- Cleanups or minor changes.
- Now addtick_timer invokes settick_timer, so keep an eye for whatever timer issues it's supposed to have. - Removed the flush_fifo from clif_parse_TickSend until the socket problems are fixed. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9521 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
2afbde751d
commit
43256aa77e
@ -3,6 +3,12 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/19
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* Cleanups or minor changes.
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* Now addtick_timer invokes settick_timer, so keep an eye for whatever
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timer issues it's supposed to have.
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* Removed the flush_fifo from clif_parse_TickSend until the socket
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problems are fixed. [FlavioJS]
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2006/12/18
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* Updated POS2 macros. The 6th byte is subx0 and suby0. [FlavioJS]
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* Added hom_setting to specify which homunculus 'quirks' are in effect. The
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@ -101,30 +101,30 @@ typedef unsigned int uint32;
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#undef UINT8_MIN
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#undef UINT16_MIN
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#undef UINT32_MIN
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#define UINT8_MIN (uint8) 0
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#define UINT16_MIN (uint16)0
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#define UINT32_MIN (uint32)0
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#define UINT8_MIN ((uint8) 0)
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#define UINT16_MIN ((uint16)0)
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#define UINT32_MIN ((uint32)0)
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#undef UINT8_MAX
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#undef UINT16_MAX
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#undef UINT32_MAX
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#define UINT8_MAX (uint8) 0xFF
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#define UINT16_MAX (uint16)0xFFFF
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#define UINT32_MAX (uint32)0xFFFFFFFF
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#define UINT8_MAX ((uint8) 0xFF)
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#define UINT16_MAX ((uint16)0xFFFF)
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#define UINT32_MAX ((uint32)0xFFFFFFFF)
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#undef SINT8_MIN
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#undef SINT16_MIN
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#undef SINT32_MIN
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#define SINT8_MIN (sint8) 0x80
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#define SINT16_MIN (sint16)0x8000
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#define SINT32_MIN (sint32)0x80000000
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#define SINT8_MIN ((sint8) 0x80)
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#define SINT16_MIN ((sint16)0x8000)
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#define SINT32_MIN ((sint32)0x80000000)
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#undef SINT8_MAX
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#undef SINT16_MAX
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#undef SINT32_MAX
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#define SINT8_MAX (sint8) 0x7F
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#define SINT16_MAX (sint16)0x7FFF
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#define SINT32_MAX (sint32)0x7FFFFFFF
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#define SINT8_MAX ((sint8) 0x7F)
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#define SINT16_MAX ((sint16)0x7FFF)
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#define SINT32_MAX ((sint32)0x7FFFFFFF)
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//////////////////////////////////////////////////////////////////////////
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@ -34,47 +34,50 @@ extern time_t stall_time;
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#define RFIFOP(fd,pos) (session[fd]->rdata+session[fd]->rdata_pos+(pos))
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#endif
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// use function instead of macro.
