diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b12d3353fd..ffa317a2a7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,15 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2006/04/09 + * Changed the default of multi_hit_delay from 230 to 80 which seems more + official. [Skotlex] + * Wedding recall skills are now blocked by the nomemo mapflag instead of + nowarpto. [Skotlex] + * Skill delay for weapon types is now based on adelay (ASPD) rather than + amotion (ASPD/2) [Skotlex] + * Removed ending Endure when casting Berserk, may fix the timer mismatch + issues. [Skotlex 2006/04/08 * Fixed skill_nocast_db reading so that when the same skill is specified multiple times, the blocked effects add up instead of replacing each other. diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index ada4b5a70d..ee97405d1b 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -38,7 +38,9 @@ damage_walk_delay_rate: 100 // Move-delay adjustment for multi-hitting attacks. // When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be // unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -multihit_delay: 230 +// 80 is the setting that feels like Aegis (vs Sonic Blows) +// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) +multihit_delay: 80 // Damaged delay rate for players (Note 2) // (Setting to no/0 will be like always endure) diff --git a/src/map/battle.c b/src/map/battle.c index a60c0b5773..514adeec7d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3992,7 +3992,7 @@ void battle_set_defaults() { battle_config.summons_inherit_effects=1; battle_config.pc_walk_delay_rate=20; battle_config.walk_delay_rate=100; - battle_config.multihit_delay=230; + battle_config.multihit_delay=80; battle_config.quest_skill_learn=0; battle_config.quest_skill_reset=1; battle_config.basic_skill_check=1; diff --git a/src/map/skill.c b/src/map/skill.c index 34605d0169..88308c33d0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6476,7 +6476,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case WE_CALLPARTNER: if (!sd) return NULL; - if (map[src->m].flag.nowarpto) { + if (map[src->m].flag.nomemo) { clif_skill_teleportmessage(sd,1); return NULL; } @@ -6485,7 +6485,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case WE_CALLPARENT: if (!sd) return NULL; - if (map[src->m].flag.nowarpto) { + if (map[src->m].flag.nomemo) { clif_skill_teleportmessage(sd,1); return NULL; } @@ -6495,7 +6495,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case WE_CALLBABY: if (!sd) return NULL; - if (map[src->m].flag.nowarpto) { + if (map[src->m].flag.nomemo) { clif_skill_teleportmessage(sd,1); return NULL; } @@ -8334,11 +8334,11 @@ int skill_delayfix(struct block_list *bl, int skill_id, int skill_lv) // instant cast attack skills depend on aspd as delay [celest] if (time == 0) { if (skill_get_type(skill_id) == BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_DAMAGE)) - time = status_get_amotion(bl); //Use attack animation as default delay. + time = status_get_adelay(bl); //Use attack delay as default delay. else time = 300; // default delay, according to official servers } else if (time < 0) - time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added. + time = -time + status_get_adelay(bl); // if set to <0, the attack delay is added. if (battle_config.delay_dependon_dex && !(delaynodex&1)) { // if skill casttime is allowed to be reduced by dex diff --git a/src/map/status.c b/src/map/status.c index 511cf94163..d708a921c1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3847,8 +3847,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val status_change_end(bl,SC_CONCENTRATION,-1); if (sc->data[SC_PARRYING].timer != -1) status_change_end(bl,SC_PARRYING,-1); - if (sc->data[SC_ENDURE].timer != -1) - status_change_end(bl,SC_ENDURE,-1); if (sc->data[SC_AURABLADE].timer != -1) status_change_end(bl,SC_AURABLADE,-1); } diff --git a/src/map/status.h b/src/map/status.h index 4df0cbec4f..a42cb9e41f 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -55,7 +55,7 @@ enum { SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon... SC_BROKENWEAPON, SC_HALLUCINATION, - SC_WEIGHT50 , + SC_WEIGHT50, SC_WEIGHT90, SC_ASPDPOTION0, SC_ASPDPOTION1,