- Updated the effect list a bit

- Fixed some npc typos

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10531 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-05-11 17:20:20 +00:00
parent cc636df44f
commit 41d87e49c5
7 changed files with 66 additions and 60 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/05/11
* Updated the effect list a bit, changes by Au{R}oN
* Re-phrased the attacker flee/def penalty config descs [ultramage]
Ref: http://www.eathena.ws/board/index.php?showtopic=150918
* Attempt to fix unwanted teleporting of immobile mobs [Playtester]

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@ -15,16 +15,14 @@
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
//Note 2: All rates are in percents, 100 would mean 100%, 200
// would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: Value is in percents (100 means 100%)
//Note 3: Value is not limited to 60k (see below)
//Note 4: Value is a bitmask. If no description is given,
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//Other Information:
// All values are limited to a number between 0 and 60k
// (60000, 600%, 60secs, ...), unless otherwise specified.
//--------------------------------------------------------------
// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
@ -75,8 +73,8 @@ item_check: no
// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
item_use_interval: 100
//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
//For example, if left at 50. An item can give bNoMagicDamage,40;
// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
// For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
gtb_sc_immunity: 50

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@ -1,11 +1,12 @@
//===== Athena Doc ========================================
//= Client Effect List
//= Client Effects List
//===== By ================================================
//= Valaris, Spira, Au{R}oN, Tharis, HiddenDragon
//===== Version ===========================================
//= 1.0
//= 1.1
//=========================================================
//= 1.0 - Formatted to the standard
//= 1.1 - New effects, from 2007/05/07 Sakexe [Au{R}oN]
//===== Description =======================================
//= A list of client-side effects sorted by their ID
//=========================================================
@ -17,7 +18,7 @@ You can produce these effects ingame by doing "@effect <number> 22" (22=self).
It's also possible to attach effects to item/npc scripts by using 'misceffect'.
number description
------ -----------
------ -----------
0. Regular Hit
1. Melee Skill Hit (Bash)
2. Melee Skill Hit
@ -221,7 +222,7 @@ number description
200. (nothing)
201. (nothing)
202. Lv 99 Aura Bubble
203. Mental Strenght Lightning (Without Sound)
203. Mental Strength Lightning (Without Sound)
204. Red Herb/Potion
205. Orange Potion
206. Yellow Potion
@ -339,14 +340,14 @@ number description
318. Something Like Big Square Beam
319. Another Small Basilica
320. Offensive Heal
321. Warp NPC °_°
321. Warp NPC O.O
322. Big Sunlight Through The Roof
323. Small Sunlight Through The Roof
324. Medium Sunlight Through The Roof
325. Another Heal Effect
326. Chase Walk Left Foot
327. Chse Walk Right Foot
328. Asura Strike Word
328. Monk Asura Strike
329. Triple Strike
330. Combo Finish
331. Natural HP Regeneration
@ -354,7 +355,7 @@ number description
333. Autumn Leaves
334. Blind
335. Poison
336. Kirye Eleison/Parring/Defender Shield
336. Kyrie Eleison/Parrying Shield
337. Class Change
338. Super Novice/Taekwon Level Up Angel
339. Spiral Pierce
@ -413,7 +414,7 @@ number description
392. Reject Sword
393. Arrow Vulcan
394. Sheltering Bliss
395. Soul Change (The same of 384)
395. Soul Change (the same as 384)
396. Marionette Control
397. (nothing)
398. (nothing)
@ -447,9 +448,9 @@ number description
426. Running Hit Effect
427. (nothing)
428. (nothing)
429. Taekwon Normal Kick
430. The Same of 429
431. The Same of 429 and 430
429. Taekwon Normal Kicks
430. Taekwon Normal Kicks
431. Taekwon Normal Kicks
432. Star Gladiator Map Recognize
433. Something like 432
434. Like 429, 430 and 431
@ -481,7 +482,7 @@ number description
460. Green tornado (unused)
461. Blue tornado (unused)
462. Kaupe Dodge Effect
463. The Same of 462
463. Kaupe Dodge Effect
464. White tornado (unused)
465. Purple tornado (unused)
466. Another Round Kick
@ -503,8 +504,8 @@ number description
482. Demon of The Sun Moon And Stars (Level 8)
483. Demon of The Sun Moon And Stars (Level 9)
484. Demon of The Sun Moon And Stars (Level 10)
485. Lightning like Mental Strenght but White
486. Like Mental Strenght but White
485. Mental Strength Lightning but White
486. Mental Strength Lightning
487. Demon of The Sun Moon And Stars Ground Effect
488. Comfort Skills
489. (nothing)
@ -518,9 +519,9 @@ number description
497. Twilight Alchemy 1
498. Twilight Alchemy 2
499. Twilight Alchemy 3
500. Need More Test Skill
501. WTF?
502. Need More Test Skill
500. Player Become Blue with Blue Aura
501. Chase Walk Animation
502. Player Become Yellow with Yellow Aura
503. Soul Link Word
504. (nothing)
505. Memorize
@ -528,18 +529,18 @@ number description
507. Authoritative Badge
508. Fire Cracker
509. Valentine Day Hearth (Wings)
510. WOOH! Another Ashura Strike Word (Its the opposite of the original 328!!)
510. Champion Asura Strike
511. (nothing)
512. Chain Crush COmbo
513. O_O Like Area Cast Target
514. O_O I Really don't know this
512. Chain Crush Combo
513. Area Cast
514. Really Big Circle O.O
515. Einbroch Fog
516. Airship Cloud
517. (nothing)
518. Cart Termination
519. Speed Down Potion
520. Shield Bumerang
521. O_O I Really don't know this
521. Player Become Red with Red Aura
522. Gravitation Field
523. Tarot Card of Fate (The Fool)
524. Tarot Card of Fate (The Magician)
@ -555,21 +556,21 @@ number description
534. Tarot Card of Fate (The Tower)
535. Tarot Card of Fate (The Star)
536. Tarot Card of Fate (The Sun)
537. O_O I Really don't know this
538. O_O I Really don't know this
537. Acid Demonstration
538. Player Become Green with Green Aura
539. Throw Random Bottle
540. Instant Small->Normal
541. (nothing)
542. KA-Spell (1st Part)
543. Kahii
544. Warmth Red Sprite
545. Sound and... PUFF Crash Client :P
545. Sound and... PUFF Client Crash :P
546. Another HP/SP Regeneration
547. Estin
548. Istant Red Sprite
549. Istant Blue Sprite
550. Another Effect like Running Hit
551. O_O Effect Like Estun but with Circle
551. Effect Like Estun but with Circle
552. (nothing)
553. Esma
554. (nothing)
@ -603,10 +604,10 @@ number description
582. Another Super Novice/Taekwon Angel
583. Warmth Hit
584. Full Buster
585. A Gunslinger Skill
585. 5 Medium Size Explosion
586. Somatology Lab Mobs Aura
587. WTF?
588. WTF?
587. Big Purple Flame
588. Little Red Flame
589. Eswoo
590. Running Stop
591. (nothing)
@ -617,7 +618,7 @@ number description
596. Food Effect (AGI)
597. Food Effect (DEX)
598. Food Effect (LUK)
599. O_O I Really don't know this
599. Cast Time Sound and Flashing Animation on Player
600. Something Happen Near Shadow Sprite
601. Sight Blaster
602. Something About 2nd Class New Skills
@ -630,7 +631,7 @@ number description
609. Cooking Failed
610. Success
611. Failed
612. -?-
612. Korean Words and /no1 Smile O.O
613. Throw Shuriken
614. Throw Kunai
615. Throw Fumma Shuriken
@ -673,8 +674,8 @@ number description
652. Like Regeneration Number but Red with a Sound
653. Like Regeneration Number but Red
654. Like Regeneration Number but Purple
655. Player Become Green slooooooowly
656. Green FLash
655. Mobs Skill (Change to Undead Element)
656. Final animation for Change Undead Element
657. (nothing)
658. (nothing)
659. (nothing)
@ -684,8 +685,16 @@ number description
663. (nothing)
664. (nothing)
665. Little Blue Ball Falling From Sky
666. New Mobs Skill (Earthquake)
666. Mobs Skill (Earthquake)
667. (nothing)
668. New Mobs Skill (Unamed)
669. New Mobs Skill (Unamed)
670.+ No More Effects
668. Mobs Skill (Scream)
669. Mobs Skill (Critical Slash)
670. Mobs Skill (Scream Without Sound)
671. The Japan Earth Symbol (Like 'Seven Wind LV 1' but is in the Ground)
672. The Japan Wind Symbol (Like 'Seven Wind LV 2' but is in the Ground)
673. (nothing)
674. Like Curse Effect
675. Like Parrying/Kyrie Eleison barrier but is Yellow with small Cross in every barrier piece
676. Mobs Skill (Maybe is Full Screen Slow Down, or something like Slow Cast)
677. Mobs Skill (Unamed)
678+. No More Effects in 2007/05/07 Sakexe

