Added a missing null-pointer check to the timed player pvp/gvg respawn function (mistake in r12232)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12423 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4918,7 +4918,9 @@ void pc_respawn(struct map_session_data* sd, uint8 clrtype)
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static int pc_respawn_timer(int tid,unsigned int tick,int id,int data)
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static int pc_respawn_timer(int tid,unsigned int tick,int id,int data)
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{
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{
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struct map_session_data *sd = map_id2sd(id);
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struct map_session_data *sd = map_id2sd(id);
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pc_respawn(sd,0);
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if( sd != NULL)
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pc_respawn(sd,0);
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return 0;
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return 0;
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}
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}
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