- Some corrections due to the guild skill position change.

- Removed file todo-for-stable as it's impossible to keep it updated :X


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5479 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-07 04:15:39 +00:00
parent 9e532bacf9
commit 445fa07fa2
9 changed files with 61 additions and 100 deletions

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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/06
* Some fixes due to the guild-skill changing location (being moved from
500->900 within the code) [Skotlex]
* Fixed npc_event doing a map-check when the npc is not on any map.
[Skotlex]
* Fixed a debug message showing up on skill castend nodamage id when using

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@ -1,39 +0,0 @@
Place in this file any updates you did on trunk that should be merged into
stable. Remove it from the list once merged.
- restricted mapflag (which restricts equipment/cards from being used in
certain maps)
- function battle_calc_return_damage which encapsulates damage return
cards/status.
- The update to the status change structure which unifies opt values in the
same structure as sc_data ones. Also includes a rewrite of
status_change_start as well as battle options for adjusting sc-def and
max-sc-def.
- Improved npc timers which enable multiple characters to be attached to a
timer, and each one will be executed with the attached player accordingly.
- irc bot system (which isn't even finished yet on trunk)
- The new implementation of NPC_POWERUP which uses SC_INKATK rather than
Explosion Spirits.
- Stat window showing the added damage of both weapons for dual-wielding
assassins.
- Deleting pet eggs from inventory after the pet data has arrived, not upon
hatching request.
- Battle option pk_level_range, allow_es_magic_player
- Cleanup of pc_useitem code
- Autocasted Teleport should now show a menu.
- Skill system update, usage of the new splash area range column in the db.
Code-wise lots of code cleanup.
- Skill SG_MIRACLE
- Gangster's Paradise behaviour update.
- Menu-based skill update to allow menu skills to be precasted.
- Cleanup of the global chat function.
- Revert the map-sql handling of the gm-list retrieval.
- Send the guild/party mini-dots on map-login.
- Updated the path-finding routines from jA
- Replace pc_break_equip for skill_break_equip
- Battle function autoskill_stacking
- The new non-stackable autospell implementation.
- Added autoequip flag to map-server item_data structure.
- Added autoequip flag check to pc_takeitem.
- Added script command 'autoequip', 'equip' and 'setbattleflag'.
- VC7.1 vcprojs updated.

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@ -93,4 +93,4 @@ pet_max_atk2: 1000
// Are pets disabled during Guild Wars?
// If set to yes, pets are automatically returned to egg when entering castles during WoE times
// and hatching is forbidden within as well.
pet_disable_in_gvg: yes
pet_disable_in_gvg: no

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@ -1343,7 +1343,7 @@ static struct Damage battle_calc_weapon_attack(
} else { //Check for Perfect Hit
if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit)
flag.hit = 1;
if (sc && sc->count && sc->data[SC_FUSION].timer != -1) {
if (sc && sc->data[SC_FUSION].timer != -1) {
flag.hit = 1; //SG_FUSION always hit [Komurka]
flag.idef = flag.idef2 = 1; //def ignore [Komurka]
}

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@ -350,7 +350,6 @@ struct weapon_data {
short sp_drain_rate;
short sp_drain_per;
short sp_drain_value;
short add_damage_classid[MAX_PC_BONUS];
int add_damage_classrate[MAX_PC_BONUS];
int add_damage_class_count;
@ -514,7 +513,6 @@ struct map_session_data {
int skilltarget;
short skillx,skilly;
short skillid,skilllv;
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
@ -1230,7 +1228,6 @@ int map_delblock_sub(struct block_list *, int);
#define map_addblock(bl) map_addblock_sub(bl,1)
#define map_delblock(bl) map_delblock_sub(bl,1)
int map_moveblock(struct block_list *, int, int, unsigned int);
int map_foreachinrange(int (*)(struct block_list*,va_list),struct block_list *,int,int,...);
int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
// -- moonsoul (added map_foreachincell)

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@ -3061,7 +3061,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
status_change_end(&md->bl, SC_TRICKDEAD, -1);
if(md->sc.data[SC_BLADESTOP].timer!=-1)
status_change_end(&md->bl,SC_BLADESTOP,-1);
if(md->sc.data && md->sc.data[SC_RUN].timer!=-1)
if(md->sc.data[SC_RUN].timer!=-1)
status_change_end(&md->bl,SC_RUN,-1);
if(md->sc.data[SC_DANCING].timer!=-1)
skill_stop_dancing(&md->bl);

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@ -4370,33 +4370,30 @@ int buildin_strcharinfo(struct script_state *st)
return 0;
}
num=conv_num(st,& (st->stack->stack_data[st->start+2]));
if(sd){
switch(num){
case 0:
buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
memcpy(buf, sd->status.name, NAME_LENGTH-1);
switch(num){
case 0:
buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
memcpy(buf, sd->status.name, NAME_LENGTH-1);
push_str(st->stack,C_STR,(unsigned char *) buf);
break;
case 1:
buf=buildin_getpartyname_sub(sd->status.party_id);
if(buf!=0)
push_str(st->stack,C_STR,(unsigned char *) buf);
break;
case 1:
buf=buildin_getpartyname_sub(sd->status.party_id);
if(buf!=0)
push_str(st->stack,C_STR,(unsigned char *) buf);
else
push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
break;
case 2:
buf=buildin_getguildname_sub(sd->status.guild_id);
if(buf != NULL)
push_str(st->stack,C_STR,(unsigned char *) buf);
else
push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
break;
default:
ShowWarning("buildin_strcharinfo: unknown parameter.");
break;
}
} else {
push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
else
push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
break;
case 2:
buf=buildin_getguildname_sub(sd->status.guild_id);
if(buf != NULL)
push_str(st->stack,C_STR,(unsigned char *) buf);
else
push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
break;
default:
ShowWarning("buildin_strcharinfo: unknown parameter.");
push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
break;
}
return 0;
@ -9058,7 +9055,7 @@ int buildin_summon(struct script_state *st)
md->master_id=sd->bl.id;
md->special_state.ai=1;
md->mode=mob_db(md->class_)->mode|0x04;
md->deletetimer=add_timer(tick+(timeout<=0?timeout*1000:60000),mob_timer_delete,id,0);
md->deletetimer=add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,id,0);
clif_misceffect2(&md->bl,344);
}
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);

