- Added quest log stuff to battleground npcs.

- Added Kreiger Von Midgard battlegrounds.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14256 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
zephyrus 2010-03-02 18:11:56 +00:00
parent 5cda184eb8
commit 43fee513d6
8 changed files with 1470 additions and 218 deletions

View File

@ -197,7 +197,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{
close;
}
// Tierra Officerer - Guillaume
// Tierra Officer - Guillaume
// *********************************************************************
bat_room,156,178,5 script Tierra Valley Officer#1 418,{
mes "[Tierra Officer]";
@ -225,12 +225,17 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Tierra_BG_Tick >= gettimetick(2) )
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@ -290,12 +295,17 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Tierra_BG_Tick >= gettimetick(2) )
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@ -310,7 +320,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{
// Guillaume Knight - Tierra
// *********************************************************************
bat_room,175,178,5 script Guillaume Knight#2 417,{
bat_room,167,178,5 script Guillaume Knight#2 417,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@ -329,7 +339,7 @@ bat_room,175,178,5 script Guillaume Knight#2 417,{
// Tierra Officer - Guillaume
// *********************************************************************
bat_room,172,178,5 script Tierra Valley Officer#3 418,{
bat_room,164,178,5 script Tierra Valley Officer#3 418,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
@ -355,12 +365,17 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Tierra_BG_Tick >= gettimetick(2) )
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@ -369,13 +384,13 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{
mes "Good luck!";
close2;
warp "bat_room",85,94;
warp "bat_room",57,94;
end;
}
// Croix Knight - Tierra
// *********************************************************************
bat_room,175,121,1 script Croix Knight#2 413,{
bat_room,167,121,1 script Croix Knight#2 413,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@ -394,7 +409,7 @@ bat_room,175,121,1 script Croix Knight#2 413,{
// Tierra Officer - Croix
// *********************************************************************
bat_room,172,121,1 script Tierra Valley Officer#4 414,{
bat_room,164,121,1 script Tierra Valley Officer#4 414,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
@ -420,12 +435,159 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Tierra_BG_Tick >= gettimetick(2) )
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley.";
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",57,77;
end;
}
// Guillaune Knight - Flavius
// *********************************************************************
bat_room,175,178,5 script Guillaume Knight#3 417,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Guillaume Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Guillaume Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Guillaume Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officer - Guillaume
// *********************************************************************
bat_room,172,178,5 script Flavius Officer#1 418,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stupid Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",85,94;
end;
}
// Croix Knight - Flavius
// *********************************************************************
bat_room,175,121,1 script Croix Knight#3 413,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Croix Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Croix Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Croix Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officerer - Croix
// *********************************************************************
bat_room,172,121,1 script Flavius Officer#2 414,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@ -440,7 +602,7 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{
// Guillaune Knight - Flavius
// *********************************************************************
bat_room,151,178,5 script Guillaume Knight#3 417,{
bat_room,151,178,5 script Guillaume Knight#4 417,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@ -460,7 +622,7 @@ bat_room,151,178,5 script Guillaume Knight#3 417,{
// Flavius Officerer - Guillaume
// *********************************************************************
bat_room,148,178,5 script Flavius Officer#1 418,{
bat_room,148,178,5 script Flavius Officer#3 418,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
@ -486,12 +648,17 @@ bat_room,148,178,5 script Flavius Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Flavius_BG_Tick >= gettimetick(2) )
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@ -506,7 +673,7 @@ bat_room,148,178,5 script Flavius Officer#1 418,{
// Croix Knight - Flavius
// *********************************************************************
bat_room,151,121,1 script Croix Knight#3 413,{
bat_room,151,121,1 script Croix Knight#4 413,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@ -526,7 +693,7 @@ bat_room,151,121,1 script Croix Knight#3 413,{
// Flavius Officerer - Croix
// *********************************************************************
bat_room,148,121,1 script Flavius Officer#2 414,{
bat_room,148,121,1 script Flavius Officer#4 414,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
@ -552,12 +719,17 @@ bat_room,148,121,1 script Flavius Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Flavius_BG_Tick >= gettimetick(2) )
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@ -570,138 +742,6 @@ bat_room,148,121,1 script Flavius Officer#2 414,{
end;
}
// Guillaune Knight - Flavius
// *********************************************************************
bat_room,167,178,5 script Guillaume Knight#4 417,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Guillaume Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Guillaume Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Guillaume Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officerer - Guillaume
// *********************************************************************
bat_room,164,178,5 script Flavius Officer#3 418,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stupid Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Flavius_BG_Tick >= gettimetick(2) )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",57,94;
end;
}
// Croix Knight - Flavius
// *********************************************************************
bat_room,167,121,1 script Croix Knight#4 413,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Croix Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Croix Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Croix Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officerer - Croix
// *********************************************************************
bat_room,164,121,1 script Flavius Officer#4 414,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( Flavius_BG_Tick >= gettimetick(2) )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",57,77;
end;
}
// Guillaume Knight - KvM
// *********************************************************************
bat_room,143,178,5 script Guillaume Knight#5 417,{
@ -747,12 +787,17 @@ bat_room,140,178,5 script KVM [80-99] Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( KvM_BG_Tick >= gettimetick(2) )
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
@ -810,12 +855,17 @@ bat_room,140,121,1 script KVM [80-99] Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( KvM_BG_Tick >= gettimetick(2) )
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
@ -873,12 +923,17 @@ bat_room,132,178,5 script KVM [60-79] Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( KvM_BG_Tick >= gettimetick(2) )
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 60 || BaseLevel > 79 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
@ -936,12 +991,17 @@ bat_room,132,121,1 script KVM [60-79] Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( KvM_BG_Tick >= gettimetick(2) )
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 60 || BaseLevel > 79 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
@ -999,12 +1059,17 @@ bat_room,124,178,5 script KVM [1-59] Officer#1 418,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( KvM_BG_Tick >= gettimetick(2) )
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel > 59 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
@ -1062,12 +1127,17 @@ bat_room,124,121,1 script KVM [1-59] Officer#2 414,{
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( KvM_BG_Tick >= gettimetick(2) )
