Added proper end-of-line encoding properties for some files that were neglected... again...

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11202 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-09-14 13:28:37 +00:00
parent a5088ab05d
commit 406a525402
6 changed files with 8643 additions and 8643 deletions

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@ -1,116 +1,116 @@
//===== eAthena Script =======================================
//= Gemstone trader
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAhena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Trade various colors of gemstones for other color gemstones.
//===== Additional Comments: =================================
//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= Any notes pertaining to the prior trader may be found
//= in the cities/payon.txt
//============================================================
payon,173,238,5 script Jade 754,{
//Ensure the player can hold at least one item
//set max_max_c,CheckMaxCount;
//if (max_max_c == 1) {
// mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
// close;
//}
mes "[Jade]";
mes "Bring me two";
mes "Gemstones of the";
mes "same color, and I will";
mes "change them to Gemstones";
mes "of a different color.";
next;
switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) {
case 1: callsub S_TradeGems,717,716;
case 2: callsub S_TradeGems,716,715;
case 3: callsub S_TradeGems,715,717;
}
S_TradeGems:
if (countitem(getarg(0)) < 2) {
mes "[Jade]";
mes "Hah...!";
mes "You're kidding me, right?";
mes "I can't provide you with this";
mes "service if you don't";
mes "give me at least";
mes "2 "+getitemname(getarg(0))+"s!";
close;
}
else {
set .@gems,countitem(getarg(0))/2;
mes "[Jade]";
mes "I believe I can create";
mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s";
mes "using the "+getitemname(getarg(0))+"s";
mes "that you currently have.";
mes "What do you want to do?";
next;
switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) {
case 1:
delitem getarg(0),.@gems * 2;
getitem getarg(1),.@gems;
mes "[Jade]";
mes "There you go.";
mes "Feel free to come";
mes "back any time.";
mes "Hm, what's that look for?";
mes "Is there something on my face?";
close;
case 2:
mes "[Jade]";
mes "So how many";
mes "do you want?";
mes "The maximum number";
mes "that you can enter is 100.";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Jade]";
mes "None at all?";
mes "I guess you";
mes "changed your mind...";
close;
}
else if (.@input > 100) {
mes "[Jade]";
mes "Errm...";
mes "I asked you to enter";
mes "an amount no greater";
mes "than 100, remember...?";
next;
}
else {
break;
}
}
if (.@gems > .@input) {
delitem getarg(0),.@input * 2;
getitem getarg(1),.@input;
mes "[Jade]";
mes "There you go.";
mes "Feel free to come";
mes "back any time.";
mes "Hm, what's that look for?";
mes "Is there something on my face?";
}
close;
case 3:
mes "[Jade]";
mes "Sure, no problem.";
mes "Come back any time.";
close;
}
}
//===== eAthena Script =======================================
//= Gemstone trader
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAhena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Trade various colors of gemstones for other color gemstones.
//===== Additional Comments: =================================
//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= Any notes pertaining to the prior trader may be found
//= in the cities/payon.txt
//============================================================
payon,173,238,5 script Jade 754,{
//Ensure the player can hold at least one item
//set max_max_c,CheckMaxCount;
//if (max_max_c == 1) {
// mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
// close;
//}
mes "[Jade]";
mes "Bring me two";
mes "Gemstones of the";
mes "same color, and I will";
mes "change them to Gemstones";
mes "of a different color.";
next;
switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) {
case 1: callsub S_TradeGems,717,716;
case 2: callsub S_TradeGems,716,715;
case 3: callsub S_TradeGems,715,717;
}
S_TradeGems:
if (countitem(getarg(0)) < 2) {
mes "[Jade]";
mes "Hah...!";
mes "You're kidding me, right?";
mes "I can't provide you with this";
mes "service if you don't";
mes "give me at least";
mes "2 "+getitemname(getarg(0))+"s!";
close;
}
else {
set .@gems,countitem(getarg(0))/2;
mes "[Jade]";
mes "I believe I can create";
mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s";
mes "using the "+getitemname(getarg(0))+"s";
mes "that you currently have.";
mes "What do you want to do?";
next;
switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) {
case 1:
delitem getarg(0),.@gems * 2;
getitem getarg(1),.@gems;
mes "[Jade]";
mes "There you go.";
mes "Feel free to come";
mes "back any time.";
mes "Hm, what's that look for?";
mes "Is there something on my face?";
close;
case 2:
mes "[Jade]";
mes "So how many";
mes "do you want?";
mes "The maximum number";
mes "that you can enter is 100.";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Jade]";
mes "None at all?";
mes "I guess you";
mes "changed your mind...";
close;
}
else if (.@input > 100) {
mes "[Jade]";
mes "Errm...";
mes "I asked you to enter";
mes "an amount no greater";
mes "than 100, remember...?";
next;
}
else {
break;
}
}
if (.@gems > .@input) {
delitem getarg(0),.@input * 2;
getitem getarg(1),.@input;
mes "[Jade]";
mes "There you go.";
mes "Feel free to come";
mes "back any time.";
mes "Hm, what's that look for?";
mes "Is there something on my face?";
}
close;
case 3:
mes "[Jade]";
mes "Sure, no problem.";
mes "Come back any time.";
close;
}
}
}

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@ -1,23 +1,23 @@
//===== eAthena Script =======================================
//= Moscovia Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 0.0
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
//=
//==================================================
// mosk_dun01 - Moscovia Dungeon 1
//==================================================
//==================================================
// mosk_dun02 - Moscovia Dungeon 2
//==================================================
//==================================================
// mosk_dun03 - Moscovia Dungeon 3
//==================================================
//===== eAthena Script =======================================
//= Moscovia Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 0.0
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
//=
//==================================================
// mosk_dun01 - Moscovia Dungeon 1
//==================================================
//==================================================
// mosk_dun02 - Moscovia Dungeon 2
//==================================================
//==================================================
// mosk_dun03 - Moscovia Dungeon 3
//==================================================

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@ -1,19 +1,19 @@
//===== eAthena Script =======================================
//= Moscovia Fields Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 0.0
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
//=
//==================================================
// mosk_fild01 - Moscovia Field
//==================================================
//==================================================
// mosk_fild02 - Moscovia Field
//==================================================
//===== eAthena Script =======================================
//= Moscovia Fields Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 0.0
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
//=
//==================================================
// mosk_fild01 - Moscovia Field
//==================================================
//==================================================
// mosk_fild02 - Moscovia Field
//==================================================

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