- Follow up r15281.
- Removed MaxLvl check in BG Waitingrooms. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15401 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
7ceabb2bc1
commit
3dd81371f8
@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena 1.0
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.0 First Version.
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//= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf]
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//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
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//= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
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//============================================================
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// Waiting Room NPCs
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@ -22,7 +23,7 @@
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bat_room,86,227,4 script Lieutenant Ator 418,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_b01::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_b01::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit","");
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@ -32,7 +33,7 @@ OnEnterBG:
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bat_room,85,204,0 script Lieutenant Thelokus 414,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_b01::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_b01::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit","");
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.3
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena 1.0
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//===== Description: =========================================
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@ -16,6 +16,7 @@
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//= 1.1 Fixed NPCs being called for waiting rooms. (bugreport:4395)
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//= 1.2 Fixed pink crystal spawning as blue. [L0ne_W0lf]
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//= 1.3 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
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//= 1.4 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
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//============================================================
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// Waiting Room NPCs
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@ -23,7 +24,7 @@
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bat_room,142,227,4 script Lieutenant Huvas 418,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_b02::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_b02::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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set $@FlaviusBG2_id1, waitingroom2bg("bat_b02",10,290,"start#bat_b02::OnGuillaumeQuit","");
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@ -33,7 +34,7 @@ OnEnterBG:
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bat_room,142,204,0 script Lieutenant Yukon 414,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_b02::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_b02::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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set $@FlaviusBG2_id2, waitingroom2bg("bat_b02",390,10,"start#bat_b02::OnCroixQuit","");
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@ -251,33 +252,25 @@ OnMyMobDead:
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bat_b02,1,4,3 script cell#bat_b02_a 844,{
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Onred:
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setwall "bat_b02",60,149,2,6,0,"Guillaume_wall1-1";
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setwall "bat_b02",62,149,2,0,0,"Guillaume_wall1-2";
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setwall "bat_b02",62,151,2,2,0,"Guillaume_wall1-3";
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setwall "bat_b02",60,151,2,4,0,"Guillaume_wall1-4";
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setcell "bat_b02",62,149,60,151,cell_basilica,1;
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setcell "bat_b02",62,149,60,151,cell_walkable,0;
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end;
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Ongreen:
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delwall "Guillaume_wall1-1";
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delwall "Guillaume_wall1-2";
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delwall "Guillaume_wall1-3";
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delwall "Guillaume_wall1-4";
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setcell "bat_b02",62,149,60,151,cell_basilica,0;
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setcell "bat_b02",62,149,60,151,cell_walkable,1;
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end;
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}
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bat_b02,1,5,3 script cell#bat_b02_b 844,{
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Onred:
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setwall "bat_b02",327,149,2,6,0,"Croix_wall1-1";
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setwall "bat_b02",329,149,2,0,0,"Croix_wall1-2";
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setwall "bat_b02",329,151,2,2,0,"Croix_wall1-3";
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setwall "bat_b02",327,151,2,4,0,"Croix_wall1-4";
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setcell "bat_b02",327,151,329,149,cell_basilica,1;
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setcell "bat_b02",327,151,329,149,cell_walkable,0;
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end;
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Ongreen:
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delwall "Croix_wall1-1";
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delwall "Croix_wall1-2";
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delwall "Croix_wall1-3";
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delwall "Croix_wall1-4";
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setcell "bat_b02",327,151,329,149,cell_basilica,0;
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setcell "bat_b02",327,151,329,149,cell_walkable,1;
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end;
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena 1.0
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.0 First Version.
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//= 1.1 Corrected setwalls for barricades. [L0ne_W0lf]
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//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
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//= 1.3 Removed MaxLvl check in waitingrooms.
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//============================================================
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// Waiting Room NPCs
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@ -23,7 +24,7 @@ bat_room,57,227,5 script Lieutenant Kalos 418,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_a01::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_a01::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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@ -35,7 +36,7 @@ bat_room,58,204,1 script Lieutenant Eyor 414,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_a01::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_a01::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena 1.0
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//===== Description: =========================================
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@ -14,6 +14,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
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//= 1.2 Removed MaxLvl check in waitingrooms.