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "Sorry, you can't join the battle right now.";
mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM.";
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel > 59 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
@ -1096,54 +1166,63 @@ bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419
// Exit from Registration
// *********************************************************************
- script warp2bat_room -1,{
end;
OnTouch:
set BG_Delay_Tick, gettimetick(2) + 30;
warp "bat_room",154,149;
end;
}
// Flavius bat_b02
bat_room,57,81,0 warp bat1 2,2,bat_room,154,149
bat_room,57,90,0 warp bat2 2,2,bat_room,154,149
bat_room,57,81,0 duplicate(warp2bat_room) bat1 45,1,1
bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1
// Free BG
bat_room,57,220,0 warp bat3 2,2,bat_room,154,149
bat_room,57,211,0 warp bat4 2,2,bat_room,154,149
bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1
bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1
// Tierra Valley bat_a02
bat_room,85,81,0 warp bat5 2,2,bat_room,154,149
bat_room,85,90,0 warp bat6 2,2,bat_room,154,149
bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1
bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1
// Tierra Valley bat_a01
bat_room,85,220,0 warp bat7 2,2,bat_room,154,149
bat_room,85,211,0 warp bat8 2,2,bat_room,154,149
bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1
bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1
// Free BG
bat_room,113,81,0 warp bat9 2,2,bat_room,154,149
bat_room,113,90,0 warp bat10 2,2,bat_room,154,149
bat_room,113,81,0 duplicate(warp2bat_room) bat9 45,1,1
bat_room,113,90,0 duplicate(warp2bat_room) bat10 45,1,1
// Free BG
bat_room,113,220,0 warp bat11 2,2,bat_room,154,149
bat_room,113,211,0 warp bat12 2,2,bat_room,154,149
bat_room,113,220,0 duplicate(warp2bat_room) bat11 45,1,1
bat_room,113,211,0 duplicate(warp2bat_room) bat12 45,1,1
// Free BG
bat_room,141,81,0 warp bat13 2,2,bat_room,154,149
bat_room,141,90,0 warp bat14 2,2,bat_room,154,149
bat_room,141,81,0 duplicate(warp2bat_room) bat13 45,1,1
bat_room,141,90,0 duplicate(warp2bat_room) bat14 45,1,1
// Free BG
bat_room,141,220,0 warp bat15 2,2,bat_room,154,149
bat_room,141,211,0 warp bat16 2,2,bat_room,154,149
bat_room,141,220,0 duplicate(warp2bat_room) bat15 45,1,1
bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1
// Free BG
bat_room,169,81,0 warp bat17 2,2,bat_room,154,149
bat_room,169,90,0 warp bat18 2,2,bat_room,154,149
bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1
bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1
// Free BG
bat_room,169,220,0 warp bat19 2,2,bat_room,154,149
bat_room,169,211,0 warp bat20 2,2,bat_room,154,149
bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1
bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1
// Free BG
bat_room,197,81,0 warp bat21 2,2,bat_room,154,149
bat_room,197,90,0 warp bat22 2,2,bat_room,154,149
bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1
bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1
// KvM bat_c03
bat_room,197,220,0 warp bat23 2,2,bat_room,154,149
bat_room,197,211,0 warp bat24 2,2,bat_room,154,149
bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1
bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1
// Free BG
bat_room,225,81,0 warp bat25 2,2,bat_room,154,149
bat_room,225,90,0 warp bat26 2,2,bat_room,154,149
bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1
bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1
// KvM bat_c02
bat_room,225,220,0 warp bat27 2,2,bat_room,154,149
bat_room,225,211,0 warp bat28 2,2,bat_room,154,149
bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1
bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1
// Flavius bat_b01
bat_room,253,81,0 warp bat29 2,2,bat_room,154,149
bat_room,253,90,0 warp bat30 2,2,bat_room,154,149
bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1
bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1
// KvM bat_c01
bat_room,253,220,0 warp bat31 2,2,bat_room,154,149
bat_room,253,211,0 warp bat32 2,2,bat_room,154,149
bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1
bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1
// Badges Repairman
// *********************************************************************

