Fixed Performance Issue on Mob DB loading bugreport:4980

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15013 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-06 04:59:08 +00:00
parent ef676ae0ec
commit 3fd32024c5

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@ -3593,7 +3593,8 @@ static bool mob_parse_dbrow(char** str)
db->dropitem[i].p = 0; //No drop.
continue;
}
type = itemdb_type(db->dropitem[i].nameid);
id = itemdb_search(db->dropitem[i].nameid);
type = id->type;
rate = atoi(str[k+1]);
if( (class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946) )
{ //Treasure box drop rates [Skotlex]
@ -3637,7 +3638,6 @@ static bool mob_parse_dbrow(char** str)
//calculate and store Max available drop chance of the item
if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) )
{ //Skip treasure chests.
id = itemdb_search(db->dropitem[i].nameid);
if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) {
id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops
}