Documentation cleaning.
- Formatting and grammar edits on recently added docs. - Added missing NPC header and script conf include from ea8ccfc. - Moved ER model files to a separate folder ('doc/model/'). Fixed a typo in Wolfchev instance. (bugreport:9263) http://rathena.org/board/tracker/issue-9263-wolfchevlaboratory-script-error/ Signed-off-by: Euphy <euphy.raliel@rathena.org>
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@ -5,7 +5,7 @@
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//===== Last Updated: ========================================
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//===== Last Updated: ========================================
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//= 20140718
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//= 20140718
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//===== Description: =========================================
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//===== Description: =========================================
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//= List of all packet used by login-serv (A), char-serv (H), map-serv (Z)
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//= List of all packets used by login-serv (A), char-serv (H),
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//= to communicate to client.
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//= and map-serv (Z) to communicate to the client.
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//= See packet_interserv.txt for communication between servers
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//= See packet_interserv.txt for communication between servers.
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//============================================================
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//============================================================
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File diff suppressed because one or more lines are too long
@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= rAthena Dev Team
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//===== Last Updated: ========================================
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//= 20140719
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//= 20140831
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//===== Description: =========================================
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//===== Description: =========================================
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//= Explanation of the skill_require_db.txt file and structure.
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//= Explanation of the skill_require_db.txt file and structure.
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//============================================================
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//============================================================
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@ -13,7 +13,8 @@ SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapon
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---------------------------------------
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---------------------------------------
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SkillID: The ID of the skill. (See \db\[re|pre-re]\skill_db.txt for more details)
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SkillID: The ID of the skill.
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See 'db\(pre-)re\skill_db.txt' for more details.
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---------------------------------------
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---------------------------------------
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@ -21,7 +22,7 @@ HPCost: Amount of HP needed to use the skill.
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---------------------------------------
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---------------------------------------
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MaxHPTrigger: Player's HP has to be below this % of Max HP, in order to use the skill.
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MaxHPTrigger: Player's HP must be below this % of Max HP in order to use the skill.
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---------------------------------------
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---------------------------------------
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@ -29,11 +30,13 @@ SPCost: Amount of SP needed to use the skill.
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---------------------------------------
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---------------------------------------
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HPRateCost: If more than 0, it's a percentage of the player's current HP. If less than 0, it's a percentage of the player's Max HP.
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HPRateCost: If more than 0, the percentage of the player's current HP.
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If less than 0, the percentage of the player's Max HP.
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---------------------------------------
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---------------------------------------
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SPRateCost: If more than 0, it's a percentage of the player's current SP. If less than 0, it's a percentage of the player's Max SP.
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SPRateCost: If more than 0, the percentage of the player's current SP.
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If less than 0, the percentage of the player's Max SP.
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---------------------------------------
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---------------------------------------
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@ -41,7 +44,7 @@ ZenyCost: Amount of Zeny needed to use the skill.
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---------------------------------------
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---------------------------------------
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RequiredWeapons: Player needs to equip this type of weapon, in order to use the skill.
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RequiredWeapons: Weapon type needed to use the skill.
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0: bare fist
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0: bare fist
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1: Daggers
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1: Daggers
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2: One-handed swords
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2: One-handed swords
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@ -74,12 +77,12 @@ RequiredWeapons: Player needs to equip this type of weapon, in order to use the
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29: Dagger + Axe
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29: Dagger + Axe
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30: Sword + Axe
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30: Sword + Axe
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Example usage of multiple values = type1:type2:type3
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Up to 30 ':'-separated values can be used, e.g.
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Maximum multiple value is 30.
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type1:type2:type3
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---------------------------------------
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---------------------------------------
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RequiredAmmoTypes: Player needs to equip this type of ammo to use the skill.
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RequiredAmmoTypes: Ammo type needed to use the skill.
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1: Arrows
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1: Arrows
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2: Throwable daggers
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2: Throwable daggers
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3: Bullets
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3: Bullets
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@ -90,20 +93,23 @@ RequiredAmmoTypes: Player needs to equip this type of ammo to use the skill.
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8: Cannonballs
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8: Cannonballs
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9: Throwable Items (Sling Item)
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9: Throwable Items (Sling Item)
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Example usage of multiple values = type1:type2:type3
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Up to 9 ':'-separated values can be used, e.g.
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Maximum multiple value is 9.
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type1:type2:type3
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---------------------------------------
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---------------------------------------
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RequiredAmmoAmount: Amount of ammo needed to use the skill.
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RequiredAmmoAmount: Amount of ammo needed to use the skill.
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---------------------------------------
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---------------------------------------
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RequiredState: Specify the 'State' required to be active, in order to use the skill.
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RequiredState: The active 'State' needed to use the skill.
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none = Nothing special.
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none = Nothing special.
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hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk.
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hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk.
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riding = Requires the player to ride either a Peco or a Dragon.
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riding = Requires the player to ride either a Peco or a Dragon.
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falcon = Requires a Falcon.
