* Quick fix for crash when blessing a mob.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14943 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3021,13 +3021,16 @@ void status_calc_bl_main(struct block_list *bl, enum scb_flag flag)
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status->matk_min = status_base_matk_min(status);
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status->matk_max = status_base_matk_max(status);
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// iRO Wiki states as of 2011/02/24:
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// Status MATK = floor(Base Level/4 + INT + INT/2 + DEX/5 + LUK/3)
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status->status_matk = status_get_lv(bl)/4 + status->int_ + status->int_/2 + status->dex/5 + status->luk/3;
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wmatk = sd->weapon_matk + sd->battle_status.rhw.atk2 + sd->equipment_matk;
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if( sd )
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{
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// iRO Wiki states as of 2011/02/24:
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// Status MATK = floor(Base Level/4 + INT + INT/2 + DEX/5 + LUK/3)
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status->status_matk = status_get_lv(bl)/4 + status->int_ + status->int_/2 + status->dex/5 + status->luk/3;
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wmatk = sd->weapon_matk + sd->battle_status.rhw.atk2 + sd->equipment_matk;
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if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
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wlv = sd->inventory_data[index]->wlv;
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if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
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wlv = sd->inventory_data[index]->wlv;
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}
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// Variance = ± 0.1 * Weapon Level * Base Weapon MATK
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// Used in a lot of magical attack calculations still.
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