Fixed #866. Chain Lighting animation was sent in wrong flow.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
This commit is contained in:
Cydh Ramdh 2016-01-10 10:50:34 +07:00
parent 9643230521
commit 45aab55ca1

View File

@ -3227,7 +3227,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,8);
break;
case WL_CHAINLIGHTNING_ATK:
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,6);
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING_ATK,-2,6);
break;
case LG_OVERBRAND:
case LG_OVERBRAND_BRANDISH: