",5; + bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; } } } @@ -186588,7 +187882,7 @@ Body: } } - Id: 830026 - AegisName: aegis_830026 + AegisName: Lighting_Splatter Name: Lightning Splatter Type: Weapon SubType: Gatling @@ -187116,7 +188410,7 @@ Body: bonus bVariableCastrate,7; bonus bAtkRate,7; - Id: 840020 - AegisName: aegis_840020 + AegisName: Devil_L_Launcher Name: Devil Lord Launcher Type: Weapon SubType: Grenade @@ -187169,7 +188463,7 @@ Body: } } - Id: 840021 - AegisName: aegis_840021 + AegisName: Justice_Bomber Name: Justice Bomber Type: Weapon SubType: Grenade diff --git a/db/re/item_db_etc.yml b/db/re/item_db_etc.yml index 454c84f438..dd89fcea20 100644 --- a/db/re/item_db_etc.yml +++ b/db/re/item_db_etc.yml @@ -35602,7 +35602,7 @@ Body: Type: Etc Weight: 10 - Id: 25298 - AegisName: Spirit_Jewel + AegisName: SpritJewel Name: Spirit Jewel Type: Etc Weight: 10 @@ -35695,7 +35695,7 @@ Body: Type: Etc Weight: 10 - Id: 25313 - AegisName: Old_Shell + AegisName: OldShell Name: Old Shell Type: Etc Weight: 10 @@ -65517,6 +65517,16 @@ Body: SubType: Enchant Script: | bonus bWis,5; + - Id: 312014 + AegisName: Justice_Power + Name: Good Spell + Type: Card + SubType: Enchant + - Id: 312021 + AegisName: Injustice_Power + Name: Evil Spell + Type: Card + SubType: Enchant - Id: 1000000 AegisName: IDTest_event Name: IDTest event @@ -69997,6 +70007,17 @@ Body: Name: Stamina Wisdom Stone (Dual) Type: Etc Weight: 100 + - Id: 1001173 + AegisName: Rusty_Bottle_Cap + Name: Rusty Bottle Cap # !todo check english name + Type: Etc + Trade: + NoDrop: true + NoTrade: true + NoCart: true + NoGuildStorage: true + NoMail: true + NoAuction: true - Id: 1001174 AegisName: Ymir_Heart_TW Name: Imelo Heart Power Stone # !todo check english name diff --git a/db/re/item_enchant.yml b/db/re/item_enchant.yml index d96e2805eb..1437e47c28 100644 --- a/db/re/item_enchant.yml +++ b/db/re/item_enchant.yml @@ -93,7 +93,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 15 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -146,7 +145,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 25 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -223,7 +221,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 50 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -624,7 +621,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 15 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -669,7 +665,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 25 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -702,7 +697,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 50 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -761,7 +755,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 15 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -794,7 +787,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 25 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -821,7 +813,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 50 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -888,7 +879,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 15 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -933,7 +923,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 25 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -996,7 +985,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 50 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1105,7 +1093,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 15 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1150,7 +1137,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 25 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1213,7 +1199,6 @@ Body: Materials: - Material: Ep18_Amethyst_Fragment Amount: 50 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1304,7 +1289,7 @@ Body: Amount: 2500 - Id: 6 TargetItems: - Cherryblossom_Fan: true + Cherry_Twig_In_Mouth: true Reset: Chance: 100000 Price: 10000 @@ -1319,7 +1304,6 @@ Body: Materials: - Material: Small_Spray_Of_Flowers Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1372,7 +1356,6 @@ Body: Materials: - Material: Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1539,7 +1522,6 @@ Body: Materials: - Material: Pow_Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1736,7 +1718,6 @@ Body: Materials: - Material: Pow_Meteorite_Fragment Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -1948,7 +1929,6 @@ Body: Materials: - Material: Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -2115,7 +2095,6 @@ Body: Materials: - Material: Sta_Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -2307,12 +2286,11 @@ Body: Chance: 300 - Item: Nebula_Of_HP3 Chance: 300 - - Slot: 2 + - Slot: 1 Price: 1000000 Materials: - - Material: Sta_Meteorite_Dust + - Material: Sta_Meteorite_Fragment Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -2524,7 +2502,6 @@ Body: Materials: - Material: Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -2691,7 +2668,6 @@ Body: Materials: - Material: Con_Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -2888,7 +2864,6 @@ Body: Materials: - Material: Con_Meteorite_Fragment Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -3100,7 +3075,6 @@ Body: Materials: - Material: Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -3267,7 +3241,6 @@ Body: Materials: - Material: Crt_Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -3464,7 +3437,6 @@ Body: Materials: - Material: Crt_Meteorite_Fragment Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -3676,7 +3648,6 @@ Body: Materials: - Material: Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -3843,7 +3814,6 @@ Body: Materials: - Material: Spl_Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -4040,7 +4010,6 @@ Body: Materials: - Material: Spl_Meteorite_Fragment Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -4252,7 +4221,6 @@ Body: Materials: - Material: Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -4419,7 +4387,6 @@ Body: Materials: - Material: Wis_Meteorite_Dust Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -4616,7 +4583,6 @@ Body: Materials: - Material: Wis_Meteorite_Fragment Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -4831,7 +4797,6 @@ Body: Materials: - Material: Meteorite_Fragment Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -4926,7 +4891,6 @@ Body: Materials: - Material: Meteorite_Fragment Amount: 10 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -5018,7 +4982,7 @@ Body: Chance: 50 - Id: 14 TargetItems: - Limesoda_In_Mouth: true + Cheesy_Snack_In_Mouth: true Reset: Chance: 100000 Price: 10000 @@ -5039,7 +5003,6 @@ Body: Amount: 5 - Material: Healthful_Herb Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -5100,7 +5063,6 @@ Body: - Slot: 3 Materials: - Material: Enchant_Ticket - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -5307,92 +5269,92 @@ Body: Upgrade: Mad_Bunny_Enchant_1_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_2_2 Upgrade: Mad_Bunny_Enchant_2_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_3_2 Upgrade: Mad_Bunny_Enchant_3_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_4_2 Upgrade: