Updates Rolling Cutter counter behavior (#2837)

* Fixes #2835.
* Rolling Cutter counter should only be reset on physical click-walks, not by any other movement.
Thanks to @ecdarreola and @secretdataz!
This commit is contained in:
Aleos
2018-01-30 14:15:42 -05:00
committed by GitHub
parent c5789f1e27
commit 4171cd1801
2 changed files with 1 additions and 1 deletions

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@@ -415,7 +415,6 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
skill_unit_move(bl,tick,2);
if ( sc && sc->count ) //at least one to cancel
{
status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); // If you move, you lose your counters. [malufett]
status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER);