Fixed Performance Issue on Mob DB loading bugreport:4980
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15013 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3593,7 +3593,8 @@ static bool mob_parse_dbrow(char** str)
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db->dropitem[i].p = 0; //No drop.
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continue;
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}
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type = itemdb_type(db->dropitem[i].nameid);
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id = itemdb_search(db->dropitem[i].nameid);
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type = id->type;
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rate = atoi(str[k+1]);
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if( (class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946) )
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{ //Treasure box drop rates [Skotlex]
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@ -3637,7 +3638,6 @@ static bool mob_parse_dbrow(char** str)
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//calculate and store Max available drop chance of the item
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if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) )
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{ //Skip treasure chests.
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id = itemdb_search(db->dropitem[i].nameid);
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if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) {
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id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops
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}
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