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#define RFIFOB(fd,pos) (*(unsigned char*)RFIFOP(fd,pos))
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#define RFIFOW(fd,pos) (*(unsigned short*)RFIFOP(fd,pos))
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#define RFIFOL(fd,pos) (*(unsigned long*)RFIFOP(fd,pos))
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#define RFIFOB(fd,pos) (*(uint8*)RFIFOP(fd,pos))
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#define RFIFOW(fd,pos) (*(uint16*)RFIFOP(fd,pos))
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#define RFIFOL(fd,pos) (*(uint32*)RFIFOP(fd,pos))
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#define RFIFOREST(fd) (session[fd]->rdata_size-session[fd]->rdata_pos)
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#define RFIFOFLUSH(fd) \
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if(session[fd]->rdata_size == session[fd]->rdata_pos) \
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{ session[fd]->rdata_size = session[fd]->rdata_pos = 0; } else { \
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session[fd]->rdata_size -= session[fd]->rdata_pos; \
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memmove(session[fd]->rdata, session[fd]->rdata+session[fd]->rdata_pos, session[fd]->rdata_size); \
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session[fd]->rdata_pos=0; \
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}
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do { \
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if(session[fd]->rdata_size == session[fd]->rdata_pos){ \
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session[fd]->rdata_size = session[fd]->rdata_pos = 0; \
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} else { \
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session[fd]->rdata_size -= session[fd]->rdata_pos; \
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memmove(session[fd]->rdata, session[fd]->rdata+session[fd]->rdata_pos, session[fd]->rdata_size); \
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session[fd]->rdata_pos=0; \
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} \
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} while(0)
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//#define RFIFOSKIP(fd,len) ((session[fd]->rdata_size-session[fd]->rdata_pos-(len)<0) ? (fprintf(stderr,"too many skip\n"),exit(1)) : (session[fd]->rdata_pos+=(len)))
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#define RBUFP(p,pos) (((unsigned char*)(p))+(pos))
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#define RBUFB(p,pos) (*(unsigned char*)RBUFP((p),(pos)))
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#define RBUFW(p,pos) (*(unsigned short*)RBUFP((p),(pos)))
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#define RBUFL(p,pos) (*(unsigned long*)RBUFP((p),(pos)))
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#define RBUFP(p,pos) (((uint8*)(p))+(pos))
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#define RBUFB(p,pos) (*(uint8*)RBUFP((p),(pos)))
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#define RBUFW(p,pos) (*(uint16*)RBUFP((p),(pos)))
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#define RBUFL(p,pos) (*(uint32*)RBUFP((p),(pos)))
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#define WFIFOSPACE(fd) (session[fd]->max_wdata-session[fd]->wdata_size)
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#ifdef TURBO
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#define WFIFOHEAD(fd, x) char *wbPtr ## fd = fd?(session[fd]->wdata+session[fd]->wdata_size):0;
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#define WFIFOHEAD(fd, x) uint8 *wbPtr ## fd = fd?(session[fd]->wdata+session[fd]->wdata_size):0;
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#define WFIFOP(fd,pos) (&wbPtr ## fd[pos])
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#else
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#define WFIFOHEAD(fd, size) { if((fd) && session[fd]->wdata_size + (size) > session[fd]->max_wdata ) realloc_writefifo(fd, size); }
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#define WFIFOHEAD(fd, size) do{ if((fd) && session[fd]->wdata_size + (size) > session[fd]->max_wdata ) realloc_writefifo(fd, size); }while(0)
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#define WFIFOP(fd,pos) (session[fd]->wdata+session[fd]->wdata_size+(pos))
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#endif
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#define WFIFOB(fd,pos) (*(unsigned char*)WFIFOP(fd,pos))
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#define WFIFOW(fd,pos) (*(unsigned short*)WFIFOP(fd,pos))
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#define WFIFOL(fd,pos) (*(unsigned long*)WFIFOP(fd,pos))
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#define WFIFOB(fd,pos) (*(uint8*)WFIFOP(fd,pos))
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#define WFIFOW(fd,pos) (*(uint16*)WFIFOP(fd,pos))
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#define WFIFOL(fd,pos) (*(uint32*)WFIFOP(fd,pos))
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// use function instead of macro.
