Documentation cleaning.
- Formatting and grammar edits on recently added docs. - Added missing NPC header and script conf include from ea8ccfc. - Moved ER model files to a separate folder ('doc/model/'). Fixed a typo in Wolfchev instance. (bugreport:9263) http://rathena.org/board/tracker/issue-9263-wolfchevlaboratory-script-error/ Signed-off-by: Euphy <euphy.raliel@rathena.org>
This commit is contained in:
parent
ea1a247f99
commit
403c22bc4b
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
@ -5,7 +5,7 @@
|
||||
//===== Last Updated: ========================================
|
||||
//= 20140718
|
||||
//===== Description: =========================================
|
||||
//= List of all packet used by login-serv (A), char-serv (H), map-serv (Z)
|
||||
//= to communicate to client.
|
||||
//= See packet_interserv.txt for communication between servers
|
||||
//= List of all packets used by login-serv (A), char-serv (H),
|
||||
//= and map-serv (Z) to communicate to the client.
|
||||
//= See packet_interserv.txt for communication between servers.
|
||||
//============================================================
|
||||
|
File diff suppressed because one or more lines are too long
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20140719
|
||||
//= 20140831
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the skill_require_db.txt file and structure.
|
||||
//============================================================
|
||||
@ -13,7 +13,8 @@ SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapon
|
||||
|
||||
---------------------------------------
|
||||
|
||||
SkillID: The ID of the skill. (See \db\[re|pre-re]\skill_db.txt for more details)
|
||||
SkillID: The ID of the skill.
|
||||
See 'db\(pre-)re\skill_db.txt' for more details.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -21,7 +22,7 @@ HPCost: Amount of HP needed to use the skill.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
MaxHPTrigger: Player's HP has to be below this % of Max HP, in order to use the skill.
|
||||
MaxHPTrigger: Player's HP must be below this % of Max HP in order to use the skill.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -29,11 +30,13 @@ SPCost: Amount of SP needed to use the skill.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
HPRateCost: If more than 0, it's a percentage of the player's current HP. If less than 0, it's a percentage of the player's Max HP.
|
||||
HPRateCost: If more than 0, the percentage of the player's current HP.
|
||||
If less than 0, the percentage of the player's Max HP.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
SPRateCost: If more than 0, it's a percentage of the player's current SP. If less than 0, it's a percentage of the player's Max SP.
|
||||
SPRateCost: If more than 0, the percentage of the player's current SP.
|
||||
If less than 0, the percentage of the player's Max SP.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -41,7 +44,7 @@ ZenyCost: Amount of Zeny needed to use the skill.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
RequiredWeapons: Player needs to equip this type of weapon, in order to use the skill.
|
||||
RequiredWeapons: Weapon type needed to use the skill.
|
||||
0: bare fist
|
||||
1: Daggers
|
||||
2: One-handed swords
|
||||
@ -74,12 +77,12 @@ RequiredWeapons: Player needs to equip this type of weapon, in order to use the
|
||||
29: Dagger + Axe
|
||||
30: Sword + Axe
|
||||
|
||||
Example usage of multiple values = type1:type2:type3
|
||||
Maximum multiple value is 30.
|
||||
Up to 30 ':'-separated values can be used, e.g.
|
||||
type1:type2:type3
|
||||
|
||||
---------------------------------------
|
||||
|
||||
RequiredAmmoTypes: Player needs to equip this type of ammo to use the skill.
|
||||
RequiredAmmoTypes: Ammo type needed to use the skill.
|
||||
1: Arrows
|
||||
2: Throwable daggers
|
||||
3: Bullets
|
||||
@ -90,20 +93,23 @@ RequiredAmmoTypes: Player needs to equip this type of ammo to use the skill.
|
||||
8: Cannonballs
|
||||
9: Throwable Items (Sling Item)
|
||||
|
||||
Example usage of multiple values = type1:type2:type3
|
||||
Maximum multiple value is 9.
|
||||
Up to 9 ':'-separated values can be used, e.g.
|
||||
type1:type2:type3
|
||||
|
||||
---------------------------------------
|
||||
|
||||
RequiredAmmoAmount: Amount of ammo needed to use the skill.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
RequiredState: Specify the 'State' required to be active, in order to use the skill.
|
||||
RequiredState: The active 'State' needed to use the skill.
|
||||
|
||||
none = Nothing special.
|
||||
hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk.
|
||||
riding = Requires the player to ride either a Peco or a Dragon.
|
||||
falcon = Requires a Falcon.
|
||||
cart = Requires a Pushcart (For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field).
