Updated Alchemist Guild Dealer.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12259 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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Date Added
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======
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======
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2008/02/28
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2008/02/28
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* Rev 12259 Updated Alchemist Guild Dealer. [L0ne_W0lf]
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* Rev 12258 Implemented several "checkweights" in other NPCs. [L0ne_W0lf]
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* Rev 12258 Implemented several "checkweights" in other NPCs. [L0ne_W0lf]
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* Rev 12257 Implemented several "checkweight" NPC merchants. [L0ne_W0lf]
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* Rev 12257 Implemented several "checkweight" NPC merchants. [L0ne_W0lf]
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2008/02/27
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2008/02/27
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@ -3,9 +3,9 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= eAthena Team
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//= eAthena Team
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 1.0+
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= Selling Alchemist Materials and Manuals
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//= Selling Alchemist Materials and Manuals
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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@ -14,117 +14,151 @@
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//= Potion Guide. [Lupus]
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//= Potion Guide. [Lupus]
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//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
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//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
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//= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth]
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//= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth]
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//= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf]
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//============================================================
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//============================================================
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alde_alche,24,188,3 script Guild Dealer 740,{
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alde_alche,24,188,3 script Gever AI Sharp 740,{
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if (checkweight(1201,1) == 0) {
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mes "[Gever AI Sharp]";
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mes "- Wait a minute! -";
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mes "Welcome to the Alchemist Union.";
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mes "- Currently you are carrying -";
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mes "- too many items with you. -";
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mes "- Please come back again -";
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mes "- after you store some items into kafra storage. -";
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close;
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}
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mes "[Gever Al Sharp]";
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mes "Welcome to the";
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mes "Alchemist Union.";
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mes "How can I assist you today?";
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mes "How can I assist you today?";
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next;
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next;
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menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye;
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switch(select("Purchase materials.:Purchase a production manual.:Quit.")) {
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case 1:
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M_Material:
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mes "[Gever Al Sharp]";
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mes "[Gever AI Sharp]";
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mes "What would you like?";
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mes "What would you like?";
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next;
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next;
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menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye;
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if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) {
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mes "[Gever Al Sharp]";
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mes "[Gever AI Sharp]";
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mes "How many do you want?";
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mes "How many do you want?";
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mes "Enter '0' if you want to quit.";
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mes "Enter '0' if you want to quit.";
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next;
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next;
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input @num;
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while(1) {
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if((@num < 1) || (@num > 2000)) goto M_Bye;
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input .@input,0,2001;
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set @price,@num * 8;
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if (.@input == 0) {
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mes "[Gever AI Sharp]";
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mes "[Gever Al Sharp]";
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if(Zeny < @price) goto sL_NoZeny;
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mes "The deal was cancelled.";
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if (checkweight(7134,@num) == 0) goto sL_OverW;
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mes "Come again next time.";
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set Zeny,Zeny-@price;
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close;
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getitem 7134,@num;//Items: Medicine_Bowl,
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}
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goto L_Bye;
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else if (.@input < 1 || .@input > 2000) {
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M_Manual:
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mes "[Gever Al Sharp]";
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mes "[Gever AI Sharp]";
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mes "The number must";
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mes "What do you need?";
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mes "be less than 2000.";
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mes "Manuals are generally 100,000 zeny.";
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next;
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mes "Except for a couple of special manuals.";
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}
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next;
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else {
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menu "Potion Creation Guide",sM_Pot, "Alcohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren,
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break;
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"Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar,
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}
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"Glistening Coat Creation Guide",sM_Coat, "Condensed Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye;
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}
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sM_Pot:
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set .@sell,.@input * 8;
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set @itemid,7144;
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set .@item_weight,.@input * 10;
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set @price,100000;
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if (Zeny < .@sell) {
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set @itemname$,"Potion";
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mes "[Gever Al Sharp]";
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goto L_Choice;
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mes "You don't";
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sM_Alc:
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mes "have enough zeny.";
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set @itemid,7127;
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mes "Check how much zeny";
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set @price,100000;
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mes "you have first.";
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set @itemname$,"Alchohol";
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close;
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goto L_Choice;
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}
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sM_Gren:
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if ((MaxWeight - Weight) < .@item_weight) {
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set @itemid,7128;
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mes "[Gever Al Sharp]";
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set @price,100000;
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mes "It doesn't seem like";
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set @itemname$,"Bottle Grenade";