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@ -450,7 +450,7 @@ izlude,124,178,4 script Soldier 105,{
izlude,56,126,7 script Cebalis::RedCebalis 85,{
mes "[Red]";
mes "The only slill that's needed for a";
mes "The only skill that's needed for a";
mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
mes "ONLY ^FF0000BASH^000000! No need to waste time";
mes "and effort for smaller skills!";

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@ -262,7 +262,7 @@ prontera,69,351,0 script #Observer 111,{
mes "- enough. -";
close;
}
mes "- You can see the Calvary Division -";
mes "- You can see the Cavalry Division -";
mes "- training very hard. -";
mes "- The loud shoutings are quite annoying, -";
mes "- but they are working hard -";

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@ -39,12 +39,9 @@ ve_fild05,359,192,0 warp veinswarp5019 1,1,ve_fild06,84,179
ve_fild04,115,49,0 warp veinswarp5020 1,1,ve_fild06,84,179
ve_fild06,88,176,0 script veinswarp5021 45,1,1,{
switch(rand(2)){
case 1:
warp "ve_fild04",115,52;
break;
default:
warp "ve_fild05",354,192;
break;
}
if (rand(2))
warp "ve_fild04",115,52;
else
warp "ve_fild05",354,192;
end;
}

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@ -5750,12 +5750,13 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val4 = BF_WEAPON|BF_MISC; //Type
break;
case SC_ENCHANTARMS:
//end previous enchants
skill_enchant_elemental_end(bl,type);
//Make sure the received element is valid.
if (val2 >= ELE_MAX)
val2 = val2%ELE_MAX;
else if (val2 < 0)
val2 = rand()%ELE_MAX;
skill_enchant_elemental_end(bl,type);
break;
case SC_ARMOR_ELEMENT:
//Place here SCs that have no SCB_* data, no skill associated, no ICON