Added proper end-of-line encoding properties for some files that were neglected... again...

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11202 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-09-14 13:28:37 +00:00
parent a5088ab05d
commit 406a525402
6 changed files with 8643 additions and 8643 deletions

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//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Gemstone trader //= Gemstone trader
//===== By: ================================================== //===== By: ==================================================
//= L0ne_W0lf //= L0ne_W0lf
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.0 //= 1.0
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAhena SVN //= eAhena SVN
//===== Description: ========================================= //===== Description: =========================================
//= [Aegis Conversion] //= [Aegis Conversion]
//= Trade various colors of gemstones for other color gemstones. //= Trade various colors of gemstones for other color gemstones.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= Any notes pertaining to the prior trader may be found //= Any notes pertaining to the prior trader may be found
//= in the cities/payon.txt //= in the cities/payon.txt
//============================================================ //============================================================
payon,173,238,5 script Jade 754,{ payon,173,238,5 script Jade 754,{
//Ensure the player can hold at least one item //Ensure the player can hold at least one item
//set max_max_c,CheckMaxCount; //set max_max_c,CheckMaxCount;
//if (max_max_c == 1) { //if (max_max_c == 1) {
// mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; // mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
// close; // close;
//} //}
mes "[Jade]"; mes "[Jade]";
mes "Bring me two"; mes "Bring me two";
mes "Gemstones of the"; mes "Gemstones of the";
mes "same color, and I will"; mes "same color, and I will";
mes "change them to Gemstones"; mes "change them to Gemstones";
mes "of a different color."; mes "of a different color.";
next; next;
switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) { switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) {
case 1: callsub S_TradeGems,717,716; case 1: callsub S_TradeGems,717,716;
case 2: callsub S_TradeGems,716,715; case 2: callsub S_TradeGems,716,715;
case 3: callsub S_TradeGems,715,717; case 3: callsub S_TradeGems,715,717;
} }
S_TradeGems: S_TradeGems:
if (countitem(getarg(0)) < 2) { if (countitem(getarg(0)) < 2) {
mes "[Jade]"; mes "[Jade]";
mes "Hah...!"; mes "Hah...!";
mes "You're kidding me, right?"; mes "You're kidding me, right?";
mes "I can't provide you with this"; mes "I can't provide you with this";
mes "service if you don't"; mes "service if you don't";
mes "give me at least"; mes "give me at least";
mes "2 "+getitemname(getarg(0))+"s!"; mes "2 "+getitemname(getarg(0))+"s!";
close; close;
} }
else { else {
set .@gems,countitem(getarg(0))/2; set .@gems,countitem(getarg(0))/2;
mes "[Jade]"; mes "[Jade]";
mes "I believe I can create"; mes "I believe I can create";
mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s"; mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s";
mes "using the "+getitemname(getarg(0))+"s"; mes "using the "+getitemname(getarg(0))+"s";
mes "that you currently have."; mes "that you currently have.";
mes "What do you want to do?"; mes "What do you want to do?";
next; next;
switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) { switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) {
case 1: case 1:
delitem getarg(0),.@gems * 2; delitem getarg(0),.@gems * 2;
getitem getarg(1),.@gems; getitem getarg(1),.@gems;
mes "[Jade]"; mes "[Jade]";
mes "There you go."; mes "There you go.";
mes "Feel free to come"; mes "Feel free to come";
mes "back any time."; mes "back any time.";
mes "Hm, what's that look for?"; mes "Hm, what's that look for?";
mes "Is there something on my face?"; mes "Is there something on my face?";
close; close;
case 2: case 2:
mes "[Jade]"; mes "[Jade]";
mes "So how many"; mes "So how many";
mes "do you want?"; mes "do you want?";
mes "The maximum number"; mes "The maximum number";
mes "that you can enter is 100."; mes "that you can enter is 100.";
next; next;
while(1) { while(1) {
input .@input; input .@input;
if (.@input == 0) { if (.@input == 0) {
mes "[Jade]"; mes "[Jade]";
mes "None at all?"; mes "None at all?";
mes "I guess you"; mes "I guess you";
mes "changed your mind..."; mes "changed your mind...";
close; close;
} }
else if (.@input > 100) { else if (.@input > 100) {
mes "[Jade]"; mes "[Jade]";
mes "Errm..."; mes "Errm...";
mes "I asked you to enter"; mes "I asked you to enter";
mes "an amount no greater"; mes "an amount no greater";
mes "than 100, remember...?"; mes "than 100, remember...?";
next; next;
} }
else { else {
break; break;
} }
} }
if (.@gems > .@input) { if (.@gems > .@input) {
delitem getarg(0),.@input * 2; delitem getarg(0),.@input * 2;
getitem getarg(1),.@input; getitem getarg(1),.@input;
mes "[Jade]"; mes "[Jade]";
mes "There you go."; mes "There you go.";
mes "Feel free to come"; mes "Feel free to come";
mes "back any time."; mes "back any time.";
mes "Hm, what's that look for?"; mes "Hm, what's that look for?";
mes "Is there something on my face?"; mes "Is there something on my face?";
} }
close; close;
case 3: case 3:
mes "[Jade]"; mes "[Jade]";
mes "Sure, no problem."; mes "Sure, no problem.";
mes "Come back any time."; mes "Come back any time.";
close; close;
} }
} }
} }

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//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Moscovia Dungeon Monster Spawn Script //= Moscovia Dungeon Monster Spawn Script
//===== By: ================================================== //===== By: ==================================================
//= Athena (1.0) //= Athena (1.0)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 0.0 //= 0.0
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any Athena Version //= Any Athena Version
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//================================================== //==================================================
// mosk_dun01 - Moscovia Dungeon 1 // mosk_dun01 - Moscovia Dungeon 1
//================================================== //==================================================
//================================================== //==================================================
// mosk_dun02 - Moscovia Dungeon 2 // mosk_dun02 - Moscovia Dungeon 2
//================================================== //==================================================
//================================================== //==================================================
// mosk_dun03 - Moscovia Dungeon 3 // mosk_dun03 - Moscovia Dungeon 3
//================================================== //==================================================

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//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Moscovia Fields Monster Spawn Script //= Moscovia Fields Monster Spawn Script
//===== By: ================================================== //===== By: ==================================================
//= Athena (1.0) //= Athena (1.0)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 0.0 //= 0.0
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any Athena Version //= Any Athena Version
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= //=
//================================================== //==================================================
// mosk_fild01 - Moscovia Field // mosk_fild01 - Moscovia Field
//================================================== //==================================================
//================================================== //==================================================
// mosk_fild02 - Moscovia Field // mosk_fild02 - Moscovia Field
//================================================== //==================================================

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