View File

@ -302,7 +302,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{
set .@Reward, 3;
}
set Flavius_BG_Tick, gettimetick(2) + 300;
setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;
@ -333,7 +333,7 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 415,{
set .@Reward, 3;
}
set Flavius_BG_Tick, gettimetick(2) + 300;
setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;

View File

@ -302,7 +302,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 419,{
set .@Reward, 3;
}
set Flavius_BG_Tick, gettimetick(2) + 300;
setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;
@ -333,7 +333,7 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 415,{
set .@Reward, 3;
}
set Flavius_BG_Tick, gettimetick(2) + 300;
setquest 2070;
getitem 7829, .@Reward;
bg_leave;
warp "bat_room",155,150;

View File

@ -0,0 +1,391 @@
// ==============================================================================
// BattleGround System - KvM 80~99
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
end;
}
bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
end;
}
// Light Effects
// *********************************************************************
bat_c01,54,123,0 script #bat_c01a 111,{
end;
OnKvM01LightA: misceffect 54; end;
OnKvM01LightB: misceffect 55; end;
OnKvM01LightC: misceffect 56; end;
}
bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111
bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111
bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111
bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111
// Battleground Engine
// *********************************************************************
- script KvM01_BG -1,{
end;
OnInit:
setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
disablenpc "TherapistKvM01a";
disablenpc "TherapistKvM01b";
disablenpc "VintenarKvM01a";
disablenpc "VintenarKvM01b";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM01_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnGuillaumeDie:
if( $@KvM01BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
}
end;
OnCroixQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnCroixDie:
if( $@KvM01BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM01BG )
end;
set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
{
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
{
announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
set $@KvM_Flood, gettimetick(2) + 15;
}
else
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969;
end;
}
set $@KvM01BG, 1; // Starting
donpcevent "KvM01R_Croix::OnEnterBG";
donpcevent "KvM01R_Guillaume::OnEnterBG";
donpcevent "KvM01_BG::OnStart";
end;
OnStart:
announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969;
enablenpc "TherapistKvM01a";
enablenpc "TherapistKvM01b";
disablenpc "VintenarKvM01a";
disablenpc "VintenarKvM01b";
set $@KvM01BG_Victory, 0;
sleep 2000;
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
// ScoreBoard
set .Guillaume_Score, 0;
set .Croix_Score, 0;
initnpctimer;
end;
OnTimer5000:
areapercentheal "bat_c01",50,123,58,131,100,100;
areapercentheal "bat_c01",141,52,149,60,100,100;
mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969;
end;
OnTimer26000:
mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969;
end;
OnTimer27000:
donpcevent "::OnKvM01LightA";
end;
OnTimer28000:
donpcevent "::OnKvM01LightB";
end;
OnTimer29000:
donpcevent "::OnKvM01LightC";
end;
OnTimer30000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
set $@KvM01BG_Victory, 3;
set $@KvM01BG, 3;
mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
stopnpctimer;
sleep 2000;
donpcevent "KvM01_BG::OnStop";
end;
}
set $@KvM01BG, 2; // Playing
areapercentheal "bat_c01",50,123,58,131,100,100;
bg_warp $@KvM01BG_id1,"bat_c01",62,119;
areapercentheal "bat_c01",141,52,149,60,100,100;
bg_warp $@KvM01BG_id2,"bat_c01",137,64;
end;
OnTimer32000:
mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969;
end;
OnTimer300000:
mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969;
end;
OnTimer330000:
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM01_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM01_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 3;
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969;
donpcevent "KvM01_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 1;
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
donpcevent "KvM01_BG::OnStop";
end;
OnCroixWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 2;
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
donpcevent "KvM01_BG::OnStop";
end;
OnStop:
disablenpc "TherapistKvM01a";
disablenpc "TherapistKvM01b";
enablenpc "VintenarKvM01a";
enablenpc "VintenarKvM01b";
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
donpcevent "KvM01_BG_Out::OnBegin";
end;
OnReset:
stopnpctimer;
stopnpctimer "KvM01_BG_Out";
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
set .Guillaume_Score, 0;
set $@KvM01BG_Victory, 0;
if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
disablenpc "TherapistKvM01a";
disablenpc "TherapistKvM01b";
disablenpc "VintenarKvM01a";
disablenpc "VintenarKvM01b";
sleep 1000;
mapwarp "bat_c01","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_c01",0,3; // Just in case someone else
bg_updatescore "bat_c01",0,0;
sleep 2000;
set $@KvM01BG, 0;
donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM01_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer3000:
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969;
end;
OnTimer30000:
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969;
end;
OnTimer50000:
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969;
end;
OnTimer60000:
donpcevent "KvM01_BG::OnReset";
end;
}
// Battleground Therapist
// *********************************************************************
bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
// Battleground rewards
// *********************************************************************
bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 5;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 5;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// MapFlags
// *********************************************************************
bat_c01 mapflag battleground 2
bat_c01 mapflag nomemo
bat_c01 mapflag nosave SavePoint
bat_c01 mapflag noteleport
bat_c01 mapflag nowarp
bat_c01 mapflag nowarpto
bat_c01 mapflag noreturn
bat_c01 mapflag nobranch
bat_c01 mapflag nopenalty

