Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in UNT_WARP_WAITING and will destroy it. [Toms] ( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102 when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE ) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8478 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
8a714e14ad
commit
44880dc493
@ -3,6 +3,12 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/25
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* Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
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If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in
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UNT_WARP_WAITING and will destroy it. [Toms]
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( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102
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when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE )
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2006/08/24
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* Little cleanup on homunc's code [Toms]
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* Modified @reloadmobdb & @reloadskilldb to reload homunc's db too [Toms]
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@ -263,7 +263,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
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if (group) {
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if (--group->val2<=0)
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skill_delunitgroup(NULL,group);
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skill_delunitgroup(NULL,group,0);
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return 0;
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}
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status_change_end(bl,SC_SAFETYWALL,-1);
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@ -3623,7 +3623,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) {
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map_clearflooritem(bl->id);
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break;
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case BL_SKILL:
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skill_delunit((struct skill_unit *) bl);
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skill_delunit((struct skill_unit *) bl, 1);
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break;
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}
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@ -2484,7 +2484,7 @@ int skill_count_water (struct block_list *src, int range)
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unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL);
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if (unit) {
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cnt++;
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skill_delunit(unit);
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skill_delunit(unit, 1);
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}
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}
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return cnt;
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@ -5039,7 +5039,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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}
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}
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skill_delunit(su);
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skill_delunit(su, 1);
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}
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}
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break;
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@ -6785,7 +6785,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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if (!group->alive_count)
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{ //No cells? Something that was blocked completely by Land Protector?
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skill_delunitgroup(src, group);
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skill_delunitgroup(src, group, 1);
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return NULL;
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}
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if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
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@ -6839,7 +6839,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
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&& sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
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if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) {
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if (--sg->val1<=0)
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skill_delunitgroup(NULL, sg);
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skill_delunitgroup(NULL, sg, 0);
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}
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}
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} else
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@ -7008,7 +7008,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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src->val2--;
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}
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if (src->val2<=0)
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skill_delunit(src);
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skill_delunit(src, 0);
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break;
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}
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@ -7031,7 +7031,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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sg->val1--;
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}
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if (sg->val1 <= 0)
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skill_delunitgroup(NULL,sg);
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skill_delunitgroup(NULL,sg, 0);
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break;
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case UNT_MAGNUS:
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@ -7061,7 +7061,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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case UNT_FIREPILLAR_WAITING:
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skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
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skill_delunit(src);
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skill_delunit(src, 0);
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break;
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case UNT_FIREPILLAR_ACTIVE:
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@ -7290,7 +7290,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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case UNT_KAENSIN:
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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if (--src->val2 <= 0)
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skill_delunit(src);
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skill_delunit(src, 0);
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break;
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}
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@ -7514,10 +7514,10 @@ int skill_unit_effect (struct block_list *bl, va_list ap)
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}
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/*==========================================
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*
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* If flag = 1, skill must be deleted, not transformed
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*------------------------------------------
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*/
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int skill_unit_onlimit (struct skill_unit *src, unsigned int tick)
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int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag)
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{
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struct skill_unit_group *sg;
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nullpo_retr(0, src);
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@ -7525,7 +7525,8 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick)
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switch(sg->unit_id){
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case UNT_WARP_ACTIVE:
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skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
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if (!flag)
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skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
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break;
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case UNT_ICEWALL:
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@ -7571,7 +7572,7 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam
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nullpo_retr(0, sg=src->group);
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if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0)
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skill_delunitgroup(NULL,sg);
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skill_delunitgroup(NULL,sg, 0);
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else
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switch(sg->unit_id){
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case UNT_ICEWALL:
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@ -9221,7 +9222,7 @@ int skill_clear_group (struct block_list *bl, int flag)
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}
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for (i=0;i<count;i++)
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skill_delunitgroup(bl, group[i]);
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skill_delunitgroup(bl, group[i], 1);
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return count;
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}
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@ -9261,7 +9262,7 @@ int skill_graffitiremover (struct block_list *bl, va_list ap)
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return 0;
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if((unit->group) && (unit->group->unit_id == UNT_GRAFFITI))
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skill_delunit(unit);
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skill_delunit(unit, 0);
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return 0;
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}
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@ -9307,14 +9308,14 @@ int skill_landprotector (struct block_list *bl, va_list ap)
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battle_check_target(bl, src, BCT_ENEMY) > 0)
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{ //Check for offensive Land Protector to delete both. [Skotlex]
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(*alive) = 0;
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skill_delunit(unit);
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skill_delunit(unit, 0);
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return 1;
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}
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//Delete the rest of types.
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case HW_GANBANTEIN:
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if(skill_get_type(unit->group->skill_id) == BF_MAGIC)
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{ //Delete Magical effects
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skill_delunit(unit);
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skill_delunit(unit, 1);
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return 1;
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}
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break;
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@ -9370,8 +9371,8 @@ int skill_ganbatein (struct block_list *bl, va_list ap)
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// return 0; //Do not remove traps.
