* Bug Fixes:

- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).

* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
Cydh Ramdh
2014-08-10 15:16:20 +07:00
parent 5f8a451913
commit 453b6d0023
14 changed files with 237 additions and 219 deletions

View File

@@ -1250,7 +1250,7 @@
2569,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
2570,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_SLUGSHOT,Slug Shot
2571,7:8:9:10:11,6,2,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
//2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
//2573,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0, RL_B_FLICKER_ATK,Bind Flicker Attack
//2574,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0, RL_GLITTERING_GREED_ATK,Flip The Coin Greed Attack

View File

@@ -886,7 +886,7 @@
//****
// Rebellion
2551,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED
//2551,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED
2552,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN
2553,0,0,80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL
2554,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER
@@ -908,8 +908,8 @@
2570,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
2571,0,0,70:80:90:100:110,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
2572,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP_PLUSATK
2573,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_FLICKER_ATK
2574,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED_ATK
//2573,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_FLICKER_ATK
//2574,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED_ATK
//****
// Kagerou/Oboro

View File

@@ -18,7 +18,10 @@
// 0x0200(UF_ENSEMBLE) Ensemble skill
// 0x0400(UF_SONG) Song skill
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x1000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// 0x4000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
// 0x8000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
@@ -27,39 +30,39 @@
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
87,0x8d, , -1, 0, -1,all, 0x9010 //WZ_ICEWALL
89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x8000 //HT_TALKIEBOX
140,0x92, , -1, 0,1000,enemy, 0x8000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
@@ -83,77 +86,77 @@
362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
484,0xb8, , 2, 0,1000,enemy, 0x8808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
535,0xbd, , -1, 0, 20,enemy, 0x8010 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
2044,0xca, , 0, 2,3000,all, 0x018 //AB_EPICLESIS
2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
2273,0xe2, , 2, 0, 500,all, 0x000 //NC_NEUTRALBARRIER
2274,0xe3, , 2, 0, 500,friend,0x000 //NC_STEALTHFIELD
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
2300,0xcd, , 0, 0,1000,all, 0x006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC
2302,0xcf, , 2, 0, -1,all, 0x2002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0x2058 //SC_BLOODYLUST
2299,0xcc, , 0, 1,1000,all, 0xC006 //SC_MANHOLE
2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0, -1,all, 0xE00E //SC_CHAOSPANIC
2302,0xcf, , 2, 0, -1,all, 0xE002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
2414,0xda, , 0, 0,1000,enemy, 0x1008 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
2419,0xde, , 0, 1,1000,enemy, 0x014 //WM_POEMOFNETHERWORLD
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x8010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
2482,0xe6,0x7f, 0, 1, 100,all, 0x000 //GN_WALLOFTHORN
2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
2482,0xe6,0x7f, 0, 1, 100,all, 0xD000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 2,2000,enemy, 0x098 //GN_DEMONIC_FIRE
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x002 //GN_HELLS_PLANT
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN

View File

@@ -1253,7 +1253,7 @@
2569,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
2570,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_SLUGSHOT,Slug Shot
2571,7:8:9:10:11,6,2,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
//2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
//2573,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0, RL_B_FLICKER_ATK,Bind Flicker Attack
//2574,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0, RL_GLITTERING_GREED_ATK,Flip The Coin Greed Attack

View File

@@ -911,7 +911,7 @@
2569,0,0,80:84:88:92:96,0,0,0,17:18:19:20:21,0,0,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_AM_BLAST
2570,0,0,55:60:65:70:75,0,0,0,20,3,1,none,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_SLUGSHOT
2571,0,0,70:80:90:100:110,0,0,0,18,3,0,none,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD
//2572,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP_PLUSATK
2572,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_R_TRIP_PLUSATK
//2573,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_B_FLICKER_ATK
//2574,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED_ATK