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//#define WFIFOSET(fd,len) (session[fd]->wdata_size = (session[fd]->wdata_size + (len) + 2048 < session[fd]->max_wdata) ? session[fd]->wdata_size + len : session[fd]->wdata_size)
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#define WBUFP(p,pos) (((unsigned char*)(p)) + (pos))
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#define WBUFB(p,pos) (*(unsigned char*)((p) + (pos)))
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#define WBUFW(p,pos) (*(unsigned short*)((p) + (pos)))
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#define WBUFL(p,pos) (*(unsigned long*)((p) + (pos)))
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#define WBUFP(p,pos) (((uint8*)(p)) + (pos))
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#define WBUFB(p,pos) (*(uint8*)((p) + (pos)))
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#define WBUFW(p,pos) (*(uint16*)((p) + (pos)))
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#define WBUFL(p,pos) (*(uint32*)((p) + (pos)))
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#define TOB(n) ((unsigned char)(n))
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#define TOW(n) ((unsigned short)(n))
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#define TOL(n) ((unsigned long)(n))
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#define TOB(n) ((uint8)((n)&UINT8_MAX))
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#define TOW(n) ((uint16)((n)&UINT16_MAX))
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#define TOL(n) ((uint32)((n)&UINT32_MAX))
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//FD_SETSIZE must be modified on the project files/Makefile, since a change here won't affect
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// dependant windows libraries.
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@ -31,66 +31,76 @@
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#define TIMER_MIN_INTERVAL 50
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// timers
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static struct TimerData* timer_data = NULL;
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static int timer_data_max = 0;
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static int timer_data_num = 0;
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// free timers
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static int* free_timer_list = NULL;
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static int free_timer_list_max = 0;
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static int free_timer_list_pos = 0;
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//NOTE: using a binary heap should improve performance [FlavioJS]
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// timer heap (ordered array of tid's)
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static int timer_heap_num = 0;
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static int timer_heap_max = 0;
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static int* timer_heap = NULL;
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static int fix_heap_flag =0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
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// searches for the target tick's position and stores it in pos (binary search)
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#define HEAP_SEARCH(target,from,to,pos) \
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do { \
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int max,pivot; \
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pos = from; \
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max = to; \
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while (pos < max) { \
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pivot = (pos + max) / 2; \
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if (DIFF_TICK(target, timer_data[timer_heap[pivot]].tick) < 0) \
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pos = pivot + 1; \
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else \
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max = pivot; \
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} \
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} while(0)
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// for debug
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struct timer_func_list {
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int (*func)(int,unsigned int,int,int);
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struct timer_func_list* next;
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TimerFunc func;
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char* name;
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};
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static struct timer_func_list* tfl_root;
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static struct timer_func_list* tfl_root = NULL;
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time_t start_time;
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#ifdef __WIN32
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/* Modified struct timezone to void - we pass NULL anyway */
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void gettimeofday (struct timeval *t, void *dummy)
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{
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DWORD millisec = GetTickCount();
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t->tv_sec = (int) (millisec / 1000);
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t->tv_usec = (millisec % 1000) * 1000;
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}
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#endif
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//
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int add_timer_func_list(int (*func)(int,unsigned int,int,int), char* name)
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/// Sets the name of a timer function.
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int add_timer_func_list(TimerFunc func, char* name)
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{
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struct timer_func_list* tfl;
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if (name) {
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tfl = (struct timer_func_list*) aCalloc (sizeof(struct timer_func_list), 1);
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tfl->name = (char *) aMalloc (strlen(name) + 1);
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for( tfl=tfl_root; tfl != NULL; tfl=tfl->next )
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{// check suspicious cases
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if( func == tfl->func )
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ShowWarning("add_timer_func_list: duplicating function %08x(%s) as %s.\n",(int)tfl->func,tfl->name,name);
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else if( strcmp(name,tfl->name) == 0 )
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ShowWarning("add_timer_func_list: function %08X has the same name as %08X(%s)\n",(int)func,(int)tfl->func,tfl->name);
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}
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CREATE(tfl,struct timer_func_list,1);
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tfl->next = tfl_root;
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tfl->func = func;
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strcpy(tfl->name, name);
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tfl->name = aStrdup(name);
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tfl_root = tfl;
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}
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return 0;
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}
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char* search_timer_func_list(int (*func)(int,unsigned int,int,int))
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/// Returns the name of the timer function.