View File

@ -0,0 +1,391 @@
// ==============================================================================
// BattleGround System - KvM 60~79
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
}
bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
end;
}
// Light Effects
// *********************************************************************
bat_c02,54,123,0 script #bat_c02a 111,{
end;
OnKvM02LightA: misceffect 54; end;
OnKvM02LightB: misceffect 55; end;
OnKvM02LightC: misceffect 56; end;
}
bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
// Battleground Engine
// *********************************************************************
- script KvM02_BG -1,{
end;
OnInit:
setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
disablenpc "TherapistKvM02a";
disablenpc "TherapistKvM02b";
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM02_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnGuillaumeDie:
if( $@KvM02BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
}
end;
OnCroixQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnCroixDie:
if( $@KvM02BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM02BG )
end;
set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
{
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
{
announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
set $@KvM_Flood, gettimetick(2) + 15;
}
else
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
end;
}
set $@KvM02BG, 1; // Starting
donpcevent "KvM02R_Croix::OnEnterBG";
donpcevent "KvM02R_Guillaume::OnEnterBG";
donpcevent "KvM02_BG::OnStart";
end;
OnStart:
announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
enablenpc "TherapistKvM02a";
enablenpc "TherapistKvM02b";
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
set $@KvM02BG_Victory, 0;
sleep 2000;
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
// ScoreBoard
set .Guillaume_Score, 0;
set .Croix_Score, 0;
initnpctimer;
end;
OnTimer5000:
areapercentheal "bat_c02",50,123,58,131,100,100;
areapercentheal "bat_c02",141,52,149,60,100,100;
mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
end;
OnTimer26000:
mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
end;
OnTimer27000:
donpcevent "::OnKvM02LightA";
end;
OnTimer28000:
donpcevent "::OnKvM02LightB";
end;
OnTimer29000:
donpcevent "::OnKvM02LightC";
end;
OnTimer30000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
set $@KvM02BG_Victory, 3;
set $@KvM02BG, 3;
mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
stopnpctimer;
sleep 2000;
donpcevent "KvM02_BG::OnStop";
end;
}
set $@KvM02BG, 2; // Playing
areapercentheal "bat_c02",50,123,58,131,100,100;
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
areapercentheal "bat_c02",141,52,149,60,100,100;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
OnTimer32000:
mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
end;
OnTimer300000:
mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
end;
OnTimer330000:
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM02_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM02_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 3;
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
donpcevent "KvM02_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 1;
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
donpcevent "KvM02_BG::OnStop";
end;
OnCroixWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 2;
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
donpcevent "KvM02_BG::OnStop";
end;
OnStop:
disablenpc "TherapistKvM02a";
disablenpc "TherapistKvM02b";
enablenpc "VintenarKvM02a";
enablenpc "VintenarKvM02b";
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
donpcevent "KvM02_BG_Out::OnBegin";
end;
OnReset:
stopnpctimer;
stopnpctimer "KvM02_BG_Out";
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
set .Guillaume_Score, 0;
set $@KvM02BG_Victory, 0;
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
disablenpc "TherapistKvM02a";
disablenpc "TherapistKvM02b";
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
sleep 1000;
mapwarp "bat_c02","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
bg_updatescore "bat_c02",0,0;
sleep 2000;
set $@KvM02BG, 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM02_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer3000:
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
end;
OnTimer30000:
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
end;
OnTimer50000:
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
end;
OnTimer60000:
donpcevent "KvM02_BG::OnReset";
end;
}
// Battleground Therapist
// *********************************************************************
bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
// Battleground rewards
// *********************************************************************
bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
if( $@KvM02BG_Victory )
{
if( $@KvM02BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 3;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
if( $@KvM02BG_Victory )
{
if( $@KvM02BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 3;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// MapFlags
// *********************************************************************
bat_c02 mapflag battleground 2
bat_c02 mapflag nomemo
bat_c02 mapflag nosave SavePoint
bat_c02 mapflag noteleport
bat_c02 mapflag nowarp
bat_c02 mapflag nowarpto
bat_c02 mapflag noreturn
bat_c02 mapflag nobranch
bat_c02 mapflag nopenalty