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falcon = Requires a Falcon.
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cart = Requires a Pushcart (For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field).
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cart = Requires a Pushcart.
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For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field.
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shield = Requires a shield equipped.
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shield = Requires a shield equipped.
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recover_weight_rate = Requires to be less than 50% weight.
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recover_weight_rate = Requires to be less than 50% weight.
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move_enable = Requires to be able to move.
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move_enable = Requires to be able to move.
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@ -117,9 +123,14 @@ peco = Requires riding a Peco.
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---------------------------------------
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---------------------------------------
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RequiredStatuses: List of status needed to be active, in order to use the skill.
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RequiredStatuses: The active statuses needed to use the skill.
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Example usage of values = SC_STATUS1:SC_STATUS2:SC_STATUS3 (see db/const.txt for more details).
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Maximum multiple value is 3. (Refer to skill.h: MAX_SKILL_STATUS_REQUIRE)
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Up to 3 ':'-separated values can be used, e.g.
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SC_STATUS1:SC_STATUS2:SC_STATUS3
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See MAX_SKILL_STATUS_REQUIRE in 'src/map/skill.h' to modify the max number
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of possible values, and 'db/const.txt' for a list of status constants.
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Use any number or SC_ALL to disable status requirements.
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Use any number or SC_ALL to disable status requirements.
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---------------------------------------
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---------------------------------------
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@ -128,18 +139,25 @@ SpiritSphereCost: Amount of Spirit Sphere needed to use the skill.
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---------------------------------------
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---------------------------------------
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RequiredItemID1-10: These items will be used when players use the skill. Maximum of 10 items.
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RequiredItemID1..10: Items to be consumed when the skill is used (max 10).
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---------------------------------------
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---------------------------------------
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RequiredItemAmount1-10: Amount of item used when player uses the skill.
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RequiredItemAmount1..10: Amount of each item consumed when the skill is used.
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0 means the item is required to be in inventory but won't be consumed.
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If 0, the item is required to be in the inventory but won't be consumed.
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---------------------------------------
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RequiredEquipment: Player needs to equip these equipments to use the skill. (Use Item ID).
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Example usage of multiple values = item1:item2:item3
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Maximum multiple value is 10. (Refer to skill.h: MAX_SKILL_EQUIP_REQUIRE)
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---------------------------------------
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---------------------------------------
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Note: On some fields, ":" delimiter means for each skill level, but there are some level dependent check. (Refer to https://github.com/rathena/rathena/blob/master/src/map/skill.c#L14963)
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RequiredEquipment: Specific equipment IDs needed to use the skill.
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Up to 10 ':'-separated values can be used, e.g.
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item1:item2:item3
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See MAX_SKILL_EQUIP_REQUIRE in 'src/map/skill.h' to modify the max number
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of possible values.
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---------------------------------------
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NOTE: On some fields, the ':' delimiter means for each skill level, but there
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are some level dependent checks. See 'skill_get_requirement()' in
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'src/map/skill.c'.
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@ -925,7 +925,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
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.@equip_item = getequipid(.@part);
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.@equip_item = getequipid(.@part);
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.@lhz_max_num = 4000;
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.@lhz_max_num = 4000;
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if (.@equip_item == 13069 || .@equip_item == 1291 || .@equip_item == 1392 ||
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if (.@equip_item == 13069 || .@equip_item == 1291 || .@equip_item == 1392 ||
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.@equip_item == 1393 || .@equip_item = 1435 || .@equip_item == 1490 ||
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.@equip_item == 1393 || .@equip_item == 1435 || .@equip_item == 1490 ||
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.@equip_item == 13069 || .@equip_item == 13070 || .@equip_item == 16017) {
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.@equip_item == 13069 || .@equip_item == 13070 || .@equip_item == 16017) {
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.@type = 1;
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.@type = 1;
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if (.@equip_item == 1490)
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if (.@equip_item == 1490)
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// --------------------------------------------------------------
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// --------------------------------------------------------------
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// These scripts are meant for regression test purposes.
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// These scripts are meant for regression test purposes.
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npc: npc/test/infinite_warp.txt
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npc: npc/test/OnInterInit.txt
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npc: npc/test/OnInterInit.txt
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npc: npc/test/npc_test_checkweight.txt
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npc: npc/test/npc_test_checkweight.txt
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//===== rAthena Script =======================================
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//= Test: Infinite Warp Loop
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20140829
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//===== Description: =========================================
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//= Tests infinite warp loop prevention.
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//============================================================
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e_tower,74,116,0 warp #inf_warp1 2,2,e_tower,81,108
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e_tower,74,116,0 warp #inf_warp1 2,2,e_tower,81,108
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e_tower,81,108,0 warp #inf_warp2 2,2,e_tower,75,84
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e_tower,81,108,0 warp #inf_warp2 2,2,e_tower,75,84
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e_tower,75,84,0 warp #inf_warp3 2,2,e_tower,74,116
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e_tower,75,84,0 warp #inf_warp3 2,2,e_tower,74,116
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