Follow up to 96c768f.

* Fixed Rampage Blaster damage formula. (bugreport:8646)
* Fixed Circling Nature HP regeneration formula. (bugreport:8670)
* Fixed Flash Combo spirit sphere requirement. (bugreport:8715)
* Fixed Overbrand skill attack. (bugreport:8627)
This commit is contained in:
aleos89 2014-03-03 09:11:25 -05:00
parent e13d727940
commit 4534bd4b1d
4 changed files with 5 additions and 7 deletions

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@ -964,7 +964,7 @@
5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
5007,0,0,200:230:260:290:320,0,0,0,13:14,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song#
5008,0,0,120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,0,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#

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@ -3480,13 +3480,12 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
}
break;
case SR_RAMPAGEBLASTER:
skillratio = 20 * skill_lv * ((sd) ? sd->spiritball_old : 5);
if( sc && sc->data[SC_EXPLOSIONSPIRITS] ) {
skillratio = 20 * skill_lv + ((sd) ? sd->spiritball_old : 5) + 20 * sc->data[SC_EXPLOSIONSPIRITS]->val1;
skillratio += sc->data[SC_EXPLOSIONSPIRITS]->val1 * 20;
RE_LVL_DMOD(120);
} else {
skillratio = 20 * ((sd) ? sd->spiritball_old : 5) * skill_lv;
} else
RE_LVL_DMOD(150);
}
break;
case SR_KNUCKLEARROW:
if( wd.miscflag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] %

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@ -2850,7 +2850,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
case LG_OVERBRAND:
case LG_OVERBRAND_BRANDISH:
dmg.amotion = status_get_amotion(src) * 2;
break;
case LG_OVERBRAND_PLUSATK:
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
break;

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@ -9147,7 +9147,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
tick_time = 2000; // [GodLesZ] tick time
break;
case SC_SIRCLEOFNATURE:
val2 = 40 + val1; // HP recovery
val2 = 40 * val1; // HP recovery
val3 = 4 * val1; // SP consume
val4 = tick / 1000;
tick_time = 1000; // [GodLesZ] tick time