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@ -597,6 +597,12 @@ int skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id,
int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); }
int skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); }
int skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); }
int skill_get_hp_rate(int id, int lv ){ skill_get (skill_db[id].hp_rate[lv-1], id, lv); }
int skill_get_sp_rate(int id, int lv ){ skill_get (skill_db[id].sp_rate[lv-1], id, lv); }
int skill_get_state(int id) { skill_get (skill_db[id].state, id, 1); }
int skill_get_spiritball(int id, int lv) { skill_get (skill_db[id].spiritball[lv-1], id, lv); }
int skill_get_itemid(int id, int idx) { skill_get (skill_db[id].itemid[idx], id, 1); }
int skill_get_itemqty(int id, int idx) { skill_get (skill_db[id].amount[idx], id, 1); }
int skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); }
int skill_get_num( int id ,int lv ){ skill_get (skill_db[id].num[lv-1], id, lv); }
int skill_get_cast( int id ,int lv ){ skill_get (skill_db[id].cast[lv-1], id, lv); }
@ -721,14 +727,14 @@ int skillnotok(int skillid, struct map_session_data *sd)
//return 1;
// I think it was meant to be "no skills allowed when not a valid sd"
if (!(skillid >= 10000 && skillid < 10015))
if (!(skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX))
if ((skillid > MAX_SKILL) || (skillid < 0))
return 1;
{
int i = skillid;
if (i >= 10000 && i < 10015)
i -= 9500;
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if (sd->blockskill[i] > 0)
return 1;
}
@ -7539,21 +7545,20 @@ int skill_check_condition(struct map_session_data *sd,int type)
lv = sd->skilllv;
if (lv <= 0) return 0;
// for the guild skills [celest]
if (skill >= 10000 && skill < 10015) skill-= 9500;
hp = skill_get_hp(skill, lv); /* ?チ費HP */
sp = skill_get_sp(skill, lv); /* ?チ費SP */
if((sd->skillid_old == BD_ENCORE) && skill == sd->skillid_dance)
sp=sp/2; //アンコ?ル時はSP?チ費が半分
hp_rate = (lv <= 0)? 0:skill_db[skill].hp_rate[lv-1];
sp_rate = (lv <= 0)? 0:skill_db[skill].sp_rate[lv-1];
hp_rate = skill_get_hp_rate(skill, lv);
sp_rate = skill_get_sp_rate(skill, lv);
zeny = skill_get_zeny(skill,lv);
weapon = skill_db[skill].weapon;
state = skill_db[skill].state;
spiritball = (lv <= 0)? 0:skill_db[skill].spiritball[lv-1];
weapon = skill_get_weapontype(skill);
state = skill_get_state(skill);
spiritball = skill_get_spiritball(skill,lv);
mhp = skill_get_mhp(skill, lv); /* ?チ費HP */
for(i = 0; i < 10; i++) {
itemid[i] = skill_db[skill].itemid[i];
amount[i] = skill_db[skill].amount[i];
itemid[i] = skill_get_itemid(skill, i);
amount[i] = skill_get_itemqty(skill, i);
}
if(mhp > 0)
hp += (sd->status.max_hp * mhp)/100;
@ -11077,9 +11082,9 @@ int skill_readdb(void)
continue;
i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500;
else if(i<=0 || i>MAX_SKILL_DB)
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_split_atoi(split[1],skill_db[i].hp);
@ -11168,9 +11173,9 @@ int skill_readdb(void)
continue;
}
i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500;
else if(i<=0 || i>MAX_SKILL_DB)
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_split_atoi(split[1],skill_db[i].cast);
@ -11200,9 +11205,9 @@ int skill_readdb(void)
continue;
i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500;
else if(i<=0 || i>MAX_SKILL_DB)
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_db[i].unit_id[0] = strtol(split[1],NULL,16);
skill_db[i].unit_id[1] = strtol(split[2],NULL,16);
@ -11359,9 +11364,9 @@ int skill_readdb(void)
if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500;
else if(i<=0 || i>MAX_SKILL_DB)
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_split_atoi(split[1],skill_db[i].castnodex);
@ -11388,9 +11393,9 @@ int skill_readdb(void)
if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500;
else if(i<=0 || i>MAX_SKILL_DB)
if (i >= GD_SKILLBASE)
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_db[i].nocast=atoi(split[1]);
k++;

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@ -3565,7 +3565,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
}
//Check for BOSS resistnces
//Check for BOSS resistances
if(mode & MD_BOSS && !(flag&1)) {
if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
return 0;
@ -5541,7 +5541,6 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
{
if(tsd)
//Only damage SP [Skotlex]
// case SG_SUN_WARM:
pc_damage_sp(tsd, 60, 0);
else { //Otherwise, Knockback attack.
if(sd && pc_damage_sp(sd, 2, 0) <= 0)