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char* search_timer_func_list(TimerFunc func)
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{
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struct timer_func_list* tfl = tfl_root;
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while (tfl) {
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struct timer_func_list* tfl;
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for( tfl=tfl_root; tfl != NULL; tfl=tfl->next )
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if (func == tfl->func)
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return tfl->name;
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tfl = tfl->next;
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}
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return "unknown timer function";
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}
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@ -103,18 +113,22 @@ static int gettick_count;
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unsigned int gettick_nocache(void)
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{
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#ifdef _WIN32
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gettick_count = 256;
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return gettick_cache = GetTickCount();
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#else
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struct timeval tval;
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gettimeofday(&tval, NULL);
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gettick_count = 256;
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return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000;
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#endif
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}
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unsigned int gettick(void)
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{
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gettick_count--;
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if (gettick_count < 0)
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if (--gettick_count < 0)
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return gettick_nocache();
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return gettick_cache;
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@ -124,61 +138,56 @@ unsigned int gettick(void)
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* CORE : Timer Heap
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*--------------------------------------
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*/
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static void push_timer_heap(int index)
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/// Adds a timer to the timer_heap
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static void push_timer_heap(int tid)
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{
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int i, j;
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int min, max, pivot; // for sorting
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unsigned int tick;
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int pos;
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int i;
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// check number of element
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if (timer_heap_num >= timer_heap_max) {
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if (timer_heap_max == 0) {
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timer_heap_max = 256;
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timer_heap = (int *) aCalloc( sizeof(int) , 256);
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CREATE(timer_heap, int, 256);
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} else {
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timer_heap_max += 256;
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timer_heap = (int *) aRealloc( timer_heap, sizeof(int) * timer_heap_max);
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RECREATE(timer_heap, int, timer_heap_max);
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malloc_tsetdword(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256);
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}
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}
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// do a sorting from higher to lower
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j = timer_data[index].tick; // speed up
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tick = timer_data[tid].tick; // speed up
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// with less than 4 values, it's speeder to use simple loop
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if (timer_heap_num < 4) {
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for(i = timer_heap_num; i > 0; i--)
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{
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// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
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if (DIFF_TICK(j, timer_data[timer_heap[i - 1]].tick) < 0)
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if (DIFF_TICK(tick, timer_data[timer_heap[i - 1]].tick) < 0)
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break;
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else
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timer_heap[i] = timer_heap[i - 1];
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timer_heap[i] = index;
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// searching by dichotomie
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}
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timer_heap[i] = tid;
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// searching by dichotomy (binary search)
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} else {
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// if lower actual item is higher than new
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// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
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if (DIFF_TICK(j, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0)
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timer_heap[timer_heap_num] = index;
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if (DIFF_TICK(tick, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0)
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timer_heap[timer_heap_num] = tid;
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else {
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// searching position
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min = 0;
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max = timer_heap_num - 1;
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while (min < max) {
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pivot = (min + max) / 2;
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// if (j < timer_data[timer_heap[pivot]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
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if (DIFF_TICK(j, timer_data[timer_heap[pivot]].tick) < 0)
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min = pivot + 1;
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else
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max = pivot;
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}
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HEAP_SEARCH(tick,0,timer_heap_num-1,pos);
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// move elements - do loop if there are a little number of elements to move
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if (timer_heap_num - min < 5) {
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for(i = timer_heap_num; i > min; i--)
|
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if (timer_heap_num - pos < 5) {
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for(i = timer_heap_num; i > pos; i--)
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timer_heap[i] = timer_heap[i - 1];
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// move elements - else use memmove (speeder for a lot of elements)
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} else
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memmove(&timer_heap[min + 1], &timer_heap[min], sizeof(int) * (timer_heap_num - min));
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memmove(&timer_heap[pos + 1], &timer_heap[pos], sizeof(int) * (timer_heap_num - pos));
|
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// save new element
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||||
timer_heap[min] = index;
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timer_heap[pos] = tid;
|
||||
}
|
||||
}
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||||
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||||
@ -190,34 +199,41 @@ static void push_timer_heap(int index)
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*--------------------------
|
||||
*/
|
||||
|
||||
int acquire_timer (void)
|
||||
/// Returns a free timer id.
