Fixed #866. Chain Lighting animation was sent in wrong flow.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
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@ -3227,7 +3227,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,8);
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break;
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case WL_CHAINLIGHTNING_ATK:
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,6);
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING_ATK,-2,6);
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break;
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case LG_OVERBRAND:
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case LG_OVERBRAND_BRANDISH:
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