|
||||
cart = Requires a Pushcart.
|
||||
For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field.
|
||||
shield = Requires a shield equipped.
|
||||
recover_weight_rate = Requires to be less than 50% weight.
|
||||
move_enable = Requires to be able to move.
|
||||
@ -117,9 +123,14 @@ peco = Requires riding a Peco.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
RequiredStatuses: List of status needed to be active, in order to use the skill.
|
||||
Example usage of values = SC_STATUS1:SC_STATUS2:SC_STATUS3 (see db/const.txt for more details).
|
||||
Maximum multiple value is 3. (Refer to skill.h: MAX_SKILL_STATUS_REQUIRE)
|
||||
RequiredStatuses: The active statuses needed to use the skill.
|
||||
|
||||
Up to 3 ':'-separated values can be used, e.g.
|
||||
SC_STATUS1:SC_STATUS2:SC_STATUS3
|
||||
|
||||
See MAX_SKILL_STATUS_REQUIRE in 'src/map/skill.h' to modify the max number
|
||||
of possible values, and 'db/const.txt' for a list of status constants.
|
||||
|
||||
Use any number or SC_ALL to disable status requirements.
|
||||
|
||||
---------------------------------------
|
||||
@ -128,18 +139,25 @@ SpiritSphereCost: Amount of Spirit Sphere needed to use the skill.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
RequiredItemID1-10: These items will be used when players use the skill. Maximum of 10 items.
|
||||
RequiredItemID1..10: Items to be consumed when the skill is used (max 10).
|
||||
|
||||
---------------------------------------
|
||||
|
||||
RequiredItemAmount1-10: Amount of item used when player uses the skill.
|
||||
0 means the item is required to be in inventory but won't be consumed.
|
||||
---------------------------------------
|
||||
|
||||
RequiredEquipment: Player needs to equip these equipments to use the skill. (Use Item ID).
|
||||
Example usage of multiple values = item1:item2:item3
|
||||
Maximum multiple value is 10. (Refer to skill.h: MAX_SKILL_EQUIP_REQUIRE)
|
||||
RequiredItemAmount1..10: Amount of each item consumed when the skill is used.
|
||||
If 0, the item is required to be in the inventory but won't be consumed.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
Note: On some fields, ":" delimiter means for each skill level, but there are some level dependent check. (Refer to https://github.com/rathena/rathena/blob/master/src/map/skill.c#L14963)
|
||||
RequiredEquipment: Specific equipment IDs needed to use the skill.
|
||||
|
||||
Up to 10 ':'-separated values can be used, e.g.
|
||||
item1:item2:item3
|
||||
|
||||
See MAX_SKILL_EQUIP_REQUIRE in 'src/map/skill.h' to modify the max number
|
||||
of possible values.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
NOTE: On some fields, the ':' delimiter means for each skill level, but there
|
||||
are some level dependent checks. See 'skill_get_requirement()' in
|
||||
'src/map/skill.c'.
|
@ -925,7 +925,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
.@equip_item = getequipid(.@part);
|
||||
.@lhz_max_num = 4000;
|
||||
if (.@equip_item == 13069 || .@equip_item == 1291 || .@equip_item == 1392 ||
|
||||
.@equip_item == 1393 || .@equip_item = 1435 || .@equip_item == 1490 ||
|
||||
.@equip_item == 1393 || .@equip_item == 1435 || .@equip_item == 1490 ||
|
||||
.@equip_item == 13069 || .@equip_item == 13070 || .@equip_item == 16017) {
|
||||
.@type = 1;
|
||||
if (.@equip_item == 1490)
|
||||
|
@ -3,5 +3,6 @@
|
||||
// --------------------------------------------------------------
|
||||
// These scripts are meant for regression test purposes.
|
||||
|
||||
npc: npc/test/infinite_warp.txt
|
||||
npc: npc/test/OnInterInit.txt
|
||||
npc: npc/test/npc_test_checkweight.txt
|
||||
|
@ -1,3 +1,13 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Test: Infinite Warp Loop
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20140829
|
||||
//===== Description: =========================================
|
||||
//= Tests infinite warp loop prevention.
|
||||
//============================================================
|
||||
|
||||
e_tower,74,116,0 warp #inf_warp1 2,2,e_tower,81,108
|
||||
e_tower,81,108,0 warp #inf_warp2 2,2,e_tower,75,84
|
||||
e_tower,75,84,0 warp #inf_warp3 2,2,e_tower,74,116
|
||||
|
Loading…
x
Reference in New Issue
Block a user