Added pcblock and checkpcblock script commands. (#3951)
* Added getpcblock and setpcblock script commands. * Added the docs * Added the message 'This action is currently blocked.' when the player attempts to perform the following blocked actions * PCBLOCK_USEITEM * PCBLOCK_SITSTAND * PCBLOCK_NPCCLICK * The actions blocked are saved in state.block_action * Click to the npc returns the WORK_IN_PROGRESS message when PCBLOCK_NPCCLICK is enabled * Blocked action and reload script. The player will return to his/her original state after reload script. Thanks to @aleos89, @Lemongrass3110, @secretdataz
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Jittapan Pluemsumran
parent
7cc8c96467
commit
3e0d3d2fe6
@@ -1376,7 +1376,7 @@ int unit_can_move(struct block_list *bl) {
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if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
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return 0;
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if ((sd && (pc_issit(sd) || sd->state.vending || sd->state.buyingstore)) || ud->state.blockedmove)
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if ((sd && (pc_issit(sd) || sd->state.vending || sd->state.buyingstore || (sd->state.block_action & PCBLOCK_MOVE))) || ud->state.blockedmove)
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return 0; // Can't move
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// Status changes that block movement
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