Mad_Bunny_Enchant_4_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_5_2 Upgrade: Mad_Bunny_Enchant_5_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_6_2 Upgrade: Mad_Bunny_Enchant_6_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_7_2 Upgrade: Mad_Bunny_Enchant_7_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_8_2 Upgrade: Mad_Bunny_Enchant_8_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_9_2 Upgrade: Mad_Bunny_Enchant_9_3 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Enchant: Mad_Bunny_Enchant_3_5 Upgrade: Mad_Bunny_Enchant_3_4 Materials: - Material: Enchant_Ticket - Amount: 3 + Amount: 5 - Material: Zelunium - Amount: 50 + Amount: 150 - Material: Shadowdecon - Amount: 50 + Amount: 150 - Id: 16 TargetItems: Barmund_Plain_Armor: true @@ -5412,7 +5374,6 @@ Body: Price: 50000 Materials: - Material: Plain_Barmund_Rune2 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -5579,7 +5540,6 @@ Body: Materials: - Material: Plain_Barmund_Rune2 Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -5790,7 +5750,6 @@ Body: Price: 50000 Materials: - Material: Flame_Barmund_Rune2 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -5957,7 +5916,6 @@ Body: Materials: - Material: Flame_Barmund_Rune2 Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -6168,7 +6126,6 @@ Body: Price: 50000 Materials: - Material: Ice_Barmund_Rune2 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -6335,7 +6292,6 @@ Body: Materials: - Material: Ice_Barmund_Rune2 Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -6546,7 +6502,6 @@ Body: Price: 50000 Materials: - Material: Death_Barmund_Rune2 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -6713,7 +6668,6 @@ Body: Materials: - Material: Death_Barmund_Rune2 Amount: 5 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -6919,7 +6873,6 @@ Body: Slots: - Slot: 3 Price: 100000 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -6996,7 +6949,6 @@ Body: Price: 10000000 - Slot: 2 Price: 500000 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7045,7 +6997,6 @@ Body: - Slot: 1 Materials: - Material: Enchant_Ticket - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7075,7 +7026,6 @@ Body: Slots: - Slot: 3 Price: 100000 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7200,7 +7150,6 @@ Body: Price: 10000000 - Slot: 2 Price: 500000 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7289,7 +7238,6 @@ Body: - Slot: 1 Materials: - Material: Enchant_Ticket - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7382,7 +7330,6 @@ Body: Slots: - Slot: 3 Price: 500000 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7438,7 +7385,6 @@ Body: - Slot: 2 Materials: - Material: Enchant_Ticket - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7482,7 +7428,6 @@ Body: Slots: - Slot: 3 Price: 100000 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7562,7 +7507,6 @@ Body: - Slot: 2 Materials: - Material: Enchant_Ticket - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7614,7 +7558,6 @@ Body: - Slot: 1 Materials: - Material: Enchant_Ticket - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -7743,7 +7686,6 @@ Body: - Material: ClockTower_Lead Amount: 30 - Material: ClockTower_Gear - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -8345,7 +8287,6 @@ Body: - Slot: 3 Materials: - Material: Enchant_Ticket - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -8463,7 +8404,6 @@ Body: Materials: - Material: Enchant_Ticket Amount: 2 - Chance: 100000 Enchants: - Enchantgrade: 0 Items: @@ -8597,8 +8537,8 @@ Body: Amount: 800 - Id: 26 TargetItems: - Snowflower_Robe - Snowflower_Armor + Snowflower_Robe: true + Snowflower_Armor: true Order: - Slot: 3 - Slot: 2 @@ -9194,7 +9134,7 @@ Body: Amount: 25 - Material: Snow_F_Stone3 Amount: 25 - - Material: Old_Shell + - Material: OldShell Amount: 300 - Item: Glacier_F_Orb_7 Materials: @@ -9844,7 +9784,7 @@ Body: Amount: 25 - Material: Snow_F_Stone3 Amount: 25 - - Material: Spirit_Jewel + - Material: SpritJewel Amount: 300 - Item: Glacier_F_Orb_66 Materials: @@ -10602,6 +10542,54 @@ Body: Amount: 35 - Material: Snow_F_Stone3 Amount: 50 + - Item: Glacier_F_Orb_162 + Materials: + - Material: Snow_F_Stone1 + Amount: 25 + - Material: Snow_F_Stone2 + Amount: 35 + - Material: Snow_F_Stone3 + Amount: 50 + - Item: Glacier_F_Orb_163 + Materials: + - Material: Snow_F_Stone1 + Amount: 25 + - Material: Snow_F_Stone2 + Amount: 35 + - Material: Snow_F_Stone3 + Amount: 50 + - Item: Glacier_F_Orb_164 + Materials: + - Material: Snow_F_Stone1 + Amount: 25 + - Material: Snow_F_Stone2 + Amount: 35 + - Material: Snow_F_Stone3 + Amount: 50 + - Item: Glacier_F_Orb_165 + Materials: + - Material: Snow_F_Stone1 + Amount: 25 + - Material: Snow_F_Stone2 + Amount: 35 + - Material: Snow_F_Stone3 + Amount: 50 + - Item: Glacier_F_Orb_166 + Materials: + - Material: Snow_F_Stone1 + Amount: 25 + - Material: Snow_F_Stone2 + Amount: 35 + - Material: Snow_F_Stone3 + Amount: 50 + - Item: Glacier_F_Orb_167 + Materials: + - Material: Snow_F_Stone1 + Amount: 25 + - Material: Snow_F_Stone2 + Amount: 35 + - Material: Snow_F_Stone3 + Amount: 50 - Item: Glacier_F_Orb_156 Materials: - Material: Snow_F_Stone2 @@ -10693,7 +10681,6 @@ Body: Upgrade: Mettle2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10704,7 +10691,6 @@ Body: Upgrade: Adamatine2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10715,7 +10701,6 @@ Body: Upgrade: MagicEessence2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10726,7 +10711,6 @@ Body: Upgrade: Acute2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10737,7 +10721,6 @@ Body: Upgrade: MasterArcher2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10748,7 +10731,6 @@ Body: Upgrade: Affection2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10759,7 +10741,6 @@ Body: Upgrade: Tenacity2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10770,7 +10751,6 @@ Body: Upgrade: Mettle3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10781,7 +10761,6 @@ Body: Upgrade: Adamatine3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10792,7 +10771,6 @@ Body: Upgrade: MagicEessence3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10803,7 +10781,6 @@ Body: Upgrade: Acute3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10814,7 +10791,6 @@ Body: Upgrade: MasterArcher3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10825,7 +10801,6 @@ Body: Upgrade: Affection3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10836,7 +10811,6 @@ Body: Upgrade: Tenacity3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10870,7 +10844,6 @@ Body: Upgrade: Gray_Melee2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10881,7 +10854,6 @@ Body: Upgrade: Gray_Range2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10892,7 +10864,6 @@ Body: Upgrade: Gray_Magic2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10903,7 +10874,6 @@ Body: Upgrade: Gray_Fight2 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 150 - Material: Sakray_Fury @@ -10914,7 +10884,6 @@ Body: Upgrade: Gray_Melee3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10925,7 +10894,6 @@ Body: Upgrade: