Fixed bugreport:5809 Ice Wall should now block mobs properly.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16146 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2012-05-24 22:20:06 +00:00
parent 0518ee5547
commit 42b37233ef
2 changed files with 7 additions and 2 deletions

View File

@ -1074,12 +1074,15 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) &&
battle_check_range(&md->bl,bl,md->db->range2)
) { //Pick closest target?
if( map[bl->m].icewall_num &&
!path_search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) {
if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) )
return 0;
}
(*target) = bl;
md->target_id=bl->id;
md->min_chase= dist + md->db->range3;

View File

@ -9954,12 +9954,14 @@ static int skill_icewall_block(struct block_list *bl,va_list ap) {
if( !md->target_id )
return 0;
nullpo_ret( ( target = map_id2bl(md->target_id) ) );
if( path_search_long(NULL,bl->m,bl->x,bl->y,target->x,target->y,CELL_CHKICEWALL) )
return 0;
if( !check_distance_bl(bl, target, status_get_range(bl) ) )
if( !check_distance_bl(bl, target, status_get_range(bl) ) ) {
mob_unlocktarget(md,gettick());
mob_stop_walking(md,1);
}
return 0;
}