- Cleaned up some more the event dequeue code, it will no longer clear out the npc_id if there's no events waiting to be executed (why does it clears the npc_id anyway?)

- Because of possible conflicts with this change and the on-login script, now the on-login script is executed when the player has finished loading into their start-up map rather than as soon as receiving the registry variables from the char-server.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9073 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-10-25 21:35:38 +00:00
parent c4932353bf
commit 3e29770cc9
5 changed files with 31 additions and 44 deletions

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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/25
* Cleaned up some more the event dequeue code, it will no longer clear out
the npc_id if there's no events waiting to be executed (why does it clears
the npc_id anyway?) [Skotlex]
* Because of possible conflicts with this change and the on-login script,
now the on-login script is executed when the player has finished loading
into their start-up map rather than as soon as receiving the registry
variables from the char-server. [Skotlex]
* Some cleaning of the pc_eventtimer and pc enqueue code, it should fix
some memory leaks when the event counter does not matches with the actual
number of queued timers during logout. [Skotlex]

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@ -8344,7 +8344,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//Removed, for some reason chars get stuck on map-change when you send this packet!? [Skotlex]
//[LuzZza]
//clif_guild_send_onlineinfo(sd);
//On Login Script.
npc_script_event(sd, NPCE_LOGIN);
} else
//New 'night' effect by dynamix [Skotlex]
if (night_flag && map[sd->bl.m].flag.nightenabled)

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@ -162,32 +162,19 @@ int npc_event_dequeue(struct map_session_data *sd)
{
nullpo_retr(0, sd);
sd->npc_id=0;
if (sd->eventqueue[0][0]) { // キューのイベント処理
size_t ev;
if (!sd->eventqueue[0][0])
return 0; //Nothing to dequeue
// find an empty place in eventtimer list
for(ev=0;ev<MAX_EVENTTIMER;ev++)
if( sd->eventtimer[ev]==-1 )
break;
if(ev<MAX_EVENTTIMER)
{ // generate and insert the timer
int i;
// copy the first event name
char *name=(char *)aMalloc(50*sizeof(char));
memcpy(name,sd->eventqueue[0],50);
// shift queued events down by one
for(i=1;i<MAX_EVENTQUEUE;i++)
memcpy(sd->eventqueue[i-1],sd->eventqueue[i],50);
// clear the last event
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
// add the timer
sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//TODO: Someone wrote here "!!todo!!", but what the hell is missing?
sd->eventcount++;
}else
ShowWarning("npc_event_dequeue: event timer is full !\n");
if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
{ //Failed to dequeue, couldn't set a timer.
ShowWarning("npc_event_dequeue: event timer is full !\n");
return 0;
}
return 0;
//Event dequeued successfully, shift other elements.
sd->npc_id=0; //FIXME: Shouldn't dequeueing fail when you have an npc_id set?
memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
return 1;
}
/*==========================================
@ -801,27 +788,22 @@ int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsigned char *eventname){
if ( sd->npc_id!=0) {
// if (battle_config.error_log)
// printf("npc_event: npc_id != 0\n");
//Enqueue the event trigger.
int i;
for(i=0;i<MAX_EVENTQUEUE;i++)
if (!sd->eventqueue[i][0])
break;
for(i=0;i<MAX_EVENTQUEUE && sd->eventqueue[i][0];i++)
if (i==MAX_EVENTQUEUE) {
if (battle_config.error_log)
ShowWarning("npc_event: event queue is full !\n");
}else{
// if (battle_config.etc_log)
// printf("npc_event: enqueue\n");
}else //Event enqueued.
memcpy(sd->eventqueue[i],eventname,50);
}
return 1;
}
if (ev->nd->sc.option&OPTION_INVISIBLE) { // 無効化されている
if (ev->nd->sc.option&OPTION_INVISIBLE) {
//Disabled npc, shouldn't trigger event.
npc_event_dequeue(sd);
return 0;
return 2;
}
run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
return 0;
}

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@ -861,8 +861,6 @@ int pc_reg_received(struct map_session_data *sd)
sd->state.event_joblvup = 1;
sd->state.event_loadmap = 1;
}
npc_script_event(sd, NPCE_LOGIN);
return 0;
}
@ -6131,7 +6129,7 @@ int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type)
* ƒCƒxƒƒ^ƒ}??<EFBFBD>
*------------------------------------------
*/
int pc_eventtimer(int tid,unsigned int tick,int id,int data)
static int pc_eventtimer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
char *p = (char *)data;
@ -6142,9 +6140,9 @@ int pc_eventtimer(int tid,unsigned int tick,int id,int data)
for(i=0;i < MAX_EVENTTIMER && sd->eventtimer[i]!=tid; i++);
if(i < MAX_EVENTTIMER){
sd->eventcount--;
sd->eventtimer[i]=-1;
npc_event(sd,p,0);
sd->eventcount--;
} else if(battle_config.error_log)
ShowError("pc_eventtimer: no such event timer\n");
@ -6173,7 +6171,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
pc_eventtimer,sd->bl.id,(int)evname);
sd->eventcount++;
return 0;
return 1;
}
/*==========================================
@ -6197,7 +6195,7 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name)
sd->eventtimer[i]=-1;
sd->eventcount--;
aFree(p);
break;
return 1;
}
}

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@ -286,7 +286,6 @@ int pc_addspiritball(struct map_session_data *sd,int,int);
int pc_delspiritball(struct map_session_data *sd,int,int);
void pc_addfame(struct map_session_data *sd,int count);
unsigned char pc_famerank(int char_id, int job);
int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue
int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
extern struct fame_list smith_fame_list[MAX_FAME_LIST];