* Knight job quest bug fixes.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11081 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2007-08-28 22:23:59 +00:00
parent 48b79eda11
commit 432aff6863
2 changed files with 8 additions and 4 deletions

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@ -1,6 +1,7 @@
Date Added
======
2007/08/29
* Rev. 11081 Knight job quest bug fixes. [L0ne_W0lf]
* Made some changes due to recent fixes in the Sign Quest. [SinSloth]
* Dandelion's Request event now resets properly after it has been completed by a player. [SinSloth]
2007/08/24

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@ -29,6 +29,8 @@
//= 2.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//= 2.4 Minor fixes to timer#knt. [L0ne_W0lf]
//= 2.5 Fixes a small bug with making claymores. [L0ne_W0lf]
//= Corrected usages of killmonster and killmonsterall.
//============================================================
prt_in,88,101,4 script Chivalry Captain#knt 56,{
@ -1339,7 +1341,9 @@ OnStartArena:
if($@KntUsers > 0) end;
if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room;
killmonsterall "job_knt";
killmonster "job_knt", "Knight1::OnMyMobDead";
killmonster "job_knt", "Knight2::OnMyMobDead";
killmonster "job_knt", "Knight3::OnMyMobDead";
warpwaitingpc "job_knt",43,146;
donpcevent "Knight1::OnEnable";
end;
@ -1370,7 +1374,6 @@ OnEnable:
OnDisable:
killmonster "job_knt", "Knight1::OnMyMobDead";
killmonsterall "job_knt";
disablenpc "Knight1";
end;
@ -2097,7 +2100,7 @@ OnEnable:
end;
OnDisable:
killmonsterall "job_knt","Timer#knt::OnMyMobDead";
killmonster "job_knt","Timer#knt::OnMyMobDead";
disablenpc "Timer#knt";
disablenpc "Warp#knt";
end;
@ -2158,7 +2161,7 @@ prt_in,87,92,4 script Sir Gray#knt 119,{
close;
}
else {
if (Zeny > 73999 && countitem(999) > 0 && BaseJob == Job_Swordman) {
if (Zeny > 73999 && countitem(999) > 0 && BaseJob == Job_Knight) {
mes "[Sir Gray]";
mes "You are ready!";
mes "You must know the";