* Implemented the official version of 'OnTouch' named as 'OnTouch_'.(it can be defined in script_athena.conf)

* Adapted 'map_foreachinarea' to 'map_forsomeinarea' so that it allows you to specify the number of bl you wanna operate on.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14097 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-10-25 09:38:33 +00:00
parent fa2f34ed86
commit 42987f61ad
14 changed files with 210 additions and 73 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/10/25
* Implemented the official version of 'OnTouch' named as 'OnTouch_' and it can be defined in script_athena.conf. [Inkfish]
* Adapted 'map_foreachinarea' to 'map_forsomeinarea' so that it allows you to specify the count of bl you wanna operate on. [Inkfish]
09/10/24
* Reverted the previous change to OnTouch not triggering for invisible chars [ultramage]
* 'OnTouch' script shouldn't trigger when you are invisible.(same as warps) [Inkfish]

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@ -32,4 +32,15 @@ check_gotocount: 2048
//input_max_value: 2147483647
input_max_value: 10000000
// Official Version of OnTouch
// Scripts run on the first visible character walks into the OnTouch area
// and before he walks out/hides, the scripts won't run ever again.
// This label takes the piority to OnTouch2_Label.
OnTouch_Label: OnTouch_
// Official Version of OnTouch2
// Scripts run on every character walks into the OnTouch area
// This is the same as the "OnTouch" that eA has been using all along.
OnTouch2_Label: OnTouch
import: conf/import/script_conf.txt

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@ -6367,9 +6367,9 @@ static int atcommand_cleanmap_sub(struct block_list *bl, va_list ap)
int atcommand_cleanmap(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
map_foreachinarea(atcommand_cleanmap_sub, sd->bl.m,
map_forsomeinarea(atcommand_cleanmap_sub, sd->bl.m,
sd->bl.x-AREA_SIZE*2, sd->bl.y-AREA_SIZE*2,
sd->bl.x+AREA_SIZE*2, sd->bl.y+AREA_SIZE*2,
sd->bl.x+AREA_SIZE*2, sd->bl.y+AREA_SIZE*2,0,
BL_ITEM);
clif_displaymessage(fd, "All dropped items have been cleaned up.");
return 0;
@ -7593,9 +7593,9 @@ int atcommand_mutearea(const int fd, struct map_session_data* sd, const char* co
time = atoi(message);
map_foreachinarea(atcommand_mutearea_sub,sd->bl.m,
map_forsomeinarea(atcommand_mutearea_sub,sd->bl.m,
sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE,
sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time);
sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, 0, BL_PC, sd->bl.id, time);
return 0;
}

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@ -278,12 +278,12 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target
clif_send (buf, len, bl, SELF);
case AREA_WOC:
case AREA_WOS:
map_foreachinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE,
map_forsomeinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, 0,
BL_PC, buf, len, bl, type);
break;
case AREA_CHAT_WOC:
map_foreachinarea(clif_send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC);
map_forsomeinarea(clif_send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), 0, BL_PC, buf, len, bl, AREA_WOC);
break;
case CHAT:
@ -8142,7 +8142,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// info about nearby objects
// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
map_foreachinarea(clif_getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd);
map_forsomeinarea(clif_getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, 0, BL_ALL, sd);
//TODO: merge it with the code below
if (battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m) && sd->pd)

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@ -650,7 +650,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block
* funcを呼ぶ
* type!=0
*------------------------------------------*/
int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...)
int map_forsomeinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...)
{
int bx,by;
int returnCount =0; //total sum of returned values of func() [Skotlex]
@ -702,6 +702,8 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, in
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
if( count && returnCount >= count)
break;
}
map_freeblock_unlock(); // 解放を許可する
@ -1295,9 +1297,9 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
if(flag&4) {
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player &&
map_foreachinarea(map_count_sub, m,
map_forsomeinarea(map_count_sub, m,
*x-AREA_SIZE, *y-AREA_SIZE,
*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
*x+AREA_SIZE, *y+AREA_SIZE, 0, BL_PC)
)
continue;
}

