- Clarified the comment about spaces in 'server_name' config. (bugreport:2656)
- Grouped all the log file/table settings together, follow up to r15253 (ea:15042). - Added "DROP TABLE" statements to the mob_skill_db SQL files. (bugreport:5284) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15629 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -9,8 +9,10 @@ userid: s1
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passwd: p1
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// Server name, use alternative character such as ASCII 160 for spaces.
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// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
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server_name: RAthena
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// NOTE: Do not use spaces or any of these characters which are not allowed in
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// Windows filenames \/:*?"<>|
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// ... or else guild emblems won't work client-side!
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server_name: rAthena
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// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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wisp_server_name: Server
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@ -110,36 +110,24 @@ log_chat: 0
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// Disable chat logging when WoE is running? (Note 1)
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log_chat_woe_disable: no
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// Logging tables/files
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// Logging files/tables
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// Following settings specify where to log to. If 'sql_logs' is
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// enabled, SQL tables are assumed, otherwise flat files.
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// Dead Branch Log
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log_branch_db: log/branchlog.log
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//log_branch_db: branchlog
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// Drops & Pickups
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log_pick_db: log/picklog.log
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//log_pick_db: picklog
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// Zeny
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log_zeny_db: log/zenylog.log
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//log_zeny_db: zenylog
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// MVP Drops
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log_mvpdrop_db: log/mvplog.log
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//log_mvpdrop_db: mvplog
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// GM Log
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log_gm_db: log/atcommandlog.log
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//log_gm_db: atcommandlog
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// NPC Log
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log_npc_db: log/npclog.log
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//log_npc_db: npclog
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// CHAT Log
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log_branch_db: log/branchlog.log
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log_chat_db: log/chatlog.log
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//log_chat_db: chatlog
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log_mvpdrop_db: log/mvplog.log
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log_npc_db: log/npclog.log
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log_pick_db: log/picklog.log
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log_zeny_db: log/zenylog.log
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// log_gm_db: atcommandlog
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// log_branch_db: branchlog
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// log_chat_db: chatlog
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// log_mvpdrop_db: mvplog
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// log_npc_db: npclog
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// log_pick_db: picklog
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// log_zeny_db: zenylog
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import: conf/import/log_conf.txt
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@ -14,45 +14,45 @@
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//============================================================
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prontera,150,193,4 script Reset Girl 124,{
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set @rskill,5000; // Set value in zeny for skill reset here
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set @rstat,5000; // Set value in zeny for stat reset here
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set @rboth,9000; // Set value for "package deal" (i.e.: reseting both) here.
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set .rskill,5000; // Set value in zeny for skill reset here
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set .rstat,5000; // Set value in zeny for stat reset here
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set .rboth,9000; // Set value for "package deal" (i.e.: reseting both) here.
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mes "[Reset Girl]";
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mes "I am a Reset Girl.";
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mes "Reset Stats: "+ @rstat +"z";
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mes "Reset Skills: "+ @rskill +"z";
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mes "Reset Both: "+ @rboth +"z";
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mes "Reset Stats: "+ .rstat +"z";
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mes "Reset Skills: "+ .rskill +"z";
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mes "Reset Both: "+ .rboth +"z";
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mes "Please select the service you want:";
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next;
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switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Quit")) {
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case 1:
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mes "[Reset Girl]";
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if (Zeny < @rskill) {
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if (Zeny < .rskill) {
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mes "Sorry, you don't have enough Zeny.";
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close;
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}
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mes "Alright, here we go now.. Remember, changes won't take effect until you log back on!";
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set Zeny,Zeny-@rskill;
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set Zeny,Zeny-.rskill;
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ResetSkill;
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close;
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case 2:
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mes "[Reset Girl]";
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if (Zeny < @rstat) {
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if (Zeny < .rstat) {
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mes "Sorry, you don't have enough Zeny.";
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close;
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}
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mes "Alright, here we go now.. Remember, changes won't take effect until you log back on!";
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set Zeny,Zeny-@rstat;
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set Zeny,Zeny-.rstat;
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ResetStatus;
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close;
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case 3:
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mes "[Reset Girl]";
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if (Zeny < @rboth) {
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if (Zeny < .rboth) {
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mes "Sorry, you don't have enough Zeny.";
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close;
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}
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mes "Alright, here we go now.. Remember, changes won't take effect until you log back on!";
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set Zeny,Zeny-@rboth;
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set Zeny,Zeny-.rboth;
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ResetSkill;
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ResetStatus;
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close;
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@ -2,6 +2,7 @@
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# Table structure for table `mob_skill_db`
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#
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DROP TABLE IF EXISTS `mob_skill_db`;
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CREATE TABLE IF NOT EXISTS `mob_skill_db` (
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`MOB_ID` smallint(6) NOT NULL,
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`INFO` text NOT NULL,
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@ -2,6 +2,7 @@
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# Table structure for table `mob_skill_db2`
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#
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DROP TABLE IF EXISTS `mob_skill_db2`;
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CREATE TABLE IF NOT EXISTS `mob_skill_db2` (
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`MOB_ID` smallint(6) NOT NULL,
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`INFO` text NOT NULL,
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