Gray_Range3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10936,7 +10904,6 @@ Body: Upgrade: Gray_Magic3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -10947,7 +10914,6 @@ Body: Upgrade: Gray_Fight3 Materials: - Material: Enchant_Ticket - Amount: 1 - Material: Gray_Shard Amount: 300 - Material: Sakray_Fury @@ -11222,12 +11188,6 @@ Body: TargetItems: E_Illusion_Armor_A: true E_Illusion_Armor_B: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -11321,12 +11281,6 @@ Body: TargetItems: E_Auto_B_L: true E_Auto_BC_L: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -11454,10 +11408,6 @@ Body: RS_B_Whip: true MV_B_Violin: true MV_B_Whip: true - Reset: - Chance: 100000 - Materials: - - Material: Enchant_Ticket Order: - Slot: 3 - Slot: 2 @@ -11500,10 +11450,6 @@ Body: C_Black_Cat_Hood_kr: true C_Squirrel_Ear_Hat_Kr: true C_Black_Moon_Cat_kr: true - Reset: - Chance: 100000 - Materials: - - Material: Enchant_Ticket Order: - Slot: 2 - Slot: 1 @@ -11827,10 +11773,6 @@ Body: C_School_Bag_BL: true C_School_Bag_BU: true C_School_Bag_PU: true - Reset: - Chance: 100000 - Materials: - - Material: Enchant_Ticket Order: - Slot: 0 - Slot: 1 @@ -11957,12 +11899,6 @@ Body: TargetItems: E_Illusion_Engine_A: true E_Illusion_Engine_B: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -12056,12 +11992,6 @@ Body: TargetItems: E_Illusion_Leg_A: true E_Illusion_Leg_B: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -12155,12 +12085,6 @@ Body: TargetItems: E_Auto_B_R: true E_Auto_BC_R: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -12252,12 +12176,6 @@ Body: TargetItems: E_Illusion_B_R: true E_Illusion_BC_R: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -12393,12 +12311,6 @@ Body: TargetItems: E_Illusion_B_L: true E_Illusion_BC_L: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -12534,12 +12446,6 @@ Body: TargetItems: E_Auto_Armor_A: true E_Auto_Armor_B: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -13043,12 +12949,6 @@ Body: TargetItems: E_Auto_Engine_A: true E_Auto_Engine_B: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -13124,12 +13024,6 @@ Body: TargetItems: E_Auto_Leg_A: true E_Auto_Leg_B: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -13249,12 +13143,6 @@ Body: D_Glacier_Shotgun: true D_Glacier_Gatling: true D_Glacier_Launcher: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Small_Spray_Of_Flowers - Amount: 5 Order: - Slot: 3 - Slot: 2 @@ -13356,7 +13244,6 @@ Body: Amount: 10 - Material: EP19_S_F_2_Extract Amount: 15 - Materials: - Material: EP19_S_F_3_Extract Amount: 25 - Item: Glacier_F_Orb_13 @@ -15159,7 +15046,6 @@ Body: - Material: EP19_N_P_Crystal Amount: 7 - Material: EP19_D_P_Stone - Amount: 1 - Enchant: Physical_Grade_3 Upgrade: Physical_Grade_4 Materials: @@ -15225,7 +15111,6 @@ Body: - Material: EP19_N_P_Crystal Amount: 7 - Material: EP19_D_P_Stone - Amount: 1 - Enchant: Magical_Grade_3 Upgrade: Magical_Grade_4 Materials: @@ -15264,11 +15149,6 @@ Body: - Id: 51 TargetItems: C_20th_Anniversary_Hat: true - Reset: - Chance: 100000 - Price: 10000 - Materials: - - Material: Evt_20th_Coin Order: - Slot: 3 Slots: @@ -15427,7 +15307,7 @@ Body: Chance: 500 - Item: Dexterity4 Chance: 500 - - Enchantgrade: 3 + - Enchantgrade: 4 Items: - Item: Strength3 Chance: 15000 @@ -18094,3 +17974,2925 @@ Body: Chance: 2000 - Item: Barmund_Death5 Chance: 500 + - Id: 56 + TargetItems: + Dimmension_W_Key: true + Dimmension_W_Padlock: true + Dimmension_W_Keyring: true + Reset: + Chance: 100000 + Price: 10000 + Materials: + - Material: Heros_Gold_Bar + Amount: 30 + Order: + - Slot: 3 + - Slot: 2 + Slots: + - Slot: 3 + PerfectEnchants: + - Item: Pow_Orb_1 + Materials: + - Material: Heros_Gold_Bar + Amount: 25 + - Material: Heros_Silver_Bar + Amount: 50 + - Material: Heros_Copper_Bar + Amount: 100 + - Material: Heros_Iron_Bar + Amount: 200 + - Item: Spl_Orb_1 + Materials: + - Material: Heros_Gold_Bar + Amount: 25 + - Material: Heros_Silver_Bar + Amount: 50 + - Material: Heros_Copper_Bar + Amount: 100 + - Material: Heros_Iron_Bar + Amount: 200 + Upgrades: + - Enchant: Pow_Orb_1 + Upgrade: Pow_Orb_2 + Materials: + - Material: Heros_Ruby + Amount: 2 + - Material: Heros_Topaz + Amount: 2 + - Material: Heros_Sapphire + Amount: 2 + - Material: Heros_Emerald + Amount: 2 + - Material: Heros_Diamond + Amount: 2 + - Enchant: Pow_Orb_2 + Upgrade: Pow_Orb_3 + Materials: + - Material: Heros_Ruby + Amount: 4 + - Material: Heros_Topaz + Amount: 4 + - Material: Heros_Sapphire + Amount: 4 + - Material: Heros_Emerald + Amount: 4 + - Material: Heros_Diamond + Amount: 4 + - Enchant: Pow_Orb_3 + Upgrade: Pow_Orb_4 + Materials: + - Material: Heros_Ruby + Amount: 6 + - Material: Heros_Topaz + Amount: 6 + - Material: Heros_Sapphire + Amount: 6 + - Material: Heros_Emerald + Amount: 6 + - Material: Heros_Diamond + Amount: 6 + - Enchant: Pow_Orb_4 + Upgrade: Pow_Orb_5 + Materials: + - Material: Heros_Ruby + Amount: 8 + - Material: Heros_Topaz + Amount: 8 + - Material: Heros_Sapphire + Amount: 8 + - Material: Heros_Emerald + Amount: 8 + - Material: Heros_Diamond + Amount: 8 + - Enchant: Pow_Orb_5 + Upgrade: Pow_Orb_6 + Materials: + - Material: Heros_Ruby + Amount: 10 + - Material: Heros_Topaz + Amount: 10 + - Material: Heros_Sapphire + Amount: 10 + - Material: Heros_Emerald + Amount: 10 + - Material: Heros_Diamond + Amount: 10 + - Enchant: Pow_Orb_6 + Upgrade: Pow_Orb_7 + Materials: + - Material: Heros_Ruby + Amount: 12 + - Material: Heros_Topaz + Amount: 12 + - Material: Heros_Sapphire + Amount: 12 + - Material: Heros_Emerald + Amount: 12 + - Material: Heros_Diamond + Amount: 12 + - Enchant: Pow_Orb_7 + Upgrade: Pow_Orb_8 + Materials: + - Material: Heros_Ruby + Amount: 14 + - Material: Heros_Topaz + Amount: 14 + - Material: Heros_Sapphire + Amount: 14 + - Material: Heros_Emerald + Amount: 14 + - Material: Heros_Diamond + Amount: 14 + - Enchant: Pow_Orb_8 + Upgrade: Pow_Orb_9 + Materials: + - Material: Heros_Ruby + Amount: 16 + - Material: Heros_Topaz + Amount: 16 + - Material: Heros_Sapphire + Amount: 16 + - Material: Heros_Emerald + Amount: 16 + - Material: Heros_Diamond + Amount: 16 + - Enchant: Pow_Orb_9 + Upgrade: Pow_Orb_10 + Materials: + - Material: Heros_Ruby + Amount: 18 + - Material: Heros_Topaz + Amount: 18 + - Material: Heros_Sapphire + Amount: 18 + - Material: Heros_Emerald + Amount: 18 + - Material: Heros_Diamond + Amount: 18 + - Enchant: Pow_Orb_10 + Upgrade: Pow_Orb_11 + Materials: + - Material: Heros_Ruby_1 + Amount: 4 + - Material: Heros_Topaz_1 + Amount: 4 + - Material: Heros_Sapphire_1 + Amount: 4 + - Material: Heros_Emerald_1 + Amount: 4 + - Material: Heros_Diamond_1 + Amount: 4 + - Enchant: Pow_Orb_11 + Upgrade: Pow_Orb_12 + Materials: + - Material: Heros_Ruby_1 + Amount: 6 + - Material: Heros_Topaz_1 + Amount: 6 + - Material: Heros_Sapphire_1 + Amount: 6 + - Material: Heros_Emerald_1 + Amount: 6 + - Material: Heros_Diamond_1 + Amount: 6 + - Enchant: Pow_Orb_12 + Upgrade: Pow_Orb_13 + Materials: + - Material: Heros_Ruby_1 + Amount: 8 + - Material: Heros_Topaz_1 + Amount: 8 + - Material: Heros_Sapphire_1 + Amount: 8 + - 