|
||||
static int acquire_timer(void)
|
||||
{
|
||||
int i;
|
||||
int tid;
|
||||
|
||||
if (free_timer_list_pos) {
|
||||
do {
|
||||
i = free_timer_list[--free_timer_list_pos];
|
||||
} while(i >= timer_data_num && free_timer_list_pos > 0);
|
||||
tid = free_timer_list[--free_timer_list_pos];
|
||||
} while(tid >= timer_data_num && free_timer_list_pos > 0);
|
||||
} else
|
||||
i = timer_data_num;
|
||||
tid = timer_data_num;
|
||||
|
||||
if (i >= timer_data_num)
|
||||
for (i = timer_data_num; i < timer_data_max && timer_data[i].type; i++);
|
||||
if (i >= timer_data_num && i >= timer_data_max) {
|
||||
if (timer_data_max == 0) {
|
||||
if (tid >= timer_data_num)
|
||||
for (tid = timer_data_num; tid < timer_data_max && timer_data[tid].type; tid++);
|
||||
if (tid >= timer_data_num && tid >= timer_data_max)
|
||||
{// expand timer array
|
||||
if (timer_data_max == 0)
|
||||
{// create timer data (1st time)
|
||||
timer_data_max = 256;
|
||||
timer_data = (struct TimerData*) aCalloc( sizeof(struct TimerData) , timer_data_max);
|
||||
} else {
|
||||
CREATE(timer_data, struct TimerData, timer_data_max);
|
||||
} else
|
||||
{// add more timers
|
||||
timer_data_max += 256;
|
||||
timer_data = (struct TimerData *) aRealloc( timer_data, sizeof(struct TimerData) * timer_data_max);
|
||||
RECREATE(timer_data, struct TimerData, timer_data_max);
|
||||
malloc_tsetdword(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256);
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
if (tid >= timer_data_num)
|
||||
timer_data_num = tid + 1;
|
||||
|
||||
return tid;
|
||||
}
|
||||
|
||||
int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int), int id, int data)
|
||||
int add_timer(unsigned int tick,TimerFunc func, int id, int data)
|
||||
{
|
||||
int tid = acquire_timer();
|
||||
|
||||
@ -229,13 +245,10 @@ int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int), int id, i
|
||||
timer_data[tid].interval = 1000;
|
||||
push_timer_heap(tid);
|
||||
|
||||
if (tid >= timer_data_num)
|
||||
timer_data_num = tid + 1;
|
||||
|
||||
return tid;
|
||||
}
|
||||
|
||||
int add_timer_interval(unsigned int tick, int (*func)(int,unsigned int,int,int), int id, int data, int interval)
|
||||
int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval)
|
||||
{
|
||||
int tid;
|
||||
|
||||
@ -254,13 +267,10 @@ int add_timer_interval(unsigned int tick, int (*func)(int,unsigned int,int,int),
|
||||
timer_data[tid].interval = interval;
|
||||
push_timer_heap(tid);
|
||||
|
||||
if (tid >= timer_data_num)
|
||||
timer_data_num = tid + 1;
|
||||
|
||||
return tid;
|
||||
}
|
||||
|
||||
int delete_timer(int id, int (*func)(int,unsigned int,int,int))
|
||||
int delete_timer(int id, TimerFunc func)
|
||||
{
|
||||
if (id <= 0 || id >= timer_data_num) {
|
||||
ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
|
||||
@ -281,41 +291,59 @@ int delete_timer(int id, int (*func)(int,unsigned int,int,int))
|
||||
|
||||
int addtick_timer(int tid, unsigned int tick)
|
||||
{
|
||||
return timer_data[tid].tick += tick;
|
||||
// Doesn't adjust the timer position. Might be the root of the FIXME in settick_timer. [FlavioJS]
|
||||
//return timer_data[tid].tick += tick;
|
||||
return settick_timer(tid, timer_data[tid].tick+tick);
|
||||
}
|
||||
|
||||
//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
|
||||
//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
|
||||
int settick_timer(int tid, unsigned int tick)
|
||||
{
|
||||
int i,j;
|
||||
if (timer_data[tid].tick == tick)
|
||||
int old_pos,pos;
|
||||
unsigned int old_tick;
|
||||
|
||||
old_tick = timer_data[tid].tick;
|
||||
if( old_tick == tick )
|
||||
return tick;
|
||||
|
||||
//FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap.