View File

@@ -18,7 +18,10 @@
// 0x0200(UF_ENSEMBLE) Ensemble skill
// 0x0400(UF_SONG) Song skill
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x1000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// 0x4000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
// 0x8000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
@@ -27,48 +30,48 @@
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
47,0x86, , 0, 2:2:2:2:2:3:3:3:3:3,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
87,0x8d, , -1, 0, -1,all, 0x9010 //WZ_ICEWALL
89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x8000 //HT_TALKIEBOX
140,0x92, , -1, 0,1000,enemy, 0x8000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
311,0xa3, , 4, 0, -1,all, 0x8200 //BD_ROKISWEIL
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
317,0xa6, , 3, 0,3000,enemy, 0x8400 //BA_DISSONANCE
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
@@ -83,21 +86,21 @@
362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0, 500,enemy, 0x808 //HW_GRAVITATION
484,0xb8, , 2, 0, 500,enemy, 0x8808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
535,0xbd, , -1, 0, 20,enemy, 0x8010 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
541,0x86, , 0, 3:3:4:4:5,1000,enemy, 0x018 //NJ_RAIGEKISAI
670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
@@ -105,57 +108,57 @@
2044,0xca, , 0, 2,3000,all, 0x018 //AB_EPICLESIS
2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
2273,0xe2, , 2, 0, 500,all, 0x000 //NC_NEUTRALBARRIER
2274,0xe3, , 2, 0, 500,friend,0x000 //NC_STEALTHFIELD
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
2300,0xcd, , 0, 0,1000,all, 0x006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC
2302,0xcf, , 2, 0, -1,all, 0x2002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0x2058 //SC_BLOODYLUST
2299,0xcc, , 0, 1,1000,all, 0xC006 //SC_MANHOLE
2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0, -1,all, 0xC00E //SC_CHAOSPANIC
2302,0xcf, , 2, 0, -1,all, 0xC002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
2414,0xda, , 0, 0,1000,enemy, 0x1008 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
2419,0xde, , 0, 1,1000,enemy, 0x014 //WM_POEMOFNETHERWORLD
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x8010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
2482,0xe6,0x7f, 0, 1, 100,all, 0x000 //GN_WALLOFTHORN
2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
2482,0xe6,0x7f, 0, 1, 100,all, 0xD000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 2,2000,enemy, 0x098 //GN_DEMONIC_FIRE
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x002 //GN_HELLS_PLANT
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
@@ -177,10 +180,10 @@
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
8209,0x90, , 0, 1,1000,enemy, 0x8006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x8006 //MA_LANDMINE
8211,0x95, , 0, 1,1000,enemy, 0x8006 //MA_SANDMAN
8212,0x97, , 0, 1,1000,enemy, 0x8006 //MA_FREEZINGTRAP
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER

View File

@@ -142,7 +142,7 @@ Loc: Equipment's placement. Values are:
2^16 65536 = Shadow Armor
2^17 131072 = Shadow Weapon
2^18 262144 = Shadow Shield
2^18 524288 = Shadow Shoes
2^19 524288 = Shadow Shoes
2^20 1048576 = Shadow Accessory Right (Earring)
2^21 2097152 = Shadow Accessory Left (Pendant)

View File

@@ -3701,6 +3701,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
uint16 lv = skill_lv;
skillratio += 100 * skill_check_pc_partner(sd,skill_id,&lv,skill_get_splash(skill_id,skill_lv),0);
}
RE_LVL_DMOD(100);
break;
case WM_SOUND_OF_DESTRUCTION:
skillratio = (1000 * skill_lv) + (((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) * status_get_int(src));
@@ -3875,6 +3876,9 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
case RL_R_TRIP:
skillratio += -100 + (150 * skill_lv); //(custom)
break;
case RL_R_TRIP_PLUSATK:
skillratio += -100 + (50 * skill_lv); //(custom)
break;
case RL_H_MINE:
skillratio += 100 + (200 * skill_lv);
//If damaged by Flicker

View File

@@ -1589,6 +1589,7 @@ void pc_calc_skilltree(struct map_session_data *sd)
case LG_OVERBRAND_BRANDISH:
case LG_OVERBRAND_PLUSATK:
case WM_SEVERE_RAINSTORM_MELEE:
case RL_R_TRIP_PLUSATK:
continue;
default:
break;

