This commit is contained in:
Playtester 2016-01-22 22:57:42 +01:00
commit 42b7d27e10
6 changed files with 50 additions and 33 deletions

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@ -66,6 +66,8 @@
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect // 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets // 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK // 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 17 Name // 17 Name
// 18 Description // 18 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill 1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
@ -136,7 +138,7 @@
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack 48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge 49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal 50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x4064, TF_HIDING,Hiding 51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84064, TF_HIDING,Hiding
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom 52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify 53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
// //
@ -238,7 +240,7 @@
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery 132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery 133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery 134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x60, AS_CLOAKING,Cloaking 135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80060, AS_CLOAKING,Cloaking
136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow 136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow
137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth 137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth
138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison 138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison
@ -959,7 +961,7 @@
2030,-2,6,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush 2030,-2,6,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush
2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure 2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure
2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke 2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x40, GC_CLOAKINGEXCEED,Cloaking Exceed 2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x80040, GC_CLOAKINGEXCEED,Cloaking Exceed
2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0,0x0, GC_PHANTOMMENACE,Phantom Menace 2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0,0x0, GC_PHANTOMMENACE,Phantom Menace
2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_HALLUCINATIONWALK,Hallucination Walk 2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_HALLUCINATIONWALK,Hallucination Walk
2036,0,6,4,-1,0x2,1:1:1:1:2,5,1,no,0,0,0,weapon,0,0x0, GC_ROLLINGCUTTER,Rolling Cutter 2036,0,6,4,-1,0x2,1:1:1:1:2,5,1,no,0,0,0,weapon,0,0x0, GC_ROLLINGCUTTER,Rolling Cutter
@ -1001,12 +1003,12 @@
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb 2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery 2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider 2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
2242,0,6,4,-1,0x42,1,1,0,no,0,0,0,weapon,0,0x2000, RA_WUGDASH,Warg Dash 2242,0,6,4,-1,0x42,1,1,1,no,0,0,0,weapon,0,0x42000, RA_WUGDASH,Warg Dash
2243,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike 2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x42000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite 2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x40080, RA_WUGBITE,Warg Bite
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg 2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen 2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage 2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x80042, RA_CAMOUFLAGE,Camouflage
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap 2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_MAGENTATRAP,Magenta Trap 2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_MAGENTATRAP,Magenta Trap
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_COBALTTRAP,Cobalt Trap 2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_COBALTTRAP,Cobalt Trap

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@ -66,6 +66,8 @@
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect // 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets // 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK // 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 17 Name // 17 Name
// 18 Description // 18 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill 1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
@ -136,7 +138,7 @@
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack 48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge 49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal 50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x4064, TF_HIDING,Hiding 51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84064, TF_HIDING,Hiding
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom 52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify 53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
// //
@ -238,7 +240,7 @@
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery 132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery 133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery 134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x60, AS_CLOAKING,Cloaking 135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80060, AS_CLOAKING,Cloaking
136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow 136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow
137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth 137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth
138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison 138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison
@ -959,7 +961,7 @@
2030,-2,6,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush 2030,-2,6,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush
2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure 2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure
2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke 2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x40, GC_CLOAKINGEXCEED,Cloaking Exceed 2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x80040, GC_CLOAKINGEXCEED,Cloaking Exceed
2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0,0x0, GC_PHANTOMMENACE,Phantom Menace 2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0,0x0, GC_PHANTOMMENACE,Phantom Menace
2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_HALLUCINATIONWALK,Hallucination Walk 2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_HALLUCINATIONWALK,Hallucination Walk
2036,0,6,4,-1,0x2,1:1:1:1:2,5,1,no,0,0,0,weapon,0,0x0, GC_ROLLINGCUTTER,Rolling Cutter 2036,0,6,4,-1,0x2,1:1:1:1:2,5,1,no,0,0,0,weapon,0,0x0, GC_ROLLINGCUTTER,Rolling Cutter
@ -1001,12 +1003,12 @@
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb 2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery 2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider 2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
2242,0,6,4,-1,0x42,1,1,1,no,0,0,0,weapon,0,0x2000, RA_WUGDASH,Warg Dash 2242,0,6,4,-1,0x42,1,1,1,no,0,0,0,weapon,0,0x42000, RA_WUGDASH,Warg Dash
2243,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike 2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x42000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite 2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x40080, RA_WUGBITE,Warg Bite
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg 2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen 2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage 2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x80042, RA_CAMOUFLAGE,Camouflage
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap 2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_MAGENTATRAP,Magenta Trap 2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_MAGENTATRAP,Magenta Trap
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_COBALTTRAP,Cobalt Trap 2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_COBALTTRAP,Cobalt Trap