|
||||
for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--);
|
||||
//for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--);
|
||||
|
||||
if (i < 0)
|
||||
return -1; //Sort of impossible, isn't it?
|
||||
if (DIFF_TICK(timer_data[tid].tick, tick) > 0)
|
||||
{ //Timer is accelerated, shift timer near the end of the heap.
|
||||
if (i == timer_heap_num-1) //Nothing to shift.
|
||||
j = timer_heap_num-1;
|
||||
else {
|
||||
for (j = i+1; j < timer_heap_num && DIFF_TICK(timer_data[j].tick, tick) > 0; j++);
|
||||
j--;
|
||||
memmove(&timer_heap[i], &timer_heap[i+1], (j-i)*sizeof(int));
|
||||
// search old_tick position
|
||||
HEAP_SEARCH(old_tick,0,timer_heap_num-1,old_pos);
|
||||
while( timer_heap[old_pos] != tid )
|
||||
{// skip timers with the same tick
|
||||
if( DIFF_TICK(old_tick,timer_data[timer_heap[old_pos]].tick) != 0 )
|
||||
{
|
||||
ShowError("settick_timer: no such timer %d (%08x(%s))\n", tid, (int)timer_data[tid].func, search_timer_func_list(timer_data[tid].func));
|
||||
return -1;
|
||||
}
|
||||
} else { //Timer is delayed, shift timer near the beginning of the heap.
|
||||
if (i == 0) //Nothing to shift.
|
||||
j = 0;
|
||||
++old_pos;
|
||||
}
|
||||
|
||||
if( DIFF_TICK(tick,timer_data[tid].tick) < 0 )
|
||||
{// Timer is accelerated, shift timer near the end of the heap.
|
||||
if (old_pos == timer_heap_num-1) //Nothing to shift.
|
||||
pos = old_pos;
|
||||
else {
|
||||
for (j = i-1; j >= 0 && DIFF_TICK(timer_data[j].tick, tick) < 0; j--);
|
||||
j++;
|
||||
memmove(&timer_heap[j+1], &timer_heap[j], (i-j)*sizeof(int));
|
||||
HEAP_SEARCH(tick,old_pos+1,timer_heap_num-1,pos);
|
||||
--pos;
|
||||
if (pos != old_pos)
|
||||
memmove(&timer_heap[old_pos], &timer_heap[old_pos+1], (pos-old_pos)*sizeof(int));
|
||||
}
|
||||
} else
|
||||
{// Timer is delayed, shift timer near the beginning of the heap.
|
||||
if (old_pos == 0) //Nothing to shift.
|
||||
pos = old_pos;
|
||||
else {
|
||||
HEAP_SEARCH(tick,0,old_pos-1,pos);
|
||||
++pos;
|
||||
if (pos != old_pos)
|
||||
memmove(&timer_heap[pos+1], &timer_heap[pos], (old_pos-pos)*sizeof(int));
|
||||
}
|
||||
}
|
||||
timer_heap[j] = tid;
|
||||
timer_heap[pos] = tid;
|
||||
timer_data[tid].tick = tick;
|
||||
return tick;
|
||||
}
|
||||
@ -341,15 +369,16 @@ static void fix_timer_heap(unsigned int tick)
|
||||
}
|
||||
//Move elements to readjust the heap.