View File

@@ -110,6 +110,8 @@ struct s_skill_nounit_layout skill_nounit_layout[MAX_SKILL_UNIT_LAYOUT];
int overbrand_nounit_pos;
int overbrand_brandish_nounit_pos;
static char dir_ka = -1; // Holds temporary direction to the target for SR_KNUCKLEARROW
//early declaration
int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);
static int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv);
@@ -2345,67 +2347,68 @@ int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned sho
static int skill_area_temp[8];
/*=========================================================================
Used to knock back players, monsters, traps, etc
- 'count' is the number of squares to knock back
- 'direction' indicates the way OPPOSITE to the knockback direction (or -1 for default behavior)
- if 'flag&0x1', position update packets must not be sent.
- if 'flag&0x2', skill blown ignores players' special_state.no_knockback
* @param src Object that give knock back
* @param target Object that receive knock back
* @param count Number of knock back cell requested
* @param dir Direction indicates the way OPPOSITE to the knockback direction (or -1 for default behavior)
* @param flag
0x01 - position update packets must not be sent;
0x02 - ignores players' special_state.no_knockback;
These flags "return 'count' instead of 0 if target is cannot be knocked back":
0x04 - at WOE/BG map;
0x08 - if target is MD_KNOCKBACK_IMMUNE|MD_BOSS;
0x10 - if target has 'special_state.no_knockback';
0x20 - if target is in Basilica area;
* @return Number of knocked back cells done
-------------------------------------------------------------------------*/
int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag) {
short skill_blown(struct block_list* src, struct block_list* target, char count, int8 dir, unsigned char flag) {
int dx = 0, dy = 0;
struct skill_unit* su = NULL;
nullpo_ret(src);
nullpo_ret(target);
if (count == 0)
return count; // Actual knockback distance is 0.
if (src != target && (map_flag_gvg(target->m) || map[target->m].flag.battleground))
return 0; //No knocking back in WoE
if (count == 0)
return 0; //Actual knockback distance is 0.
return ((flag&0x04) ? count : 0); // No knocking back in WoE
switch (target->type) {
case BL_MOB: {
struct mob_data* md = BL_CAST(BL_MOB, target);
if( md->mob_id == MOBID_EMPERIUM )
return 0;
//Bosses or imune can't be knocked-back
return count;
// Bosses or imune can't be knocked-back
if(src != target && status_get_mode(target)&(MD_KNOCKBACK_IMMUNE|MD_BOSS))
return 0;
return ((flag&0x08) ? count : 0);
}
break;
case BL_PC: {
struct map_session_data *sd = BL_CAST(BL_PC, target);
if( sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id && !is_boss(src))
return 0; // Basilica caster can't be knocked-back by normal monsters.
return ((flag&0x20) ? count : 0); // Basilica caster can't be knocked-back by normal monsters.
if( !(flag&0x2) && src != target && sd->special_state.no_knockback )
return 0;
return ((flag&0x10) ? count : 0);
}
break;
case BL_SKILL:
su = (struct skill_unit *)target;
if (su && su->group) {
switch (su->group->unit_id) {
case UNT_ICEWALL:
case UNT_ANKLESNARE:
case UNT_ELECTRICSHOCKER:
case UNT_REVERBERATION:
case UNT_NETHERWORLD:
case UNT_WALLOFTHORN:
return 0; //Cannot be knocked back
}
case BL_SKILL: {
struct skill_unit* su = NULL;
su = (struct skill_unit *)target;