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@ -2850,6 +2850,21 @@ static struct Damage battle_calc_attack_masteries(struct Damage wd, struct block
#endif #endif
} }
switch(skill_id) {
case RA_WUGDASH:
case RA_WUGSTRIKE:
case RA_WUGBITE:
if (sd) {
skill = pc_checkskill(sd, RA_TOOTHOFWUG);
ATK_ADD(wd.damage, wd.damage2, 30 * skill);
#ifdef RENEWAL
ATK_ADD(wd.masteryAtk, wd.masteryAtk2, 30 * skill);
#endif
}
break;
}
if (sc) { // Status change considered as masteries if (sc) { // Status change considered as masteries
uint8 i; uint8 i;
@ -3749,13 +3764,9 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
break; break;
case RA_WUGDASH:// ATK 300% case RA_WUGDASH:// ATK 300%
skillratio += 200; skillratio += 200;
if (sc && sc->data[SC_DANCEWITHWUG])
skillratio += 10 * sc->data[SC_DANCEWITHWUG]->val1 * (2 + battle_calc_chorusbonus(sd));
break; break;
case RA_WUGSTRIKE: case RA_WUGSTRIKE:
skillratio += -100 + 200 * skill_lv; skillratio += -100 + 200 * skill_lv;
if (sc && sc->data[SC_DANCEWITHWUG])
skillratio += 10 * sc->data[SC_DANCEWITHWUG]->val1 * (2 + battle_calc_chorusbonus(sd));
break; break;
case RA_WUGBITE: case RA_WUGBITE:
skillratio += 300 + 200 * skill_lv; skillratio += 300 + 200 * skill_lv;
@ -4249,19 +4260,6 @@ static int64 battle_calc_skill_constant_addition(struct Damage wd, struct block_
atk = 40 * pc_checkskill(sd, RA_RESEARCHTRAP); atk = 40 * pc_checkskill(sd, RA_RESEARCHTRAP);
break; break;
#endif #endif
case RA_WUGDASH:
if (sd && sd->weight)
atk = (sd->weight / 8) + (30 * pc_checkskill(sd,RA_TOOTHOFWUG));
if (sc && sc->data[SC_DANCEWITHWUG])
atk += 10 * sc->data[SC_DANCEWITHWUG]->val1 * (2 + battle_calc_chorusbonus(sd));
break;
case RA_WUGSTRIKE:
case RA_WUGBITE:
if(sd)
atk = 30 * pc_checkskill(sd, RA_TOOTHOFWUG);
if (sc && sc->data[SC_DANCEWITHWUG])
atk += 10 * sc->data[SC_DANCEWITHWUG]->val1 * (2 + battle_calc_chorusbonus(sd));
break;
case GC_COUNTERSLASH: case GC_COUNTERSLASH:
atk = sstatus->agi * 2 + (sd ? sd->status.job_level * 4 : 0); atk = sstatus->agi * 2 + (sd ? sd->status.job_level * 4 : 0);
break; break;
@ -4402,7 +4400,16 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_GLOOMYDAY_SK]->val2); ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_GLOOMYDAY_SK]->val2);
RE_ALLATK_ADDRATE(wd, sc->data[SC_GLOOMYDAY_SK]->val2); RE_ALLATK_ADDRATE(wd, sc->data[SC_GLOOMYDAY_SK]->val2);
} }
if (sc->data[SC_DANCEWITHWUG]) {
if (inf3&INF3_SC_DANCEWITHWUG) {
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_DANCEWITHWUG]->val1 * 10 * battle_calc_chorusbonus(sd));
RE_ALLATK_ADDRATE(wd, sc->data[SC_DANCEWITHWUG]->val1 * 10 * battle_calc_chorusbonus(sd));
}
ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_DANCEWITHWUG]->val1 * 2 * battle_calc_chorusbonus(sd));
#ifdef RENEWAL
ATK_ADDRATE(wd.equipAtk, wd.equipAtk2, sc->data[SC_DANCEWITHWUG]->val1 * 2 * battle_calc_chorusbonus(sd));
#endif
}
if(sc->data[SC_ZENKAI] && sstatus->rhw.ele == sc->data[SC_ZENKAI]->val2) { if(sc->data[SC_ZENKAI] && sstatus->rhw.ele == sc->data[SC_ZENKAI]->val2) {
ATK_ADD(wd.damage, wd.damage2, 200); ATK_ADD(wd.damage, wd.damage2, 200);
#ifdef RENEWAL #ifdef RENEWAL
@ -5228,7 +5235,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
if (sd) { //monsters, homuns and pets have their damage computed directly if (sd) { //monsters, homuns and pets have their damage computed directly
wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk; wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk;
wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2; wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2;
if(wd.flag&BF_LONG) //Long damage rate addition doesn't use weapon + equip attack if(wd.flag&BF_LONG && (skill_id != RA_WUGBITE && skill_id != RA_WUGSTRIKE)) //Long damage rate addition doesn't use weapon + equip attack
ATK_ADDRATE(wd.damage, wd.damage2, sd->bonus.long_attack_atk_rate); ATK_ADDRATE(wd.damage, wd.damage2, sd->bonus.long_attack_atk_rate);
//Custom fix for "a hole" in renewal attack calculation [exneval] //Custom fix for "a hole" in renewal attack calculation [exneval]
ATK_ADDRATE(wd.damage, wd.damage2, 6); ATK_ADDRATE(wd.damage, wd.damage2, 6);