|
||||
tmp_heap = aCalloc(sizeof(int), i);
|
||||
memmove(&tmp_heap[0], &timer_heap[0], i*sizeof(int));
|
||||
memmove(&timer_heap[0], &timer_heap[i], (timer_heap_num-i)*sizeof(int));
|
||||
memmove(&timer_heap[timer_heap_num-i], &tmp_heap[0], i*sizeof(int));
|
||||
memcpy(tmp_heap, timer_heap, i*sizeof(int));
|
||||
memmove(timer_heap, &timer_heap[i], (timer_heap_num-i)*sizeof(int));
|
||||
memmove(&timer_heap[timer_heap_num-i], tmp_heap, i*sizeof(int));
|
||||
aFree(tmp_heap);
|
||||
}
|
||||
}
|
||||
|
||||
int do_timer(unsigned int tick)
|
||||
{
|
||||
static int fix_heap_flag = 0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
|
||||
int i, nextmin = 1000;
|
||||
|
||||
if (tick < 0x010000 && fix_heap_flag)
|
||||
@ -362,8 +391,8 @@ int do_timer(unsigned int tick)
|
||||
i = timer_heap[timer_heap_num - 1]; // next shorter element
|
||||
if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
|
||||
break;
|
||||
if (timer_heap_num > 0) // suppress the actual element from the table
|
||||
timer_heap_num--;
|
||||
|
||||
--timer_heap_num; // suppress the actual element from the table
|
||||
timer_data[i].type |= TIMER_REMOVE_HEAP;
|
||||
if (timer_data[i].func) {
|
||||
if (nextmin < -1000) {
|
||||
@ -382,7 +411,7 @@ int do_timer(unsigned int tick)
|
||||
timer_data[i].type = 0;
|
||||
if (free_timer_list_pos >= free_timer_list_max) {
|
||||
free_timer_list_max += 256;
|
||||
free_timer_list = (int *) aRealloc(free_timer_list, sizeof(int) * free_timer_list_max);
|
||||
RECREATE(free_timer_list,int,free_timer_list_max);
|
||||
malloc_tsetdword(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
|
||||
}
|
||||
free_timer_list[free_timer_list_pos++] = i;
|
||||
@ -403,14 +432,14 @@ int do_timer(unsigned int tick)
|
||||
if (nextmin < TIMER_MIN_INTERVAL)
|
||||
nextmin = TIMER_MIN_INTERVAL;
|
||||
|
||||
if ((unsigned int)(tick + nextmin) < tick) //Tick will loop, rearrange the heap on the next iteration.
|
||||
if (UINT_MAX - nextmin < tick) //Tick will loop, rearrange the heap on the next iteration.