if (su && su->group && skill_get_unit_flag(su->group->skill_id)&UF_NOKNOCKBACK)
return count; // Cannot be knocked back
}
break;
}
if (dir == -1) // <optimized>: do the computation here instead of outside
dir = map_calc_dir(target, src->x, src->y); // direction from src to target, reversed
dir = map_calc_dir(target, src->x, src->y); // Direction from src to target, reversed
if (dir >= 0 && dir < 8)
{ // take the reversed 'direction' and reverse it
if (dir >= 0 && dir < 8) { // Take the reversed 'direction' and reverse it
dx = -dirx[dir];
dy = -diry[dir];
}
return unit_blown(target, dx, dy, count, flag); // send over the proper flag
return unit_blown(target, dx, dy, count, flag); // Send over the proper flag
}
@@ -3032,6 +3035,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
case WZ_SIGHTBLASTER:
dmg.dmotion = clif_skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5);
break;
case RL_R_TRIP_PLUSATK:
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
break;
case AB_DUPLELIGHT_MELEE:
case AB_DUPLELIGHT_MAGIC:
dmg.amotion = 300;/* makes the damage value not overlap with previous damage (when displayed by the client) */
@@ -3075,16 +3081,16 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
//Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex]
//Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills)
if (dmg.blewcount > 0 && bl!=dsrc && !status_isdead(bl)) {
int8 dir = -1; // default
switch(skill_id) {//direction
if (dmg.blewcount > 0 && bl != dsrc && !status_isdead(bl)) {
int8 dir = -1; // Default direction
// Skill spesific direction
switch (skill_id) {
case MG_FIREWALL:
case PR_SANCTUARY:
case SC_TRIANGLESHOT:
case SR_KNUCKLEARROW:
case GN_WALLOFTHORN:
case EL_FIRE_MANTLE:
dir = unit_getdir(bl);// backwards
dir = unit_getdir(bl); // Backwards
break;
// This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics.
case WZ_STORMGUST:
@@ -3097,25 +3103,42 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
if (battle_config.cart_revo_knockback)
dir = 6; // Official servers push target to the West
break;
case AC_SHOWER:
// Direction between target to actual attacker location instead of the unit location (bugreport:1709)
if (dsrc != src)
dir = map_calc_dir(bl, src->x, src->y);
break;
}
//blown-specific handling
// Blown-specific handling
switch( skill_id ) {
case LG_OVERBRAND_BRANDISH:
if( skill_blown(dsrc,bl,dmg.blewcount,dir,0) < dmg.blewcount )
// Give knockback damage bonus only hits the wall. (bugreport:9096)
if( skill_blown(dsrc,bl,dmg.blewcount,dir,0x04|0x08|0x10|0x20) < dmg.blewcount )
skill_addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag|SD_ANIMATION);
break;
case SR_KNUCKLEARROW:
if (!(flag&4)) {
short i = skill_blown(dsrc, bl, dmg.blewcount, dir, 0);
short x = bl->x, y = bl->y;
if (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground && unit_movepos(src,bl->x,bl->y,1,1)) {
// Ignore knockback damage bonus if in WOE (player cannot be knocked in WOE)
// Boss & Immune Knockback (mode or from bonus bNoKnockBack) target still remains the damage bonus
// (bugreport:9096)
if (skill_blown(dsrc, bl, dmg.blewcount, dir_ka, 0x04) < dmg.blewcount)
skill_addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4);
dir_ka = -1;
// Move attacker to the target position after knocked back
if ((bl->x != x || bl->y != y) && unit_movepos(src,bl->x,bl->y,1,1)) {
