- Cleaned up Summon Slave mob skill to only summon number of missing mobs to complete the skill level (that is, SS level 5 will always bring the total count of slaves to 5, never above)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5138 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-01-31 15:51:23 +00:00
parent cf99ac6795
commit 3e1a4e221c
3 changed files with 15 additions and 13 deletions

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@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/01/31
* Cleaned up Summon Slave mob skill to only summon number of missing mobs
to complete the skill level (that is, SS level 5 will always bring the
total count of slaves to 5, never above). [Skotlex]
* Fixed being able to Encore skills you no longer have in your tree.
[Skotlex]
* Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.

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@ -3067,17 +3067,13 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
*/
int mob_countslave_sub(struct block_list *bl,va_list ap)
{
int id,*c;
int id;
struct mob_data *md;
id=va_arg(ap,int);
c=va_arg(ap,int *);
md = (struct mob_data *)bl;
if( md->master_id==id ) {
(*c)++;
if( md->master_id==id )
return 1;
}
return 0;
}
@ -3087,9 +3083,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
*/
int mob_countslave(struct block_list *bl)
{
int c=0;
map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id,&c);
return c;
return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
}
/*==========================================
* Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex]
@ -3098,7 +3092,7 @@ int mob_countslave(struct block_list *bl)
int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
{
struct mob_data *md;
int bx,by,m,count = 0,class_,k;
int bx,by,m,count = 0,class_,k=0;
nullpo_retr(0, md2);
nullpo_retr(0, value);
@ -3112,8 +3106,11 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
while(count < 5 && mobdb_checkid(value[count])) count++;
if(count < 1) return 0;
for(k=0;k<amount;k++) {
if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex]
k = rand()%count;
amount+=k; //Increase final value by same amount to preserve total number to summon.
}
for(;k<amount;k++) {
int x=0,y=0,i=0;
class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]

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@ -5128,6 +5128,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case NPC_SUMMONSLAVE: /* Žè‰º?¢Š« */
if (md) //Only summon remaining slaves
skilllv = skilllv - mob_countslave(&md->bl);
case NPC_SUMMONMONSTER: /* MOB?¢Š« */
if(md)
mob_summonslave(md,md->db->skill[md->skillidx].val,skilllv,skillid);