* Apply view_range_rate to mob's view range again. Fixes #6311 Thanks to @zyudimosha
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@ -4893,10 +4893,10 @@ void MobDatabase::loadingFinished() {
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}
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}
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if (battle_config.view_range_rate != 100)
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if (battle_config.view_range_rate != 100)
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mob->range2 = cap_value(mob->range2, 1, mob->range2 * battle_config.view_range_rate / 100);
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mob->range2 = max(1, mob->range2 * battle_config.view_range_rate / 100);
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if (battle_config.chase_range_rate != 100)
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if (battle_config.chase_range_rate != 100)
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mob->range3 = cap_value(mob->range3, mob->range2, mob->range3 * battle_config.chase_range_rate / 100);
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mob->range3 = max(mob->range2, mob->range3 * battle_config.chase_range_rate / 100);
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// Tests showed that chase range is effectively 2 cells larger than expected [Playtester]
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// Tests showed that chase range is effectively 2 cells larger than expected [Playtester]
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mob->range3 += 2;
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mob->range3 += 2;
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