clif_slide(src, bl->x, bl->y);
clif_fixpos(src);
}
if (i < dmg.blewcount)
skill_addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4);
}
break;
case RL_R_TRIP:
if( skill_blown(dsrc,bl,dmg.blewcount,dir,0) < dmg.blewcount )
skill_addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, RL_R_TRIP_PLUSATK, skill_lv, BF_WEAPON, flag|SD_ANIMATION);
break;
default:
skill_blown(dsrc,bl,dmg.blewcount,dir, 0x0 );
if ( !dmg.blewcount && bl->type == BL_SKILL && damage > 0 ){
@@ -5120,15 +5143,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case SR_KNUCKLEARROW:
if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) {
clif_slide(src, bl->x, bl->y);
clif_fixpos(src);
}
// Holds current direction of bl/target to src/attacker before the src is moved to bl location
dir_ka = map_calc_dir(bl, src->x, src->y);
// Has slide effect even in GVG
if( unit_movepos(src, bl->x, bl->y, 1, 1) ) {
clif_slide(src, bl->x, bl->y);
clif_fixpos(src);
}
if( flag&1 )
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|SD_LEVEL);
else
skill_addtimerskill(src, tick + 300, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|SD_LEVEL|2);
if( flag&1 )
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|SD_LEVEL);
else
skill_addtimerskill(src, tick + 300, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|SD_LEVEL|2);
break;
case SR_HOWLINGOFLION:
@@ -11490,7 +11516,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case 6: sx = x + w; break;
case 7: sy = y + w; sx = x + w; break;
}
skill_addtimerskill(src,gettick() + (140 * w),0,sx,sy,skill_id,skill_lv,dir,flag);
skill_addtimerskill(src,gettick() + (40 * w),0,sx,sy,skill_id,skill_lv,dir,flag);
}
}
break;
@@ -16259,43 +16285,17 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
}
break;
case GN_CRAZYWEED_ATK:
switch(unit->group->unit_id) {
case UNT_WALLOFTHORN:
case UNT_THORNS_TRAP:
case UNT_MANHOLE:
case UNT_DIMENSIONDOOR:
case UNT_BLOODYLUST:
case UNT_CHAOSPANIC:
case UNT_MAELSTROM:
case UNT_FIREPILLAR_ACTIVE:
case UNT_LANDPROTECTOR:
case UNT_VOLCANO:
case UNT_DELUGE:
case UNT_VIOLENTGALE:
case UNT_SAFETYWALL:
case UNT_PNEUMA:
skill_delunit(unit);
return 1;
if (unit->group->skill_id == WZ_FIREPILLAR && unit->group->unit_id != UNT_FIREPILLAR_ACTIVE)
break;
if (skill_get_unit_flag(unit->group->skill_id)&UF_REM_CRAZYWEED) {
skill_delunit(unit);
return 1;
}
break;
case RL_FIRE_RAIN:
switch (unit->group->unit_id) {
case UNT_LANDPROTECTOR: case UNT_ICEWALL: case UNT_FIREWALL:
case UNT_WARMER: case UNT_CLOUD_KILL: case UNT_VACUUM_EXTREME:
case UNT_SPIDERWEB: case UNT_FOGWALL: case UNT_DELUGE:
case UNT_VIOLENTGALE: case UNT_VOLCANO: case UNT_QUAGMIRE:
case UNT_GRAVITATION: case UNT_MAGNUS: case UNT_THORNS_TRAP:
case UNT_WALLOFTHORN: case UNT_DEMONIC_FIRE: case UNT_HELLS_PLANT:
case UNT_POISONSMOKE: case UNT_VENOMDUST: case UNT_MAELSTROM:
case UNT_MANHOLE: case UNT_DIMENSIONDOOR: case UNT_GRAFFITI:
case UNT_LANDMINE: case UNT_SANDMAN: case UNT_SHOCKWAVE:
case UNT_SKIDTRAP: case UNT_ANKLESNARE: case UNT_CLAYMORETRAP:
case UNT_TALKIEBOX: case UNT_FREEZINGTRAP: case UNT_VERDURETRAP:
case UNT_ICEBOUNDTRAP: case UNT_FIRINGTRAP: case UNT_ELECTRICSHOCKER:
case UNT_DISSONANCE: case UNT_ROKISWEIL: case UNT_ETERNALCHAOS:
case UNT_SUITON: case UNT_KAEN:
skill_delunit(unit);
return 1;
if (skill_get_unit_flag(unit->group->skill_id)&UF_REM_FIRERAIN) {
skill_delunit(unit);
return 1;
}
break;
}

