Applied ultramage's fix to prevent a segfault when a mob dead event triggered by a land-based skill causes the player to warp. (bugreport:4426)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14425 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Paradox924X 2010-10-11 04:30:26 +00:00
parent ef4055a3b7
commit 40feb456e8
2 changed files with 5 additions and 0 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2010/10/11
* Applied ultramage's fix to prevent a segfault when a mob dead event triggered by a land-based skill causes the player to warp. (bugreport:4426) [Paradox924X]
2010/10/10
* Applied Ai4rei's patch to prevent an invalid rid from being attached to the execution of a script. (bugreport:4470) [Paradox924X]
* Added NULL initialization to info variable in map_readfromcache() to satiate compiler. (bugreport:4399) [Paradox924X]

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@ -9902,6 +9902,9 @@ static int skill_trap_splash (struct block_list *bl, va_list ap)
unit = (struct skill_unit *)src;
tick = va_arg(ap,int);
if( !unit->alive || bl->prev == NULL )
return 0;
nullpo_ret(sg = unit->group);
nullpo_ret(ss = map_id2bl(sg->src_id));