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@ -530,7 +530,7 @@ int map_delblock(struct block_list* bl);
int map_moveblock(struct block_list *, int, int, unsigned int);
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
int map_forsomeinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...);
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);

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@ -118,17 +118,21 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
{
char name[NAME_LENGTH*2+3];
if (nd->sc.option&OPTION_INVISIBLE) // –³Œø‰»‚³‚ê‚Ä‚¢‚é
if (nd->sc.option&OPTION_INVISIBLE)
return 1;
if(sd->areanpc_id==nd->bl.id)
return 1;
sd->areanpc_id=nd->bl.id;
snprintf(name, ARRAYLENGTH(name), "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
if( npc_event(sd,name,0) > 0 )
{
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_name); // exname to be specific. exname is the unique identifier for script events. [Lance]
npc_event(sd,name,0);
}
//aFree(name);
}
return 0;
}
@ -157,7 +161,7 @@ int npc_enable(const char* name, int flag)
clif_changeoption(&nd->bl);
if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) )
map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
map_forsomeinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, 0, BL_PC, nd );
return 0;
}
@ -719,26 +723,49 @@ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill)
struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
struct npc_data *nd;
int xs,ys;
bool ontouch = false;
char mobevent[100];
char name[NAME_LENGTH*2+3];
if (sd == NULL) {
if( sd == NULL )
{
nullpo_info(NLP_MARK);
return 0;
}
if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
snprintf(name, ARRAYLENGTH(name), "::%s", script_config.ontouch_name);
if( eventname && strcmp(((eventname)+strlen(eventname)-strlen(script_config.ontouch_name)-2),name) == 0 )
{
if( ev == NULL || !ev->nd )
return 1;
if( pc_ishiding(sd) )
return 0;
if( ev->nd->touching_id )
return 0;
ontouch = true;
}
else
{
snprintf(name, ARRAYLENGTH(name), "::%s", script_config.ontouch2_name);
if( ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-strlen(script_config.ontouch2_name)-2),name) == 0 )
return 1;
}
if (ev == NULL || (nd = ev->nd) == NULL) {
if (mob_kill) {
strcpy( mobevent, eventname);
strcat( mobevent, "::OnMyMobDead");
if( ev == NULL || (nd = ev->nd) == NULL )
{
if (mob_kill)
{
strcpy(mobevent, eventname);
strcat(mobevent, "::OnMyMobDead");
ev = (struct event_data*)strdb_get(ev_db, mobevent);
if (ev == NULL || (nd = ev->nd) == NULL) {
if( ev == NULL || (nd = ev->nd) == NULL )
{
ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
return 0;
}
} else {
}
else
{
ShowError("npc_event: event not found [%s]\n", eventname);
return 0;
}
@ -759,9 +786,63 @@ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill)
}
}
if( ontouch )
{
nd->touching_id = sd->bl.id;
sd->ontouch.npc_id = nd->bl.id;
sd->ontouch.x = xs;
sd->ontouch.y = ys;
}
return npc_event_sub(sd,ev,eventname);
}
int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
int pc_id,npc_id;
char *name;
nullpo_retr(0,bl);
nullpo_retr(0,(sd = map_id2sd(bl->id)));
pc_id = va_arg(ap,int);
npc_id = va_arg(ap,int);
name = va_arg(ap,char*);
if( pc_ishiding(sd) )
return 0;
if( pc_id == sd->bl.id )
return 0;
sd->areanpc_id = npc_id;
npc_event(sd,name,0);
return 1;
}
int npc_touchnext_areanpc(struct map_session_data* sd, bool logout)
{
struct npc_data *nd = map_id2nd(sd->ontouch.npc_id);
short xs = sd->ontouch.x ,ys = sd->ontouch.y;
if( !nd || nd->touching_id != sd->bl.id )
return 1;
if( sd->bl.m != nd->bl.m ||
sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs ||
sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys ||
pc_ishiding(sd) || logout )
{
char name[NAME_LENGTH*2+3];
memset(&sd->ontouch,0,sizeof(sd->ontouch));
nd->touching_id = 0;
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
map_forsomeinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.m - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,nd->bl.id,name);
}
return 0;
}
/*==========================================
* <EFBFBD>Ú<EFBFBD>^ÌNPC<EFBFBD>ˆ<EFBFBD>
*------------------------------------------*/
@ -807,7 +888,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
}
switch(map[m].npc[i]->subtype) {
case WARP:
if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
if( pc_ishiding(sd) )
break; // hidden chars cannot use warps
pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
break;
@ -819,8 +900,10 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
return 1;
sd->areanpc_id = map[m].npc[i]->bl.id;
snprintf(name, ARRAYLENGTH(name), "%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
snprintf(name, ARRAYLENGTH(name), "%s::%s", map[m].npc[i]->exname, script_config.ontouch_name);
if( npc_event(sd,name,0) > 0 )
{
snprintf(name, ARRAYLENGTH(name), "%s::%s", map[m].npc[i]->exname, script_config.ontouch2_name); // It goes here too. exname being the unique identifier. [Lance]
if( npc_event(sd,name,0) > 0 )
{// failed to run OnTouch event, so just click the npc
struct unit_data *ud = unit_bl2ud(&sd->bl);
@ -831,6 +914,8 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
}
npc_click(sd,map[m].npc[i]);
}
}
break;
}
}
@ -2450,7 +2535,7 @@ void npc_unsetcells(struct npc_data* nd)
map_setcell(m, j, i, CELL_NPC, false);
//Re-deploy NPC cells for other nearby npcs.
map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
map_forsomeinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, 0, BL_NPC, nd->bl.id );
}
void npc_movenpc(struct npc_data* nd, int x, int y)

