Added proper end-of-line encoding properties for some files that were neglected... again...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11202 54d463be-8e91-2dee-dedb-b68131a5f0ec
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//===== eAthena Script =======================================
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//===== eAthena Script =======================================
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//= Gemstone trader
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//= Gemstone trader
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.0
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//= 1.0
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAhena SVN
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//= eAhena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= [Aegis Conversion]
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//= Trade various colors of gemstones for other color gemstones.
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//= Trade various colors of gemstones for other color gemstones.
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= Any notes pertaining to the prior trader may be found
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//= Any notes pertaining to the prior trader may be found
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//= in the cities/payon.txt
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//= in the cities/payon.txt
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//============================================================
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//============================================================
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payon,173,238,5 script Jade 754,{
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payon,173,238,5 script Jade 754,{
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//Ensure the player can hold at least one item
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//Ensure the player can hold at least one item
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//set max_max_c,CheckMaxCount;
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//set max_max_c,CheckMaxCount;
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//if (max_max_c == 1) {
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//if (max_max_c == 1) {
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// mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
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// mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
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// close;
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// close;
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//}
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//}
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mes "[Jade]";
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mes "[Jade]";
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mes "Bring me two";
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mes "Bring me two";
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mes "Gemstones of the";
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mes "Gemstones of the";
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mes "same color, and I will";
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mes "same color, and I will";
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mes "change them to Gemstones";
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mes "change them to Gemstones";
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mes "of a different color.";
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mes "of a different color.";
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next;
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next;
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switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) {
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switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) {
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case 1: callsub S_TradeGems,717,716;
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case 1: callsub S_TradeGems,717,716;
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case 2: callsub S_TradeGems,716,715;
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case 2: callsub S_TradeGems,716,715;
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case 3: callsub S_TradeGems,715,717;
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case 3: callsub S_TradeGems,715,717;
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}
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}
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S_TradeGems:
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S_TradeGems:
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if (countitem(getarg(0)) < 2) {
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if (countitem(getarg(0)) < 2) {
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mes "[Jade]";
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mes "[Jade]";
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mes "Hah...!";
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mes "Hah...!";
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mes "You're kidding me, right?";
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mes "You're kidding me, right?";
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mes "I can't provide you with this";
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mes "I can't provide you with this";
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mes "service if you don't";
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mes "service if you don't";
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mes "give me at least";
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mes "give me at least";
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mes "2 "+getitemname(getarg(0))+"s!";
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mes "2 "+getitemname(getarg(0))+"s!";
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close;
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close;
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}
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}
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else {
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else {
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set .@gems,countitem(getarg(0))/2;
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set .@gems,countitem(getarg(0))/2;
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mes "[Jade]";
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mes "[Jade]";
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mes "I believe I can create";
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mes "I believe I can create";
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mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s";
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mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s";
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mes "using the "+getitemname(getarg(0))+"s";
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mes "using the "+getitemname(getarg(0))+"s";
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mes "that you currently have.";
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mes "that you currently have.";
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mes "What do you want to do?";
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mes "What do you want to do?";
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next;
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next;
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switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) {
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switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) {
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case 1:
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case 1:
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delitem getarg(0),.@gems * 2;
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delitem getarg(0),.@gems * 2;
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getitem getarg(1),.@gems;
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getitem getarg(1),.@gems;
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mes "[Jade]";
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mes "[Jade]";
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mes "There you go.";
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mes "There you go.";
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mes "Feel free to come";
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mes "Feel free to come";
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mes "back any time.";
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mes "back any time.";
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mes "Hm, what's that look for?";
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mes "Hm, what's that look for?";
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mes "Is there something on my face?";
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mes "Is there something on my face?";
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close;
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close;
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case 2:
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case 2:
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mes "[Jade]";
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mes "[Jade]";
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mes "So how many";
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mes "So how many";
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mes "do you want?";
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mes "do you want?";
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mes "The maximum number";
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mes "The maximum number";
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mes "that you can enter is 100.";
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mes "that you can enter is 100.";
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next;
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next;
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while(1) {
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while(1) {
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input .@input;
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input .@input;
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if (.@input == 0) {
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if (.@input == 0) {
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mes "[Jade]";
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mes "[Jade]";
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mes "None at all?";
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mes "None at all?";
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mes "I guess you";
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mes "I guess you";
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mes "changed your mind...";
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mes "changed your mind...";
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close;
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close;
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}
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}
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else if (.@input > 100) {
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else if (.@input > 100) {
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mes "[Jade]";
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mes "[Jade]";
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mes "Errm...";
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mes "Errm...";
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mes "I asked you to enter";
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mes "I asked you to enter";
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mes "an amount no greater";
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mes "an amount no greater";
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mes "than 100, remember...?";
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mes "than 100, remember...?";
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next;
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next;
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}
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}
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else {
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else {
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break;
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break;
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}
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}
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}
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}
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if (.@gems > .@input) {
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if (.@gems > .@input) {
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delitem getarg(0),.@input * 2;
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delitem getarg(0),.@input * 2;
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getitem getarg(1),.@input;
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getitem getarg(1),.@input;
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mes "[Jade]";
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mes "[Jade]";
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mes "There you go.";
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mes "There you go.";
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mes "Feel free to come";
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mes "Feel free to come";
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mes "back any time.";
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mes "back any time.";
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mes "Hm, what's that look for?";
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mes "Hm, what's that look for?";
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mes "Is there something on my face?";
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mes "Is there something on my face?";
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}
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}
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close;
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close;
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case 3:
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case 3:
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mes "[Jade]";
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mes "[Jade]";
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mes "Sure, no problem.";
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mes "Sure, no problem.";
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mes "Come back any time.";
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mes "Come back any time.";
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close;
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close;
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}
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}
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}
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}
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}
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}
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@ -1,23 +1,23 @@
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//===== eAthena Script =======================================
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//===== eAthena Script =======================================
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//= Moscovia Dungeon Monster Spawn Script
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//= Moscovia Dungeon Monster Spawn Script
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//===== By: ==================================================
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//===== By: ==================================================
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//= Athena (1.0)
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//= Athena (1.0)
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 0.0
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//= 0.0
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= Any Athena Version
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//= Any Athena Version
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//=
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//=
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//==================================================
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//==================================================
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// mosk_dun01 - Moscovia Dungeon 1
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// mosk_dun01 - Moscovia Dungeon 1
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//==================================================
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//==================================================
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//==================================================
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//==================================================
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// mosk_dun02 - Moscovia Dungeon 2
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// mosk_dun02 - Moscovia Dungeon 2
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//==================================================
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//==================================================
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//==================================================
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//==================================================
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// mosk_dun03 - Moscovia Dungeon 3
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// mosk_dun03 - Moscovia Dungeon 3
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//==================================================
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//==================================================
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@ -1,19 +1,19 @@
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//===== eAthena Script =======================================
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//===== eAthena Script =======================================
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//= Moscovia Fields Monster Spawn Script
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//= Moscovia Fields Monster Spawn Script
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//===== By: ==================================================
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//===== By: ==================================================
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//= Athena (1.0)
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//= Athena (1.0)
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 0.0
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//= 0.0
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= Any Athena Version
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//= Any Athena Version
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//=
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//=
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//==================================================
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//==================================================
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// mosk_fild01 - Moscovia Field
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// mosk_fild01 - Moscovia Field
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//==================================================
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//==================================================
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//==================================================
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//==================================================
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// mosk_fild02 - Moscovia Field
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// mosk_fild02 - Moscovia Field
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//==================================================
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//==================================================
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