Applied ultramage's fix to prevent a segfault when a mob dead event triggered by a land-based skill causes the player to warp. (bugreport:4426)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14425 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2010/10/11
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* Applied ultramage's fix to prevent a segfault when a mob dead event triggered by a land-based skill causes the player to warp. (bugreport:4426) [Paradox924X]
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2010/10/10
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* Applied Ai4rei's patch to prevent an invalid rid from being attached to the execution of a script. (bugreport:4470) [Paradox924X]
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* Added NULL initialization to info variable in map_readfromcache() to satiate compiler. (bugreport:4399) [Paradox924X]
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@ -9902,6 +9902,9 @@ static int skill_trap_splash (struct block_list *bl, va_list ap)
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unit = (struct skill_unit *)src;
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tick = va_arg(ap,int);
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if( !unit->alive || bl->prev == NULL )
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return 0;
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nullpo_ret(sg = unit->group);
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nullpo_ret(ss = map_id2bl(sg->src_id));
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