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//============================================================
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// Waiting Room NPCs
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@ -22,7 +23,7 @@ bat_room,114,227,5 script Lieutenant Rundel 418,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_a02::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_a02::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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@ -34,7 +35,7 @@ bat_room,114,204,1 script Lieutenant Guerrit 414,{
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end;
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OnInit:
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waitingroom "Battle Station",10,"start#bat_a02::OnReadyCheck",1,0,80,99;
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waitingroom "Battle Station",10,"start#bat_a02::OnReadyCheck",1,0,80;
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end;
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OnEnterBG:
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@ -98,16 +98,12 @@ OnRoundStart:
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set .Match, .Match + 1;
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// Crystal Spawn
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set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"Crystal Guillaume",1914,"Flavius_BG1::OnGuillaumeBreak");
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setwall "bat_b01",327,149,2,6,0,"gui_wall1-1";
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setwall "bat_b01",329,149,2,0,0,"gui_wall1-2";
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setwall "bat_b01",329,151,2,2,0,"gui_wall1-3";
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setwall "bat_b01",327,151,2,4,0,"gui_wall1-4";
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setcell "bat_b01",327,151,329,149,cell_basilica,1;
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setcell "bat_b01",327,151,329,149,cell_walkable,1;
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set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Crystal Croix",1915,"Flavius_BG1::OnCroixBreak");
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setwall "bat_b01",61,149,2,6,0,"cro_wall1-1";
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setwall "bat_b01",63,149,2,0,0,"cro_wall1-2";
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setwall "bat_b01",63,151,2,2,0,"cro_wall1-3";
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setwall "bat_b01",61,151,2,4,0,"cro_wall1-4";
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setcell "bat_b01",62,149,60,151,cell_basilica,1;
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setcell "bat_b01",62,149,60,151,cell_walkable,1;
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// Guardian Spawns
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bg_monster $@FlaviusBG1_id1,"bat_b01",328,160,"Guillaume Guardian",1949,"Flavius_BG1::OnGuiGuardian";
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@ -124,25 +120,19 @@ OnRoundStop:
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// Remove Monsters
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killmonster "bat_b01","Flavius_BG1::OnGuiGuardian";
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killmonster "bat_b01","Flavius_BG1::OnCroGuardian";
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delwall "gui_wall1-1";
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delwall "gui_wall1-2";
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delwall "gui_wall1-3";
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delwall "gui_wall1-4";
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setcell "bat_b01",327,151,329,149,cell_walkable,0;
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setcell "bat_b01",327,151,329,149,cell_basilica,0;
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killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak";
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delwall "cro_wall1-1";
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delwall "cro_wall1-2";
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delwall "cro_wall1-3";
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delwall "cro_wall1-4";
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setcell "bat_b01",62,149,60,151,cell_walkable,0;
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setcell "bat_b01",62,149,60,151,cell_basilica,0;
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killmonster "bat_b01","Flavius_BG1::OnCroixBreak";
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end;
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OnGuiGuardian:
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if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
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{
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delwall "gui_wall1-1";
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delwall "gui_wall1-2";
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delwall "gui_wall1-3";
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delwall "gui_wall1-4";
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setcell "bat_b01",327,151,329,149,cell_walkable,0;
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setcell "bat_b01",327,151,329,149,cell_basilica,0;
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mapannounce "bat_b01","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
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}
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end;
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@ -150,10 +140,8 @@ OnGuiGuardian:
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OnCroGuardian:
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if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
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{
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delwall "cro_wall1-1";
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delwall "cro_wall1-2";
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delwall "cro_wall1-3";
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delwall "cro_wall1-4";
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setcell "bat_b01",62,149,60,151,cell_walkable,0;
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setcell "bat_b01",62,149,60,151,cell_basilica,0;
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mapannounce "bat_b01","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
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}
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end;
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set .Match, .Match + 1;
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// Crystal Spawn
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set .Guillaume_Crystal, bg_monster($@FlaviusBG2_id1,"bat_b02",328,150,"Crystal Guillaume",1914,"Flavius_BG2::OnGuillaumeBreak");
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setwall "bat_b02",327,149,2,6,0,"gui_wall2-1";
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setwall "bat_b02",329,149,2,0,0,"gui_wall2-2";
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setwall "bat_b02",329,151,2,2,0,"gui_wall2-3";
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setwall "bat_b02",327,151,2,4,0,"gui_wall2-4";
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setcell "bat_b02",327,151,329,149,cell_basilica,1;
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setcell "bat_b02",327,151,329,149,cell_walkable,1;
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set .Croix_Crystal, bg_monster($@FlaviusBG2_id2,"bat_b02",62,150,"Crystal Croix",1915,"Flavius_BG2::OnCroixBreak");
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setwall "bat_b02",61,149,2,6,0,"cro_wall2-1";
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setwall "bat_b02",63,149,2,0,0,"cro_wall2-2";
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setwall "bat_b02",63,151,2,2,0,"cro_wall2-3";
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setwall "bat_b02",61,151,2,4,0,"cro_wall2-4";
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setcell "bat_b02",62,149,60,151,cell_basilica,1;
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setcell "bat_b02",62,149,60,151,cell_walkable,1;
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// Guardian Spawns
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bg_monster $@FlaviusBG2_id1,"bat_b02",328,160,"Guillaume Guardian",1949,"Flavius_BG2::OnGuiGuardian";
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@ -124,25 +120,19 @@ OnRoundStop:
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// Remove Monsters
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killmonster "bat_b02","Flavius_BG2::OnGuiGuardian";
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killmonster "bat_b02","Flavius_BG2::OnCroGuardian";
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delwall "gui_wall2-1";
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delwall "gui_wall2-2";
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delwall "gui_wall2-3";
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delwall "gui_wall2-4";
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setcell "bat_b02",327,151,329,149,cell_walkable,0;
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setcell "bat_b02",327,151,329,149,cell_basilica,0;
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killmonster "bat_b02","Flavius_BG2::OnGuillaumeBreak";
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delwall "cro_wall2-1";
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delwall "cro_wall2-2";
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delwall "cro_wall2-3";
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delwall "cro_wall2-4";
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setcell "bat_b02",62,149,60,151,cell_walkable,0;
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setcell "bat_b02",62,149,60,151,cell_basilica,0;
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killmonster "bat_b02","Flavius_BG2::OnCroixBreak";
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end;
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OnGuiGuardian:
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if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
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{
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delwall "gui_wall2-1";
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delwall "gui_wall2-2";
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delwall "gui_wall2-3";
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delwall "gui_wall2-4";
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setcell "bat_b02",327,151,329,149,cell_walkable,0;
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setcell "bat_b02",327,151,329,149,cell_basilica,0;
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mapannounce "bat_b02","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
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}
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end;
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@ -150,10 +140,8 @@ OnGuiGuardian:
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OnCroGuardian:
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if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
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{
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delwall "cro_wall2-1";
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delwall "cro_wall2-2";
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delwall "cro_wall2-3";
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delwall "cro_wall2-4";
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setcell "bat_b02",62,149,60,151,cell_walkable,0;
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setcell "bat_b02",62,149,60,151,cell_basilica,0;
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mapannounce "bat_b02","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
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}
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end;
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