Update to Auth Glitch fix: moved unit_free_pc back to where it was and updated it so unit_free_pc just tells the script to end(not hard delete). (bugreport:1214)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12481 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/04
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* Update to Auth Glitch fix: moved unit_free_pc back to where it was
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- and updated it so unit_free_pc just tells the script to end
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- (not hard delete). (r12481) [Kevin]
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* Updated mob_db.sql to latest.
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* Fixed a little bug in Kevin's commit (r12473) [Toms]
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* Bug fixes for Auth Glitch and Map server crash through script warp when
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@ -400,9 +400,6 @@ int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int c
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} else
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clif_changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port));
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//Free session data from this map server [Kevin]
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unit_free_pc(node->sd);
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//Player has been saved already, remove him from memory. [Skotlex]
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chrif_auth_delete(account_id, char_id, ST_MAPCHANGE);
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@ -3595,6 +3595,9 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
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chrif_save(sd,2);
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chrif_changemapserver(sd, ip, (short)port);
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//Free session data from this map server [Kevin]
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unit_free_pc(node->sd);
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return 0;
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}
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@ -1838,12 +1838,11 @@ int unit_free(struct block_list *bl, int clrtype)
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sd->regstr = NULL;
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sd->regstr_num = 0;
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}
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//Tell the script to end, not delete it, it will free itself when necessary [Kevin]
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if (sd->st) {
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if (sd->st->stack)
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script_free_stack (sd->st->stack);
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aFree(sd->st);
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sd->st = NULL;
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sd->npc_id = 0;
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sd->st->rid = 0;
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sd->st->state = 2;
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}
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} else if( bl->type == BL_PET ) {
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struct pet_data *pd = (struct pet_data*)bl;
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