View File

@@ -253,19 +253,22 @@ struct skill_unit_group_tickset {
enum {
UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend'
UF_NOREITERATION = 0x0002, // Spell cannot be stacked
UF_NOFOOTSET = 0x0004, // Spell cannot be cast near/on targets
UF_NOOVERLAP = 0x0008, // Spell effects do not overlap
UF_PATHCHECK = 0x0010, // Only cells with a shootable path will be placed
UF_NOPC = 0x0020, // May not target players
UF_NOMOB = 0x0040, // May not target mobs
UF_SKILL = 0x0080, // May target skills
UF_DANCE = 0x0100, // Dance
UF_ENSEMBLE = 0x0200, // Duet
UF_SONG = 0x0400, // Song
UF_DUALMODE = 0x0800, // Spells should trigger both ontimer and onplace/onout/onleft effects.
UF_RANGEDSINGLEUNIT = 0x2000 // hack for ranged layout, only display center
UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend'
UF_NOREITERATION = 0x0002, // Spell cannot be stacked
UF_NOFOOTSET = 0x0004, // Spell cannot be cast near/on targets
UF_NOOVERLAP = 0x0008, // Spell effects do not overlap
UF_PATHCHECK = 0x0010, // Only cells with a shootable path will be placed
UF_NOPC = 0x0020, // May not target players
UF_NOMOB = 0x0040, // May not target mobs
UF_SKILL = 0x0080, // May target skills
UF_DANCE = 0x0100, // Dance
UF_ENSEMBLE = 0x0200, // Duet
UF_SONG = 0x0400, // Song
UF_DUALMODE = 0x0800, // Spells should trigger both ontimer and onplace/onout/onleft effects.
UF_NOKNOCKBACK = 0x1000, // Skill unit cannot be knocked back
UF_RANGEDSINGLEUNIT = 0x2000, // hack for ranged layout, only display center
UF_REM_CRAZYWEED = 0x4000, // removed by Crazyweed
UF_REM_FIRERAIN = 0x8000, // removed by Fire Rain
};
/// Create Database item
@@ -366,7 +369,7 @@ int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int
// Results? Added
int skill_additional_effect( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,int dmg_lv,unsigned int tick);
int skill_counter_additional_effect( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,unsigned int tick);
int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag);
short skill_blown(struct block_list* src, struct block_list* target, char count, int8 dir, unsigned char flag);
int skill_break_equip(struct block_list *src,struct block_list *bl, unsigned short where, int rate, int flag);
int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned short where, int rate, int lv, int time);
// Skills unit

View File

@@ -2632,6 +2632,8 @@ static int status_get_hpbonus(struct block_list *bl, enum e_status_bonus type) {
if(sc->data[SC_EQC])
bonus -= sc->data[SC_EQC]->val4;
}
// Max rate reduce is -100%
bonus = cap_value(bonus,-100,INT_MAX);
}
return min(bonus,INT_MAX);
@@ -2704,6 +2706,8 @@ static int status_get_spbonus(struct block_list *bl, enum e_status_bonus type) {
if(sc->data[SC_LIFE_FORCE_F])
bonus += sc->data[SC_LIFE_FORCE_F]->val1;
}
// Max rate reduce is -100%
bonus = cap_value(bonus,-100,INT_MAX);
}
return min(bonus,INT_MAX);

View File

@@ -464,7 +464,7 @@ int unit_delay_walktobl_timer(int tid, unsigned int tick, int id, intptr_t data)
* &4: Delay walking for can_move
* @return 1: Success 0: Fail or unit_walktoxy_sub()
*/
int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
int unit_walktoxy( struct block_list *bl, short x, short y, unsigned char flag)
{
struct unit_data* ud = NULL;
struct status_change* sc = NULL;
@@ -571,7 +571,7 @@ static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
* &2: Start attacking upon arrival within range, otherwise just walk to target
* @return 1: Started walking or set timer 0: Failed
*/
int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int flag)
int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, unsigned char flag)
{
struct unit_data *ud = NULL;
struct status_change *sc = NULL;

View File

@@ -74,8 +74,8 @@ struct view_data {
// PC, MOB, PET
// Does walk action for unit
int unit_walktoxy( struct block_list *bl, short x, short y, int easy);
int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
int unit_walktoxy( struct block_list *bl, short x, short y, unsigned char flag);
int unit_walktobl( struct block_list *bl, struct block_list *target, int range, unsigned char flag);
int unit_run(struct block_list *bl);
int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir);
int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);