- Updated the effect list a bit
- Fixed some npc typos git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10531 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/05/11
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* Updated the effect list a bit, changes by Au{R}oN
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* Re-phrased the attacker flee/def penalty config descs [ultramage]
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Ref: http://www.eathena.ws/board/index.php?showtopic=150918
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* Attempt to fix unwanted teleporting of immobile mobs [Playtester]
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@ -15,16 +15,14 @@
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// would mean 200%, etc
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//Note 3: Value is not limited to 60K (see below)
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// or 60secs as appropiate.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: Value is in percents (100 means 100%)
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//Note 3: Value is not limited to 60k (see below)
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//Note 4: Value is a bitmask. If no description is given,
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// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
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//Other Information:
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// All values are limited to a number between 0 and 60k
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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//--------------------------------------------------------------
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// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
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@ -75,8 +73,8 @@ item_check: no
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// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
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item_use_interval: 100
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//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
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//For example, if left at 50. An item can give bNoMagicDamage,40;
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// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
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// For example, if left at 50. An item can give bNoMagicDamage,40;
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// which reduces magic damage by 40%, but does not blocks status changes.
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gtb_sc_immunity: 50
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@ -1,11 +1,12 @@
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//===== Athena Doc ========================================
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//= Client Effect List
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//= Client Effects List
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//===== By ================================================
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//= Valaris, Spira, Au{R}oN, Tharis, HiddenDragon
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//===== Version ===========================================
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//= 1.0
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//= 1.1
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//=========================================================
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//= 1.0 - Formatted to the standard
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//= 1.1 - New effects, from 2007/05/07 Sakexe [Au{R}oN]
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//===== Description =======================================
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//= A list of client-side effects sorted by their ID
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//=========================================================
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@ -17,7 +18,7 @@ You can produce these effects ingame by doing "@effect <number> 22" (22=self).
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It's also possible to attach effects to item/npc scripts by using 'misceffect'.
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number description
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------ -----------
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------ -----------
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0. Regular Hit
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1. Melee Skill Hit (Bash)
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2. Melee Skill Hit
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@ -221,7 +222,7 @@ number description
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200. (nothing)
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201. (nothing)
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202. Lv 99 Aura Bubble
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203. Mental Strenght Lightning (Without Sound)
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203. Mental Strength Lightning (Without Sound)
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204. Red Herb/Potion
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205. Orange Potion
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206. Yellow Potion
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@ -339,14 +340,14 @@ number description
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318. Something Like Big Square Beam
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319. Another Small Basilica
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320. Offensive Heal
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321. Warp NPC °_°
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321. Warp NPC O.O
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322. Big Sunlight Through The Roof
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323. Small Sunlight Through The Roof
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324. Medium Sunlight Through The Roof
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325. Another Heal Effect
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326. Chase Walk Left Foot
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327. Chse Walk Right Foot
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328. Asura Strike Word
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328. Monk Asura Strike
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329. Triple Strike
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330. Combo Finish
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331. Natural HP Regeneration
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@ -354,7 +355,7 @@ number description
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333. Autumn Leaves
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334. Blind
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335. Poison
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336. Kirye Eleison/Parring/Defender Shield
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336. Kyrie Eleison/Parrying Shield
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337. Class Change
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338. Super Novice/Taekwon Level Up Angel
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339. Spiral Pierce
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@ -413,7 +414,7 @@ number description
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392. Reject Sword
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393. Arrow Vulcan
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394. Sheltering Bliss
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395. Soul Change (The same of 384)
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395. Soul Change (the same as 384)
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396. Marionette Control
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397. (nothing)
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398. (nothing)
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@ -447,9 +448,9 @@ number description
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426. Running Hit Effect
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427. (nothing)
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428. (nothing)
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429. Taekwon Normal Kick
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430. The Same of 429
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431. The Same of 429 and 430
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429. Taekwon Normal Kicks
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430. Taekwon Normal Kicks
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431. Taekwon Normal Kicks
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432. Star Gladiator Map Recognize
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433. Something like 432
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434. Like 429, 430 and 431
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@ -481,7 +482,7 @@ number description
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460. Green tornado (unused)
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461. Blue tornado (unused)
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462. Kaupe Dodge Effect
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463. The Same of 462
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463. Kaupe Dodge Effect
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464. White tornado (unused)
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465. Purple tornado (unused)
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466. Another Round Kick
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@ -503,8 +504,8 @@ number description
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482. Demon of The Sun Moon And Stars (Level 8)
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483. Demon of The Sun Moon And Stars (Level 9)
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484. Demon of The Sun Moon And Stars (Level 10)
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485. Lightning like Mental Strenght but White
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486. Like Mental Strenght but White
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485. Mental Strength Lightning but White
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486. Mental Strength Lightning
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487. Demon of The Sun Moon And Stars Ground Effect
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488. Comfort Skills
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489. (nothing)
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@ -518,9 +519,9 @@ number description
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497. Twilight Alchemy 1
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498. Twilight Alchemy 2
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499. Twilight Alchemy 3
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500. Need More Test Skill
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501. WTF?
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502. Need More Test Skill
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500. Player Become Blue with Blue Aura
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501. Chase Walk Animation
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502. Player Become Yellow with Yellow Aura
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503. Soul Link Word
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504. (nothing)
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505. Memorize
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@ -528,18 +529,18 @@ number description
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507. Authoritative Badge
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508. Fire Cracker
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509. Valentine Day Hearth (Wings)
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510. WOOH! Another Ashura Strike Word (Its the opposite of the original 328!!)
