- Fixed a possible crash in Venom Splasher if the countdown is too high.

- Small cleanup in clif.c hoping that it'll fix a mysterious crash.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5606 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-15 02:55:50 +00:00
parent 68e0a223ff
commit 40a34b3912
3 changed files with 5 additions and 3 deletions

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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/14
* Fixed a possible crash in Venom Splasher if the countdown is too high.
[Skotlex]
* Fixed skill_notok blocking guild skills [Skotlex]
* Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex]
* Fixed the average_lv column size specification for levels above 255.

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@ -320,7 +320,7 @@ int clif_send_sub(struct block_list *bl, va_list ap)
//it's being received by everyone. [Skotlex]
if ((sd->special_state.intravision || sd->sc.data[SC_INTRAVISION].timer != -1 ) && bl != src_bl) {
struct status_change *sc = status_get_sc(src_bl);
if(sc && (sc->option)&(OPTION_HIDE|OPTION_CLOAK))
if(sc && (sc->option&(OPTION_HIDE|OPTION_CLOAK)))
{ //optionÌ<E2809A>C<EFBFBD>³
switch(((unsigned short*)buf)[0])
{

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@ -5503,8 +5503,8 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
case SC_SPLASHER:
if (sc->data[type].val4 % 1000 == 0) {
char timer[2];
sprintf (timer, "%d", sc->data[type].val4/1000);
char timer[10];
snprintf (timer, 10, "%d", sc->data[type].val4/1000);
clif_message(bl, timer);
}
if((sc->data[type].val4 -= 500) > 0) {