* Updated for Emperium not can be healed by any skills.
* Updated investments formulas of HP and SP according to renewal. - Not yet official, need more informations. - This is a temporary fix necessary for the emperium can be broken. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15321 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -719,6 +719,10 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
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switch (skill_num) {
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case MO_TRIPLEATTACK:
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case HW_GRAVITATION:
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case AL_HEAL:
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case PR_SANCTUARY:
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case BA_APPLEIDUN:
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case AB_CHEAL:
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break;
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default:
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return 0;
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@ -1824,8 +1824,8 @@ int status_calc_mob_(struct mob_data* md, bool first)
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ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
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else
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if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
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status->max_hp += 1000 * gc->defense;
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status->max_sp += 200 * gc->defense;
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status->max_hp += 50 * gc->defense;
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status->max_sp += 70 * gc->defense;
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status->hp = status->max_hp;
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status->sp = status->max_sp;
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status->def += (gc->defense+2)/3;
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