* Updated for Emperium not can be healed by any skills.

* Updated investments formulas of HP and SP according to renewal.
- Not yet official, need more informations.
- This is a temporary fix necessary for the emperium can be broken.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15321 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
protimus 2011-12-29 20:57:09 +00:00
parent d598fef4b4
commit 3ec7e6b7c0
2 changed files with 6 additions and 2 deletions

View File

@ -719,6 +719,10 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
switch (skill_num) {
case MO_TRIPLEATTACK:
case HW_GRAVITATION:
case AL_HEAL:
case PR_SANCTUARY:
case BA_APPLEIDUN:
case AB_CHEAL:
break;
default:
return 0;

View File

@ -1824,8 +1824,8 @@ int status_calc_mob_(struct mob_data* md, bool first)
ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
else
if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
status->max_hp += 1000 * gc->defense;
status->max_sp += 200 * gc->defense;
status->max_hp += 50 * gc->defense;
status->max_sp += 70 * gc->defense;
status->hp = status->max_hp;
status->sp = status->max_sp;
status->def += (gc->defense+2)/3;