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@ -34,6 +34,7 @@ struct npc_data {
char name[NAME_LENGTH+1];// display name
char exname[NAME_LENGTH+1];// unique npc name
int chat_id;
int touching_id;
unsigned int next_walktime;
unsigned size : 2;
@ -101,6 +102,7 @@ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill);
int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y);
int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
int npc_check_areanpc(int flag, int m, int x, int y, int range);
int npc_touchnext_areanpc(struct map_session_data* sd,bool logout);
int npc_click(struct map_session_data* sd, struct npc_data* nd);
int npc_scriptcont(struct map_session_data* sd, int id);
struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl);

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@ -161,6 +161,10 @@ struct map_session_data {
unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
unsigned int client_tick;
int npc_id,areanpc_id,npc_shopid;
struct {
int npc_id;
short x,y;
} ontouch;
int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
int npc_menu; // internal variable, used in npc menu handling
int npc_amount;

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@ -216,7 +216,9 @@ struct Script_Config script_config = {
"OnPCLogoutEvent", //logout_event_name
"OnPCLoadMapEvent", //loadmap_event_name
"OnPCBaseLvUpEvent", //baselvup_event_name
"OnPCJobLvUpEvent" //joblvup_event_name
"OnPCJobLvUpEvent", //joblvup_event_name
"OnTouch", //Official version of OnTouch
"OnTouch2", //Official version of OnTouch2
};
static jmp_buf error_jump;
@ -3338,6 +3340,12 @@ int script_config_read(char *cfgName)
else if(strcmpi(w1,"input_max_value")==0) {
script_config.input_max_value = config_switch(w2);
}
else if(strcmpi(w1, "OnTouch_Label") == 0) {
safestrncpy(script_config.ontouch_name, w2, NAME_LENGTH);
}
else if(strcmpi(w1, "OnTouch2_Label") == 0) {
safestrncpy(script_config.ontouch2_name, w2, NAME_LENGTH);
}
else if(strcmpi(w1,"import")==0){
script_config_read(w2);
}
@ -4110,7 +4118,7 @@ BUILDIN_FUNC(areawarp)
else if(!(index=mapindex_name2id(str)))
return 0;
map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,BL_PC, index,x,y);
map_forsomeinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,0,BL_PC, index,x,y);
return 0;
}
@ -4142,7 +4150,7 @@ BUILDIN_FUNC(areapercentheal)
if( (m=map_mapname2mapid(mapname))< 0)
return 0;
map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
map_forsomeinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,0,BL_PC,hp,sp);
return 0;
}
@ -8170,8 +8178,8 @@ BUILDIN_FUNC(areaannounce)
if( (m=map_mapname2mapid(map))<0 )
return 0;
map_foreachinarea(buildin_mapannounce_sub,
m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
map_forsomeinarea(buildin_mapannounce_sub,
m,x0,y0,x1,y1,0,BL_PC, str,strlen(str)+1,flag&0x10, color);
return 0;
}
@ -8281,8 +8289,8 @@ BUILDIN_FUNC(getareausers)
script_pushint(st,-1);
return 0;
}
map_foreachinarea(buildin_getareausers_sub,
m,x0,y0,x1,y1,BL_PC,&users);
map_forsomeinarea(buildin_getareausers_sub,
m,x0,y0,x1,y1,0,BL_PC,&users);
script_pushint(st,users);
return 0;
}
@ -8328,8 +8336,8 @@ BUILDIN_FUNC(getareadropitem)
script_pushint(st,-1);
return 0;
}
map_foreachinarea(buildin_getareadropitem_sub,
m,x0,y0,x1,y1,BL_ITEM,item,&amount);
map_forsomeinarea(buildin_getareadropitem_sub,
m,x0,y0,x1,y1,0,BL_ITEM,item,&amount);
script_pushint(st,amount);
return 0;
}
@ -10639,7 +10647,7 @@ BUILDIN_FUNC(soundeffectall)
int y0 = script_getnum(st,6);
int x1 = script_getnum(st,7);
int y1 = script_getnum(st,8);
map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
map_forsomeinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, 0, BL_PC, name, type);
}
else
{

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@ -25,6 +25,9 @@ extern struct Script_Config {
const char *loadmap_event_name;
const char *baselvup_event_name;
const char *joblvup_event_name;
char ontouch_name[NAME_LENGTH];
char ontouch2_name[NAME_LENGTH];
} script_config;
typedef enum c_op {

