Fixed all sniper traps (except ankle snare) from working on their owner; bugreport:1154
Also fixed a gcc warning in status.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15231 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -9185,6 +9185,11 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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case UNT_VERDURETRAP:
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case UNT_FIRINGTRAP:
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case UNT_ICEBOUNDTRAP:
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/**
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* The owner of these traps (all but ankle snare) cannot be affected by it
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**/
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if (sg->src_id == bl->id)
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break;
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map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
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if (sg->unit_id != UNT_FIREPILLAR_ACTIVE)
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clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
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@ -8357,8 +8357,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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if (!sc->data[SC_SLOWPOISON]) {
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map_freeblock_lock();
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status_zap(bl, sce->val4, 0);
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if (sc->data[type]) // Check if the status still last ( can be dead since then ).
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sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
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if (sc->data[type]) { // Check if the status still last ( can be dead since then ).
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sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
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}
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map_freeblock_unlock();
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}
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return 0;
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