|
||||
fix_heap_flag = 1;
|
||||
return nextmin;
|
||||
}
|
||||
|
||||
unsigned long get_uptime (void)
|
||||
unsigned long get_uptime(void)
|
||||
{
|
||||
return (unsigned long) difftime (time(NULL), start_time);
|
||||
return (unsigned long)difftime(time(NULL), start_time);
|
||||
}
|
||||
|
||||
void timer_init(void)
|
||||
@ -420,17 +449,16 @@ void timer_init(void)
|
||||
|
||||
void timer_final(void)
|
||||
{
|
||||
struct timer_func_list* tfl = tfl_root, *tfl2;
|
||||
struct timer_func_list *tfl;
|
||||
struct timer_func_list *next;
|
||||
|
||||
while (tfl) {
|
||||
tfl2 = tfl->next; // copy next pointer
|
||||
for( tfl=tfl_root; tfl != NULL; tfl = next )
|
||||
next = tfl->next; // copy next pointer
|
||||
aFree(tfl->name); // free structures
|
||||
aFree(tfl);
|
||||
tfl = tfl2; // use copied pointer for next cycle
|
||||
}
|
||||
|
||||
|
||||
if (timer_data) aFree(timer_data);
|
||||
if (timer_heap) aFree(timer_heap);
|
||||
if (free_timer_list) aFree(free_timer_list);
|
||||
}
|
||||
|
||||
|
@ -12,17 +12,19 @@
|
||||
|
||||
#define BASE_TICK 5
|
||||
|
||||
#define TIMER_ONCE_AUTODEL 1
|
||||
#define TIMER_INTERVAL 2
|
||||
#define TIMER_REMOVE_HEAP 16
|
||||
#define TIMER_ONCE_AUTODEL 0x1
|
||||
#define TIMER_INTERVAL 0x2
|
||||
#define TIMER_REMOVE_HEAP 0x10
|
||||
|
||||
#define DIFF_TICK(a,b) ((int)((a)-(b)))
|
||||
|
||||
// Struct declaration
|
||||
|
||||
typedef int (*TimerFunc)(int,unsigned int,int,int);
|
||||
|
||||
struct TimerData {
|
||||
unsigned int tick;
|
||||
int (*func)(int,unsigned int,int,int);
|
||||
TimerFunc func;
|
||||
int id;
|
||||
int data;
|
||||
int type;
|
||||
@ -32,16 +34,12 @@ struct TimerData {
|
||||
|
||||
// Function prototype declaration
|
||||
|
||||
#ifdef __WIN32
|
||||
void gettimeofday(struct timeval *t, void *dummy);
|
||||
#endif
|
||||
|
||||
unsigned int gettick_nocache(void);
|
||||
unsigned int gettick(void);
|
||||
|
||||
int add_timer(unsigned int,int (*)(int,unsigned int,int,int),int,int);
|
||||
int add_timer_interval(unsigned int,int (*)(int,unsigned int,int,int),int,int,int);
|
||||
int delete_timer(int,int (*)(int,unsigned int,int,int));
|
||||
int add_timer(unsigned int,TimerFunc f,int,int);
|
||||
int add_timer_interval(unsigned int,TimerFunc f,int,int,int);
|
||||
int delete_timer(int,TimerFunc f);
|
||||
|
||||
int addtick_timer(int tid,unsigned int tick);
|
||||
int settick_timer(int tid,unsigned int tick);
|
||||
@ -49,8 +47,8 @@ struct TimerData *get_timer(int tid);
|
||||
|
||||
int do_timer(unsigned int tick);
|
||||
|
||||
int add_timer_func_list(int (*)(int,unsigned int,int,int),char*);
|
||||
char* search_timer_func_list(int (*)(int,unsigned int,int,int));
|
||||
int add_timer_func_list(TimerFunc func, char* name);
|
||||
char* search_timer_func_list(TimerFunc f);
|
||||
|
||||
unsigned long get_uptime(void);
|
||||
|
||||
|
@ -8450,10 +8450,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
|
||||
// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
|
||||
if(pc_isdead(sd))
|
||||
clif_clearchar_area(&sd->bl,1);
|
||||
|
||||
// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
|
||||
// else
|
||||
// clif_changed_dir(&sd->bl, SELF);
|
||||
|
||||
// Trigger skill effects if you appear standing on them
|
||||
if(!battle_config.pc_invincible_time)
|
||||
skill_unit_move(&sd->bl,gettick(),1);
|
||||
@ -8472,7 +8472,8 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd) {
|
||||
WFIFOW(fd,0)=0x7f;
|
||||
WFIFOL(fd,2)=gettick();
|
||||
WFIFOSET(fd,packet_len(0x7f));
|
||||
flush_fifo(fd,0); // send immediatly so the client gets accurate "pings"
|
||||
// removed until the socket problems are fixed. [FlavioJS]
|
||||
//flush_fifo(fd,0); // send immediatly so the client gets accurate "pings"
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user