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if (unit->group->skill_id == SA_LANDPROTECTOR)
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skill_delunit(unit);
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else skill_delunitgroup(NULL, unit->group);
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skill_delunit(unit, 0);
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else skill_delunitgroup(NULL, unit->group, 1);
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return 1;
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}
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@ -9556,7 +9557,7 @@ void skill_stop_dancing (struct block_list *src)
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}
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if (group)
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skill_delunitgroup(NULL, group);
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skill_delunitgroup(NULL, group, 0);
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if (dsd)
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{
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@ -9618,10 +9619,10 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
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}
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/*==========================================
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*
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* If flag = 1, skill must be deleted, not transformed
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*------------------------------------------
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*/
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int skill_delunit (struct skill_unit *unit)
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int skill_delunit (struct skill_unit *unit, int flag)
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{
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struct skill_unit_group *group;
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@ -9630,7 +9631,7 @@ int skill_delunit (struct skill_unit *unit)
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return 0;
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nullpo_retr(0, group=unit->group);
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skill_unit_onlimit( unit,gettick() );
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skill_unit_onlimit( unit,gettick(), flag);
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if (group->state.song_dance&0x1) //Restore dissonance effect.
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skill_dance_overlap(unit, 0);
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@ -9664,7 +9665,7 @@ int skill_delunit (struct skill_unit *unit)
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unit->alive=0;
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map_delobjectnofree(unit->bl.id);
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if(--group->alive_count==0)
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skill_delunitgroup(NULL, group);
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skill_delunitgroup(NULL, group, 0);
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return 0;
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}
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@ -9694,7 +9695,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
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maxdiff=x;
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j=i;
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}
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skill_delunitgroup(src, ud->skillunit[j]);
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skill_delunitgroup(src, ud->skillunit[j], 1); // Force the deletion !
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//Since elements must have shifted, we use the last slot.
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i = MAX_SKILLUNITGROUP-1;
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}
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@ -9742,10 +9743,10 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
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}
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/*==========================================
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*
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* If flag == 1, skill must be deleted (not transformed like UNT_WAARP)
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*------------------------------------------
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*/
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int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group)
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int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group, int flag)
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{
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struct unit_data *ud;
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int i,j;
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@ -9792,7 +9793,7 @@ int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group)
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if(group->unit!=NULL){
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for(i=0;i<group->unit_count;i++)
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if(group->unit[i].alive)
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skill_delunit(&group->unit[i]);
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skill_delunit(&group->unit[i], flag);
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}
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if(group->valstr!=NULL){
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aFree(group->valstr);
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@ -9828,7 +9829,7 @@ int skill_clear_unitgroup (struct block_list *src)
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nullpo_retr(0, ud);
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while (ud->skillunit[0])
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skill_delunitgroup(src, ud->skillunit[0]);
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skill_delunitgroup(src, ud->skillunit[0], 1);
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return 1;
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}
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@ -9979,7 +9980,7 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
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item_tmp.identify=1;
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map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0);
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}
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skill_delunit(unit);
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skill_delunit(unit, 0);
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}
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break;
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@ -9995,7 +9996,7 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
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break;
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default:
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skill_delunit(unit);
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skill_delunit(unit, 0);
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}
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}
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// ユニットスキル
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struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
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struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
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int skill_delunit(struct skill_unit *unit);
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int skill_delunit(struct skill_unit *unit, int flag);
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struct skill_unit_group *skill_initunitgroup(struct block_list *src,
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int count,int skillid,int skilllv,int unit_id, int limit, int interval);
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int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
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int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group, int flag);
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int skill_clear_unitgroup(struct block_list *src);
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int skill_clear_group(struct block_list *bl, int flag);
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@ -623,7 +623,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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sc->data[SC_GRAVITATION].val3 == BCT_SELF) {
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struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4;
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if (sg) {
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skill_delunitgroup(target,sg);
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skill_delunitgroup(target,sg, 0);
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sc->data[SC_GRAVITATION].val4 = 0;
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status_change_end(target, SC_GRAVITATION, -1);
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}
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@ -5991,7 +5991,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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{
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group = (struct skill_unit_group *)sc->data[type].val2;
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sc->data[type].val2 = 0;
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skill_delunitgroup(bl, group);
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skill_delunitgroup(bl, group, 0);
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}
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if(sc->data[type].val4 && sc->data[type].val4 != BCT_SELF && (dsd=map_id2sd(sc->data[type].val4))){
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dsc = &dsd->sc;
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@ -6092,7 +6092,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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if (sc->data[type].val3) { //Clear the group.
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struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3;
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sc->data[type].val3 = 0;
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skill_delunitgroup(bl, group);
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skill_delunitgroup(bl, group, 0);
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}
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break;
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case SC_HERMODE:
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@ -6112,7 +6112,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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if (sc->data[type].val4) { //Clear the group.
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struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4;
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sc->data[type].val4 = 0;
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skill_delunitgroup(bl, group);
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skill_delunitgroup(bl, group, 0);
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}
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break;
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case SC_KAAHI:
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