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Enchant: Shooter_Orb_9 + Upgrade: Shooter_Orb_10 + Materials: + - Material: Heros_Ruby_1 + Amount: 12 + - Material: Heros_Topaz_1 + Amount: 12 + - Material: Heros_Sapphire_1 + Amount: 12 + - Material: Heros_Emerald_1 + Amount: 12 + - Material: Heros_Diamond_1 + Amount: 12 + - Enchant: Shooter_Orb_10 + Upgrade: Shooter_Orb_11 + Materials: + - Material: Heros_Ruby_2 + Amount: 3 + - Material: Heros_Topaz_2 + Amount: 3 + - Material: Heros_Sapphire_2 + Amount: 3 + - Material: Heros_Emerald_2 + Amount: 3 + - Material: Heros_Diamond_2 + Amount: 3 + - Enchant: Shooter_Orb_11 + Upgrade: Shooter_Orb_12 + Materials: + - Material: Heros_Ruby_2 + Amount: 6 + - Material: Heros_Topaz_2 + Amount: 6 + - Material: Heros_Sapphire_2 + Amount: 6 + - Material: Heros_Emerald_2 + Amount: 6 + - Material: Heros_Diamond_2 + Amount: 6 + - Enchant: Shooter_Orb_12 + Upgrade: Shooter_Orb_13 + Materials: + - Material: Heros_Ruby_2 + Amount: 9 + - Material: Heros_Topaz_2 + Amount: 9 + - Material: Heros_Sapphire_2 + Amount: 9 + - Material: Heros_Emerald_2 + Amount: 9 + - Material: Heros_Diamond_2 + Amount: 9 + - Enchant: Shooter_Orb_13 + Upgrade: Shooter_Orb_14 + Materials: + - Material: Heros_Ruby_2 + Amount: 12 + - Material: Heros_Topaz_2 + Amount: 12 + - Material: Heros_Sapphire_2 + Amount: 12 + - Material: Heros_Emerald_2 + Amount: 12 + - Material: Heros_Diamond_2 + Amount: 12 + - Enchant: Shooter_Orb_14 + Upgrade: Shooter_Orb_15 + Materials: + - Material: Heros_Ruby_2 + Amount: 15 + - Material: Heros_Topaz_2 + Amount: 15 + - Material: Heros_Sapphire_2 + Amount: 15 + - Material: Heros_Emerald_2 + Amount: 15 + - Material: Heros_Diamond_2 + Amount: 15 + - Id: 57 + TargetItems: + Barmund_Soul_Ring: true + Reset: + Chance: 70000 + Price: 1000000 + Materials: + - Material: Soul_Barmund_Rune2 + Amount: 2 + Order: + - Slot: 3 + - Slot: 2 + Slots: + - Slot: 3 + Price: 100000 + Materials: + - Material: Soul_Barmund_Rune2 + Amount: 2 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Pow1 + Chance: 10000 + - Item: Ba_Pow2 + Chance: 4500 + - Item: Ba_Pow3 + Chance: 1500 + - Item: Ba_Pow4 + Chance: 500 + - Item: Ba_Pow5 + Chance: 200 + - Item: Ba_Con1 + Chance: 10000 + - Item: Ba_Con2 + Chance: 4500 + - Item: Ba_Con3 + Chance: 1500 + - Item: Ba_Con4 + Chance: 500 + - Item: Ba_Con5 + Chance: 200 + - Item: Ba_Crt1 + Chance: 10000 + - Item: Ba_Crt2 + Chance: 4500 + - Item: Ba_Crt3 + Chance: 1500 + - Item: Ba_Crt4 + Chance: 500 + - Item: Ba_Crt5 + Chance: 200 + - Item: Ba_Sta1 + Chance: 10000 + - Item: Ba_Sta2 + Chance: 4500 + - Item: Ba_Sta3 + Chance: 1500 + - Item: Ba_Sta4 + Chance: 500 + - Item: Ba_Sta5 + Chance: 200 + - Item: Ba_Spl1 + Chance: 10000 + - Item: Ba_Spl2 + Chance: 4500 + - Item: Ba_Spl3 + Chance: 1500 + - Item: Ba_Spl4 + Chance: 500 + - Item: Ba_Spl5 + Chance: 200 + - Item: Ba_Wis1 + Chance: 10000 + - Item: Ba_Wis2 + Chance: 4500 + - Item: Ba_Wis3 + Chance: 1300 + - Item: Ba_Wis4 + Chance: 500 + - Item: Ba_Wis5 + Chance: 200 + - Slot: 2 + Price: 300000 + Materials: + - Material: Soul_Barmund_Rune2 + Amount: 5 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Stead1 + Chance: 10000 + - Item: Ba_Stead2 + Chance: 4500 + - Item: Ba_Stead3 + Chance: 1500 + - Item: Ba_Stead4 + Chance: 500 + - Item: Ba_Stead5 + Chance: 200 + - Item: Ba_Tenacity1 + Chance: 10000 + - Item: Ba_Tenacity2 + Chance: 4500 + - Item: Ba_Tenacity3 + Chance: 1500 + - Item: Ba_Tenacity4 + Chance: 500 + - Item: Ba_Tenacity5 + Chance: 200 + - Item: Ba_Intelligence1 + Chance: 10000 + - Item: Ba_Intelligence2 + Chance: 4500 + - Item: Ba_Intelligence3 + Chance: 1500 + - Item: Ba_Intelligence4 + Chance: 500 + - Item: Ba_Intelligence5 + Chance: 200 + - Item: Ba_focus1 + Chance: 10000 + - Item: Ba_focus2 + Chance: 4500 + - Item: Ba_focus3 + Chance: 1500 + - Item: Ba_focus4 + Chance: 500 + - Item: Ba_focus5 + Chance: 200 + - Item: Ba_Agility1 + Chance: 10000 + - Item: Ba_Agility2 + Chance: 4500 + - Item: Ba_Agility3 + Chance: 1500 + - Item: Ba_Agility4 + Chance: 500 + - Item: Ba_Agility5 + Chance: 200 + - Item: Ba_Mental1 + Chance: 10000 + - Item: Ba_Mental2 + Chance: 4500 + - Item: Ba_Mental3 + Chance: 1300 + - Item: Ba_Mental4 + Chance: 500 + - Item: Ba_Mental5 + Chance: 200 + - Id: 58 + TargetItems: + Barmund_Venom_Ring: true + Reset: + Chance: 70000 + Price: 1000000 + Materials: + - Material: Venom_Barmund_Rune2 + Amount: 2 + Order: + - Slot: 3 + - Slot: 2 + Slots: + - Slot: 3 + Price: 100000 + Materials: + - Material: Venom_Barmund_Rune2 + Amount: 2 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Pow1 + Chance: 10000 + - Item: Ba_Pow2 + Chance: 4500 + - Item: Ba_Pow3 + Chance: 1500 + - Item: Ba_Pow4 + Chance: 500 + - Item: Ba_Pow5 + Chance: 200 + - Item: Ba_Con1 + Chance: 10000 + - Item: Ba_Con2 + Chance: 4500 + - Item: Ba_Con3 + Chance: 1500 + - Item: Ba_Con4 + Chance: 500 + - Item: Ba_Con5 + Chance: 200 + - Item: Ba_Crt1 + Chance: 10000 + - Item: Ba_Crt2 + Chance: 4500 + - Item: Ba_Crt3 + Chance: 1500 + - Item: Ba_Crt4 + Chance: 500 + - Item: Ba_Crt5 + Chance: 200 + - Item: Ba_Sta1 + Chance: 10000 + - Item: Ba_Sta2 + Chance: 4500 + - Item: Ba_Sta3 + Chance: 1500 + - Item: Ba_Sta4 + Chance: 500 + - Item: Ba_Sta5 + Chance: 200 + - Item: Ba_Spl1 + Chance: 10000 + - Item: Ba_Spl2 + Chance: 4500 + - Item: Ba_Spl3 + Chance: 1500 + - Item: Ba_Spl4 + Chance: 500 + - Item: Ba_Spl5 + Chance: 200 + - Item: Ba_Wis1 + Chance: 10000 + - Item: Ba_Wis2 + Chance: 4500 + - Item: Ba_Wis3 + Chance: 1300 + - Item: Ba_Wis4 + Chance: 500 + - Item: Ba_Wis5 + Chance: 200 + - Slot: 2 + Price: 300000 + Materials: + - Material: Venom_Barmund_Rune2 + Amount: 5 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Stead1 + Chance: 10000 + - Item: Ba_Stead2 + Chance: 4500 + - Item: Ba_Stead3 + Chance: 1500 + - Item: Ba_Stead4 + Chance: 500 + - Item: Ba_Stead5 + Chance: 200 + - Item: Ba_Tenacity1 + Chance: 10000 + - Item: Ba_Tenacity2 + Chance: 4500 + - Item: Ba_Tenacity3 + Chance: 1500 + - Item: Ba_Tenacity4 + Chance: 500 + - Item: Ba_Tenacity5 + Chance: 200 + - Item: Ba_Intelligence1 + Chance: 10000 + - Item: Ba_Intelligence2 + Chance: 4500 + - Item: Ba_Intelligence3 + Chance: 1500 + - Item: Ba_Intelligence4 + Chance: 500 + - Item: Ba_Intelligence5 + Chance: 200 + - Item: Ba_focus1 + Chance: 10000 + - Item: Ba_focus2 + Chance: 4500 + - Item: Ba_focus3 + Chance: 1500 + - Item: Ba_focus4 + Chance: 500 + - Item: Ba_focus5 + Chance: 200 + - Item: Ba_Agility1 + Chance: 10000 + - Item: Ba_Agility2 + Chance: 4500 + - Item: Ba_Agility3 + Chance: 1500 + - Item: Ba_Agility4 + Chance: 500 + - Item: Ba_Agility5 + Chance: 200 + - Item: Ba_Mental1 + Chance: 10000 + - Item: Ba_Mental2 + Chance: 4500 + - Item: Ba_Mental3 + Chance: 1300 + - Item: Ba_Mental4 + Chance: 500 + - Item: Ba_Mental5 + Chance: 200 + - Id: 59 + TargetItems: + Barmund_Temple_Ring: true + Reset: + Chance: 70000 + Price: 1000000 + Materials: + - Material: Temple_Barmund_Rune2 + Amount: 2 + Order: + - Slot: 3 + - Slot: 2 + Slots: + - Slot: 3 + Price: 100000 + Materials: + - Material: Temple_Barmund_Rune2 + Amount: 2 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Pow1 + Chance: 10000 + - Item: Ba_Pow2 + Chance: 4500 + - Item: Ba_Pow3 + Chance: 1500 + - Item: Ba_Pow4 + Chance: 500 + - Item: Ba_Pow5 + Chance: 200 + - Item: Ba_Con1 + Chance: 10000 + - Item: Ba_Con2 + Chance: 4500 + - Item: Ba_Con3 + Chance: 1500 + - Item: Ba_Con4 + Chance: 500 + - Item: Ba_Con5 + Chance: 200 + - Item: Ba_Crt1 + Chance: 10000 + - Item: Ba_Crt2 + Chance: 4500 + - Item: Ba_Crt3 + Chance: 1500 + - Item: Ba_Crt4 + Chance: 500 + - Item: Ba_Crt5 + Chance: 200 + - Item: Ba_Sta1 + Chance: 10000 + - Item: Ba_Sta2 + Chance: 4500 + - Item: Ba_Sta3 + Chance: 1500 + - Item: Ba_Sta4 + Chance: 500 + - Item: Ba_Sta5 + Chance: 200 + - Item: Ba_Spl1 + Chance: 10000 + - Item: Ba_Spl2 + Chance: 4500 + - Item: Ba_Spl3 + Chance: 1500 + - Item: Ba_Spl4 + Chance: 500 + - Item: Ba_Spl5 + Chance: 200 + - Item: Ba_Wis1 + Chance: 10000 + - Item: Ba_Wis2 + Chance: 4500 + - Item: Ba_Wis3 + Chance: 1300 + - Item: Ba_Wis4 + Chance: 500 + - Item: Ba_Wis5 + Chance: 200 + - Slot: 2 + Price: 300000 + Materials: + - Material: Temple_Barmund_Rune2 + Amount: 5 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Stead1 + Chance: 10000 + - Item: Ba_Stead2 + Chance: 4500 + - Item: Ba_Stead3 + Chance: 1500 + - Item: Ba_Stead4 + Chance: 500 + - Item: Ba_Stead5 + Chance: 200 + - Item: Ba_Tenacity1 + Chance: 10000 + - Item: Ba_Tenacity2 + Chance: 4500 + - Item: Ba_Tenacity3 + Chance: 1500 + - Item: Ba_Tenacity4 + Chance: 500 + - Item: Ba_Tenacity5 + Chance: 200 + - Item: Ba_Intelligence1 + Chance: 10000 + - Item: Ba_Intelligence2 + Chance: 4500 + - Item: Ba_Intelligence3 + Chance: 1500 + - Item: Ba_Intelligence4 + Chance: 500 + - Item: Ba_Intelligence5 + Chance: 200 + - Item: Ba_focus1 + Chance: 10000 + - Item: Ba_focus2 + Chance: 4500 + - Item: Ba_focus3 + Chance: 1500 + - Item: Ba_focus4 + Chance: 500 + - Item: Ba_focus5 + Chance: 200 + - Item: Ba_Agility1 + Chance: 10000 + - Item: Ba_Agility2 + Chance: 4500 + - Item: Ba_Agility3 + Chance: 1500 + - Item: Ba_Agility4 + Chance: 500 + - Item: Ba_Agility5 + Chance: 200 + - Item: Ba_Mental1 + Chance: 10000 + - Item: Ba_Mental2 + Chance: 4500 + - Item: Ba_Mental3 + Chance: 1300 + - Item: Ba_Mental4 + Chance: 500 + - Item: Ba_Mental5 + Chance: 200 + - Id: 60 + TargetItems: + Soul_Rune_Ring: true + Soul_M_Ring: true + Reset: + Chance: 80000 + Price: 1000000 + Materials: + - Material: Soul_Barmund_Rune2 + Amount: 2 + Order: + - Slot: 3 + - Slot: 2 + - Slot: 1 + Slots: + - Slot: 3 + Price: 100000 + Materials: + - Material: Soul_Barmund_Rune2 + - Material: Barmund_Water + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Pow1 + Chance: 10000 + - Item: Ba_Pow2 + Chance: 4500 + - Item: Ba_Pow3 + Chance: 1500 + - Item: Ba_Pow4 + Chance: 500 + - Item: Ba_Pow5 + Chance: 200 + - Item: Ba_Con1 + Chance: 10000 + - Item: Ba_Con2 + Chance: 4500 + - Item: Ba_Con3 + Chance: 1500 + - Item: Ba_Con4 + Chance: 500 + - Item: Ba_Con5 + Chance: 200 + - Item: Ba_Crt1 + Chance: 10000 + - Item: Ba_Crt2 + Chance: 4500 + - Item: Ba_Crt3 + Chance: 1500 + - Item: Ba_Crt4 + Chance: 500 + - Item: Ba_Crt5 + Chance: 200 + - Item: Ba_Sta1 + Chance: 10000 + - Item: Ba_Sta2 + Chance: 4500 + - Item: Ba_Sta3 + Chance: 1500 + - Item: Ba_Sta4 + Chance: 500 + - Item: Ba_Sta5 + Chance: 200 + - Item: Ba_Spl1 + Chance: 10000 + - Item: Ba_Spl2 + Chance: 4500 + - Item: Ba_Spl3 + Chance: 1500 + - Item: Ba_Spl4 + Chance: 500 + - Item: Ba_Spl5 + Chance: 200 + - Item: Ba_Wis1 + Chance: 10000 + - Item: Ba_Wis2 + Chance: 4500 + - Item: Ba_Wis3 + Chance: 1300 + - Item: Ba_Wis4 + Chance: 500 + - Item: Ba_Wis5 + Chance: 200 + - Slot: 2 + Price: 300000 + Materials: + - Material: Soul_Barmund_Rune2 + Amount: 3 + - Material: Barmund_Water + Amount: 3 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Stead1 + Chance: 10000 + - Item: Ba_Stead2 + Chance: 4500 + - Item: Ba_Stead3 + Chance: 1500 + - Item: Ba_Stead4 + Chance: 500 + - Item: Ba_Stead5 + Chance: 200 + - Item: Ba_Tenacity1 + Chance: 10000 + - Item: Ba_Tenacity2 + Chance: 4500 + - Item: Ba_Tenacity3 + Chance: 1500 + - Item: Ba_Tenacity4 + Chance: 500 + - Item: Ba_Tenacity5 + Chance: 200 + - Item: Ba_Intelligence1 + Chance: 10000 + - Item: Ba_Intelligence2 + Chance: 4500 + - Item: Ba_Intelligence3 + Chance: 1500 + - Item: Ba_Intelligence4 + Chance: 500 + - Item: Ba_Intelligence5 + Chance: 200 + - Item: Ba_focus1 + Chance: 10000 + - Item: Ba_focus2 + Chance: 4500 + - Item: Ba_focus3 + Chance: 1500 + - Item: Ba_focus4 + Chance: 500 + - Item: Ba_focus5 + Chance: 200 + - Item: Ba_Agility1 + Chance: 10000 + - Item: Ba_Agility2 + Chance: 4500 + - Item: Ba_Agility3 + Chance: 1500 + - Item: Ba_Agility4 + Chance: 500 + - Item: Ba_Agility5 + Chance: 200 + - Item: Ba_Mental1 + Chance: 10000 + - Item: Ba_Mental2 + Chance: 4500 + - Item: Ba_Mental3 + Chance: 1300 + - Item: Ba_Mental4 + Chance: 500 + - Item: Ba_Mental5 + Chance: 200 + - Slot: 1 + Price: 300000 + Materials: + - Material: Soul_Barmund_Rune2 + Amount: 5 + - Material: Barmund_Water + Amount: 5 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Bio_Jam_Df1 + Chance: 14180 + - Item: Bio_Jam_Df2 + Chance: 5300 + - Item: Bio_Jam_Df3 + Chance: 500 + - Item: Bio_Jam_Es1 + Chance: 14180 + - Item: Bio_Jam_Es2 + Chance: 5300 + - Item: Bio_Jam_Es3 + Chance: 500 + - Item: Bio_Jam_Vl1 + Chance: 14180 + - Item: Bio_Jam_Vl2 + Chance: 5300 + - Item: Bio_Jam_Vl3 + Chance: 500 + - Item: Bio_Jam_Eq1 + Chance: 14180 + - Item: Bio_Jam_Eq2 + Chance: 5300 + - Item: Bio_Jam_Eq3 + Chance: 500 + - Item: Bio_Jam_Hd1 + Chance: 14180 + - Item: Bio_Jam_Hd2 + Chance: 5300 + - Item: Bio_Jam_Hd3 + Chance: 500 + - Item: Bio_Jam_Normal + Chance: 50 + - Item: Bio_Jam_Boss + Chance: 50 + - Id: 61 + TargetItems: + Venom_Rune_Ring: true + Venom_M_Ring: true + Reset: + Chance: 80000 + Price: 1000000 + Materials: + - Material: Venom_Barmund_Rune2 + Amount: 2 + Order: + - Slot: 3 + - Slot: 2 + - Slot: 1 + Slots: + - Slot: 3 + Price: 100000 + Materials: + - Material: Venom_Barmund_Rune2 + - Material: Barmund_Water3 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Pow1 + Chance: 10000 + - Item: Ba_Pow2 + Chance: 4500 + - Item: Ba_Pow3 + Chance: 1500 + - Item: Ba_Pow4 + Chance: 500 + - Item: Ba_Pow5 + Chance: 200 + - Item: Ba_Con1 + Chance: 10000 + - Item: Ba_Con2 + Chance: 4500 + - Item: Ba_Con3 + Chance: 1500 + - Item: Ba_Con4 + Chance: 500 + - Item: Ba_Con5 + Chance: 200 + - Item: Ba_Crt1 + Chance: 10000 + - Item: Ba_Crt2 + Chance: 4500 + - Item: Ba_Crt3 + Chance: 1500 + - Item: Ba_Crt4 + Chance: 500 + - Item: Ba_Crt5 + Chance: 200 + - Item: Ba_Sta1 + Chance: 10000 + - Item: Ba_Sta2 + Chance: 4500 + - Item: Ba_Sta3 + Chance: 1500 + - Item: Ba_Sta4 + Chance: 500 + - Item: Ba_Sta5 + Chance: 200 + - Item: Ba_Spl1 + Chance: 10000 + - Item: Ba_Spl2 + Chance: 4500 + - Item: Ba_Spl3 + Chance: 1500 + - Item: Ba_Spl4 + Chance: 500 + - Item: Ba_Spl5 + Chance: 200 + - Item: Ba_Wis1 + Chance: 10000 + - Item: Ba_Wis2 + Chance: 4500 + - Item: Ba_Wis3 + Chance: 1300 + - Item: Ba_Wis4 + Chance: 500 + - Item: Ba_Wis5 + Chance: 200 + - Slot: 2 + Price: 300000 + Materials: + - Material: Venom_Barmund_Rune2 + Amount: 3 + - Material: Barmund_Water3 + Amount: 3 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Stead1 + Chance: 10000 + - Item: Ba_Stead2 + Chance: 4500 + - Item: Ba_Stead3 + Chance: 1500 + - Item: Ba_Stead4 + Chance: 500 + - Item: Ba_Stead5 + Chance: 200 + - Item: Ba_Tenacity1 + Chance: 10000 + - Item: Ba_Tenacity2 + Chance: 4500 + - Item: Ba_Tenacity3 + Chance: 1500 + - Item: Ba_Tenacity4 + Chance: 500 + - Item: Ba_Tenacity5 + Chance: 200 + - Item: Ba_Intelligence1 + Chance: 10000 + - Item: Ba_Intelligence2 + Chance: 4500 + - Item: Ba_Intelligence3 + Chance: 1500 + - Item: Ba_Intelligence4 + Chance: 500 + - Item: Ba_Intelligence5 + Chance: 200 + - Item: Ba_focus1 + Chance: 10000 + - Item: Ba_focus2 + Chance: 4500 + - Item: Ba_focus3 + Chance: 1500 + - Item: Ba_focus4 + Chance: 500 + - Item: Ba_focus5 + Chance: 200 + - Item: Ba_Agility1 + Chance: 10000 + - Item: Ba_Agility2 + Chance: 4500 + - Item: Ba_Agility3 + Chance: 1500 + - Item: Ba_Agility4 + Chance: 500 + - Item: Ba_Agility5 + Chance: 200 + - Item: Ba_Mental1 + Chance: 10000 + - Item: Ba_Mental2 + Chance: 4500 + - Item: Ba_Mental3 + Chance: 1300 + - Item: Ba_Mental4 + Chance: 500 + - Item: Ba_Mental5 + Chance: 200 + - Slot: 1 + Price: 300000 + Materials: + - Material: Venom_Barmund_Rune2 + Amount: 5 + - Material: Barmund_Water3 + Amount: 5 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Bio_Jam_Df1 + Chance: 14180 + - Item: Bio_Jam_Df2 + Chance: 5300 + - Item: Bio_Jam_Df3 + Chance: 500 + - Item: Bio_Jam_Es1 + Chance: 14180 + - Item: Bio_Jam_Es2 + Chance: 5300 + - Item: Bio_Jam_Es3 + Chance: 500 + - Item: Bio_Jam_Vl1 + Chance: 14180 + - Item: Bio_Jam_Vl2 + Chance: 5300 + - Item: Bio_Jam_Vl3 + Chance: 500 + - Item: Bio_Jam_Eq1 + Chance: 14180 + - Item: Bio_Jam_Eq2 + Chance: 5300 + - Item: Bio_Jam_Eq3 + Chance: 500 + - Item: Bio_Jam_Hd1 + Chance: 14180 + - Item: Bio_Jam_Hd2 + Chance: 5300 + - Item: Bio_Jam_Hd3 + Chance: 500 + - Item: Bio_Jam_Normal + Chance: 50 + - Item: Bio_Jam_Boss + Chance: 50 + - Id: 62 + TargetItems: + Temple_Rune_Ring: true + Temple_M_Ring: true + Reset: + Chance: 80000 + Price: 1000000 + Materials: + - Material: Temple_Barmund_Rune2 + Amount: 2 + Order: + - Slot: 3 + - Slot: 2 + - Slot: 1 + Slots: + - Slot: 3 + Price: 100000 + Materials: + - Material: Temple_Barmund_Rune2 + - Material: Barmund_Water2 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Pow1 + Chance: 10000 + - Item: Ba_Pow2 + Chance: 4500 + - Item: Ba_Pow3 + Chance: 1500 + - Item: Ba_Pow4 + Chance: 500 + - Item: Ba_Pow5 + Chance: 200 + - Item: Ba_Con1 + Chance: 10000 + - Item: Ba_Con2 + Chance: 4500 + - Item: Ba_Con3 + Chance: 1500 + - Item: Ba_Con4 + Chance: 500 + - Item: Ba_Con5 + Chance: 200 + - Item: Ba_Crt1 + Chance: 10000 + - Item: Ba_Crt2 + Chance: 4500 + - Item: Ba_Crt3 + Chance: 1500 + - Item: Ba_Crt4 + Chance: 500 + - Item: Ba_Crt5 + Chance: 200 + - Item: Ba_Sta1 + Chance: 10000 + - Item: Ba_Sta2 + Chance: 4500 + - Item: Ba_Sta3 + Chance: 1500 + - Item: Ba_Sta4 + Chance: 500 + - Item: Ba_Sta5 + Chance: 200 + - Item: Ba_Spl1 + Chance: 10000 + - Item: Ba_Spl2 + Chance: 4500 + - Item: Ba_Spl3 + Chance: 1500 + - Item: Ba_Spl4 + Chance: 500 + - Item: Ba_Spl5 + Chance: 200 + - Item: Ba_Wis1 + Chance: 10000 + - Item: Ba_Wis2 + Chance: 4500 + - Item: Ba_Wis3 + Chance: 1300 + - Item: Ba_Wis4 + Chance: 500 + - Item: Ba_Wis5 + Chance: 200 + - Slot: 2 + Price: 300000 + Materials: + - Material: Temple_Barmund_Rune2 + Amount: 3 + - Material: Barmund_Water2 + Amount: 3 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Ba_Stead1 + Chance: 10000 + - Item: Ba_Stead2 + Chance: 4500 + - Item: Ba_Stead3 + Chance: 1500 + - Item: Ba_Stead4 + Chance: 500 + - Item: Ba_Stead5 + Chance: 200 + - Item: Ba_Tenacity1 + Chance: 10000 + - Item: Ba_Tenacity2 + Chance: 4500 + - Item: Ba_Tenacity3 + Chance: 1500 + - Item: Ba_Tenacity4 + Chance: 500 + - Item: Ba_Tenacity5 + Chance: 200 + - Item: Ba_Intelligence1 + Chance: 10000 + - Item: Ba_Intelligence2 + Chance: 4500 + - Item: Ba_Intelligence3 + Chance: 1500 + - Item: Ba_Intelligence4 + Chance: 500 + - Item: Ba_Intelligence5 + Chance: 200 + - Item: Ba_focus1 + Chance: 10000 + - Item: Ba_focus2 + Chance: 4500 + - Item: Ba_focus3 + Chance: 1500 + - Item: Ba_focus4 + Chance: 500 + - Item: Ba_focus5 + Chance: 200 + - Item: Ba_Agility1 + Chance: 10000 + - Item: Ba_Agility2 + Chance: 4500 + - Item: Ba_Agility3 + Chance: 1500 + - Item: Ba_Agility4 + Chance: 500 + - Item: Ba_Agility5 + Chance: 200 + - Item: Ba_Mental1 + Chance: 10000 + - Item: Ba_Mental2 + Chance: 4500 + - Item: Ba_Mental3 + Chance: 1300 + - Item: Ba_Mental4 + Chance: 500 + - Item: Ba_Mental5 + Chance: 200 + - Slot: 1 + Price: 300000 + Materials: + - Material: Temple_Barmund_Rune2 + Amount: 5 + - Material: Barmund_Water2 + Amount: 5 + Enchants: + - Enchantgrade: 0 + Items: + - Item: Bio_Jam_Df1 + Chance: 14180 + - Item: Bio_Jam_Df2 + Chance: 5300 + - Item: Bio_Jam_Df3 + Chance: 500 + - Item: Bio_Jam_Es1 + Chance: 14180 + - Item: Bio_Jam_Es2 + Chance: 5300 + - Item: Bio_Jam_Es3 + Chance: 500 + - Item: Bio_Jam_Vl1 + Chance: 14180 + - Item: Bio_Jam_Vl2 + Chance: 5300 + - Item: Bio_Jam_Vl3 + Chance: 500 + - Item: Bio_Jam_Eq1 + Chance: 14180 + - Item: Bio_Jam_Eq2 + Chance: 5300 + - Item: Bio_Jam_Eq3 + Chance: 500 + - Item: Bio_Jam_Hd1 + Chance: 14180 + - Item: Bio_Jam_Hd2 + Chance: 5300 + - Item: Bio_Jam_Hd3 + Chance: 500 + - Item: Bio_Jam_Normal + Chance: 50 + - Item: Bio_Jam_Boss + Chance: 50 + - Id: 65 + TargetItems: + Punish_Hall: true + Saint_Bringer: true + Humma_Brilliance: true + Luppiter_Spear: true + Holy_Raise_Spear: true + Lightforce_Foxtail_Wand: true + Shining_Light_Katar: true + Angel_Wing_Bow: true + Guardian_Saber: true + Holy_Light_Dagger: true + Light_Power_Harp: true + Light_Power_Spark: true + Lighting_Splatter: true + Justice_Bomber: true + Last_Dawn: true + Devil_Hunter: true + Road_Of_Glory: true + Victory_Sword: true + Divine_Buster: true + Orign_Of_Life: true + Destiny_Staff: true + Blessed_Bible: true + Soul_Liberator: true + Reset: + Chance: 100000 + Price: 1000000 + Materials: + - Material: Fate_Fragment + Amount: 20 + Order: + - Slot: 3 + - Slot: 2 + Slots: + - Slot: 3 + PerfectEnchants: + - Item: Sharp1 + Price: 1500000 + Materials: + - Material: Fate_Fragment + Amount: 150 + - Item: Hit_Plus1 + Price: 1500000 + Materials: + - Material: Fate_Fragment + Amount: 150 + - Item: Attack_Delay_1 + Price: 1500000 + Materials: + - Material: Fate_Fragment + Amount: 150 + - Item: Caster1 + Price: 1500000 + Materials: + - Material: Fate_Fragment + Amount: 150 + Upgrades: + - Enchant: Sharp1 + Upgrade: Sharp2 + Materials: + - Material: Fate_Fragment + Amount: 40 + - Enchant: Sharp2 + Upgrade: Sharp3 + Materials: + - Material: Fate_Fragment + Amount: 45 + - Enchant: Sharp3 + Upgrade: Sharp4 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Sharp4 + Upgrade: Sharp5 + Materials: + - Material: Fate_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Hit_Plus1 + Upgrade: Hit_Plus2 + Materials: + - Material: Fate_Fragment + Amount: 40 + - Enchant: Hit_Plus2 + Upgrade: Hit_Plus3 + Materials: + - Material: Fate_Fragment + Amount: 45 + - Enchant: Hit_Plus3 + Upgrade: Hit_Plus4 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Hit_Plus4 + Upgrade: Hit_Plus5 + Materials: + - Material: Fate_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Attack_Delay_1 + Upgrade: Attack_Delay_2 + Materials: + - Material: Fate_Fragment + Amount: 40 + - Enchant: Attack_Delay_2 + Upgrade: Attack_Delay_3 + Materials: + - Material: Fate_Fragment + Amount: 45 + - Enchant: Attack_Delay_3 + Upgrade: Attack_Delay_4 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Attack_Delay_4 + Upgrade: Attack_Delay_5 + Materials: + - Material: Fate_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Caster1 + Upgrade: Caster2 + Materials: + - Material: Fate_Fragment + Amount: 40 + - Enchant: Caster2 + Upgrade: Caster3 + Materials: + - Material: Fate_Fragment + Amount: 45 + - Enchant: Caster3 + Upgrade: Caster4 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Caster4 + Upgrade: Caster5 + Materials: + - Material: Fate_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Slot: 2 + PerfectEnchants: + - Item: Expert_Archer1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 250 + - Material: M_Dimension_Essence + - Item: Expert_Fighter1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 250 + - Material: M_Dimension_Essence + - Item: Expert_Magician1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 250 + - Material: M_Dimension_Essence + Upgrades: + - Enchant: Expert_Archer1 + Upgrade: Expert_Archer2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Enchant: Expert_Archer2 + Upgrade: Expert_Archer3 + Materials: + - Material: Fate_Fragment + Amount: 55 + - Enchant: Expert_Archer3 + Upgrade: Expert_Archer4 + Materials: + - Material: Fate_Fragment + Amount: 60 + - Material: M_Dimension_Essence + - Enchant: Expert_Archer4 + Upgrade: Expert_Archer5 + Materials: + - Material: Fate_Fragment + Amount: 65 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Expert_Fighter1 + Upgrade: Expert_Fighter2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Enchant: Expert_Fighter2 + Upgrade: Expert_Fighter3 + Materials: + - Material: Fate_Fragment + Amount: 55 + - Enchant: Expert_Fighter3 + Upgrade: Expert_Fighter4 + Materials: + - Material: Fate_Fragment + Amount: 60 + - Material: M_Dimension_Essence + - Enchant: Expert_Fighter4 + Upgrade: Expert_Fighter5 + Materials: + - Material: Fate_Fragment + Amount: 65 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Expert_Magician1 + Upgrade: Expert_Magician2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Enchant: Expert_Magician2 + Upgrade: Expert_Magician3 + Materials: + - Material: Fate_Fragment + Amount: 55 + - Enchant: Expert_Magician3 + Upgrade: Expert_Magician4 + Materials: + - Material: Fate_Fragment + Amount: 60 + - Material: M_Dimension_Essence + - Enchant: Expert_Magician4 + Upgrade: Expert_Magician5 + Materials: + - Material: Fate_Fragment + Amount: 65 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Id: 66 + TargetItems: + Demonic_Claw: true + Sealed_Bible: true + Darkness_Tablet: true + Devil_Wing_Staff: true + Doom_Bible: true + Soul_Harvest: true + The_Reaper: true + Underworld_Knife: true + Devil_Cursed_Sword: true + Dark_Angel_Ray_Bow: true + Crime_Violine: true + Crime_Whip: true + RG_5649: true + Devil_L_Launcher: true + Screaming_Rifle: true + Devils_Bullet: true + Outlaw_Cursed_Shotgun: true + Blood_Rapier: true + Destruction_Axe: true + Devil_Claw: true + Execution_Great_Sword: true + Devil_Guardian_Sword: true + Darkness_Foxtail_Model: true + Reset: + Chance: 100000 + Price: 1000000 + Materials: + - Material: Sin_Fragment + Amount: 20 + Order: + - Slot: 3 + - Slot: 2 + Slots: + - Slot: 3 + PerfectEnchants: + - Item: Sharp1 + Price: 1500000 + Materials: + - Material: Sin_Fragment + Amount: 150 + - Item: Hit_Plus1 + Price: 1500000 + Materials: + - Material: Sin_Fragment + Amount: 150 + - Item: Attack_Delay_1 + Price: 1500000 + Materials: + - Material: Sin_Fragment + Amount: 150 + - Item: Caster1 + Price: 1500000 + Materials: + - Material: Sin_Fragment + Amount: 150 + Upgrades: + - Enchant: Sharp1 + Upgrade: Sharp2 + Materials: + - Material: Sin_Fragment + Amount: 40 + - Enchant: Sharp2 + Upgrade: Sharp3 + Materials: + - Material: Sin_Fragment + Amount: 45 + - Enchant: Sharp3 + Upgrade: Sharp4 + Materials: + - Material: Sin_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Sharp4 + Upgrade: Sharp5 + Materials: + - Material: Sin_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Hit_Plus1 + Upgrade: Hit_Plus2 + Materials: + - Material: Sin_Fragment + Amount: 40 + - Enchant: Hit_Plus2 + Upgrade: Hit_Plus3 + Materials: + - Material: Sin_Fragment + Amount: 45 + - Enchant: Hit_Plus3 + Upgrade: Hit_Plus4 + Materials: + - Material: Sin_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Hit_Plus4 + Upgrade: Hit_Plus5 + Materials: + - Material: Sin_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Attack_Delay_1 + Upgrade: Attack_Delay_2 + Materials: + - Material: Sin_Fragment + Amount: 40 + - Enchant: Attack_Delay_2 + Upgrade: Attack_Delay_3 + Materials: + - Material: Sin_Fragment + Amount: 45 + - Enchant: Attack_Delay_3 + Upgrade: Attack_Delay_4 + Materials: + - Material: Sin_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Attack_Delay_4 + Upgrade: Attack_Delay_5 + Materials: + - Material: Sin_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Caster1 + Upgrade: Caster2 + Materials: + - Material: Sin_Fragment + Amount: 40 + - Enchant: Caster2 + Upgrade: Caster3 + Materials: + - Material: Sin_Fragment + Amount: 45 + - Enchant: Caster3 + Upgrade: Caster4 + Materials: + - Material: Sin_Fragment + Amount: 50 + - Material: M_Dimension_Essence + - Enchant: Caster4 + Upgrade: Caster5 + Materials: + - Material: Sin_Fragment + Amount: 55 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Slot: 2 + PerfectEnchants: + - Item: Expert_Archer1 + Price: 3000000 + Materials: + - Material: Sin_Fragment + Amount: 250 + - Material: M_Dimension_Essence + - Item: Expert_Fighter1 + Price: 3000000 + Materials: + - Material: Sin_Fragment + Amount: 250 + - Material: M_Dimension_Essence + - Item: Expert_Magician1 + Price: 3000000 + Materials: + - Material: Sin_Fragment + Amount: 250 + - Material: M_Dimension_Essence + Upgrades: + - Enchant: Expert_Archer1 + Upgrade: Expert_Archer2 + Materials: + - Material: Sin_Fragment + Amount: 50 + - Enchant: Expert_Archer2 + Upgrade: Expert_Archer3 + Materials: + - Material: Sin_Fragment + Amount: 55 + - Enchant: Expert_Archer3 + Upgrade: Expert_Archer4 + Materials: + - Material: Sin_Fragment + Amount: 60 + - Material: M_Dimension_Essence + - Enchant: Expert_Archer4 + Upgrade: Expert_Archer5 + Materials: + - Material: Sin_Fragment + Amount: 65 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Expert_Fighter1 + Upgrade: Expert_Fighter2 + Materials: + - Material: Sin_Fragment + Amount: 50 + - Enchant: Expert_Fighter2 + Upgrade: Expert_Fighter3 + Materials: + - Material: Sin_Fragment + Amount: 55 + - Enchant: Expert_Fighter3 + Upgrade: Expert_Fighter4 + Materials: + - Material: Sin_Fragment + Amount: 60 + - Material: M_Dimension_Essence + - Enchant: Expert_Fighter4 + Upgrade: Expert_Fighter5 + Materials: + - Material: Sin_Fragment + Amount: 65 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Enchant: Expert_Magician1 + Upgrade: Expert_Magician2 + Materials: + - Material: Sin_Fragment + Amount: 50 + - Enchant: Expert_Magician2 + Upgrade: Expert_Magician3 + Materials: + - Material: Sin_Fragment + Amount: 55 + - Enchant: Expert_Magician3 + Upgrade: Expert_Magician4 + Materials: + - Material: Sin_Fragment + Amount: 60 + - Material: M_Dimension_Essence + - Enchant: Expert_Magician4 + Upgrade: Expert_Magician5 + Materials: + - Material: Sin_Fragment + Amount: 65 + - Material: M_Dimension_Essence + - Material: Enchant_Ticket + - Id: 67 + TargetItems: + GoodnEvil_Circlet_DK: true + GoodnEvil_Circlet_IG: true + GoodnEvil_Circlet_AG: true + GoodnEvil_Circlet_EM: true + GoodnEvil_Circlet_CD: true + GoodnEvil_Circlet_IQ: true + GoodnEvil_Circlet_MT: true + GoodnEvil_Circlet_BO: true + GoodnEvil_Circlet_SHC: true + GoodnEvil_Circlet_ABC: true + GoodnEvil_Circlet_WH: true + GoodnEvil_Circlet_TR: true + GoodnEvil_Circlet_SS: true + GoodnEvil_Circlet_SKE: true + GoodnEvil_Circlet_SOA: true + GoodnEvil_Circlet_HN: true + GoodnEvil_Circlet_SH: true + GoodnEvil_Circlet_NW: true + GoodnEvil_Circlet_NW2: true + GoodnEvil_Circlet_NW3: true + GoodnEvil_Circlet_NW4: true + GoodnEvil_Circlet_NW5: true + Reset: + Chance: 100000 + Price: 1000000 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: Sin_Fragment + Amount: 50 + Order: + - Slot: 3 + - Slot: 2 + Slots: + - Slot: 3 + Price: 300000 + Materials: + - Material: Fate_Fragment + Amount: 25 + - Material: Sin_Fragment + Amount: 25 + - Material: M_Dimension_Essence + Enchants: + - Enchantgrade: 0 + Items: + - Item: Tenacity1 + Chance: 16667 + - Item: MagicEessence1 + Chance: 16667 + - Item: Adamatine1 + Chance: 16666 + - Item: MasterArcher1 + Chance: 16667 + - Item: Acute1 + Chance: 16667 + - Item: Affection1 + Chance: 16666 + - Enchantgrade: 1 + Items: + - Item: Tenacity1 + Chance: 16667 + - Item: MagicEessence1 + Chance: 16667 + - Item: Adamatine1 + Chance: 16666 + - Item: MasterArcher1 + Chance: 16667 + - Item: Acute1 + Chance: 16667 + - Item: Affection1 + Chance: 16666 + - Enchantgrade: 2 + Items: + - Item: Tenacity1 + Chance: 16667 + - Item: MagicEessence1 + Chance: 16667 + - Item: Adamatine1 + Chance: 16666 + - Item: MasterArcher1 + Chance: 16667 + - Item: Acute1 + Chance: 16667 + - Item: Affection1 + Chance: 16666 + - Enchantgrade: 3 + Items: + - Item: Tenacity1 + Chance: 16667 + - Item: MagicEessence1 + Chance: 16667 + - Item: Adamatine1 + Chance: 16666 + - Item: MasterArcher1 + Chance: 16667 + - Item: Acute1 + Chance: 16667 + - Item: Affection1 + Chance: 16666 + - Enchantgrade: 4 + Items: + - Item: Tenacity1 + Chance: 16667 + - Item: MagicEessence1 + Chance: 16667 + - Item: Adamatine1 + Chance: 16666 + - Item: MasterArcher1 + Chance: 16667 + - Item: Acute1 + Chance: 16667 + - Item: Affection1 + Chance: 16666 + PerfectEnchants: + - Item: Tenacity1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 100 + - Material: Sin_Fragment + Amount: 100 + - Material: M_Dimension_Essence + Amount: 2 + - Item: MagicEessence1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 100 + - Material: Sin_Fragment + Amount: 100 + - Material: M_Dimension_Essence + Amount: 2 + - Item: Adamatine1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 100 + - Material: Sin_Fragment + Amount: 100 + - Material: M_Dimension_Essence + Amount: 2 + - Item: MasterArcher1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 100 + - Material: Sin_Fragment + Amount: 100 + - Material: M_Dimension_Essence + Amount: 2 + - Item: Acute1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 100 + - Material: Sin_Fragment + Amount: 100 + - Material: M_Dimension_Essence + Amount: 2 + - Item: Affection1 + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 100 + - Material: Sin_Fragment + Amount: 100 + - Material: M_Dimension_Essence + Amount: 2 + Upgrades: + - Enchant: Tenacity1 + Upgrade: Tenacity2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: Sin_Fragment + Amount: 50 + - Material: Enchant_Ticket + - Enchant: Tenacity2 + Upgrade: Tenacity3 + Materials: + - Material: Fate_Fragment + Amount: 70 + - Material: Sin_Fragment + Amount: 70 + - Material: Enchant_Ticket + - Material: M_Dimension_Essence + - Enchant: MagicEessence1 + Upgrade: MagicEessence2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: Sin_Fragment + Amount: 50 + - Material: Enchant_Ticket + - Enchant: MagicEessence2 + Upgrade: MagicEessence3 + Materials: + - Material: Fate_Fragment + Amount: 70 + - Material: Sin_Fragment + Amount: 70 + - Material: Enchant_Ticket + - Material: M_Dimension_Essence + - Enchant: Adamatine1 + Upgrade: Adamatine2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: Sin_Fragment + Amount: 50 + - Material: Enchant_Ticket + - Enchant: Adamatine2 + Upgrade: Adamatine3 + Materials: + - Material: Fate_Fragment + Amount: 70 + - Material: Sin_Fragment + Amount: 70 + - Material: Enchant_Ticket + - Material: M_Dimension_Essence + - Enchant: MasterArcher1 + Upgrade: MasterArcher2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: Sin_Fragment + Amount: 50 + - Material: Enchant_Ticket + - Enchant: MasterArcher2 + Upgrade: MasterArcher3 + Materials: + - Material: Fate_Fragment + Amount: 70 + - Material: Sin_Fragment + Amount: 70 + - Material: Enchant_Ticket + - Material: M_Dimension_Essence + - Enchant: Acute1 + Upgrade: Acute2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: Sin_Fragment + Amount: 50 + - Material: Enchant_Ticket + - Enchant: Acute2 + Upgrade: Acute3 + Materials: + - Material: Fate_Fragment + Amount: 70 + - Material: Sin_Fragment + Amount: 70 + - Material: Enchant_Ticket + - Material: M_Dimension_Essence + - Enchant: Affection1 + Upgrade: Affection2 + Materials: + - Material: Fate_Fragment + Amount: 50 + - Material: Sin_Fragment + Amount: 50 + - Material: Enchant_Ticket + - Enchant: Affection2 + Upgrade: Affection3 + Materials: + - Material: Fate_Fragment + Amount: 70 + - Material: Sin_Fragment + Amount: 70 + - Material: Enchant_Ticket + - Material: M_Dimension_Essence + - Slot: 2 + PerfectEnchants: + - Item: Justice_Power + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 250 + - Material: Sin_Fragment + Amount: 250 + - Material: Enchant_Ticket + Amount: 3 + - Item: Injustice_Power + Price: 3000000 + Materials: + - Material: Fate_Fragment + Amount: 250 + - Material: Sin_Fragment + Amount: 250 + - Material: Enchant_Ticket + Amount: 3 diff --git a/db/re/laphine_synthesis.yml b/db/re/laphine_synthesis.yml index e8037dea0d..caa35a2b64 100644 --- a/db/re/laphine_synthesis.yml +++ b/db/re/laphine_synthesis.yml @@ -1387,7 +1387,7 @@ Body: Amount: 10 - Item: Frozen_Stone_Fragment Amount: 10 - - Item: Spirit_Jewel + - Item: SpritJewel Amount: 10 - Item: Snowball Amount: 10 @@ -1419,7 +1419,7 @@ Body: Amount: 10 - Item: Fine_Old_Doll Amount: 10 - - Item: Old_Shell + - Item: OldShell Amount: 10 - Item: Ein_SOLIDDUST Amount: 10