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mes "you can carry everything.";
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goto L_Choice;
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mes "Please check the space";
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sM_Acid:
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mes "in your inventory.";
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set @itemid,7129;
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close;
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set @price,100000;
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}
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set @itemname$,"Acid Bottle";
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set zeny,zeny-.@sell;
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goto L_Choice;
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getitem 7134,.@input; //Medicine_Bowl
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sM_Plant:
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mes "[Gever Al Sharp]";
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set @itemid,7130;
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mes "Thank you.";
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set @price,100000;
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set @itemname$,"Plant Bottle";
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goto L_Choice;
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sM_Mar:
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set @itemid,7131;
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set @price,100000;
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set @itemname$,"Marine Sphere Bottle";
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goto L_Choice;
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sM_Coat:
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set @itemid,7132;
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set @price,100000;
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set @itemname$,"Glistening Coat";
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goto L_Choice;
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sM_Con:
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set @itemid,7133;
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set @price,240000;
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set @itemname$,"Condensed Potion";
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goto L_Choice;
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// sM_Ele:
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// set @itemid,7434;
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// set @price,240000;
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// set @itemname$,"Elemental Potion";
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// goto L_Choice;
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L_Choice:
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mes "[Gever AI Sharp]";
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mes "An " + @itemname$ + " Creation Guide??";
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mes "That will be "+@price/1000+",000 zeny.";
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next;
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menu "Purchase.",-,"Quit.",M_Bye;
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mes "[Gever AI Sharp]";
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if(Zeny < @price) goto sL_NoZeny;
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if (checkweight(@itemid,1) == 0) goto sL_OverW;
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set Zeny,Zeny-@price;
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getitem @itemid,1;
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L_Bye:
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mes "Thank you for buying!";
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mes "Come again.";
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mes "Come again.";
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close;
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close;
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}
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sL_NoZeny:
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mes "[Gever Al Sharp]";
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mes "You don't seem to have enough money.";
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mes "Well then,";
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close;
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mes "come again when";
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sL_OverW:
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mes "you need to purchase";
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mes "Hmm.... it seems that you are overweight...";
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mes "materials related to";
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close;
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mes "Alchemy, alright?";
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M_Bye:
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mes "[Gever AI Sharp]";
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mes "Then come again next time.";
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close;
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close;
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case 2:
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mes "[Gever Al Sharp]";
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mes "What do you need?";
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mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more.";
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next;
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switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) {
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case 1:
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callsub S_SellManual,7144,100000; //Normal_Potion_Book
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break;
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case 2:
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callsub S_SellManual,7127,100000; //Alcol_Create_Book
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break;
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case 3:
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callsub S_SellManual,7128,100000; //FireBottle_Create_Book
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break;
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case 4:
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callsub S_SellManual,7129,100000; //Acid_Create_Book
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break;
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case 5:
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callsub S_SellManual,7130,100000; //Plant_Create_Book
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break;
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case 6:
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callsub S_SellManual,7131,100000; //Mine_Create_Book
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break;
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case 7:
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callsub S_SellManual,7132,100000; //Coating_Create_Book
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break;
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case 8:
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callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book
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break;
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case 9:
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mes "[Gever Al Sharp]";
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mes "Well then...";
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mes "Come back if you";
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mes "ever need to buy";
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mes "a production manual.";
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close;
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}
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case 3:
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mes "[Gever Al Sharp]";
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mes "Alright then,";
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mes "have a good day.";
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close;
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}
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S_SellManual:
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if (Zeny < getarg(1)) {
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mes "[Gever Al Sharp]";
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mes "You don't";
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mes "have enough zeny.";
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mes "Check how much zeny";
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mes "you have first.";
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close;
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}
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mes "[Gever Al Sharp]";
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mes ""+getitemname(getarg(0))+"?";
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mes "That'll be "+getarg(1)+" zeny.";
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next;
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switch(select("Purchase.:Quit.")) {
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set zeny,zeny-getarg(1);
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getitem getarg(0),1;
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mes "[Gever Al Sharp]";
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mes "Thank you for";
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mes "your patronage.";
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close;
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}
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mes "[Gever Al Sharp]";
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mes "Come again";
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mes "next time.";
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close;
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}
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}
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