- Cleaned up Summon Slave mob skill to only summon number of missing mobs to complete the skill level (that is, SS level 5 will always bring the total count of slaves to 5, never above)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5138 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/01/31
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* Cleaned up Summon Slave mob skill to only summon number of missing mobs
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to complete the skill level (that is, SS level 5 will always bring the
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total count of slaves to 5, never above). [Skotlex]
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* Fixed being able to Encore skills you no longer have in your tree.
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[Skotlex]
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* Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
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@ -3067,17 +3067,13 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
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*/
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int mob_countslave_sub(struct block_list *bl,va_list ap)
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{
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int id,*c;
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int id;
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struct mob_data *md;
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id=va_arg(ap,int);
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c=va_arg(ap,int *);
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md = (struct mob_data *)bl;
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if( md->master_id==id ) {
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(*c)++;
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if( md->master_id==id )
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return 1;
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}
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return 0;
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}
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@ -3087,9 +3083,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
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*/
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int mob_countslave(struct block_list *bl)
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{
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int c=0;
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map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id,&c);
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return c;
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return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
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}
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/*==========================================
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* Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex]
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@ -3098,7 +3092,7 @@ int mob_countslave(struct block_list *bl)
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int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
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{
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struct mob_data *md;
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int bx,by,m,count = 0,class_,k;
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int bx,by,m,count = 0,class_,k=0;
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nullpo_retr(0, md2);
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nullpo_retr(0, value);
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@ -3112,8 +3106,11 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
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while(count < 5 && mobdb_checkid(value[count])) count++;
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if(count < 1) return 0;
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for(k=0;k<amount;k++) {
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if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex]
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k = rand()%count;
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amount+=k; //Increase final value by same amount to preserve total number to summon.
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}
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for(;k<amount;k++) {
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int x=0,y=0,i=0;
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class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
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@ -5128,6 +5128,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case NPC_SUMMONSLAVE: /* Žè‰º?¢Š« */
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if (md) //Only summon remaining slaves
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skilllv = skilllv - mob_countslave(&md->bl);
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case NPC_SUMMONMONSTER: /* MOB?¢Š« */
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if(md)
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mob_summonslave(md,md->db->skill[md->skillidx].val,skilllv,skillid);
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