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@ -1539,9 +1539,15 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
if(!(flag&0x1))
clif_blown(target);
if(target->type == BL_PC && map_getcell(target->m, target->x, target->y, CELL_CHKNPC))
if( target->type == BL_PC )
{
if( map_getcell(target->m, target->x, target->y, CELL_CHKNPC) )
npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC
if( ((TBL_PC*)target)->ontouch.npc_id )
npc_touchnext_areanpc(((TBL_PC*)target),false);
}
return count; //Return amount of knocked back cells.
}
@ -2067,7 +2073,7 @@ static int skill_check_unit_range (struct block_list *bl, int x, int y, int skil
}
range += layout_type;
return map_foreachinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skillid);
return map_forsomeinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,0,BL_SKILL,skillid);
}
static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap)
@ -2117,8 +2123,8 @@ static int skill_check_unit_range2 (struct block_list *bl, int x, int y, int ski
else
type = BL_PC;
return map_foreachinarea(skill_check_unit_range2_sub, bl->m,
x - range, y - range, x + range, y + range,
return map_forsomeinarea(skill_check_unit_range2_sub, bl->m,
x - range, y - range, x + range, y + range,0,
type, skillid);
}
@ -2328,8 +2334,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data)
case BA_FROSTJOKER:
case DC_SCREAM:
range= skill_get_splash(skl->skill_id, skl->skill_lv);
map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
map_forsomeinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
skl->x+range,skl->y+range,0,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
break;
case NPC_EARTHQUAKE:
skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
@ -6173,32 +6179,32 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case PR_BENEDICTIO:
skill_area_temp[1] = src->id;
i = skill_get_splash(skillid, skilllv);
map_foreachinarea(skill_area_sub,
src->m, x-i, y-i, x+i, y+i, BL_PC,
map_forsomeinarea(skill_area_sub,
src->m, x-i, y-i, x+i, y+i, 0,BL_PC,
src, skillid, skilllv, tick, flag|BCT_ALL|1,
skill_castend_nodamage_id);
map_foreachinarea(skill_area_sub,
src->m, x-i, y-i, x+i, y+i, BL_CHAR,
map_forsomeinarea(skill_area_sub,
src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR,
src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
break;
case BS_HAMMERFALL:
i = skill_get_splash(skillid, skilllv);
map_foreachinarea (skill_area_sub,
src->m, x-i, y-i, x+i, y+i, BL_CHAR,
map_forsomeinarea (skill_area_sub,
src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR,
src, skillid, skilllv, tick, flag|BCT_ENEMY|2,
skill_castend_nodamage_id);
break;
case HT_DETECTING:
i = skill_get_splash(skillid, skilllv);
map_foreachinarea( status_change_timer_sub,
src->m, x-i, y-i, x+i,y+i,BL_CHAR,
map_forsomeinarea( status_change_timer_sub,
src->m, x-i, y-i, x+i,y+i,0,BL_CHAR,
src,NULL,SC_SIGHT,tick);
if(battle_config.traps_setting&1)
map_foreachinarea( skill_reveal_trap,
src->m, x-i, y-i, x+i,y+i,BL_SKILL);
map_forsomeinarea( skill_reveal_trap,
src->m, x-i, y-i, x+i,y+i,0,BL_SKILL);
