* Added a check to make sure only released timers are acquired from the free list.
* Changed TIMER_MAX_INTERVAL to 1 second (was set to 1 minute by mistake). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12963 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/07/16
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* Added a check to make sure only released timers are acquired from the free list.
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* Changed TIMER_MAX_INTERVAL to 1 second (was set to 1 minute by mistake). [FlavioJS]
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* Fixed TK_JUMPKICK, should not jump over objects and cliffs.
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- This also might fix them being able to jump barricades on WoESE. [Brainstorm]
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@ -22,7 +22,7 @@
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// If the server can't handle processing thousands of monsters
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// or many connected clients, please increase TIMER_MIN_INTERVAL.
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#define TIMER_MIN_INTERVAL 50
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#define TIMER_MAX_INTERVAL 60000
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#define TIMER_MAX_INTERVAL 1000
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// timers (array)
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static struct TimerData* timer_data = NULL;
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@ -324,8 +324,8 @@ static int acquire_timer(void)
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while( free_timer_list_num )
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{
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int pos = --free_timer_list_num;
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if( free_timer_list[pos] < timer_data_num )
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{
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if( free_timer_list[pos] < timer_data_num && timer_data[free_timer_list[pos]].type == 0 )
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{// freed and released
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tid = free_timer_list[pos];
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break;
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}
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