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510. Champion Asura Strike
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511. (nothing)
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512. Chain Crush COmbo
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513. O_O Like Area Cast Target
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514. O_O I Really don't know this
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512. Chain Crush Combo
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513. Area Cast
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514. Really Big Circle O.O
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515. Einbroch Fog
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516. Airship Cloud
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517. (nothing)
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518. Cart Termination
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519. Speed Down Potion
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520. Shield Bumerang
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521. O_O I Really don't know this
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521. Player Become Red with Red Aura
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522. Gravitation Field
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523. Tarot Card of Fate (The Fool)
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524. Tarot Card of Fate (The Magician)
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@ -555,21 +556,21 @@ number description
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534. Tarot Card of Fate (The Tower)
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535. Tarot Card of Fate (The Star)
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536. Tarot Card of Fate (The Sun)
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537. O_O I Really don't know this
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538. O_O I Really don't know this
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537. Acid Demonstration
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538. Player Become Green with Green Aura
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539. Throw Random Bottle
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540. Instant Small->Normal
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541. (nothing)
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542. KA-Spell (1st Part)
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543. Kahii
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544. Warmth Red Sprite
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545. Sound and... PUFF Crash Client :P
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545. Sound and... PUFF Client Crash :P
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546. Another HP/SP Regeneration
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547. Estin
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548. Istant Red Sprite
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549. Istant Blue Sprite
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550. Another Effect like Running Hit
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551. O_O Effect Like Estun but with Circle
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551. Effect Like Estun but with Circle
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552. (nothing)
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553. Esma
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554. (nothing)
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@ -603,10 +604,10 @@ number description
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582. Another Super Novice/Taekwon Angel
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583. Warmth Hit
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584. Full Buster
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585. A Gunslinger Skill
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585. 5 Medium Size Explosion
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586. Somatology Lab Mobs Aura
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587. WTF?
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588. WTF?
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587. Big Purple Flame
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588. Little Red Flame
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589. Eswoo
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590. Running Stop
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591. (nothing)
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@ -617,7 +618,7 @@ number description
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596. Food Effect (AGI)
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597. Food Effect (DEX)
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598. Food Effect (LUK)
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599. O_O I Really don't know this
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599. Cast Time Sound and Flashing Animation on Player
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600. Something Happen Near Shadow Sprite
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601. Sight Blaster
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602. Something About 2nd Class New Skills
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@ -630,7 +631,7 @@ number description
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609. Cooking Failed
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610. Success
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611. Failed
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612. -?-
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612. Korean Words and /no1 Smile O.O
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613. Throw Shuriken
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614. Throw Kunai
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615. Throw Fumma Shuriken
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@ -673,8 +674,8 @@ number description
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652. Like Regeneration Number but Red with a Sound
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653. Like Regeneration Number but Red
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654. Like Regeneration Number but Purple
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655. Player Become Green slooooooowly
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656. Green FLash
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655. Mobs Skill (Change to Undead Element)
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656. Final animation for Change Undead Element
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657. (nothing)
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658. (nothing)
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659. (nothing)
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@ -684,8 +685,16 @@ number description
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663. (nothing)
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664. (nothing)
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665. Little Blue Ball Falling From Sky
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666. New Mobs Skill (Earthquake)
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666. Mobs Skill (Earthquake)
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667. (nothing)
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668. New Mobs Skill (Unamed)
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669. New Mobs Skill (Unamed)
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670.+ No More Effects
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668. Mobs Skill (Scream)
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669. Mobs Skill (Critical Slash)
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670. Mobs Skill (Scream Without Sound)
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671. The Japan Earth Symbol (Like 'Seven Wind LV 1' but is in the Ground)
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672. The Japan Wind Symbol (Like 'Seven Wind LV 2' but is in the Ground)
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673. (nothing)
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674. Like Curse Effect
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675. Like Parrying/Kyrie Eleison barrier but is Yellow with small Cross in every barrier piece
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676. Mobs Skill (Maybe is Full Screen Slow Down, or something like Slow Cast)
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677. Mobs Skill (Unamed)
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678+. No More Effects in 2007/05/07 Sakexe
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@ -450,7 +450,7 @@ izlude,124,178,4 script Soldier 105,{
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izlude,56,126,7 script Cebalis::RedCebalis 85,{
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mes "[Red]";
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mes "The only slill that's needed for a";
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mes "The only skill that's needed for a";
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mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
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mes "ONLY ^FF0000BASH^000000! No need to waste time";
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mes "and effort for smaller skills!";
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@ -262,7 +262,7 @@ prontera,69,351,0 script #Observer 111,{
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mes "- enough. -";
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close;
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}
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mes "- You can see the Calvary Division -";
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mes "- You can see the Cavalry Division -";
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mes "- training very hard. -";
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mes "- The loud shoutings are quite annoying, -";
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mes "- but they are working hard -";
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@ -39,12 +39,9 @@ ve_fild05,359,192,0 warp veinswarp5019 1,1,ve_fild06,84,179
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ve_fild04,115,49,0 warp veinswarp5020 1,1,ve_fild06,84,179
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ve_fild06,88,176,0 script veinswarp5021 45,1,1,{
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switch(rand(2)){
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case 1:
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warp "ve_fild04",115,52;
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break;
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default:
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warp "ve_fild05",354,192;
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break;
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}
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if (rand(2))
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warp "ve_fild04",115,52;
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else
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warp "ve_fild05",354,192;
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end;
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}
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val4 = BF_WEAPON|BF_MISC; //Type
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break;
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case SC_ENCHANTARMS:
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//end previous enchants
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skill_enchant_elemental_end(bl,type);
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//Make sure the received element is valid.
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if (val2 >= ELE_MAX)
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val2 = val2%ELE_MAX;
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else if (val2 < 0)
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val2 = rand()%ELE_MAX;
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skill_enchant_elemental_end(bl,type);
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break;
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case SC_ARMOR_ELEMENT:
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//Place here SCs that have no SCB_* data, no skill associated, no ICON
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