Follow up to 96c768f.
* Fixed Rampage Blaster damage formula. (bugreport:8646) * Fixed Circling Nature HP regeneration formula. (bugreport:8670) * Fixed Flash Combo spirit sphere requirement. (bugreport:8715) * Fixed Overbrand skill attack. (bugreport:8627)
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@ -964,7 +964,7 @@
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5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
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5007,0,0,200:230:260:290:320,0,0,0,13:14,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song#
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5008,0,0,120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield#
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5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
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5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,0,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo#
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5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
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5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium#
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5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
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@ -3480,13 +3480,12 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
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}
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break;
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case SR_RAMPAGEBLASTER:
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skillratio = 20 * skill_lv * ((sd) ? sd->spiritball_old : 5);
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if( sc && sc->data[SC_EXPLOSIONSPIRITS] ) {
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skillratio = 20 * skill_lv + ((sd) ? sd->spiritball_old : 5) + 20 * sc->data[SC_EXPLOSIONSPIRITS]->val1;
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skillratio += sc->data[SC_EXPLOSIONSPIRITS]->val1 * 20;
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RE_LVL_DMOD(120);
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} else {
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skillratio = 20 * ((sd) ? sd->spiritball_old : 5) * skill_lv;
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} else
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RE_LVL_DMOD(150);
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}
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break;
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case SR_KNUCKLEARROW:
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if( wd.miscflag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] %
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@ -2850,7 +2850,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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case LG_OVERBRAND:
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case LG_OVERBRAND_BRANDISH:
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dmg.amotion = status_get_amotion(src) * 2;
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break;
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case LG_OVERBRAND_PLUSATK:
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dmg.dmotion = clif_skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
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break;
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@ -9147,7 +9147,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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tick_time = 2000; // [GodLesZ] tick time
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break;
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case SC_SIRCLEOFNATURE:
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val2 = 40 + val1; // HP recovery
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val2 = 40 * val1; // HP recovery
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val3 = 4 * val1; // SP consume
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val4 = tick / 1000;
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tick_time = 1000; // [GodLesZ] tick time
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