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@ -20219,6 +20219,9 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) {
case SC_KAGEHUMI: case SC_KAGEHUMI:
if( inf3&INF3_KAGEHUMI_BL) if( inf3&INF3_KAGEHUMI_BL)
return 1; return 1;
case SC_BITE:
if (inf3&INF3_BITE_BLOCK)
return 1;
break; break;
} }

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@ -96,6 +96,8 @@ enum e_skill_inf3 {
INF3_USABLE_MANHOLE = 0x08000, // Skill that can be used to target while under SC__MANHOLE effect INF3_USABLE_MANHOLE = 0x08000, // Skill that can be used to target while under SC__MANHOLE effect
INF3_HIT_HIDING = 0x10000, // Skill that affects hidden targets INF3_HIT_HIDING = 0x10000, // Skill that affects hidden targets
INF3_SC_GLOOMYDAY_SK = 0x20000, // Skill that affects SC_GLOOMYDAY_SK INF3_SC_GLOOMYDAY_SK = 0x20000, // Skill that affects SC_GLOOMYDAY_SK
INF3_SC_DANCEWITHWUG = 0x40000, // Skill that is affected by SC_DANCEWITHWUG
INF3_BITE_BLOCK = 0x80000, // Skill blocked by RA_WUGBITE
}; };
/// Walk intervals at which chase-skills are attempted to be triggered. /// Walk intervals at which chase-skills are attempted to be triggered.

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@ -1996,6 +1996,7 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
(sc->data[SC_MARIONETTE] && skill_id != CG_MARIONETTE) || // Only skill you can use is marionette again to cancel it (sc->data[SC_MARIONETTE] && skill_id != CG_MARIONETTE) || // Only skill you can use is marionette again to cancel it
(sc->data[SC_MARIONETTE2] && skill_id == CG_MARIONETTE) || // Cannot use marionette if you are being buffed by another (sc->data[SC_MARIONETTE2] && skill_id == CG_MARIONETTE) || // Cannot use marionette if you are being buffed by another
(sc->data[SC_STASIS] && skill_block_check(src, SC_STASIS, skill_id)) || (sc->data[SC_STASIS] && skill_block_check(src, SC_STASIS, skill_id)) ||
(sc->data[SC_BITE] && skill_block_check(src, SC_BITE, skill_id)) ||
(sc->data[SC_KAGEHUMI] && skill_block_check(src, SC_KAGEHUMI, skill_id)) (sc->data[SC_KAGEHUMI] && skill_block_check(src, SC_KAGEHUMI, skill_id))
)) ))
return false; return false;