break;
case SA_VOLCANO:
@ -6313,7 +6319,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
break;
case RG_CLEANER: // [Valaris]
i = skill_get_splash(skillid, skilllv);
map_foreachinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL);
map_forsomeinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,0,BL_SKILL);
break;
case WZ_METEOR:
@ -6418,8 +6424,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if(potion_hp > 0 || potion_sp > 0) {
i = skill_get_splash(skillid, skilllv);
map_foreachinarea(skill_area_sub,
src->m,x-i,y-i,x+i,y+i,BL_CHAR,
map_forsomeinarea(skill_area_sub,
src->m,x-i,y-i,x+i,y+i,0,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1,
skill_castend_nodamage_id);
}
@ -6440,8 +6446,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if(potion_hp > 0 || potion_sp > 0) {
i = skill_get_splash(skillid, skilllv);
map_foreachinarea(skill_area_sub,
src->m,x-i,y-i,x+i,y+i,BL_CHAR,
map_forsomeinarea(skill_area_sub,
src->m,x-i,y-i,x+i,y+i,0,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1,
skill_castend_nodamage_id);
}
@ -6453,7 +6459,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
int dummy = 1;
clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
i = skill_get_splash(skillid, skilllv);
map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
map_forsomeinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
} else {
if (sd) clif_skill_fail(sd,skillid,0,0);
return 1;

View File

@ -6200,6 +6200,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
}
if( sd && sd->ontouch.npc_id )
npc_touchnext_areanpc(sd,false);
return 1;
}
/*==========================================
@ -6495,8 +6498,8 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
int range = 1
+skill_get_range2(bl, status_sc2skill(type), sce->val1)
+skill_get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
map_foreachinarea(status_change_timer_sub,
bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,gettick());
map_forsomeinarea(status_change_timer_sub,
bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,BL_CHAR,bl,sce,type,gettick());
}
break;
case SC_COMBO: //Clear last used skill when it is part of a combo.

View File

@ -171,6 +171,10 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
return 0;
} else
sd->areanpc_id=0;
if( sd->ontouch.npc_id )
npc_touchnext_areanpc(sd,false);
if (sd->state.gmaster_flag &&
(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
(battle_config.guild_aura&(map_flag_gvg2(bl->m)?8:4))
@ -520,6 +524,10 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
return 0;
} else
sd->areanpc_id=0;
if( sd->ontouch.npc_id )
npc_touchnext_areanpc(sd,false);
if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
{ // Check if pet needs to be teleported. [Skotlex]
int flag = 0;
@ -1804,6 +1812,8 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l
guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
if(sd->menuskill_id)
sd->menuskill_id = sd->menuskill_val = 0;
if( sd->ontouch.npc_id )
npc_touchnext_areanpc(sd,true);
sd->npc_shopid = 0;
sd->adopt_invite = 0;