* [Added]

- Visual Studio .NET 2003 includes for mercenary.c 
* [Fixed]
- Logic error in NPC custom AI in unit.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6853 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-05-30 17:11:55 +00:00
parent 1d027c8db8
commit 40f2aa9cc5
4 changed files with 9 additions and 1 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/30
* [Added]:
- Visual Studio .NET 2003 includes for mercenary.c [Lance]
* Removed the on-die specific code from unit_remove_map and placed it on
the corresponding *_dead functions. unit_remove_map should never assume the
char died, it is just a "remove from map" function. [Skotlex]

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@ -1079,7 +1079,7 @@ int unit_attack(struct block_list *src,int target_id,int type)
return 0;
}
if(!(src->type == BL_MOB && !((TBL_MOB *)src)->state.killer) && (battle_check_target(src,target,BCT_ENEMY)<=0 ||
if(!(src->type == BL_MOB && ((TBL_MOB *)src)->state.killer) && (battle_check_target(src,target,BCT_ENEMY)<=0 ||
!status_check_skilluse(src, target, 0, 0))
) {
unit_unattackable(src);

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@ -215,6 +215,9 @@
<File
RelativePath="..\src\common\mapindex.c">
</File>
<File
RelativePath="..\src\map\mercenary.c">
</File>
<File
RelativePath="..\src\map\mob.c">
</File>

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@ -216,6 +216,9 @@
<File
RelativePath="..\src\common\mapindex.c">
</File>
<File
RelativePath="..\src\map\mercenary.c">
</File>
<File
RelativePath="..\src\map\mob.c">
</File>