View File

@ -0,0 +1,391 @@
// ==============================================================================
// BattleGround System - KvM 1~59
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
end;
}
bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
end;
}
// Light Effects
// *********************************************************************
bat_c03,54,123,0 script #bat_c03a 111,{
end;
OnKvM03LightA: misceffect 54; end;
OnKvM03LightB: misceffect 55; end;
OnKvM03LightC: misceffect 56; end;
}
bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
// Battleground Engine
// *********************************************************************
- script KvM03_BG -1,{
end;
OnInit:
setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
disablenpc "TherapistKvM03a";
disablenpc "TherapistKvM03b";
disablenpc "VintenarKvM03a";
disablenpc "VintenarKvM03b";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM03_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnGuillaumeDie:
if( $@KvM03BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
}
end;
OnCroixQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnCroixDie:
if( $@KvM03BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM03BG )
end;
set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
{
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
{
announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
set $@KvM_Flood, gettimetick(2) + 15;
}
else
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
end;
}
set $@KvM03BG, 1; // Starting
donpcevent "KvM03R_Croix::OnEnterBG";
donpcevent "KvM03R_Guillaume::OnEnterBG";
donpcevent "KvM03_BG::OnStart";
end;
OnStart:
announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
enablenpc "TherapistKvM03a";
enablenpc "TherapistKvM03b";
disablenpc "VintenarKvM03a";
disablenpc "VintenarKvM03b";
set $@KvM03BG_Victory, 0;
sleep 2000;
// Warp Teams
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
// ScoreBoard
set .Guillaume_Score, 0;
set .Croix_Score, 0;
initnpctimer;
end;
OnTimer5000:
areapercentheal "bat_c03",50,123,58,131,100,100;
areapercentheal "bat_c03",141,52,149,60,100,100;
mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
end;
OnTimer26000:
mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
end;
OnTimer27000:
donpcevent "::OnKvM03LightA";
end;
OnTimer28000:
donpcevent "::OnKvM03LightB";
end;
OnTimer29000:
donpcevent "::OnKvM03LightC";
end;
OnTimer30000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
set $@KvM03BG_Victory, 3;
set $@KvM03BG, 3;
mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
stopnpctimer;
sleep 2000;
donpcevent "KvM03_BG::OnStop";
end;
}
set $@KvM03BG, 2; // Playing
areapercentheal "bat_c03",50,123,58,131,100,100;
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
areapercentheal "bat_c03",141,52,149,60,100,100;
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
end;
OnTimer32000:
mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
end;
OnTimer300000:
mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
end;
OnTimer330000:
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM03_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM03_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 3;
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
donpcevent "KvM03_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 1;
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
donpcevent "KvM03_BG::OnStop";
end;
OnCroixWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 2;
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
donpcevent "KvM03_BG::OnStop";
end;
OnStop:
disablenpc "TherapistKvM03a";
disablenpc "TherapistKvM03b";
enablenpc "VintenarKvM03a";
enablenpc "VintenarKvM03b";
// Warp Teams
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
donpcevent "KvM03_BG_Out::OnBegin";
end;
OnReset:
stopnpctimer;
stopnpctimer "KvM03_BG_Out";
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
set .Guillaume_Score, 0;
set $@KvM03BG_Victory, 0;
if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
disablenpc "TherapistKvM03a";
disablenpc "TherapistKvM03b";
disablenpc "VintenarKvM03a";
disablenpc "VintenarKvM03b";
sleep 1000;
mapwarp "bat_c03","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_c03",0,3; // Just in case someone else
bg_updatescore "bat_c03",0,0;
sleep 2000;
set $@KvM03BG, 0;
donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM03_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer3000:
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
end;
OnTimer30000:
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
end;
OnTimer50000:
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
end;
OnTimer60000:
donpcevent "KvM03_BG::OnReset";
end;
}
// Battleground Therapist
// *********************************************************************
bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
// Battleground rewards
// *********************************************************************
bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
if( $@KvM03BG_Victory )
{
if( $@KvM03BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 1;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 0;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
if( $@KvM03BG_Victory )
{
if( $@KvM03BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 1;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 0;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "Please don't forget this battle. We can win the next.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// MapFlags
// *********************************************************************
bat_c03 mapflag battleground 2
bat_c03 mapflag nomemo
bat_c03 mapflag nosave SavePoint
bat_c03 mapflag noteleport
bat_c03 mapflag nowarp
bat_c03 mapflag nowarpto
bat_c03 mapflag noreturn
bat_c03 mapflag nobranch
bat_c03 mapflag nopenalty

View File

@ -352,7 +352,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 415,{
close2;
}
set Tierra_BG_Tick, gettimetick(2) + 300;
setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;
@ -383,7 +383,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
close2;
}
set Tierra_BG_Tick, gettimetick(2) + 300;
setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;

View File

@ -352,7 +352,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 415,{
close2;
}
set Tierra_BG_Tick, gettimetick(2) + 300;
setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;
@ -383,7 +383,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{
close2;
}
set Tierra_BG_Tick, gettimetick(2) + 300;
setquest 2069;
getitem 7828, .@Reward;
bg_leave;
warp "bat_room",155,150;